@AndrewAAGamer
none.
I like the no edit thing!
It IS a great game, you ARE a great opponent, not only in skills but in sportsmanship, and this is a match to be remembered for quite some time :mrgreen:
what happened in this game?
I’m sure Ghost will be moving any time here. I don’t know whether it will be with pre- or post- edit J27, but whatever he selects - it’s game on with USA
Map during attack - India was not good, so this might seal the deal during UK27.
Please give OOL for z35.
Kamikaze killed the 2 DDs
you missed with your subs
I hit 4 with my subs
I hit 3 with my air and have not rolled for the BB yet.
Please give OOL for z35 round 1
(1 BB have not rolled yet)
I will from round 2 here in forum.
map
Damage the battleship and lose 2 destroyers
If your battleship hits, lose a carrier
That has me down to one destroyer, so lose carriers to sub hits in round 2, um, I’ll be back in about 3 hours
I miss with BB and you hit 5.
Round 2:
8 SUBs + 4 empty AC, 1 AC (w. 1 UK FTR), 5 AC hit, 6 FTR, 1 BB-hit
vs.
3 sub + 1 DD, 4 AC-hit, 1 CRU, 1 T.BMB, 1 BB-hit, 5 FTR
I will roll here in forum - your hits with SUBs will be taken from my AC’s so no difference in my attack.
Round 2 attack pending
Testdice
:@@@ 2d2 3d3:
testdice
Rolls: 1@2 2@3; Total Hits: 21@2: (2)2@3: (5, 1)
Round 2:
8 SUBs + 4 empty AC, 1 AC (w. 1 UK FTR), 5 AC hit, 6 FTR, 1 BB-hit
vs.
3 sub + 1 DD, 4 AC-hit, 1 CRU, 1 T.BMB, 1 BB-hit, 5 FTR
Japan SUB - first strike: -> If they hit AC-empty will be hit - so I will roll US attack at the same time
Rolls: 3@1; Total Hits: 03@1: (5, 4, 6)
US attack:
Rolls: 8@2 6@3 1@4; Total Hits: 58@2: (6, 5, 4, 3, 5, 1, 3, 5)6@3: (5, 1, 2, 4, 5, 2)1@4: (3)
Defense dice from 1 DD, 4 AC-hit, 1 CRU, 1 T.BMB, 1 BB-hit, 5 FTR pending
Please give OOL for round 2
I haven’t left yet, so I can give you this one now -
lose 4 carriers and the cruiser
Defense roll for round 2:
Rolls: 5@2 2@3 6@4; Total Hits: 85@2: (1, 3, 2, 2, 3)2@3: (6, 3)6@4: (2, 3, 1, 5, 6, 1)
Round 2 hits = 8:
2 AC empty -> AC hit
5 AC-hit -> killed
1 SUB -> killed
Round 3:
7 SUBs + 2 empty AC, 1 AC (w. 1 UK FTR), 2 AC hit, 6 FTR, 1 BB-hit
vs.
3 sub + 1 DD, 1 T.BMB, 1 BB-hit, 5 FTR
Round 3:
Japan subs - Defense - First strike:
Rolls: 3@1; Total Hits: 23@1: (2, 1, 1)
Round 3:
1 sub + 1 AC-hit as hits
US attack (after first strike):
6 SUBs + 2 empty AC, 1 AC (w. 1 UK FTR), 1 AC hit, 6 FTR, 1 BB-hit
Rolls: 6@2 6@3 1@4; Total Hits: 96@2: (4, 6, 5, 2, 2, 1)6@3: (1, 3, 3, 4, 3, 2)1@4: (1)
Please give OOL…
Well, I’ll keep the battleship and a fighter, but you should have waited and asked if my subs submerge. If I had submerged the 3 subs, you would have won the battle this round and then could not retreat!
You were pretty unlikely to get 8 or more hits, though, (14%) and of course I scored 2 hits with the subs, so I won’t make a fuss. Japan win is still unstoppable anyway.
You may roll the 3 mech and a fighter attack on India before continuing, because if it fails the game is over anyway
You may roll the 3 mech and a fighter attack on India before continuing
I mean, you can roll them early, like before doing USA noncombat, or before UK purchases or whatever. I don’t care when you do it
UK India attack: - Must win battle!
3 M. INF + 1 FTR vs. 3 ARM
Round 1:
Attack:
Rolls: 3@1 1@3; Total Hits: 23@1: (1, 4, 2)1@3: (2)
Defense:
Rolls: 3@3; Total Hits: 03@3: (6, 6, 4)
Round 2 - India battle:
Attack - 3 M.INF + 1 FTR:
Rolls: 3@1 1@3; Total Hits: 23@1: (3, 1, 4)1@3: (1)
Defense - 1 ARM:
Rolls: 1@3; Total Hits: 11@3: (3)
The game continues…