Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2014 Championship – (4) Ghostglider(+21) v (2) Gamerman01(Axis)
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2 fighters and 1 sub from 6 to 35 and 1 sub to 35 instead of to 33
I must have left the carriers or the subs out of the calculation when looking at attack on 35
I hope you haven’t really started studying USA turn yet -
As far as I remember you have previously mentioned that this game has already been won from axis side and actually have been so the whole game and I should resign.
Taking this into consideration and the fact that I mentioned that I already had my combat moves for US ready, I would like you to reconsider if you still want to ask for changes in your NCM.
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Talking about bombardment in the Baltic sea is not “having combat moves for USA” ready.
You want to take advantage of a blunder that will prolong the 2014 championship game that’s been going on since August even longer? Fine. But remember Alaska when I let your fleet get away - it took landing spaces away from my bombers.
May you get diced in India and not take the Phillipines and lose to VC’s right now
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I hope you haven’t really started studying USA turn yet
If you have, then disallow it and ravage me in Z35 but you’re still going to lose and it’s just dragging it on. I understand you haven’t given up hope for some reason, but taking advantage of me here isn’t very sporting, especially since I gave you Alaska.
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For how long have you actually sat down and studied the board since J27?
Most elite players like to play against their opponent’s “best game”.
Now if you’ve spent an hour or more poring over your whole USA move, then fine, disallow it. But if you’re just gaming me to get every possible advantage from a hopeless position, then damn it!!! -
Gamer, he clearly said he “has his attacks ready”.
Hope you work this out, because it would be an ugly turn of a great game by two of the best players. Its not like you deciding on how much time he has to spend before committing to an attack.
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@alexgreat:
Gamer, he clearly said he “has his attacks ready”.
I can’t find that. Can you quote it for me?
Hope you work this out, because it would be an ugly turn of a great game by two of the best players.
You’re right. And I will be happy to not do the edit if he can tell me that he actually has spent time studying the move after J27.
It just irritates me that this could prolong the game, and because we have allowed edits like this all game long -
As far as I remember you have previously mentioned that this game has already been won from axis side and actually have been so the whole game and I should resign.
It has, and you should.
Taking this into consideration and the fact that I mentioned that I already had my combat moves for US ready, I would like you to reconsider if you still want to ask for changes in your NCM.
Where did you say you had your combat moves for US ready. You didn’t. Just resign.
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Copy of his post:
I might consider to make the bombardment from z114 depending on US dice - but thank you for telling me in advance to speed up.
After all there is no need to use the airbase as cover anymore with only 4 axis planes left in Europe.I have not decided what US will purchase, but I have my attacks ready! This will be fun!
But I will not be able to move tonight - I hope I have time tomorrow…
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Oh, I’m sorry, I did overlook it. I see it now, he said he had his attacks ready and was deciding what to buy. Fine, disallow it, take advantage of the blunder. I will still easily win
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No wonder he said it would be fun. Must have been drooling over Z35.
The Allies can not possibly keep Japan from getting and holding 6 VC’s, and it will be soon. Even taking advantage of a significant calculation blunder will not change that.
I still think it’s a cheap tactic. I could have easily blocked any attack on 35 with 3 destroyers. Now I want to move 2 subs and 2 fighters there and you won’t let me.
The classy move would be to resign now.
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If I had denied the late move to Alaska, the entire USA fleet would have been sunk early in the game with less Japanese losses and we never would have made it to round 15 or 20. So I am really surprised that you’re wanting to deny this, especially when there is very little doubt of the outcome of the game and it’s gone on so long
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Forget it, it’s fine. Don’t allow the edit. It’s a pretty risky attack and you won’t have overwhelming force on India. If you truly had all your attacks ready already and that included all in on Z35, then go right ahead. I wish I had never asked for the edit.
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Maybe the dice finally catch up to you and the game will end right here
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3 kamikazes at the battleship, 1 at each destroyer, total of 5 used, 1 saved
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No, don’t save any, you don’t have any future bombardment to stop anyway
4 at the battleship and 1 at each destroyer, assuming you attack 35/Phillipines with everything you can.
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Yeah, I shouldn’t have protested, because I was right. Japan will still be impenetrable and I will finally win soon
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Oops, you need to know scramble decision too
If you attack 35 with everything, then scramble all 3. If you are attacking the islands too, then of course you will need to wait for my decision. -
I have not decided what US will purchase, but I have my attacks ready! This will be fun!
I read this as meaning his US combat move was already prepared before the edit.
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Oops, wasn’t looking at the latest page, just ignore me :P





