Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2014 Championship – (4) Ghostglider(+21) v (2) Gamerman01(Axis)
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Scramble 1 fighter to 112?
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Hitler returns from vacation. Tanned and all is well again :P.
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You’re assuming the Germans can kill that artillery!! :wink:
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Hitler returns from vacation. Tanned and all is well again :P.
No, he just moved to Argentinia and giving orders from there. That was the reason for the Neutral Crush:D
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Will be interesting to see what Ghost spends all that Christmas money on. I don’t want him building anything in Stalingrad….
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Will be interesting to see what Ghost spends all that Christmas money on. I don’t want him building anything in Stalingrad….
That is easy. Germans will require proper insurance to pay for increasing funeral costs. So investing it in setting up more insurance companies seems like pure profit :P.
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Or tribute to the Japanese to leave them alone in the future? To stay on their half of the globe?
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Or tribute to the Japanese to leave them alone in the future? To stay on their half of the globe?
Sushi and all is well again.
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scramble please
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Thanks man -
finishing -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to WarCombat Move - Germans
1 infantry moved from Samara to Volgograd
1 artillery moved from Samara to Volgograd
1 bomber moved from Russia to 112 Sea Zone
1 submarine moved from 114 Sea Zone to 112 Sea Zone
2 bombers and 1 fighter moved from Western Germany to 112 Sea Zone
1 artillery moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Americans
2 infantry moved from Ukraine to Rostov
3 mech_infantrys moved from Yugoslavia to Germany
1 mech_infantry moved from Northern Italy to Germany
1 infantry moved from Western Germany to Germany
2 mech_infantrys moved from Western Germany to Germany
1 armour moved from Western Germany to Germany
4 infantry moved from Western Germany to Germany
1 infantry moved from Kazakhstan to Tsinghai
1 fighter moved from Russia to Rostov
1 armour moved from Samara to Tsinghai
1 mech_infantry moved from Samara to Tsinghai
1 infantry moved from Kazakhstan to Sikang
1 armour moved from Kazakhstan to Sikang
1 armour moved from Kazakhstan to Sikang
1 mech_infantry moved from Novosibirsk to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Novosibirsk to Yenisey
Germans take Yenisey from Russians
2 armour and 1 mech_infantry moved from Novosibirsk to Kansu
1 tactical_bomber moved from Russia to Turkmenistan
1 infantry moved from Kazakhstan to Turkmenistan
1 mech_infantry moved from Kazakhstan to Sikang
1 infantry moved from Kazakhstan to Turkmenistan
1 artillery moved from Kazakhstan to Turkmenistan
14 artilleries moved from Kazakhstan to Afghanistan
1 mech_infantry moved from Kazakhstan to Tsinghai
1 armour moved from Kazakhstan to Tsinghai
1 armour moved from Kazakhstan to Sikang
1 infantry moved from Kazakhstan to Volgograd
15 infantry moved from Kazakhstan to AfghanistanCombat - Germans
British scrambles 1 units out of Norway to defend against the attack in 112 Sea Zone
Battle in Germany
Germans attack with 1 armour, 5 infantry and 6 mech_infantrys
British defend with 1 artillery and 1 factory_minor
Germans win, taking Germany from British, taking Denmark from Italians with 1 armour, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Kansu
Germans attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans win, taking Kansu from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Afghanistan
Germans attack with 14 artilleries and 15 infantry
Neutral_True defend with 4 infantry
Germans win, taking Afghanistan from Neutral_True with 14 artilleries and 14 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Neutral_True: 4 infantry
Battle in Turkmenistan
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
British defend with 2 mech_infantrys
Germans win, taking Turkmenistan from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 2 mech_infantrys
Battle in Volgograd
Germans attack with 1 artillery and 2 infantry
British defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans win, taking Rostov from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tsinghai
Germans attack with 2 armour, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Germans win, taking Tsinghai from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Germans attack with 3 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Germans win, taking Sikang from Chinese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 112 Sea Zone
Germans attack with 3 bombers, 1 fighter and 1 submarine
British defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport; Americans defend with 1 transport
Units damaged: 1 carrier owned by the British
Germans win with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 40
Casualties for Germans: 1 bomber
Casualties for British: 1 carrier, 1 cruiser, 1 fighter and 1 transport
Casualties for Americans: 1 transport
Battle in Southern France
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Americans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Turkmenistan to Novosibirsk
3 mech_infantrys moved from Southern Italy to Western Germany
4 artilleries and 4 infantry moved from Northern Italy to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 bomber moved from 112 Sea Zone to Western Germany
1 bomber moved from Japan to Caroline Islands
1 armour moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
1 bomber moved from 112 Sea Zone to Western Germany
2 bombers moved from Western Germany to Southern Italy
1 fighter moved from Rostov to Bryansk
1 mech_infantry moved from Bryansk to Russia
1 armour moved from Kazakhstan to Afghanistan
1 mech_infantry moved from Kazakhstan to Afghanistan
1 armour moved from Kazakhstan to Sikang
1 armour moved from Kazakhstan to Afghanistan
2 armour moved from Kazakhstan to Szechwan
2 armour moved from Kazakhstan to SzechwanTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,2,1,6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,2,6,2,5,3,2,2,4,3,6,5
Germans collect 57 PUs (5 lost to blockades); end with 57 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_NeutralCombat Move - Russians
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I moved the fighter to Novo instead of Bryansk
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_NeutralCombat Move - Russians
1 tactical_bomber moved from Caucasus to Germany
1 artillery and 2 infantry moved from Caucasus to Rostov
1 artillery and 2 infantry moved from Caucasus to Volgograd
2 artilleries and 1 infantry moved from Caucasus to Volgograd
1 infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Germans
3 infantry moved from Caucasus to Volgograd
1 artillery and 1 infantry moved from Caucasus to Rostov
1 artillery and 1 infantry moved from Caucasus to Rostov
1 artillery and 1 infantry moved from Caucasus to Volgograd
1 infantry moved from Caucasus to RostovCombat - Russians
Battle in Germany
Russians attack with 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor, 4 infantry and 6 mech_infantrys
Germans win with 1 armour, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is -8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 tactical_bomber
Battle in Volgograd
Russians attack with 4 artilleries and 7 infantry
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
Russians win, taking Volgograd from Germans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 3 artilleries and 5 infantry
Germans defend with 2 infantry
Russians win, taking Rostov from Germans with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 armour and 1 mech_infantry moved from Caucasus to Persia
7 infantry moved from Caucasus to Kazakhstan
1 aaGun, 1 artillery and 21 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Persia to West IndiaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 armour, 4 destroyers, 1 fighter, 6 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Burma to West India
1 bomber moved from Yunnan to West India
1 armour, 1 infantry and 4 mech_infantrys moved from Burma to India
2 armour and 2 mech_infantrys moved from Yunnan to India
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from 1 Sea Zone to British Columbia
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry and 1 mech_infantry moved from 2 Sea Zone to Alaska
1 infantry moved from British Guiana to Suriname
Japanese take Suriname from Dutch
1 armour moved from French West Africa to Nigeria
1 armour moved from Shensi to Chahar
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Shensi to Chahar
1 fighter and 1 tactical_bomber moved from Szechwan to India
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
Japanese take 37 Sea Zone from Americans
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
2 fighters moved from Buyant-Uhaa to Chahar
1 submarine moved from 6 Sea Zone to 9 Sea Zone
1 submarine moved from 6 Sea Zone to 9 Sea ZoneCombat - Japanese
Battle in British Columbia
Battle in Alaska
Battle in Chahar
Japanese attack with 1 armour, 2 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking British Columbia from British, taking Alaska from Americans, taking Chahar from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 9 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in India
Japanese attack with 3 armour, 1 fighter, 1 infantry, 6 mech_infantrys and 1 tactical_bomber
UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 2 mech_infantrys
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Americans: 2 mech_infantrys
Battle in Nigeria
Japanese attack with 1 armour
British defend with 1 mech_infantry
Japanese win, taking Nigeria from British with 1 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 54 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese win, taking 54 Sea Zone from UK_Pacific with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
British defend with 1 submarine
Japanese win, taking 41 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in West India
Japanese attack with 1 bomber, 3 fighters and 2 tactical_bombers
Russians defend with 1 mech_infantry; Americans defend with 3 fighters and 5 mech_infantrys
retreated to West India
UK_Pacific win with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is -36
Casualties for Japanese: 3 fighters and 2 tactical_bombers
Casualties for Russians: 1 mech_infantry
Casualties for Americans: 3 mech_infantrysNon Combat Move - Japanese
1 bomber moved from West India to Burma
1 artillery moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
1 mech_infantry moved from Malaya to Burma
1 mech_infantry moved from French Indo China to Burma
1 armour moved from Hopei to Yunnan
1 mech_infantry moved from Szechwan to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Jehol to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 6 Sea Zone to Philippines
1 fighter moved from 6 Sea Zone to Philippines
2 fighters moved from Chahar to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Philippines
2 fighters moved from Sakha to 6 Sea Zone
4 infantry moved from South Australia to Queensland
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 14 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea ZonePlace Units - Japanese
1 submarine placed in 37 Sea Zone
4 destroyers and 2 transports placed in 6 Sea Zone
1 armour and 3 infantry placed in Japan
Japanese undo move 3.
1 aaGun, 1 armour and 2 infantry placed in Japan
1 submarine placed in 36 Sea Zone
1 fighter and 1 mech_infantry placed in French Indo China
Japanese undo move 5.
1 fighter and 1 infantry placed in French Indo China
1 mech_infantry placed in Malaya
3 infantry placed in New South WalesTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6
Japanese collect 79 PUs (3 lost to blockades); end with 84 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 94 PUs -
I assumed Russian and USA mech in West India - change it if you like
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Scramble fighter to 113 on UK27 to stop battleship bombardment, assuming you attack with 3 infantry, 1 artillery, 1 fighter, 2 bombers. Although, there’s a 1% chance that the fighter would sink everything :-D
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I might consider to make the bombardment from z114 depending on US dice - but thank you for telling me in advance to speed up.
After all there is no need to use the airbase as cover anymore with only 4 axis planes left in Europe.I have not decided what US will purchase, but I have my attacks ready! This will be fun!
But I will not be able to move tonight - I hope I have time tomorrow…
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Thanks for update -
It IS fun! And that’s the name of the game, so game onI recommend naval bases, if that helps you decide :-D
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Oops, I see I made a calc error and wish to edit my J noncom a bit





