That went perfectly!
2014 Championship – (4) Ghostglider(+21) v (2) Gamerman01(Axis)
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If you want to speed up the game - then give scrambling orders in advance.
You could easilly have mentioned in advance that you did not want to try to keep my US navy in z112. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Suiyuyan
1 infantry placed in Kansu
Chinese undo move 3.
Chinese undo move 2.
1 infantry placed in Tsinghai
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
scramble?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - British
British buy 2 artilleries, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - British
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
1 artillery and 3 infantry moved from 113 Sea Zone to Germany
2 bombers moved from Normandy Bordeaux to Germany
1 fighter moved from Normandy Bordeaux to Germany
1 fighter moved from Normandy Bordeaux to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 battleship moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Caucasus to Volgograd
British take Volgograd from Germans
1 infantry moved from Caucasus to Rostov
British take Rostov from Germans
2 mech_infantrys moved from Eastern Persia to Turkmenistan
1 submarine moved from 91 Sea Zone to 83 Sea Zone
1 mech_infantry moved from Belgian Congo to Nigeria
1 mech_infantry moved from Belgian Congo to French Central Africa
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 cruiser moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - British
British buy 2 artilleries, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - British
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
1 artillery and 3 infantry moved from 113 Sea Zone to Germany
2 bombers moved from Normandy Bordeaux to Germany
1 fighter moved from Normandy Bordeaux to Germany
1 fighter moved from Normandy Bordeaux to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 battleship moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Caucasus to Volgograd
British take Volgograd from Germans
1 infantry moved from Caucasus to Rostov
British take Rostov from Germans
2 mech_infantrys moved from Eastern Persia to Turkmenistan
1 submarine moved from 91 Sea Zone to 83 Sea Zone
1 mech_infantry moved from Belgian Congo to Nigeria
1 mech_infantry moved from Belgian Congo to French Central Africa
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 cruiser moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea ZoneCombat - British
Battle in Germany
British attack with 1 artillery, 2 bombers, 1 fighter and 3 infantry
Germans defend with 1 factory_major and 3 fighters
British captures 69PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 21
Casualties for Germans: 3 fighters
Casualties for British: 3 infantry
Battle in 41 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 109 Sea Zone
British attack with 1 cruiser and 1 destroyer
Germans defend with 1 submarine
British win, taking 109 Sea Zone from Germans with 1 cruiser remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 83 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
4 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Caucasus to Eastern Persia
1 fighter moved from Germany to 113 Sea Zone
2 bombers moved from Germany to Norway
1 artillery and 1 infantry moved from Finland to Norway
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 fighter moved from 113 Sea Zone to NorwayPlace Units - British
2 submarines placed in 71 Sea Zone
1 mech_infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Normandy Bordeaux
3 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,6
British collect 42 PUs (2 lost to blockades); end with 111 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
If you want to speed up the game - then give scrambling orders in advance.
You could easilly have mentioned in advance that you did not want to try to keep my US navy in z112.How could I do that, when I don’t know what you’re going to put there?! You had 1 fighter there
You shouldn’t have waited for a scramble decision in that situation. Don’t try to put it on me
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You were able to go 2 rounds and still escape with 2 bombers? That is sick. But you needed to be more focused on Japan :-D
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I want to say,
Most of the frustration is just from the time difference between us, which is no-one’s fault, obviously.
I am impressed by your skills and survival abilities. And I sympathize with you in advance that you are finally breaking through in Europe only to lose to Japan - that is the worst. One of my first games was like that and I vowed “never again”Unbelievable game, and you just added another memorable chapter to it - very shrewd move, like the Z98 raid early.
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Hitler escaped to Brazil, knowing the raid was coming. He will be issuing insane orders from there
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Hitler escaped to Brazil, knowing the raid was coming. He will be issuing insane orders from there
:lol: :lol: :lol:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Belarus to Vyborg
1 bomber moved from Southern Italy to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
1 armour moved from Northern Italy to Denmark
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
3 infantry moved from Western Germany to Denmark
2 mech_infantrys moved from Northern Italy to Denmark
1 infantry moved from Western Germany to Denmark -
Sorry I went off a little - you’ve been a GREAT opponent in every way!
Scramble to 110?
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Yes - scramble please.
OOL: AC, DD, AC, FTR -
Thank you!
Continuing, then -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Belarus to Vyborg
1 bomber moved from Southern Italy to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
1 armour moved from Northern Italy to Denmark
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
3 infantry moved from Western Germany to Denmark
2 mech_infantrys moved from Northern Italy to Denmark
1 infantry moved from Western Germany to DenmarkCombat - Italians
Americans scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Denmark
Italians attack with 1 armour, 6 infantry and 2 mech_infantrys
Americans defend with 1 infantry
Italians win, taking Denmark from Americans with 1 armour, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Vyborg
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Vyborg from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Italians attack with 3 bombers
Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
Units damaged: 1 carrier owned by the Americans
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is -12
Casualties for Italians: 3 bombers
Casualties for Americans: 1 carrier and 1 destroyer
Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Italians
1 aaGun and 2 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Western Germany to DenmarkPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,3,3,6,4,6,3,1,5,6,4,3
Italians collect 6 PUs (10 lost to blockades); end with 6 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to WarCombat Move - Germans
1 infantry moved from Samara to Volgograd
1 artillery moved from Samara to Volgograd
1 bomber moved from Russia to 112 Sea Zone
1 submarine moved from 114 Sea Zone to 112 Sea Zone
2 bombers and 1 fighter moved from Western Germany to 112 Sea Zone
1 artillery moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Americans
2 infantry moved from Ukraine to Rostov
3 mech_infantrys moved from Yugoslavia to Germany
1 mech_infantry moved from Northern Italy to Germany
1 infantry moved from Western Germany to Germany
2 mech_infantrys moved from Western Germany to Germany
1 armour moved from Western Germany to Germany
4 infantry moved from Western Germany to Germany
1 infantry moved from Kazakhstan to Tsinghai
1 fighter moved from Russia to Rostov
1 armour moved from Samara to Tsinghai
1 mech_infantry moved from Samara to Tsinghai
1 infantry moved from Kazakhstan to Sikang
1 armour moved from Kazakhstan to Sikang
1 armour moved from Kazakhstan to Sikang
1 mech_infantry moved from Novosibirsk to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Novosibirsk to Yenisey
Germans take Yenisey from Russians
2 armour and 1 mech_infantry moved from Novosibirsk to Kansu
1 tactical_bomber moved from Russia to Turkmenistan
1 infantry moved from Kazakhstan to Turkmenistan
1 mech_infantry moved from Kazakhstan to Sikang
1 infantry moved from Kazakhstan to Turkmenistan
1 artillery moved from Kazakhstan to Turkmenistan
14 artilleries moved from Kazakhstan to Afghanistan
1 mech_infantry moved from Kazakhstan to Tsinghai
1 armour moved from Kazakhstan to Tsinghai
1 armour moved from Kazakhstan to Sikang
1 infantry moved from Kazakhstan to Volgograd
15 infantry moved from Kazakhstan to Afghanistan -
Scramble 1 fighter to 112?
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Hitler returns from vacation. Tanned and all is well again :P.
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You’re assuming the Germans can kill that artillery!! :wink:
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Hitler returns from vacation. Tanned and all is well again :P.
No, he just moved to Argentinia and giving orders from there. That was the reason for the Neutral Crush:D





