2014 Championship – (4) Ghostglider(+21) v (2) Gamerman01(Axis)

  • 17 16 15 12

    I was really just referring to the the comment itself. I have no idea about the current map, but just judging from the posts, must be a great game. As expected.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    One of the best ever, at least for me.  Hotly contested after 18 rounds, looking to be a very long one - Ghost has been playing for the long game from round 1

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @alexgreat:

    I was really just referring to the the comment itself. I have no idea about the current map, but just judging from the posts, must be a great game. As expected.

    I know you were referring to the comment.  Once again, Ghost jokes about doing something for a very different reason than he is actually doing it.  Funny man, he is

  • 25 24 22 21 20 19 18 16 15

    Look!! A red ghost gliding through Europe!!

    (Disclaimer: no one take this comment too serious or find it disrespectful in any way, ok?  :-P)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Nope, that one’s fine, good comment

  • 12

    russian airbase in slovakia!?!?  that’s AWESOME.


  • @Boldfresh:

    russian airbase in slovakia!?!?  that’s AWESOME.

    I played a game against Axis-Dominion last league season and in that game axis-dominion actually had a good reason to build multiple russian carriers.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Bold has a fetish for facilities

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Little break, but looks like I’m sitting down for the big J move today

    Guess I got a little tired of A&A for a few days after the flurry of qualifying (barely) for the 2016 playoffs to defend my title again


  • It is a matter of minor details, but actually it is not your title  :roll: The 2015 playoff is to defend the title we are playing for and so far you have not won, but if your upcomming J-move is a winning move…


  • It is an old jedi mind trick or gamerman mind trick if you will. This playoff title does not belong to you.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Move along

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 3 fighters, 5 infantry and 5 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Suiyuyan to Shensi
                1 mech_infantry moved from Kweichow to Shensi
                1 armour moved from Szechwan to Shensi
                1 armour moved from Kweichow to Shensi
                1 infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                1 infantry moved from India to 39 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                2 infantry moved from 76 Sea Zone to Italian Somaliland
                1 transport moved from 35 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
                1 infantry moved from 49 Sea Zone to Solomon Islands

    Combat - Japanese
                Battle in Solomon Islands
                Battle in Italian Somaliland
                Battle in Shensi
                    Japanese attack with 2 armour, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Solomon Islands from ANZAC, taking Italian Somaliland from Russians, taking Shensi from Chinese with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 aaGun and 3 infantry moved from Yakut S.S.R. to Dzavhan
                1 mech_infantry moved from Yakut S.S.R. to Central Mongolia
                1 armour moved from Ulaanbaatar to Dzavhan
                1 infantry moved from Korea to Amur
                1 mech_infantry moved from Korea to Ulaanbaatar
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                2 fighters moved from Japan to 33 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                1 mech_infantry moved from India to Eastern Persia
                3 mech_infantrys moved from India to Yunnan
                2 bombers moved from Shan State to Caroline Islands
                1 carrier moved from 37 Sea Zone to 39 Sea Zone
                2 fighters moved from 37 Sea Zone to 39 Sea Zone
                1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to India
                2 transports moved from 37 Sea Zone to 39 Sea Zone
                6 fighters moved from Caroline Islands to 33 Sea Zone
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                1 destroyer moved from 35 Sea Zone to 46 Sea Zone
                2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 infantry, 14 submarines and 2 transports moved from 35 Sea Zone to 33 Sea Zone
                3 infantry moved from 33 Sea Zone to Caroline Islands
                4 infantry moved from Shan State to Burma
                1 infantry moved from French Indo China to Shan State
                2 infantry moved from French Indo China to Yunnan
                1 fighter moved from Caroline Islands to Philippines

    Place Units - Japanese
                2 artilleries, 3 fighters and 3 infantry placed in Japan
                2 transports placed in 6 Sea Zone
                3 transports placed in 39 Sea Zone
                2 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 75 PUs; end with 75 PUs total
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Right after I posted, I realized I hadn’t moved the 3 artillery from 33 to Carolines yet
    It’s right on this map


  • It looks like it is your day - No normal D-day this time  :-o :-o

    5 hits against your navy in z98 in round 1 - do you want to keep AC-hit, DD or FTR (FTR can land in Syria if I retreat after round 1)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    As if you have one bit of generosity in your soul!

    Looking now

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I’m confused - you’re invading Normandy - that IS a normal D-day……  Are you referring to West Germany?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Oh!  I see the results now - what in the WORLD?
    Good thing you didn’t attack West Germany, huh?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    But everything else went fabulous for you…. uh huh

    My destroyers are 3 for 17 against your air all game.  Sickening

  • 25 24 23 22 15 11 10 Official Q&A Mod

    However, I have had luck in some other areas, to be sure.  Like you didn’t get a 1 round kill here in 98……  And of course Normandy there…  anyway,

    roll 5 hits for me here and we’ll call it good on the destroyers

    Keep a German destroyer

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