Keep the cruiser alive. I agree, I should have pointed out the fighter edit especially since it was moved after china dice. I did not do it for the reason you mention and it is easy to see in the summary text. Nevertheless, i apologise and will be more carefull in the future
2014 Championship – (4) Ghostglider(+21) v (2) Gamerman01(Axis)
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It ain’t over till the fat lady sings.
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Aye, but what a nice way to go down!
:-)
Can’t believe I totally disregarded Allied air reinforcing. I’m just glad you didn’t move into Romania :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters, 4 infantry, 2 submarines and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 artillery, 12 infantry and 3 mech_infantrys moved from Burma to India
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 mech_infantry moved from Yunnan to India
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 fighters moved from 42 Sea Zone to IndiaCombat - Japanese
Battle in India
Japanese attack with 2 artilleries, 2 fighters, 13 infantry and 4 mech_infantrys
British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 artilleries, 2 fighters, 13 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 fighters moved from India to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 carrier moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from Malaya to Shan State
1 infantry moved from Central Mongolia to Suiyuyan
2 cruisers moved from 42 Sea Zone to 35 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 carrier and 2 fighters moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Yunnan to Shan State
3 infantry moved from French Indo China to Shan State
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
2 artilleries moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 armour and 1 mech_infantry moved from Sikang to Kweichow
2 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 armour moved from Korea to Ulaanbaatar
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to Caroline Islands
3 fighters moved from 33 Sea Zone to Caroline Islands
3 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
12 submarines moved from 33 Sea Zone to 35 Sea Zone
3 carriers moved from 33 Sea Zone to 35 Sea Zone
2 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to Philippines
1 bomber moved from Burma to Shan State
1 bomber moved from Jehol to Shan State
2 fighters moved from 33 Sea Zone to Caroline Islands
1 armour moved from Kazakhstan to SzechwanPlace Units - Japanese
3 transports placed in 37 Sea Zone
1 carrier and 2 submarines placed in 6 Sea Zone
3 infantry placed in French Indo China
2 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 73 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
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Disregard that last one - it’s illegal anyway. Use the one with the original Japan post
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Trans-Jordan to Iraq
Americans take Iraq from Germans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 29 Sea Zone
2 fighters moved from 49 Sea Zone to Line Islands
1 artillery and 1 infantry moved from 29 Sea Zone to Line IslandsCombat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Line Islands
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Line Islands, round 2 : 4/4 hits
Japanese roll dice for 2 infantry in Line Islands, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Line Islands
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Line Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 carrier moved from 49 Sea Zone to 29 Sea Zone
2 fighters moved from Line Islands to 29 Sea Zone
2 infantry moved from Solomon Islands to 49 Sea Zone
1 battleship, 8 carriers, 2 destroyers, 10 fighters, 3 infantry, 6 submarines and 2 transports moved from 49 Sea Zone to 54 Sea Zone
3 infantry moved from 54 Sea Zone to Queensland
5 fighters moved from Hawaiian Islands to 54 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 destroyer and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 112 Sea Zone to 91 Sea Zone
1 carrier moved from 112 Sea Zone to 104 Sea Zone
1 carrier moved from 104 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
4 fighters moved from 112 Sea Zone to Slovakia Hungary
1 fighter moved from Russia to Slovakia Hungary
4 fighters moved from Norway to Slovakia Hungary
1 submarine moved from 10 Sea Zone to 29 Sea Zone
1 submarine moved from 29 Sea Zone to 63 Sea Zone
2 fighters moved from Western United States to 91 Sea Zone
1 submarine moved from 80 Sea Zone to 81 Sea ZonePlace Units - Americans
3 fighters placed in Norway
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsTerritory Summary for Americans :
British Columbia : 1 mech_infantry
Queensland : 6 fighters and 3 infantry
Line Islands : 1 artillery and 1 infantry
Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Aleutian Islands : 3 infantry and 1 mech_infantry
Hawaiian Islands : 4 aaGuns, 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry
26 Sea Zone : 1 flag
29 Sea Zone : 1 carrier, 2 fighters, 1 submarine and 1 transport
10 Sea Zone : 1 carrier, 1 destroyer and 1 transport
63 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 battleship, 8 carriers, 3 destroyers, 12 fighters, 6 submarines and 2 transports
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Gibraltar : 1 bomber, 3 fighters and 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Slovakia Hungary : 9 fighters
Norway : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 mech_infantry
106 Sea Zone : 1 flag
89 Sea Zone : 1 flag
109 Sea Zone : 1 flag
Iraq : 1 flag, 1 infantry
101 Sea Zone : 1 flag
81 Sea Zone : 1 submarine
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Finland : 1 flag, 1 infantry
110 Sea Zone : 1 carrier, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 35 / 71
Russians : 27 / 45
Japanese : 73 / 88
Americans : 64 / 84
Chinese : 1 / 2
British : 29 / 28
UK_Pacific : 2 / 0
Italians : 18 / 19
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Production/PUs Summary :
Germans : 35 / 71
Russians : 27 / 45
Japanese : 72 / 88
Americans : 64 / 84
Chinese : 2 / 4
British : 29 / 28
UK_Pacific : 2 / 0
Italians : 18 / 19
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British repair damage of 1x harbour, 4x harbour, 6x factory_minor; Remaining resources: 17 PUs;
British buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber and 2 mech_infantrys moved from Trans-Jordan to Syria
1 tactical_bomber moved from Tobruk to SyriaCombat - British
British creates battle in territory 93 Sea Zone
Battle in Syria
British attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Syria, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Syria
British win, taking 93 Sea Zone from Germans, taking Syria from Germans with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
3 aaGuns, 1 armour, 1 artillery and 15 infantry moved from West India to Eastern Persia
1 battleship moved from 49 Sea Zone to 54 Sea Zone
2 submarines moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
4 submarines moved from 80 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from Syria to Trans-Jordan
2 aaGuns moved from Trans-Jordan to Iraq
5 artilleries and 18 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Tobruk
1 mech_infantry moved from Egypt to Tobruk
2 mech_infantrys moved from Trans-Jordan to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 battleship, 2 carriers, 2 cruisers and 1 transport moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Norway to Slovakia Hungary
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Syria to Slovakia HungaryPlace Units - British
1 fighter, 1 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5
British collect 30 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
British Columbia : 1 armour, 1 artillery and 2 infantry
54 Sea Zone : 1 flag, 1 battleship
Belgian Congo : 4 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry and 1 tactical_bomber
Gibraltar : 1 airfield, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Rhodesia : 1 infantry
Normandy Bordeaux : 2 infantry
French Madagascar : 1 flag, 1 infantry
Syria : 1 flag, 2 mech_infantrys
Slovakia Hungary : 1 bomber and 2 fighters
Norway : 1 aaGun, 2 artilleries and 12 infantry
Holland Belgium : 2 infantry
Tobruk : 1 armour and 7 mech_infantrys
93 Sea Zone : 1 flag
Iraq : 2 aaGuns, 5 artilleries and 18 infantry
Eastern Persia : 1 flag, 3 aaGuns, 1 armour, 1 artillery and 15 infantry
81 Sea Zone : 1 destroyer and 4 submarines
91 Sea Zone : 2 submarines and 1 transport
110 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 submarine and 3 transports
105 Sea Zone : 1 flag, 2 submarinesProduction/PUs Summary :
Germans : 34 / 71
Russians : 27 / 45
Japanese : 72 / 88
Americans : 64 / 84
Chinese : 2 / 4
British : 30 / 30
UK_Pacific : 2 / 0
Italians : 18 / 19
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Do you know how many perfect US/UK moves you’ve had? Good grief, even 4 convoy dice all missed you!
I’m kind of kidding you - you only faced 3 defending dice - but it’s true :-)
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I expect the low convoy rolls to come back from next turn and continue to stay low - I dont think you can avoid my UK subs to go to z97 next turn, so finally the convoy enjoy will continue…
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I recognize that I had pretty good luck on the last Italian and German turns too……
But man, your USA and UK have been golden. Remember early in the game when the Germans were almost invincible and we wondered how the USSR and USA would fare when they joined? Well, the USA has definitely delivered for you. USSR not as muchAt least that’s how it seems from THIS side of the table :-)
How often do you fight over Line, Gilbert, Solomons and New Guinea? :-)
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I expect the low convoy rolls to come back from next turn and continue to stay low - I dont think you can avoid my UK subs to go to z97 next turn, so finally the convoy enjoy will continue…
I am willing to admit that over the whole game I have actually been a bit luckier with the convoy rolls than you, after doing my analysis. Those 4 big misses there just help you catch up to me in that category.
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How often do you fight over Line, Gilbert, Solomons and New Guinea? :-)
In the same game as Aleutians and Alaska? Everything’s on the table!
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There was this one game where I convoyed the US for 30 ipcs for several turns :P. Was against Axis-Dominion :P.
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Not to mention Russia presence in central Europe
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What are you saying? That that is unusual?
You never answered my question about how often you fight over Line, Gilbert, Solomons, New Guinea
I’ll go ahead and admit it’s not often I have 20 some Russian units march right up to Berlin and get a massive Allied air back up
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What are you saying? That that is unusual?
You never answered my question about how often you fight over Line, Gilbert, Solomons, New Guinea
I’ll go ahead and admit it’s not often I have 20 some Russian units march right up to Berlin and get a massive Allied air back up
You almost never fight over those islands. You almost always fight over dutch east india and phillipines. The islands near Japan are usually fought over as well. Every now and then you invade Alaska… It is just that the NO for those islands rarely ever matters and even when it does matter, you don’t always have time to fight over them.
As for russia marching on berlin. That happens often. Tho in this case having both a russian force in Moscow and a bunch of russians marching towards Berlin. That I don’t see often.
Just my 5 cents :p.
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I was addressing Ghost, but I do enjoy your comments here, blighter, to this point anyway
@Soulblighter:Tho in this case having both a russian force in Moscow and a bunch of russians marching towards Berlin. That I don’t see often.
That’s what I meant, yes. And the march “towards Berlin” has come to an end :-) Ghost just wants Russian NO money. He has a real nose for the money
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I dont experience often that I can trick Japan to get this far away from the important battles :wink:
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Yeah, I have no idea what I’m doing





