2014 Championship – (4) Ghostglider(+21) v (2) Gamerman01(Axis)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yeah, exactly
    Not my fault you only rolled 1 hit for me in 113.  Man was that a setback

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Oh I see you coming down to the Med soon, don’t worry.  I don’t know what I’ll build with Italy’s fat bank account - I haven’t had any money for so long I don’t know what to do with it.  I guess build a battleship and call it good?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I PM’d Ghostglider, but will share this for observer’s benefit:

    I keep track of TUV after each UK turn in each of my games.
    This game is remarkably close, as measured by TUV, going by all the data and experience I’ve collected.

    Range of TUV difference has been 511 (turn 1) to 272 (turn 9)
    Current difference is 432.  Average difference for all 15 rounds has been 405.
    My research has shown that if the Allies can get 500+ ahead and stay there (or pull away), it is the mark of an Allied win.

    Axis win is marked by a TUV difference of less than 400 for several rounds (and decreasing).

    So the fact that the difference has been about 400 throughout the entire game seems to indicate that this is a remarkably close game.  The closest I’ve ever been in since keeping track, and yes that includes a couple games I have lost.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Obviously I don’t know how many rounds this game is going to go, but am starting to think it’s going to be waaaay over 20

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Bombing naval base and IC in London
    First AA die roll will be from the naval base

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Libya
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus
                1 bomber moved from France to United Kingdom
                1 bomber moved from Western Germany to United Kingdom
                2 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
                1 artillery moved from Rostov to Caucasus

    Combat - Italians
                Strategic bombing raid in United Kingdom
                    1 bomber killed by AA
                    Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 7 damage total.
                    Turning on Edit Mode
                    EDIT: Changing unit bombing damage for these British owned units to: factory_major = 13
                    EDIT: Changing unit bombing damage for these British owned units to: harbour = 6
                    EDIT: Turning off Edit Mode
                Battle in Libya
                Battle in Cyprus
                Battle in Caucasus
                    Italians attack with 2 armour, 1 artillery and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Libya from Russians, taking Cyprus from British, taking Caucasus from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from Northern Italy to Western Germany
                1 armour moved from Northern Italy to Germany
                1 mech_infantry moved from Novgorod to Poland
                1 infantry moved from Northern Italy to Western Germany
                1 bomber moved from United Kingdom to Western Germany
                2 infantry moved from France to Western Germany
                1 aaGun moved from Northern Italy to Western Germany

    Place Units - Italians
                1 artillery and 6 infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
                EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6
                Italians collect 15 PUs (2 lost to blockades); end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I finally got around to finishing my audit of convoy rolls and AA (and air vs. air battles).

    Convoy rolls on the whole have actually favored me slightly (like roughly 10 IPC’s over 15 rounds).
    You have done 106 IPC’s of damage to me by convoy disruption, while I have done 54 to you.

    AA luck (and counting air to air battles) really hurt me early, as I took 4 hits out of 9 through G5.  2 were just Japanese planes over Java, but 2 were German bombers.

    You only lost the 1 UK fighter in an air battle through USA13 out of 22 shots.

    But since G5 for me and since USA13 for you the 1’s against aircraft have evened out somewhat.
    For the game I’m at 11/62 or 17.7% for mine getting hit and you are at 4/30 or 13.3%

    I’m not making a case for anything - I didn’t analyze all the regular battle dice nor will I - just thought my findings on convoys and AA (which are much easier to track, and is some of the most visible and memorable dice rolls) were interesting.

    Makes me feel better after losing yet another bomber to AA when only flying 2 or 3 at a time  :-P
    Between G5 and G14 you missed me a lot

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I guess what I am saying, is I’m admitting that the actual results aren’t quite as bad as what they feel like.  Like probably almost all players, I feel like I’m getting worse luck than I actually am, because of self-bias  :roll:

    So going back and doing a review helps put it in perspective and helps me be less frustrated about the dice.

    Game on


  • Nasty attack on my naval base - however it only slows me down 1 move, so no real problem - I dont see any backup for the navy anytime soon.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 fighter moved from 54 Sea Zone to 45 Sea Zone
                5 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 fighter and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 45 Sea Zone
                    ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Dutch New Guinea
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Dutch New Guinea
                    ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 55 Sea Zone
                    ANZAC attack with 5 fighters
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 5 fighters in 55 Sea Zone, round 2 :  2/5 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 55 Sea Zone
                    ANZAC win with 4 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                4 fighters moved from 55 Sea Zone to 54 Sea Zone
                1 fighter moved from 45 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to South Australia
                2 mech_infantrys moved from Queensland to South Australia
                1 aaGun moved from Queensland to South Australia
                1 fighter moved from Norway to Russia

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
        South Australia : 1 aaGun, 1 artillery, 4 infantry and 2 mech_infantrys
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        45 Sea Zone : 1 transport
        54 Sea Zone : 5 fighters
        62 Sea Zone : 1 transport
        Russia : 1 fighter

    Production/PUs Summary :

    Germans : 47 / 75
        Russians : 16 / 32
        Japanese : 72 / 84
        Americans : 55 / 74
        Chinese : 0 / 4
        British : 36 / 38
        UK_Pacific : 5 / 3
        Italians : 17 / 20
        ANZAC : 10 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Norway to Russia
                2 infantry moved from Trans-Jordan to Egypt

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        Norway : 1 infantry
        Russia : 1 fighter

    Production/PUs Summary :

    Germans : 47 / 75
        Russians : 16 / 32
        Japanese : 72 / 84
        Americans : 55 / 74
        Chinese : 0 / 4
        British : 36 / 38
        UK_Pacific : 5 / 3
        Italians : 17 / 20
        ANZAC : 10 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • in z54: 5 ANZ FTRs on 3 US ACs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Ghostglider:

    Nasty attack on my naval base - however it only slows me down 1 move, so no real problem - I dont see any backup for the navy anytime soon.

    What, for MY navy or yours? lol
    I’m not concerned with keeping a navy in the Med - the only thing that would be bad for me is to build up a big one that gets crushed

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Thanks for another compliment

    Would have been a lot nastier had the London AA not shot down ANOTHER bomber


  • true - safer (but maybe not better) to build more infantry…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I didn’t ask you  :lol:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Hmmmmmm
    Almost there

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                COMMENT: 5 ANZ on 3 USA carriers
                Germans repair damage of 20x factory_major; Remaining resources: 55 PUs;
                Germans buy 11 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Volgograd to Kazakhstan
                1 submarine moved from 97 Sea Zone to 99 Sea Zone
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                1 submarine moved from 93 Sea Zone to 99 Sea Zone
                1 armour moved from Iraq to Syria
                      Germans take Syria from French
                1 armour moved from Syria to Iraq
                1 armour moved from Iraq to Trans-Jordan
                      Germans take Trans-Jordan from British
                1 armour moved from Trans-Jordan to Iraq
                1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from France to Normandy Bordeaux
                1 mech_infantry moved from Southern France to Normandy Bordeaux
                2 fighters and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                1 bomber moved from Western Germany to 125 Sea Zone
                1 fighter moved from Southern Italy to Normandy Bordeaux
                1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
                1 fighter moved from Southern Italy to Holland Belgium
                1 fighter moved from Southern Italy to Holland Belgium
                1 tactical_bomber moved from Southern Italy to 112 Sea Zone
                2 fighters moved from 97 Sea Zone to 112 Sea Zone
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                1 carrier moved from 97 Sea Zone to 99 Sea Zone
                1 bomber moved from Caroline Islands to 49 Sea Zone
                1 tactical_bomber moved from Northwest Persia to Bryansk
                1 bomber moved from Northwest Persia to Egypt
                1 bomber moved from Northwest Persia to Kazakhstan
                1 armour, 7 infantry and 1 mech_infantry moved from Vyborg to Finland
                1 bomber moved from Rostov to Bryansk
                1 armour moved from Novgorod to Finland
                7 mech_infantrys moved from Novgorod to Finland
                1 bomber moved from Yunnan to Kazakhstan
                1 mech_infantry moved from Novgorod to Finland
                1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Volgograd to Kazakhstan

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Scramble to 112 or 125?


  • no scramble, thanks

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