No problem. Take your time.
2014 Championship – (4) Ghostglider(+21) v (2) Gamerman01(Axis)
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Ahhhhh, perfect Italian dice to follow up perfect USA/UK dice
Now let’s avoid 6 on the convoy roll… -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Novgorod to Finland
Italians take Finland from Americans
1 infantry moved from France to Normandy Bordeaux
1 bomber moved from Southern Italy to Holland Belgium
1 bomber moved from Southern Italy to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Italians attack with 2 bombers and 1 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Western Germany to Northern Italy
1 mech_infantry moved from Bessarabia to Rostov
2 bombers moved from Holland Belgium to Western Germany
1 bomber moved from Normandy Bordeaux to Western GermanyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1,3,1
Italians collect 15 PUs (4 lost to blockades); end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
You can comment all you like in this threat, because then I am sure to see it…
As you mentioned earlier misdirection is important in games, so please keep the comments coming!I dont think I follow the other threats as much as you - that is why I would prefer only comment about our ongoing game here.
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Average convoy rolls for once - seems they are usually wild up or down
Your turn again -
You can comment all you like in this threat, because then I am sure to see it…
As you mentioned earlier misdirection is important in games, so please keep the comments coming!I dont think I follow the other threats as much as you - that is why I would prefer only comment about our ongoing game here.
Ahhhhh, my man, this helps me understand so much
I am having no secret conversations about the game and am glad you also want integrity for the game. If anyone talks to me about the game it hurts my chances anyway.Will only be in this thread, then. That’s fine
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I don’t know about you, but I don’t mind if there’s a lot of posting in this thread. I hesitated to invite anyone to talk here because I didn’t know if you would be OK with that…
I’m not worried about anyone giving away what I will do because I don’t even know what I’m going to do. I have to see what you do. Just ask my Japanese pilots in Bryansk after G14 if I know what I’m doing lol
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
COMMENT: z46: 2 ANZ FTR on 1 US carrier
1 fighter moved from New Zealand to New Guinea
1 fighter moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from South Australia to New South Wales
1 infantry moved from South Australia to Queensland
1 fighter moved from 46 Sea Zone to New GuineaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 harbour, 5 infantry and 3 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
South Australia : 1 artillery and 2 infantry
New Guinea : 3 fighters
46 Sea Zone : 2 fighters
62 Sea Zone : 1 transport
Russia : 1 fighterProduction/PUs Summary :
Germans : 48 / 66
Russians : 16 / 32
Japanese : 75 / 81
Americans : 55 / 77
Chinese : 0 / 4
British : 29 / 42
UK_Pacific : 6 / 3
Italians : 19 / 20
ANZAC : 10 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Iraq to PersiaTurn Complete - French
Territory Summary for French :
Russia : 1 fighter
Iraq : 2 infantry
Persia : 1 infantry
110 Sea Zone : 1 infantryProduction/PUs Summary :
Germans : 48 / 66
Russians : 16 / 32
Japanese : 75 / 81
Americans : 55 / 77
Chinese : 0 / 4
British : 29 / 42
UK_Pacific : 6 / 3
Italians : 19 / 20
ANZAC : 10 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Even if this was just a regular game, this is the best game I’ve had all year
Finally, someone who knows how to play the AlliesHoo, boy, I have been sitting here playing too much A&A today already and this is another big move. It probably wouldn’t be done by the time you turn in for the night anyway, so I will take a break and probably get it done in a few hours… I guess I do mostly know what I’m doing - you have to, to do Italy’s turn…
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You surprised me there - I thought I was going to be looking at an ANZAC naval base on New Guinea with 5 fighters to protect it…… well, you probably didn’t need it - I might need a triple destroyer block anyway. Won’t know until Japan’s turn - I just don’t plan that far in advance believe it or not
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Oh, my beautiful factories of the Third Reich…… four of them are in FLAMES
Hmmmmmm
If I was a good Hitler, I would leave the Russian ones in flames and rebuild Berlin to its former glory, but… you know… that’s probably not good A&A -
I already changed my mind - this move is actually very easy, I’ve already figured it out when doing Italy I guess. I don’t know how long you’re up, but I think I can move now….
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I go to bed now/soon. It is 00:25 here…
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You bet - thanks - I don’t think I’m going to need any decisions - going to leave London and Moscow alone I think
Have some nice A&A dreams -
Wait, maybe I’m not going to leave London alone……
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No, I am leaving it, false alarm
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor, 6x factory_minor; Remaining resources: 55 PUs;
Germans buy 1 artillery, 2 bombers, 5 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bryansk to Smolensk
2 infantry moved from Caucasus to Volgograd
3 armour, 3 artilleries, 8 infantry and 3 mech_infantrys moved from Northwest Persia to Persia
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Germans take 93 Sea Zone from Americans
1 carrier moved from 93 Sea Zone to 97 Sea Zone
2 destroyers moved from 93 Sea Zone to 97 Sea Zone
2 fighters moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Novgorod to Volgograd
1 infantry moved from Bryansk to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
1 tactical_bomber moved from Novgorod to Volgograd
1 tactical_bomber moved from Novgorod to Smolensk
2 bombers moved from Southern France to 97 Sea Zone
1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 fighter moved from Western Germany to 97 Sea Zone
1 fighter moved from Western Germany to 97 Sea Zone
1 fighter moved from Western Germany to 97 Sea ZoneCombat - Germans
Battle in 97 Sea Zone
Germans attack with 2 bombers, 1 carrier, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber; Italians loiter and taunt
British defend with 1 submarine
Germans win, taking 97 Sea Zone from Americans with 2 bombers, 1 carrier, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Smolensk
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Persia
Germans attack with 3 armour, 3 artilleries, 8 infantry and 3 mech_infantrys
French defend with 1 infantry
Germans win, taking Persia from Russians with 3 armour, 3 artilleries, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Volgograd
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Volgograd to Caucasus
1 bomber moved from Volgograd to Belarus
1 bomber moved from 97 Sea Zone to Southern Italy
1 bomber moved from 97 Sea Zone to Southern Italy
2 infantry moved from Denmark to Western Germany
1 aaGun moved from Caucasus to Rostov
4 armour and 8 mech_infantrys moved from Bryansk to Caucasus
2 infantry moved from Novgorod to Belarus
1 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
10 infantry moved from Bryansk to Rostov
5 artilleries moved from Bryansk to Rostov
1 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 armour moved from Bryansk to Belarus
3 armour and 5 mech_infantrys moved from Bryansk to Ukraine
1 mech_infantry moved from Poland to Belarus
1 mech_infantry moved from Poland to Belarus
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from France to Northern Italy
1 fighter moved from 97 Sea Zone to Western Germany
1 fighter moved from 97 Sea Zone to Western Germany
1 fighter moved from 97 Sea Zone to Western Germany
2 fighters moved from 97 Sea Zone to Southern Italy
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
1 tactical_bomber moved from Smolensk to Novgorod
1 tactical_bomber moved from Smolensk to Finland
7 infantry moved from Vyborg to Finland
5 mech_infantrys moved from Novgorod to Finland
2 mech_infantrys moved from Novgorod to Vyborg
1 mech_infantry moved from Vyborg to Finland
4 mech_infantrys moved from Poland to Bessarabia
1 infantry moved from Novgorod to BelarusPlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
2 bombers placed in Western Germany
1 submarine placed in 113 Sea Zone
1 submarine placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Novosibirsk to Urals
Russians take Urals from Japanese
1 armour moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour moved from Novosibirsk to Yenisey
Russians take Timguska from Japanese
Russians take Yenisey from Japanese
1 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery moved from Novosibirsk to Kazakhstan
6 artilleries and 18 infantry moved from Samara to Kazakhstan
2 infantry moved from Samara to Volgograd
3 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 artillery and 3 infantry moved from Russia to Bryansk
12 artilleries and 20 infantry moved from Russia to SmolenskCombat - Russians
Battle in Kazakhstan
Russians attack with 7 artilleries and 18 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 7 artilleries and 18 infantry in Kazakhstan, round 2 : 7/25 hits
Japanese roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 7 artilleries and 18 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Smolensk
Russians attack with 12 artilleries and 20 infantry
Germans defend with 1 infantry
Russians roll dice for 12 artilleries and 20 infantry in Smolensk, round 2 : 12/32 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 12 artilleries and 20 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 3 infantry
Japanese defend with 1 tactical_bomber; Germans defend with 1 aaGun
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits
Germans roll dice for 1 aaGun and 1 tactical_bomber in Bryansk, round 2 : 0/1 hits
1 aaGun owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 3 : 1/4 hits
Germans roll dice for 1 tactical_bomber in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 tactical_bomber owned by the Japanese lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 tactical_bomber
Casualties for Germans: 1 aaGun
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Volgograd to Russia
3 artilleries and 3 infantry moved from Samara to Russia
1 aaGun moved from Samara to Kazakhstan
1 artillery and 6 infantry moved from Novosibirsk to Timguska
1 aaGun moved from Novosibirsk to Timguska
1 mech_infantry moved from Iraq to Egypt
1 armour moved from Ethiopia to Egypt
1 armour moved from Novosibirsk to KazakhstanPlace Units - Russians
1 artillery, 8 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
Russians collect 19 PUs (1 lost to blockades); end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 34 PUsTerritory Summary for Russians :
Kansu : 1 infantry
Tsinghai : 1 infantry
Evenkiyskiy : 1 armour
Yenisey : 1 armour
Timguska : 1 aaGun, 1 artillery and 6 infantry
Kazakhstan : 1 aaGun, 1 armour, 7 artilleries and 18 infantry
Egypt : 1 armour and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Bryansk : 1 artillery and 2 infantry
Russia : 1 airfield, 4 artilleries, 1 factory_major, 3 fighters, 18 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 1 infantry
Volgograd : 1 factory_minor and 2 infantry
Smolensk : 12 artilleries and 20 infantry
Iraq : 1 flagProduction/PUs Summary :
Germans : 49 / 72
Russians : 20 / 34
Japanese : 68 / 81
Americans : 55 / 77
Chinese : 2 / 4
British : 29 / 42
UK_Pacific : 6 / 3
Italians : 19 / 20
ANZAC : 10 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Man, I have to get my luck on my own turns because I never get it on yours
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This turn’s gonna take some time and energy, you know what I mean?





