Moving. Should be able to go by Wednesday.
2014 Championship – (4) Ghostglider(+21) v (2) Gamerman01(Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 3 PUs;Combat Move - British
1 transport moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
2 fighters moved from United Kingdom to Holland Belgium
2 infantry moved from India to Burma
1 bomber moved from Eastern Persia to BurmaCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits
British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 4/4 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Normandy Bordeaux
British attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 2/2 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits
2 infantry owned by the British and 2 infantry owned by the Germans lost in Normandy Bordeaux
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Burma
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Burma, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from Burma to Eastern Persia
2 aaGuns moved from Alexandria to Egypt
2 mech_infantrys moved from Belgian Congo to Ethiopia
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
7 infantry moved from Union of South Africa to Rhodesia
2 submarines moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - British
1 infantry and 2 mech_infantrys placed in Egypt
1 transport placed in 110 Sea Zone
6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5
British collect 29 PUs (2 lost to blockades); end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 9 PUs total
Some Units in India change ownership: 1 artillery
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from Gibraltar: 2 fighters
EDIT: Adding units owned by British to 110 Sea Zone: 2 fighters
EDIT: Turning off Edit ModeTerritory Summary for British and UK_Pacific :
Burma : 2 infantry
British Columbia : 1 armour, 1 artillery and 2 infantry
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 18 infantry and 1 mech_infantry
26 Sea Zone : 1 battleship
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 aaGuns, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Rhodesia : 7 infantry
Holland Belgium : 1 flag, 1 artillery and 1 infantry
Ethiopia : 1 artillery, 3 infantry and 3 mech_infantrys
119 Sea Zone : 1 flag
125 Sea Zone : 1 flag
93 Sea Zone : 2 submarines
97 Sea Zone : 3 submarines
Iraq : 1 armour and 3 infantry
Eastern Persia : 1 flag, 1 armour, 1 bomber, 3 infantry, 1 mech_infantry and 1 tactical_bomber
110 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 4 transports
105 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 50 / 57
Russians : 20 / 32
Japanese : 76 / 83
Americans : 52 / 72
Chinese : 1 / 4
British : 31 / 34
UK_Pacific : 6 / 9
Italians : 14 / 2
ANZAC : 8 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Please use latest map - needed more defense for the UK-fleet.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to UkraineCombat - Italians
Non Combat Move - Italians
1 armour moved from Nenetsia to Belarus
1 bomber moved from Southern Italy to Western Germany
1 bomber moved from Novgorod to Western Germany
2 aaGuns moved from Southern Italy to Northern Italy
1 mech_infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Bessarabia to UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,5,5,6,3,3,5,2,2,2,6
Italians collect 3 PUs (12 lost to blockades); end with 5 PUs total -
Please use latest map - needed more defense for the UK-fleet.
I guess I downloaded your map too fast
Doesn’t look like it affected what I actually did…. if you emptied out the Med, edit me 5 IPC’s to Italy
I used your first map - please make your UK edits again and proceed -
Here, I’ll do it. If the Gib fighters and destroyer are the only changes, then this next map will be correct.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to UkraineCombat - Italians
Non Combat Move - Italians
1 armour moved from Nenetsia to Belarus
1 bomber moved from Southern Italy to Western Germany
1 bomber moved from Novgorod to Western Germany
2 aaGuns moved from Southern Italy to Northern Italy
1 mech_infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Bessarabia to UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,5,5,6,3,3,5,2,2,2,6
Italians collect 3 PUs (12 lost to blockades); end with 5 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Italians from 5 to 10
EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from Gibraltar: 2 fighters
EDIT: Adding units owned by British to 110 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode -
Please use latest map - needed more defense for the UK-fleet.
Aha! A true gamer - more attempted misdirection
We both know you’re hoping I’ll miss that you can raid my transports in 113
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Ethiopia to Eastern Persia
3 fighters moved from Queensland to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from Alexandria to EgyptTurn Complete - French
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z26: 4 ANZ FTRs on 2 US AC’s
z110: 1 French INF (together with 1 US ART) on 1 US TRN -
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We both know you’re hoping I’ll miss that you can raid my transports in 113
Never mind. On second look, you can only attack with 4
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You had 60+% chance against my fleet in the first map if you had made a combined Italy/Germany attack. Huge difference that you hit two on defense. This minor problem might be eliminated for the rest of the game with the French ready to grab any leftovers… 8-)
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OK! Sounds good to me, and especially my poor Italians
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And I’d have to risk a bomber against 4 1’s, plus crash my Italians into your fleet hoping for the 50/50 bomber run to succeed, plus buy 2 aircraft carriers with Germany? You’re getting too conservative, man
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
COMMENT: 4 ANZ fighters on 2 carriers on 26
COMMENT: FRE infantry and USA artillery on USA transport Z110
Germans buy 7 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from France to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Nenetsia to Vologda
1 fighter moved from Novgorod to Vologda
2 fighters moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Rostov
1 bomber and 2 tactical_bombers moved from Novgorod to Rostov
1 artillery and 5 infantry moved from Ukraine to RostovCombat - Germans
Germans creates battle in territory 93 Sea Zone
Battle in Vologda
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 3 fighters and 3 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from British with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 bomber, 2 fighters, 5 infantry and 3 tactical_bombers
Russians defend with 1 aaGun and 7 infantry -
It’s our roundly casualty choice in Rostov……
Keeping the AA or not? -
How many hits in round 1?
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The average 5 - you would have 3 units left
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Keep aa





