@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
2014 Championship – (4) Ghostglider(+21) v (2) Gamerman01(Axis)
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I lose carrier, 3 destroyers, and 3 fighters, so I have 4 fighters, 1 tac, 3 bombers at this point
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I am retreating
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 bombers, 1 carrier and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 carrier, 2 destroyers and 1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 bomber and 3 fighters moved from Japan to 16 Sea Zone
2 fighters moved from Caroline Islands to 16 Sea Zone
2 bombers moved from Philippines to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to 16 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Dzavhan from Russians
1 artillery and 2 infantry moved from Yakut S.S.R. to Yenisey
1 artillery and 1 infantry moved from Kiangsi to Anhwe
1 artillery moved from Jehol to Anhwe
3 infantry moved from Jehol to Anhwe
1 infantry moved from Kweichow to Hopei
1 armour and 1 mech_infantry moved from Yunnan to Sikang
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 armour moved from Jehol to Anhwe
1 artillery moved from Szechwan to Sikang
1 artillery moved from Szechwan to Sikang
1 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to Hopei
1 tactical_bomber moved from Shan State to Hopei
1 tactical_bomber moved from Shan State to Shensi
1 infantry moved from Szechwan to ShensiCombat - Japanese
Battle in Alaska
Battle in Anhwe
Japanese attack with 1 armour, 2 artilleries and 4 infantry
Chinese defend with 1 infantry
Japanese win, taking Alaska from Americans, taking Anhwe from Chinese with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yenisey
Japanese attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Yenisey from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Turning on Edit Mode
EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
EDIT: Removing units owned by Americans from 16 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 16 Sea Zone: 2 destroyers
EDIT: Removing units owned by Americans from 16 Sea Zone: 1 cruiser
EDIT: Removing units owned by ANZAC from 16 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 16 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 carrier, 3 destroyers and 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 16 Sea Zone: 3 bombers, 4 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Battle in 16 Sea Zone
Americans defend with 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 4 infantry, 1 mech_infantry and 4 transports; ANZAC defend with 1 fighter
Battle in Shensi
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese winAmericans win with 1 battleship, 3 carriers, 1 cruiser, 4 fighters, 4 infantry, 1 mech_infantry and 4 transports remaining with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 2 bombers and 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Caroline Islands: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Caroline Islands: 1 bomber
EDIT: Turning off Edit Mode
1 infantry moved from Amur to Buyant-Uhaa
1 aaGun moved from Yakut S.S.R. to Yenisey
1 infantry moved from Manchuria to Jehol
1 fighter moved from Hopei to Jehol
1 tactical_bomber moved from Hopei to Kweichow
1 tactical_bomber moved from Shensi to Kweichow
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to Shan State
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Sikang
1 artillery moved from Yunnan to Kweichow
1 artillery moved from New Guinea to Dutch New Guinea
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from Korea to Amur
1 infantry moved from Korea to Amur
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 75 Sea Zone
1 carrier moved from 37 Sea Zone to 75 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 75 Sea Zone
1 mech_infantry moved from Korea to Buryatia
1 mech_infantry moved from Korea to Amur
1 submarine moved from 37 Sea Zone to 75 Sea Zone
1 destroyer moved from 37 Sea Zone to 75 Sea Zone
3 submarines moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
1 battleship moved from 35 Sea Zone to 33 Sea Zone
1 cruiser moved from 35 Sea Zone to 33 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 cruiser moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 49 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Japan: 1 bomber
EDIT: Turning off Edit Mode
1 carrier placed in 6 Sea Zone
1 armour and 1 artillery placed in Malaya
1 transport placed in 37 Sea Zone
3 bombers placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
Sorry for the delay - strong move by Japan!
I just rolled my US battles, but I forgot to attack Alaska in my moves (2 M.INF + FTR vs. 2 INF)
Will you allow a late combat? -
Thank you! And no worries on the small delay - I’ve tortured my opponents all year with huge delays :oops:
Will get back to you on your request very soon -
Yes, I allow the late combat. One less plane going to the Med right now….
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Thank you.
Test dice:
Rolls: 1@1 2@2 2@3 1@4; Total Hits: 21@1: (1)2@2: (3, 6)2@3: (5, 2)1@4: (6) -
Late combat in Alaska:
2 M.INF + 1 FTR vs 2 INF
Attacker:
Rolls: 2@1 1@3; Total Hits: 02@1: (5, 6)1@3: (5) -
Defense:
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
Attacker:
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (1)Defense:
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
FTR retreat
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
4 infantry, 1 mech_infantry and 4 transports moved from 16 Sea Zone to 8 Sea Zone
4 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 63 Sea Zone to 49 Sea Zone
Americans take 63 Sea Zone from Neutral
2 fighters moved from New Zealand to 49 Sea Zone
2 fighters moved from 89 Sea Zone to 87 Sea Zone
1 submarine moved from 87 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 87 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea ZoneCombat - Americans
Battle in Aleutian Islands
Americans attack with 4 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Americans roll dice for 4 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 2/5 hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in 87 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 87 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 submarine in 87 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 87 Sea Zone, round 3 : 0/3 hits
Germans roll dice for 1 submarine in 87 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 87 Sea Zone, round 4 : 0/3 hits
Germans roll dice for 1 submarine in 87 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 87 Sea Zone, round 5 : 2/3 hits
Germans roll dice for 1 submarine in 87 Sea Zone, round 5 : 0/1 hits
1 submarine owned by the Germans lost in 87 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 49 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 49 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 49 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 fighters moved from 49 Sea Zone to Queensland
1 submarine moved from 63 Sea Zone to 26 Sea Zone
1 cruiser moved from 16 Sea Zone to 25 Sea Zone
1 fighter moved from 16 Sea Zone to Midway
1 battleship, 3 carriers and 3 fighters moved from 16 Sea Zone to 13 Sea Zone
1 fighter moved from Hawaiian Islands to 13 Sea Zone
1 bomber moved from Gibraltar to Bryansk
2 bombers moved from Tunisia to Bryansk
2 fighters and 1 tactical_bomber moved from Tunisia to Cyprus
2 fighters moved from 87 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 90 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 destroyer and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
2 aaGuns moved from Western United States to British ColumbiaPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 mech_infantrys
EDIT: Removing units owned by Japanese from Alaska: 1 infantry
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to British Columbia: 1 fighter
EDIT: Removing units owned by Americans from Cyprus: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to Syria: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
3 fighters and 2 mech_infantrys placed in Western United States
1 fighter placed in Western United States
1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUsTerritory Summary for Americans :
British Columbia : 2 aaGuns and 1 fighter
Queensland : 1 artillery and 2 fighters
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 2 mech_infantrys
Aleutian Islands : 3 infantry and 1 mech_infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 1 fighter
49 Sea Zone : 1 destroyer
26 Sea Zone : 1 flag, 1 submarine
25 Sea Zone : 1 cruiser
13 Sea Zone : 1 battleship, 3 carriers and 3 fighters
10 Sea Zone : 1 destroyer and 2 submarines
8 Sea Zone : 4 transports
63 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 artillery, 2 fighters and 1 infantry
Morocco : 1 infantry and 1 mech_infantry
Syria : 2 fighters and 1 tactical_bomber
Bryansk : 3 bombers
87 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
89 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 1 armour, 1 fighter, 1 infantry and 1 submarine
101 Sea Zone : 1 flag
Brazil : 1 flag
91 Sea Zone : 2 carriers, 1 destroyer, 4 submarines and 1 transport
Suriname : 2 infantryProduction/PUs Summary :
Germans : 51 / 63
Russians : 24 / 40
Japanese : 68 / 73
Americans : 50 / 65
Chinese : 5 / 9
British : 28 / 25
UK_Pacific : 6 / 6
Italians : 15 / 12
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Suiyuyan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
5 infantry moved from Suiyuyan to Kansu
1 fighter moved from Hopei to KansuPlace Units - Chinese
1 infantry placed in Shensi
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Kansu : 1 fighter and 5 infantry
Hopei : 1 infantry
Tsinghai : 3 infantryProduction/PUs Summary :
Germans : 51 / 63
Russians : 24 / 40
Japanese : 67 / 73
Americans : 50 / 65
Chinese : 6 / 6
British : 28 / 25
UK_Pacific : 6 / 6
Italians : 15 / 12
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 infantry
EDIT: Adding units owned by British to Holland Belgium: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Gibraltar to 92 Sea Zone
1 fighter moved from Gibraltar to 105 Sea Zone
1 armour, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 infantry and 2 transports moved from 92 Sea Zone to 104 Sea Zone
3 fighters moved from 104 Sea Zone to 105 Sea Zone
1 destroyer moved from 104 Sea Zone to 105 Sea Zone
1 armour, 1 battleship, 2 carriers, 2 cruisers, 1 fighter, 2 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 92 Sea Zone to 105 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from British Columbia to Alaska
1 armour moved from Alberta Saskatchewan Manitoba to AlaskaCombat - British
British creates battle in territory Holland Belgium
Battle in Normandy Bordeaux
Battle in 105 Sea Zone
British attack with 1 destroyer, 4 fighters and 1 submarine
Germans defend with 1 destroyer and 1 submarine
British roll dice for 1 submarine in 105 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer and 4 fighters in 105 Sea Zone, round 2 : 4/5 hits
Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 105 Sea Zone
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking 105 Sea Zone from Germans with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Alaska
British attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Alaska, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Alaska
British win, taking Alaska from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 artillery and 1 infantry moved from Western United States to British Columbia
1 fighter moved from 105 Sea Zone to United Kingdom
3 fighters moved from 105 Sea Zone to 110 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 submarine moved from 123 Sea Zone to 108 Sea Zone
2 aaGuns moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Kenya to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 artillery and 1 infantry moved from Belgian Congo to Rhodesia
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Trans-Jordan to Iraq
1 aaGun, 1 artillery and 10 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to West India
1 bomber moved from Iraq to Ethiopia
1 fighter and 1 tactical_bomber moved from Eastern Persia to Bryansk
1 battleship moved from 63 Sea Zone to 28 Sea Zone
1 infantry moved from India to West IndiaPlace Units - British
2 infantry and 1 mech_infantry placed in Union of South Africa
1 destroyer and 1 transport placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 armourTerritory Summary for British and UK_Pacific :
Burma : 1 aaGun, 1 artillery and 11 infantry
British Columbia : 1 artillery and 1 infantry
India : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 10 infantry
Alaska : 1 armour and 1 infantry
39 Sea Zone : 1 flag
28 Sea Zone : 1 battleship
West India : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Rhodesia : 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag, 1 infantry
Libya : 2 aaGuns
Ethiopia : 1 bomber and 2 infantry
Bryansk : 1 fighter and 1 tactical_bomber
125 Sea Zone : 1 flag
108 Sea Zone : 1 submarine
97 Sea Zone : 2 submarines
Iraq : 3 infantry
Eastern Persia : 1 flag
91 Sea Zone : 1 destroyer
110 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 3 transports
105 Sea Zone : 1 flag, 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 46 / 63
Russians : 24 / 40
Japanese : 65 / 73
Americans : 52 / 65
Chinese : 6 / 6
British : 33 / 38
UK_Pacific : 6 / 6
Italians : 15 / 12
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
holy med sub warefare!!! :lol: :lol: :lol:
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Triple A says you have a USA infantry and tank on 1 UK transport, but you used edit mode and put a man on Holland and Normandy both. You only had 2 transports coming from 92, because you built the 3rd. This is not a legal move. I guess your USA infantry and tank must be on two different transports, and I will play Italy with that understanding.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 4 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy BordeauxCombat - Italians
Italians creates battle in territory 92 Sea Zone
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Western Germany
2 aaGuns moved from Northern Italy to Southern Italy
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Romania to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 armour moved from Belarus to Nenetsia
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 94 Sea Zone to 95 Sea Zone
1 submarine moved from 96 Sea Zone to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to France
1 mech_infantry moved from Northern Italy to Western Germany
1 artillery moved from Belarus to Archangel
1 infantry moved from Eastern Poland to Bessarabia
1 submarine moved from 99 Sea Zone to 95 Sea ZonePlace Units - Italians
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,2,5,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1,2
Italians collect 12 PUs (5 lost to blockades); end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
So as I said before, you have to have a USA infantry on one transport and a tank on another, in order to make your UK landings legal.
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Correct about US: 1 INF, 1 ARM on two separate UK ships.
Sorry about possible confusion - the above is what is intented -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to South Australia
1 artillery and 1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to Queensland
2 fighters moved from Queensland to Hawaiian Islands
1 fighter moved from Eastern Persia to EthiopiaPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 harbour, 3 infantry and 2 mech_infantrys
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
South Australia : 2 artilleries and 4 infantry
Hawaiian Islands : 2 fighters
13 Sea Zone : 1 fighter
54 Sea Zone : 1 flag
Ethiopia : 1 fighterProduction/PUs Summary :
Germans : 49 / 63
Russians : 24 / 40
Japanese : 65 / 73
Americans : 52 / 65
Chinese : 6 / 6
British : 28 / 38
UK_Pacific : 6 / 6
Italians : 17 / 21
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





