There’s no point leaving a CV, 2 fgs., and a TT in 50. ANZAC could attack with 3 figs, DD, and CA and stand a 83% chance of winning. I’d rather have 3 figs and 2 tacs on the Solomons. Will revise tomorrow.
2014 Championship – (4) Ghostglider(+21) v (2) Gamerman01(Axis)
-
-
But then he only moved 1 sub to 97. Which proceeded to rip me for 5…. imagine if he sent 3
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Alexandria
1 fighter moved from United Kingdom to GibraltarTurn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
Gibraltar : 1 fighter
United Kingdom : 2 infantry
Tunisia : 3 infantryProduction/PUs Summary :
Germans : 50 / 58
Russians : 25 / 36
Japanese : 63 / 69
Americans : 52 / 68
Chinese : 7 / 9
British : 28 / 25
UK_Pacific : 6 / 6
Italians : 16 / 12
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sweet - G6
Time to wail on the Russians -
I look forward to see which surprises you have ready for me :-o
-
Maybe next time I can send more than 1 subs to z97… I think if I had send more now I would have lost my fleet
-
I look forward to see which surprises you have ready for me :-o
Good, good :-) Will be while you’re sleeping
-
I look forward to see which surprises you have ready for me :-o
Good, good :-) Will be while you’re sleeping
Hehe, these back to back posts - On their own kinda funny! :wink:
-
If those AA cannons are working like they have been the whole game, this is a very bad idea
-
I hated the convoy dice rule before this game
yeah, they nailed ghost pretty good as well right?
-
AA can’t keep hitting at 50% can it? OF COURSE IT CAN!!! :evil:
-
I hated the convoy dice rule before this game
yeah, they nailed ghost pretty good as well right?
A sub getting 4 in 109 is my highlight. Turn before it was 1. Don’t get me started, even though that’s pretty much what you’re trying to do
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 bombers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Smolensk
1 armour and 2 mech_infantrys moved from Eastern Poland to Smolensk
1 armour moved from Archangel to Vologda
Germans take Nenetsia from Russians
3 fighters and 2 tactical_bombers moved from Southern Italy to Rostov
5 infantry moved from Ukraine to Rostov
1 armour moved from Archangel to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
1 mech_infantry moved from Archangel to Smolensk
4 mech_infantrys moved from Archangel to Vologda
2 bombers moved from Western Germany to Vologda
1 tactical_bomber moved from Novgorod to Smolensk
1 submarine moved from 110 Sea Zone to 87 Sea Zone
1 submarine moved from 105 Sea Zone to 87 Sea Zone
1 destroyer moved from 113 Sea Zone to 105 Sea Zone
1 fighter moved from Western Germany to 105 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
Germans take 109 Sea Zone from NeutralCombat - Germans
Germans creates battle in territory 95 Sea Zone
Germans creates battle in territory 93 Sea Zone
Battle in 105 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 95 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Americans Submerged
Battle in Rostov
Germans attack with 3 fighters, 5 infantry and 2 tactical_bombers
Russians defend with 1 aaGun and 5 infantry
Germans winAmericans win with no units remaining, taking Rostov from Russians with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 4 infantry
Casualties for Russians: 1 aaGun and 5 infantry
Battle in Vologda
Germans attack with 1 armour, 2 bombers and 4 mech_infantrys
Russians defend with 6 infantry
Germans win, taking Vologda from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 6 infantry
Battle in Smolensk
Germans attack with 2 armour, 1 infantry, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 aaGun and 5 infantry
Germans win, taking Smolensk from Russians with 2 armour, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 5 infantry -
Your Russians fight a lot better than your French, Yugoslavs, and Greeks…
But no more AAA magic
Fight or submerge off coast of West Africa?
-
Yo, I need a little decision for a single sub off Africa. My German turn is in limbo here
-
No biggie - I did my noncom anyway - let me know about that sub and I can finalize the turn
-
SUB fight
When you hit:
If you have only 1 sub, OOL is SUB, DD
If you have 2 subs my OOL is DD, SUB - SUB will submerge -
Thank you - you’re one of the best to play with
USA sub surprise strike
Rolls: 1@1; Total Hits: 01@1: (6) -
Rolls: 2@2; Total Hits: 12@2: (2, 6)
Rolls: 1@2; Total Hits: 11@2: (2) -
OK, you said if I have 2 subs and I score a hit, your OOL is DD, sub, so you lost your DD
So it’s sub vs. sub and you submerge.
Germany loses 1 sub, USA loses destroyer





