2014 Championship – (4) Ghostglider(+21) v (2) Gamerman01(Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                2 infantry moved from Hopei to Chahar
                1 fighter moved from Kansu to Chahar
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 :  1/3 hits
                        Japanese roll dice for 2 infantry in Chahar, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                        Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Kweichow
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    1 infantry owned by the Chinese retreated to Shensi
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                7 infantry moved from Hopei to Suiyuyan
                1 fighter moved from Chahar to Suiyuyan

    Place Units - Chinese
                1 infantry placed in Sikang
                1 infantry placed in Hopei
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Suiyuyan : 1 fighter and 7 infantry
        Hopei : 1 infantry
        Tsinghai : 1 infantry
        Sikang : 1 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 50 / 58
        Russians : 26 / 36
        Japanese : 63 / 69
        Americans : 52 / 68
        Chinese : 7 / 9
        British : 28 / 30
        UK_Pacific : 6 / 6
        Italians : 15 / 17
        ANZAC : 10 / 12
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 airfield, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.

    Combat - British
                British creates battle in territory 98 Sea Zone
                British creates battle in territory 110 Sea Zone

    Non Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 fighter moved from United Kingdom to Gibraltar
                2 aaGuns, 1 infantry and 1 mech_infantry moved from Scotland to United Kingdom
                1 armour and 1 mech_infantry moved from Egypt to Tobruk
                1 bomber moved from Egypt to Iraq
                1 fighter and 1 tactical_bomber moved from India to Persia
                1 infantry moved from West India to India
                1 battleship moved from 26 Sea Zone to 63 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Tanganyika Territory to Kenya
                1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Trans-Jordan
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 submarine moved from 98 Sea Zone to 93 Sea Zone
                1 submarine moved from 98 Sea Zone to 92 Sea Zone
                1 submarine moved from 125 Sea Zone to 123 Sea Zone
                1 artillery and 1 infantry moved from Central United States to Western United States
                1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia

    Place Units - British
                1 destroyer placed in 106 Sea Zone
                2 infantry placed in United Kingdom
                1 airfield placed in Gibraltar

    Turn Complete - British
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6,5,2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,1,3
                British collect 19 PUs (9 lost to blockades); end with 20 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 25 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British and UK_Pacific :

    British Columbia : 1 infantry
        India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 23 infantry
        Western United States : 1 artillery and 1 infantry
        39 Sea Zone : 1 flag
        63 Sea Zone : 1 battleship
        Belgian Congo : 1 artillery and 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Alberta Saskatchewan Manitoba : 1 armour
        Trans-Jordan : 3 infantry
        Gibraltar : 1 airfield, 1 fighter, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Kenya : 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 infantry
        Tunisia : 2 aaGuns
        Tobruk : 1 armour and 1 mech_infantry
        125 Sea Zone : 1 flag
        123 Sea Zone : 1 submarine
        106 Sea Zone : 1 destroyer
        93 Sea Zone : 1 submarine
        97 Sea Zone : 1 submarine
        Iraq : 1 bomber
        92 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 2 transports
        Eastern Persia : 1 flag
        Persia : 1 fighter and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 50 / 58
        Russians : 26 / 36
        Japanese : 63 / 69
        Americans : 52 / 68
        Chinese : 7 / 9
        British : 28 / 25
        UK_Pacific : 6 / 6
        Italians : 15 / 17
        ANZAC : 10 / 12
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 airfield, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.

    Combat - British
                British creates battle in territory 98 Sea Zone
                British creates battle in territory 110 Sea Zone

    Non Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 fighter moved from United Kingdom to Gibraltar
                2 aaGuns, 1 infantry and 1 mech_infantry moved from Scotland to United Kingdom
                1 armour and 1 mech_infantry moved from Egypt to Tobruk
                1 bomber moved from Egypt to Iraq
                1 fighter and 1 tactical_bomber moved from India to Persia
                1 infantry moved from West India to India
                1 battleship moved from 26 Sea Zone to 63 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Tanganyika Territory to Kenya
                1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Trans-Jordan
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 submarine moved from 98 Sea Zone to 93 Sea Zone
                1 submarine moved from 98 Sea Zone to 92 Sea Zone
                1 submarine moved from 125 Sea Zone to 123 Sea Zone
                1 artillery and 1 infantry moved from Central United States to Western United States
                1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia

    Place Units - British
                1 destroyer placed in 106 Sea Zone
                2 infantry placed in United Kingdom
                1 airfield placed in Gibraltar

    Turn Complete - British
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6,5,2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,1,3
                British collect 19 PUs (9 lost to blockades); end with 20 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 25 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from Persia: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by British to Eastern Persia: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Territory Summary for British and UK_Pacific :

    British Columbia : 1 infantry
        India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 23 infantry
        Western United States : 1 artillery and 1 infantry
        39 Sea Zone : 1 flag
        63 Sea Zone : 1 battleship
        Belgian Congo : 1 artillery and 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Alberta Saskatchewan Manitoba : 1 armour
        Trans-Jordan : 3 infantry
        Gibraltar : 1 airfield, 1 fighter, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Kenya : 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 infantry
        Tunisia : 2 aaGuns
        Tobruk : 1 armour and 1 mech_infantry
        125 Sea Zone : 1 flag
        123 Sea Zone : 1 submarine
        106 Sea Zone : 1 destroyer
        93 Sea Zone : 1 submarine
        97 Sea Zone : 1 submarine
        Iraq : 1 bomber
        92 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 2 transports
        Eastern Persia : 1 flag, 1 fighter and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 50 / 58
        Russians : 26 / 36
        Japanese : 63 / 69
        Americans : 52 / 68
        Chinese : 7 / 9
        British : 28 / 25
        UK_Pacific : 6 / 6
        Italians : 15 / 17
        ANZAC : 10 / 12
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • If you allow, I would like to use the latest map where I have moved two air from Persia to Eastern Persia.
    Dice was rolled after my placement so it is OK if you want to stick to the first map.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    No, no, thanks for asking but the edit is perfectly fine

    Hot game!!  As it should be

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I’m about to pull the trigger on Italy, hoping you might be able to move before bed tonight

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Eastern Poland to Belarus
                1 armour moved from Novgorod to Belarus

    Combat - Italians
                Italians creates battle in territory 95 Sea Zone
                Battle in Belarus
                    Italians attack with 1 armour, 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Belarus from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 infantry moved from Bessarabia to Ukraine
                1 infantry moved from Romania to Eastern Poland
                1 artillery moved from Romania to Eastern Poland
                1 infantry moved from Romania to Bessarabia
                2 aaGuns moved from Northern Italy to Southern Italy
                2 aaGuns moved from Western Germany to Northern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 submarine moved from 95 Sea Zone to 94 Sea Zone
                1 infantry moved from Western Germany to Northern Italy
                1 infantry moved from Western Germany to France
                1 infantry moved from Yugoslavia to Romania
                1 submarine moved from 98 Sea Zone to 99 Sea Zone
                1 submarine moved from 95 Sea Zone to 96 Sea Zone
                1 submarine moved from 95 Sea Zone to 92 Sea Zone

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
                Italians collect 11 PUs (5 lost to blockades); end with 12 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I hated the convoy dice rule before this game

  • 12

    @Gamerman01:

    Battle score of 10, 3 units destroyed total.  Real big, Bold

    strategic considerations

  • 25 24 23 22 15 11 10 Official Q&A Mod

    But then he only moved 1 sub to 97.  Which proceeded to rip me for 5…. imagine if he sent 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Alexandria
                1 fighter moved from United Kingdom to Gibraltar

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 infantry
        Gibraltar : 1 fighter
        United Kingdom : 2 infantry
        Tunisia : 3 infantry

    Production/PUs Summary :

    Germans : 50 / 58
        Russians : 25 / 36
        Japanese : 63 / 69
        Americans : 52 / 68
        Chinese : 7 / 9
        British : 28 / 25
        UK_Pacific : 6 / 6
        Italians : 16 / 12
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Sweet - G6
    Time to wail on the Russians


  • I look forward to see which surprises you have ready for me  :-o


  • Maybe next time I can send more than 1 subs to z97… I think if I had send more now I would have lost my fleet

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Ghostglider:

    I look forward to see which surprises you have ready for me  :-o

    Good, good  :-) Will be while you’re sleeping

  • 15

    @Gamerman01:

    @Ghostglider:

    I look forward to see which surprises you have ready for me  :-o

    Good, good  :-) Will be while you’re sleeping

    Hehe, these back to back posts - On their own kinda funny!  :wink:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    If those AA cannons are working like they have been the whole game, this is a very bad idea

  • 12

    @Gamerman01:

    I hated the convoy dice rule before this game

    yeah, they nailed ghost pretty good as well right?

  • 12

    AA can’t keep hitting at 50% can it?  OF COURSE IT CAN!!!  :evil:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Boldfresh:

    @Gamerman01:

    I hated the convoy dice rule before this game

    yeah, they nailed ghost pretty good as well right?

    A sub getting 4 in 109 is my highlight.  Turn before it was 1.  Don’t get me started, even though that’s pretty much what you’re trying to do

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