@zlefin its an easy thing to miss. And it wasn’t the only thing holding up my turn as I’m still thinking about a couple of options. Its just that they have more range and so good to know if I’m dealing with a fig and tac or two figs. A small difference. If you are fine with 2 figs I’ll proceed, but still likely later today or even tomorrow before I am able to do the turn,
Pherman1215 (Axis) vs Alexgreat (Allies +21)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Russians
3 artilleries moved from Vologda to Russia
1 armour moved from Samara to Russia
1 mech_infantry moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Smolensk
5 infantry moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
2 armour and 2 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Jehol to Chahar
6 infantry moved from Tsinghai to Shensi
1 submarine moved from 110 Sea Zone to 105 Sea ZoneCombat - Russians
Battle in Russia
Russians attack with 3 armour, 3 artilleries, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 8 armour and 1 factory_minor
Russians roll dice for 3 armour, 3 artilleries, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 4/18 hits
Germans roll dice for 8 armour in Russia, round 2 : 5/8 hits
5 infantry owned by the Russians and 4 armour owned by the Germans lost in Russia
Russians roll dice for 3 armour, 3 artilleries, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 5/13 hits
Germans roll dice for 4 armour in Russia, round 3 : 1/4 hits
1 infantry owned by the Russians and 4 armour owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 3 armour, 3 artilleries, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Germans: 8 armour
Casualties for Russians: 6 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Bryansk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 aaGun moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Vologda
1 mech_infantry moved from Bryansk to VologdaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
edit
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 3 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 39 Sea Zone to Java
1 fighter moved from 39 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Philippines
1 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
3 infantry moved from Korea to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Kweichow to Szechwan
1 fighter and 3 tactical_bombers moved from Yunnan to Szechwan
3 tactical_bombers moved from Yunnan to Szechwan
2 bombers moved from Japan to 19 Sea Zone
5 fighters moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 2 transports
Americans defend with 1 transport
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 5 fighters and 1 submarine
Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 2 bombers, 1 destroyer, 5 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 1 armour, 1 fighter and 1 infantry
ANZAC defend with 1 infantry and 1 mech_infantry
Japanese win, taking Java from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 fighter
Battle in Philippines
Japanese attack with 4 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 6 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 carrier and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
2 battleships, 3 carriers, 1 cruiser and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 carrier moved from 39 Sea Zone to 38 Sea Zone
1 destroyer and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 fighter moved from 42 Sea Zone to 38 Sea Zone
1 fighter moved from Szechwan to 38 Sea Zone
6 tactical_bombers moved from Szechwan to French Indo China
2 tactical_bombers moved from Philippines to 35 Sea Zone
3 fighters moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from 19 Sea Zone to 35 Sea Zone
2 bombers moved from 19 Sea Zone to French Indo China
1 mech_infantry moved from Manchuria to Shantung
3 infantry moved from Kiangsu to Anhwe
3 fighters moved from Japan to French Indo ChinaPlace Units - Japanese
2 destroyers and 3 submarines placed in 6 Sea Zone
2 fighters placed in Japan
3 mech_infantrys placed in Kiangsu
Japanese undo move 3.
2 infantry and 1 mech_infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
I just realized I obviously don’t need my dd blocking the convoy in 125 because I have an Archangel stack. Do you mind editing it back to 113? If you do mind or if it effected your Russia turn at all don’t feel bad saying no. My mistake to leave it there. Thanks.
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principally ok, but you attacked a British DD there, this is why you have your own in 125, no? Or did you mean to not make the attack and let my DD stand also?
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The dd was attacked by a German sub and air. When your dd hit i then non combated the German DD in to cover SZ 125, mistakenly thinking I needed to block your convoy.
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ah well of course, take the DD back then, certainly!
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haha thanks. Go ahead with the last posting and just edit the dd to 113 for me.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Americans buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 mech_infantry moved from 44 Sea Zone to CelebesCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in CelebesNon Combat Move - Americans
1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 bomber moved from United Kingdom to GibraltarPlace Units - Americans
3 transports placed in 101 Sea Zone
2 armour, 1 artillery and 3 infantry placed in Eastern United States
2 destroyers and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
Americans undo move 4.
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Szechwan
1 infantry moved from Chahar to SuiyuyanCombat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Szechwan, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 2 infantry in Szechwan, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 1 fighter and 3 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 2 PUs;Combat Move - British
1 armour moved from India to Shan State
UK_Pacific take Burma from Japanese
UK_Pacific take Shan State from Japanese
1 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from West India to India
1 fighter moved from West India to India
1 armour and 1 mech_infantry moved from Eastern Persia to India
2 armour, 2 artilleries and 7 infantry moved from Alexandria to Tobruk
British take Tobruk from ItaliansCombat - British
Non Combat Move - British
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 armour moved from Persia to Caucasus
1 mech_infantry moved from Persia to West India
1 infantry moved from Persia to Eastern Persia
1 fighter moved from Trans-Jordan to Persia
1 infantry moved from Egypt to Alexandria
1 submarine moved from 81 Sea Zone to 99 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Ethiopia to Egypt
1 infantry moved from British Somaliland to Ethiopia
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 armour moved from Tobruk to AlexandriaPlace Units - British
2 armour and 1 fighter placed in Persia
3 transports placed in 81 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Novgorod to RussiaCombat - Italians
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Russia causes 6 damage total.Non Combat Move - Italians
1 bomber moved from Russia to Novgorod
1 mech_infantry moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 artillery moved from Holland Belgium to Normandy BordeauxPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Normandy BordeauxTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Italians collect 12 PUs (2 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Algeria to MoroccoTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 bombers and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Smolensk
1 armour, 11 artilleries and 22 infantry moved from Archangel to Smolensk
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
2 armour and 10 mech_infantrys moved from Eastern Poland to Smolensk
4 armour and 4 mech_infantrys moved from Novgorod to SmolenskCombat - Germans
Battle in Smolensk
Germans attack with 8 armour, 11 artilleries, 22 infantry and 14 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 8 armour, 11 artilleries, 21 infantry and 14 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Belarus to Smolensk
3 aaGuns moved from Archangel to Smolensk
1 aaGun and 5 infantry moved from Normandy Bordeaux to France
2 fighters moved from Western Germany to Eastern Poland
8 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Norway to Eastern Poland
2 tactical_bombers moved from Norway to Eastern Poland
1 bomber moved from Novgorod to Eastern Poland
4 mech_infantrys moved from Western Germany to Southern ItalyPlace Units - Germans
8 bombers and 1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 cruiser, 1 destroyer and 1 transport
EDIT: Adding units owned by Germans to 115 Sea Zone: 1 cruiser, 1 destroyer and 1 transport
EDIT: Removing units owned by Germans from Norway: 1 aaGun and 1 infantry
EDIT: Adding units owned by Germans to Novgorod: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Germans undo move 1.
1 mech_infantry placed in Novgorod
8 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6
Germans collect 54 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 22 PUs;
Russians buy 2 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
6 infantry moved from Shensi to Tsinghai
1 infantry moved from Chahar to Suiyuyan
1 armour and 2 mech_infantrys moved from Samara to Russia
3 aaGuns, 3 armour, 7 artilleries, 2 fighters, 24 infantry, 6 mech_infantrys and 1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
2 armour and 1 fighter placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 38 Sea Zone to 41 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 38 Sea Zone to Sumatra
1 fighter moved from 41 Sea Zone to Sumatra
1 bomber moved from French Indo China to 41 Sea Zone
1 fighter moved from 44 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from French Indo China to Shan State
2 infantry moved from 38 Sea Zone to Burma
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 bomber and 1 tactical_bomber moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
1 fighter moved from French Indo China to Shan State
1 infantry moved from Jehol to Chahar
Japanese take Chahar from ChineseCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Celebes
Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 mech_infantry
Japanese win, taking Celebes from Americans with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Sumatra
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 2 infantry
Japanese win, taking Sumatra from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 fighter and 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
1 bomber moved from 41 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 bomber, 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter moved from Sumatra to 38 Sea Zone
1 tactical_bomber moved from Burma to 38 Sea Zone
1 fighter moved from Burma to French Indo China
1 fighter moved from Celebes to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from Anhwe to Hopei
2 infantry moved from Anhwe to Kweichow
2 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Shantung to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
2 destroyers and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to PhilippinesPlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 fighters and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
Scramble order for sz 95, pls!
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File…
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no scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Americans take 54 Sea Zone from Neutral
3 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
3 armour, 1 artillery, 5 infantry, 1 mech_infantry and 5 transports moved from 92 Sea Zone to 99 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Neutral
1 fighter moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from Gibraltar to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
3 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 99 Sea Zone to GreeceCombat - Americans
Battle in Greece
Battle in Borneo
Battle in 95 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win, taking Greece from Germans, taking Borneo from Japanese with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 95 Sea Zone to Malta
1 bomber moved from 95 Sea Zone to Egypt
2 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone
1 artillery and 3 infantry moved from 88 Sea Zone to Suriname
2 armour moved from 88 Sea Zone to Suriname
1 fighter moved from Eastern United States to GibraltarPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 transport placed in 101 Sea Zone
1 armour and 2 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 carrier placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Americans collect 52 PUs (2 lost to blockades); end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs





