Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
That would be 3 fig and 1 bom from india, right?
If you score just 1 hit, the OOL stays the same. Hitting 2 or more, the bombers will be the first losses.
I’m excited! :-D
That change of OOl is only for the following russian attack! Against the US just take inf as casualties! Sorry, if my first post was doubtful.
I really have to think twice if I want to take this gambit!
Will see…
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from India to Caucasus
1 fighter moved from India to Caucasus
1 submarine moved from 13 Sea Zone to 15 Sea Zone
2 fighters moved from 13 Sea Zone to 14 Sea Zone
1 destroyer moved from 13 Sea Zone to 15 Sea Zone
1 carrier and 1 cruiser moved from 13 Sea Zone to 14 Sea Zone
2 infantry moved from Western United States to Central United States
1 armour, 1 artillery and 2 infantry moved from French West Africa to French Equatorial Africa
2 infantry moved from Eastern Australia to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Wake Island
1 fighter moved from 45 Sea Zone to Wake Island
1 battleship moved from 45 Sea Zone to 52 Sea Zone
2 fighters moved from 11 Sea Zone to 14 Sea Zone
1 transport moved from 23 Sea Zone to 11 Sea Zone
1 transport moved from 23 Sea Zone to 11 Sea Zone
Combat - Americans
Battle in Wake Island
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
Americans attack with 2 fighters
Japanese defend with 2 bombers and 2 fighters; Germans defend with 8 armour, 3 artilleries, 1 factory and 12 infantry
Americans roll dice for 2 fighters in Caucasus, round 2 : 1/2 hits
Germans roll dice for 8 armour, 3 artilleries, 2 bombers, 2 fighters and 12 infantry in Caucasus, round 2 : 9/27 hits
2 fighters owned by the Americans and 1 infantry owned by the Germans lost in Caucasus
Germans win with 8 armour, 3 artilleries, 2 bombers, 2 fighters and 11 infantry remaining. Battle score for attacker is -17
Casualties for Germans: 1 infantry
Casualties for Americans: 2 fighters
Non Combat Move - Americans
1 bomber moved from India to Russia
1 fighter moved from India to French Equatorial Africa
1 aaGun moved from Western Canada to Western United States
1 carrier and 1 destroyer moved from 45 Sea Zone to 52 Sea Zone
1 fighter moved from Wake Island to 52 Sea Zone
Place Units - Americans
1 destroyer, 2 fighters and 1 transport placed in 11 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total
Territory Summary for Americans :
11 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports
14 Sea Zone : 1 carrier, 1 cruiser and 4 fighters
15 Sea Zone : 1 destroyer and 1 submarine
52 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport
Central United States : 2 infantry
Eastern United States : 1 aaGun, 1 artillery, 1 factory and 1 infantry
French Equatorial Africa : 1 armour, 1 artillery, 1 fighter and 2 infantry
Hawaiian Islands : 1 infantry
Midway : 1 infantry
Russia : 1 bomber
Wake Island : 1 flag, 2 infantry
Western United States : 1 aaGun and 1 factory
Production/PUs Summary :
Russians : 10 / 20
Germans : 49 / 50
British : 29 / 33
Japanese : 42 / 42
Americans : 38 / 38
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from India to Caucasus
1 fighter moved from India to Caucasus
1 submarine moved from 13 Sea Zone to 15 Sea Zone
2 fighters moved from 13 Sea Zone to 14 Sea Zone
1 destroyer moved from 13 Sea Zone to 15 Sea Zone
1 carrier and 1 cruiser moved from 13 Sea Zone to 14 Sea Zone
2 infantry moved from Western United States to Central United States
1 armour, 1 artillery and 2 infantry moved from French West Africa to French Equatorial Africa
2 infantry moved from Eastern Australia to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Wake Island
1 fighter moved from 45 Sea Zone to Wake Island
1 battleship moved from 45 Sea Zone to 52 Sea Zone
2 fighters moved from 11 Sea Zone to 14 Sea Zone
1 transport moved from 23 Sea Zone to 11 Sea Zone
1 transport moved from 23 Sea Zone to 11 Sea Zone
Combat - Americans
Battle in Wake Island
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
Americans attack with 2 fighters
Japanese defend with 2 bombers and 2 fighters; Germans defend with 8 armour, 3 artilleries, 1 factory and 12 infantry
Americans roll dice for 2 fighters in Caucasus, round 2 : 1/2 hits
Germans roll dice for 8 armour, 3 artilleries, 2 bombers, 2 fighters and 12 infantry in Caucasus, round 2 : 9/27 hits
2 fighters owned by the Americans and 1 infantry owned by the Germans lost in Caucasus
Germans win with 8 armour, 3 artilleries, 2 bombers, 2 fighters and 11 infantry remaining. Battle score for attacker is -17
Casualties for Germans: 1 infantry
Casualties for Americans: 2 fighters
Non Combat Move - Americans
1 bomber moved from India to Russia
1 fighter moved from India to French Equatorial Africa
1 aaGun moved from Western Canada to Western United States
1 carrier and 1 destroyer moved from 45 Sea Zone to 52 Sea Zone
1 fighter moved from Wake Island to 52 Sea Zone
Place Units - Americans
1 destroyer, 2 fighters and 1 transport placed in 11 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total
Territory Summary for Americans :
11 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports
14 Sea Zone : 1 carrier, 1 cruiser and 4 fighters
15 Sea Zone : 1 destroyer and 1 submarine
52 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport
Central United States : 2 infantry
Eastern United States : 1 aaGun, 1 artillery, 1 factory and 1 infantry
French Equatorial Africa : 1 armour, 1 artillery, 1 fighter and 2 infantry
Hawaiian Islands : 1 infantry
Midway : 1 infantry
Russia : 1 bomber
Wake Island : 1 flag, 2 infantry
Western United States : 1 aaGun and 1 factory
Production/PUs Summary :
Russians : 10 / 20
Germans : 49 / 50
British : 29 / 33
Japanese : 42 / 42
Americans : 38 / 38
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from India to Caucasus
1 fighter moved from India to Caucasus
1 submarine moved from 13 Sea Zone to 15 Sea Zone
2 fighters moved from 13 Sea Zone to 14 Sea Zone
1 destroyer moved from 13 Sea Zone to 15 Sea Zone
1 carrier and 1 cruiser moved from 13 Sea Zone to 14 Sea Zone
2 infantry moved from Western United States to Central United States
1 armour, 1 artillery and 2 infantry moved from French West Africa to French Equatorial Africa
2 infantry moved from Eastern Australia to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Wake Island
1 fighter moved from 45 Sea Zone to Wake Island
1 battleship moved from 45 Sea Zone to 52 Sea Zone
2 fighters moved from 11 Sea Zone to 14 Sea Zone
1 transport moved from 23 Sea Zone to 11 Sea Zone
1 transport moved from 23 Sea Zone to 11 Sea Zone
Combat - Americans
Battle in Wake Island
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
Americans attack with 2 fighters
Japanese defend with 2 bombers and 2 fighters; Germans defend with 8 armour, 3 artilleries, 1 factory and 12 infantry
Americans roll dice for 2 fighters in Caucasus, round 2 : 1/2 hits
Germans roll dice for 8 armour, 3 artilleries, 2 bombers, 2 fighters and 12 infantry in Caucasus, round 2 : 9/27 hits
2 fighters owned by the Americans and 1 infantry owned by the Germans lost in Caucasus
Germans win with 8 armour, 3 artilleries, 2 bombers, 2 fighters and 11 infantry remaining. Battle score for attacker is -17
Casualties for Germans: 1 infantry
Casualties for Americans: 2 fighters
Non Combat Move - Americans
1 bomber moved from India to Russia
1 fighter moved from India to French Equatorial Africa
1 aaGun moved from Western Canada to Western United States
1 carrier and 1 destroyer moved from 45 Sea Zone to 52 Sea Zone
1 fighter moved from Wake Island to 52 Sea Zone
Place Units - Americans
1 destroyer, 2 fighters and 1 transport placed in 11 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total
Territory Summary for Americans :
11 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports
14 Sea Zone : 1 carrier, 1 cruiser and 4 fighters
15 Sea Zone : 1 destroyer and 1 submarine
52 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport
Central United States : 2 infantry
Eastern United States : 1 aaGun, 1 artillery, 1 factory and 1 infantry
French Equatorial Africa : 1 armour, 1 artillery, 1 fighter and 2 infantry
Hawaiian Islands : 1 infantry
Midway : 1 infantry
Russia : 1 bomber
Wake Island : 1 flag, 2 infantry
Western United States : 1 aaGun and 1 factory
Production/PUs Summary :
Russians : 10 / 20
Germans : 49 / 50
British : 29 / 33
Japanese : 42 / 42
Americans : 38 / 38
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Research Technology - Russians
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to West Russia
Russians take West Russia from Germans
1 armour moved from West Russia to Caucasus
1 armour, 3 artilleries, 1 bomber and 17 infantry moved from Russia to Caucasus
5 armour and 2 fighters moved from India to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 7 armour, 3 artilleries, 1 bomber, 2 fighters and 17 infantry
Japanese defend with 2 bombers and 2 fighters; Germans defend with 8 armour, 3 artilleries, 1 factory and 11 infantry
Russians roll dice for 7 armour, 3 artilleries, 1 bomber, 2 fighters and 17 infantry in Caucasus, round 2 : 7/30 hits
Germans roll dice for 8 armour, 3 artilleries, 2 bombers, 2 fighters and 11 infantry in Caucasus, round 2 : 12/26 hits
12 infantry owned by the Russians and 7 infantry owned by the Germans lost in Caucasus
Russians roll dice for 7 armour, 3 artilleries, 1 bomber, 2 fighters and 5 infantry in Caucasus, round 3 : 8/18 hits
Germans roll dice for 8 armour, 3 artilleries, 2 bombers, 2 fighters and 4 infantry in Caucasus, round 3 : 9/19 hits
5 infantry owned by the Russians, 1 armour owned by the Russians, 4 infantry owned by the Germans, 2 bombers owned by the Japanese, 3 artilleries owned by the Russians and 2 artilleries owned by the Germans lost in Caucasus
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Caucasus: 2 bombers
EDIT: Removing units owned by Germans from Caucasus: 1 armour and 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Caucasus: 1 armour
EDIT: Removing units owned by Japanese from Caucasus: 1 bomber
EDIT: Turning off Edit Mode
Russians roll dice for 6 armour, 1 bomber and 2 fighters in Caucasus, round 4 : 7/9 hits
Germans roll dice for 8 armour, 1 artillery and 2 fighters in Caucasus, round 4 : 5/11 hits
5 armour owned by the Russians, 6 armour owned by the Germans and 1 artillery owned by the Germans lost in Caucasus
1 armour owned by the Russians retreated to Russia
Germans win with 2 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 2 bombers
Casualties for Germans: 6 armour, 3 artilleries and 11 infantry
Casualties for Russians: 6 armour, 3 artilleries and 17 infantry
Non Combat Move - Russians
2 fighters moved from Caucasus to Russia
1 bomber moved from Caucasus to Russia
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 5 armour
EDIT: Adding units owned by Russians to Russia: 1 armour
EDIT: Removing units owned by Russians from Russia: 1 bomber
EDIT: Removing units owned by Germans from Caucasus: 6 armour
EDIT: Removing units owned by Japanese from Caucasus: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
Territory Summary for Russians :
Russia : 2 aaGuns, 2 armour, 2 artilleries, 1 factory, 2 fighters and 4 infantry
West Russia : 1 flag
Production/PUs Summary :
Russians : 12 / 12
Germans : 47 / 50
British : 29 / 33
Japanese : 42 / 42
Americans : 38 / 38
There was a place I didn’t remove the units correctly - instead of leaving 1 art, 8 tanks and 2 fighters I leave 1 bomber, 8 tanks and 2 fighters as you mentioned (loosing artillery first before bomber). This mistake was actually to your favor though so I keep the dice result as is but if you prefer a re-dice I would be more than happy to do :-D
I tried to do some editing during combat without success so I have to readjust after everything is finished.
The dice outcome was not to my favor! My 2 US fighters scarification didn’t pay off… :cry:
Thanks, I think I can live without re-dicing that fight. The remaining art didn’t hit anyways :wink:
This time the luck seems to be on my side :evil:
By the way, I can’t see your russian bomber. Did you remove it in edit mode or did you loose it in the fight? :?
Please feel free to put him back on the board if it dissapeared accidentely…
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 bomber, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine S.S.R. to West Russia
Germans take West Russia from Russians
1 infantry moved from Trans-Jordan to Persia
Germans take Persia from British
1 infantry moved from Libya to Algeria
2 fighters moved from Egypt to Algeria
2 fighters moved from 16 Sea Zone to 15 Sea Zone
3 fighters moved from France to 15 Sea Zone
Combat - Germans
Battle in 15 Sea Zone
Germans attack with 5 fighters
British defend with 1 submarine; Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans and 1 submarine owned by the British Submerged
Germans roll dice for 5 fighters in 15 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 15 Sea Zone
Germans win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Algeria
Germans attack with 2 fighters and 1 infantry
British defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Algeria, round 2 : 1/3 hits
British roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the British lost in Algeria
Germans win, taking Algeria from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 fighters moved from Algeria to Egypt
2 fighters moved from 15 Sea Zone to Caucasus
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
2 transports moved from 16 Sea Zone to 15 Sea Zone
1 artillery and 2 infantry moved from Italy to 15 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 15 Sea Zone to 17 Sea Zone
1 artillery and 2 infantry moved from 17 Sea Zone to Trans-Jordan
1 battleship and 1 carrier moved from 16 Sea Zone to 17 Sea Zone
2 fighters moved from 15 Sea Zone to 17 Sea Zone
2 infantry moved from Karelia S.S.R. to West Russia
1 bomber moved from Karelia S.S.R. to Caucasus
1 artillery moved from Archangel to West Russia
1 artillery moved from France to Germany
1 submarine moved from 3 Sea Zone to 7 Sea Zone
1 submarine moved from 7 Sea Zone to 8 Sea Zone
3 infantry moved from Germany to France
1 infantry moved from Ukraine S.S.R. to West Russia
3 artilleries and 2 infantry moved from Ukraine S.S.R. to Caucasus
1 armour moved from Caucasus to West Russia
Place Units - Germans
2 armour placed in Karelia S.S.R.
3 artilleries and 1 infantry placed in Caucasus
1 infantry placed in Egypt
1 bomber placed in Germany
1 destroyer placed in 15 Sea Zone
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Territory Summary for Germans :
8 Sea Zone : 1 submarine
15 Sea Zone : 1 destroyer
17 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 2 transports
Algeria : 1 infantry
Anglo-Egyptian Sudan : 1 flag
Archangel : 1 flag, 1 infantry
Caucasus : 1 flag, 1 armour, 6 artilleries, 1 bomber, 1 factory, 2 fighters and 3 infantry
Egypt : 1 flag, 2 armour, 1 factory, 2 fighters and 1 infantry
France : 1 aaGun and 7 infantry
Germany : 1 artillery, 1 bomber, 1 factory and 2 infantry
Italy : 1 factory
Karelia S.S.R. : 1 flag, 2 armour and 1 factory
Persia : 1 flag, 1 infantry
Trans-Jordan : 1 flag, 3 artilleries and 3 infantry
West Russia : 1 armour, 1 artillery and 4 infantry
Production/PUs Summary :
Russians : 10 / 12
Germans : 51 / 51
British : 27 / 33
Japanese : 42 / 42
Americans : 38 / 38
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British buy 1 carrier and 2 destroyers; Remaining resources: 3 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 armour
EDIT: Adding units owned by Russians to Russia: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 1 armour
EDIT: Turning off Edit Mode
1 cruiser moved from 14 Sea Zone to 15 Sea Zone
1 carrier and 2 fighters moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from Morocco to Algeria
1 bomber moved from India to Algeria
1 armour moved from French Equatorial Africa to Anglo-Egyptian Sudan
British take Anglo-Egyptian Sudan from Germans
1 transport moved from 14 Sea Zone to 8 Sea Zone
1 transport moved from 23 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
3 armour moved from India to Persia
5 infantry moved from India to Persia
3 fighters moved from India to Kazakh S.S.R.
1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
4 fighters moved from Russia to Archangel
Combat - British
Battle in Archangel
British attack with 4 fighters
Germans defend with 1 infantry
British roll dice for 4 fighters in Archangel, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
British win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 15 Sea Zone
British attack with 1 carrier, 1 cruiser and 1 submarine; Americans loiter and taunt
Germans defend with 1 destroyer
British roll dice for 1 submarine in 15 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 15 Sea Zone
British win with 1 carrier, 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Northwestern Europe
Battle in Kazakh S.S.R.
British attack with 3 fighters
Japanese defend with 1 infantry
British roll dice for 3 fighters in Kazakh S.S.R., round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
British roll dice for 3 fighters in Kazakh S.S.R., round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits
British roll dice for 3 fighters in Kazakh S.S.R., round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
British win, taking Northwestern Europe from Germans with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Persia
British attack with 3 armour and 5 infantry
Germans defend with 1 infantry
British roll dice for 3 armour and 5 infantry in Persia, round 2 : 1/8 hits
Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 3 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Algeria
British attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Algeria, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 infantry owned by the British lost in Algeria
retreated to Algeria
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 bomber moved from Algeria to Morocco
1 aaGun moved from India to Persia
3 fighters moved from Kazakh S.S.R. to Russia
4 fighters moved from Archangel to Russia
Place Units - British
1 carrier and 2 destroyers placed in 8 Sea Zone
British undo move 1.
1 carrier and 1 destroyer placed in 8 Sea Zone
1 destroyer placed in 35 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 33 PUs total
Territory Summary for British :
8 Sea Zone : 1 carrier, 1 destroyer and 2 transports
15 Sea Zone : 1 carrier, 1 cruiser and 1 submarine
35 Sea Zone : 1 destroyer
Anglo-Egyptian Sudan : 1 armour and 1 infantry
Eastern Australia : 2 infantry
India : 1 factory
Morocco : 1 flag, 1 bomber
Northwestern Europe : 1 flag, 1 infantry
Persia : 1 aaGun, 3 armour and 5 infantry
Russia : 7 fighters
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
Production/PUs Summary :
Russians : 10 / 12
Germans : 48 / 51
British : 30 / 33
Japanese : 42 / 42
Americans : 38 / 38
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British buy 1 carrier and 2 destroyers; Remaining resources: 3 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 armour
EDIT: Adding units owned by Russians to Russia: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 1 armour
EDIT: Turning off Edit Mode
1 cruiser moved from 14 Sea Zone to 15 Sea Zone
1 carrier and 2 fighters moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from Morocco to Algeria
1 bomber moved from India to Algeria
1 armour moved from French Equatorial Africa to Anglo-Egyptian Sudan
British take Anglo-Egyptian Sudan from Germans
1 transport moved from 14 Sea Zone to 8 Sea Zone
1 transport moved from 23 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
3 armour moved from India to Persia
5 infantry moved from India to Persia
3 fighters moved from India to Kazakh S.S.R.
1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
4 fighters moved from Russia to Archangel
Combat - British
Battle in Archangel
British attack with 4 fighters
Germans defend with 1 infantry
British roll dice for 4 fighters in Archangel, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
British win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 15 Sea Zone
British attack with 1 carrier, 1 cruiser and 1 submarine; Americans loiter and taunt
Germans defend with 1 destroyer
British roll dice for 1 submarine in 15 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 15 Sea Zone
British win with 1 carrier, 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Northwestern Europe
Battle in Kazakh S.S.R.
British attack with 3 fighters
Japanese defend with 1 infantry
British roll dice for 3 fighters in Kazakh S.S.R., round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
British roll dice for 3 fighters in Kazakh S.S.R., round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits
British roll dice for 3 fighters in Kazakh S.S.R., round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
British win, taking Northwestern Europe from Germans with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Persia
British attack with 3 armour and 5 infantry
Germans defend with 1 infantry
British roll dice for 3 armour and 5 infantry in Persia, round 2 : 1/8 hits
Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 3 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Algeria
British attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Algeria, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 infantry owned by the British lost in Algeria
retreated to Algeria
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 bomber moved from Algeria to Morocco
1 aaGun moved from India to Persia
3 fighters moved from Kazakh S.S.R. to Russia
4 fighters moved from Archangel to Russia
Place Units - British
1 carrier and 2 destroyers placed in 8 Sea Zone
British undo move 1.
1 carrier and 1 destroyer placed in 8 Sea Zone
1 destroyer placed in 35 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 33 PUs total
Territory Summary for British :
8 Sea Zone : 1 carrier, 1 destroyer and 2 transports
15 Sea Zone : 1 carrier, 1 cruiser and 1 submarine
35 Sea Zone : 1 destroyer
Anglo-Egyptian Sudan : 1 armour and 1 infantry
Eastern Australia : 2 infantry
India : 1 factory
Morocco : 1 flag, 1 bomber
Northwestern Europe : 1 flag, 1 infantry
Persia : 1 aaGun, 3 armour and 5 infantry
Russia : 7 fighters
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
Production/PUs Summary :
Russians : 10 / 12
Germans : 48 / 51
British : 30 / 33
Japanese : 42 / 42
Americans : 38 / 38
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British buy 1 carrier and 2 destroyers; Remaining resources: 3 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 armour
EDIT: Adding units owned by Russians to Russia: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 1 armour
EDIT: Turning off Edit Mode
1 cruiser moved from 14 Sea Zone to 15 Sea Zone
1 carrier and 2 fighters moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from Morocco to Algeria
1 bomber moved from India to Algeria
1 armour moved from French Equatorial Africa to Anglo-Egyptian Sudan
British take Anglo-Egyptian Sudan from Germans
1 transport moved from 14 Sea Zone to 8 Sea Zone
1 transport moved from 23 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
3 armour moved from India to Persia
5 infantry moved from India to Persia
3 fighters moved from India to Kazakh S.S.R.
1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
4 fighters moved from Russia to Archangel
Combat - British
Battle in Archangel
British attack with 4 fighters
Germans defend with 1 infantry
British roll dice for 4 fighters in Archangel, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
British win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 15 Sea Zone
British attack with 1 carrier, 1 cruiser and 1 submarine; Americans loiter and taunt
Germans defend with 1 destroyer
British roll dice for 1 submarine in 15 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 15 Sea Zone
British win with 1 carrier, 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Northwestern Europe
Battle in Kazakh S.S.R.
British attack with 3 fighters
Japanese defend with 1 infantry
British roll dice for 3 fighters in Kazakh S.S.R., round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
British roll dice for 3 fighters in Kazakh S.S.R., round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits
British roll dice for 3 fighters in Kazakh S.S.R., round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
British win, taking Northwestern Europe from Germans with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Persia
British attack with 3 armour and 5 infantry
Germans defend with 1 infantry
British roll dice for 3 armour and 5 infantry in Persia, round 2 : 1/8 hits
Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 3 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Algeria
British attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Algeria, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 infantry owned by the British lost in Algeria
retreated to Algeria
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 bomber moved from Algeria to Morocco
1 aaGun moved from India to Persia
3 fighters moved from Kazakh S.S.R. to Russia
4 fighters moved from Archangel to Russia
Place Units - British
1 carrier and 2 destroyers placed in 8 Sea Zone
British undo move 1.
1 carrier and 1 destroyer placed in 8 Sea Zone
1 destroyer placed in 35 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 33 PUs total
Territory Summary for British :
8 Sea Zone : 1 carrier, 1 destroyer and 2 transports
15 Sea Zone : 1 carrier, 1 cruiser and 1 submarine
35 Sea Zone : 1 destroyer
Anglo-Egyptian Sudan : 1 armour and 1 infantry
Eastern Australia : 2 infantry
India : 1 factory
Morocco : 1 flag, 1 bomber
Northwestern Europe : 1 flag, 1 infantry
Persia : 1 aaGun, 3 armour and 5 infantry
Russia : 7 fighters
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
Production/PUs Summary :
Russians : 10 / 12
Germans : 48 / 51
British : 30 / 33
Japanese : 42 / 42
Americans : 38 / 38
Thanks for reminder - I added the bomber back to the Russia.
The situation is getting pretty tough :x….Let see if luck would come back to my side in next 2 rounds…
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter and 3 submarines; Remaining resources: 2 PUs;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 17 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Burma to India
Japanese take India from British
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 1 fighter
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier and 1 fighter in 35 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 35 Sea Zone
Japanese win with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Japanese
2 armour moved from French Indo-China Thailand to Yunnan
1 armour moved from Burma to Yunnan
1 artillery and 2 infantry moved from Burma to Yunnan
1 aaGun moved from French Indo-China Thailand to Yunnan
5 artilleries and 12 infantry moved from Burma to India
2 transports moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from East Indies to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to India
1 battleship and 1 carrier moved from 36 Sea Zone to 60 Sea Zone
1 fighter moved from Japan to 60 Sea Zone
2 submarines moved from 36 Sea Zone to 34 Sea Zone
1 transport moved from 36 Sea Zone to 60 Sea Zone
1 destroyer moved from 36 Sea Zone to 60 Sea Zone
Place Units - Japanese
2 armour placed in French Indo-China Thailand
1 fighter and 3 submarines placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 47 PUs; end with 49 PUs total
Territory Summary for Japanese :
17 Sea Zone : 1 submarine
34 Sea Zone : 2 submarines
35 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 2 transports
60 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport
Anhwei : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
Caucasus : 2 fighters
East Indies : 1 factory
Evenki National Okrug : 1 flag, 1 infantry
French Indo-China Thailand : 2 armour and 1 factory
India : 1 flag, 7 artilleries, 1 factory and 15 infantry
Iwo Jima : 1 infantry
Japan : 1 artillery and 1 factory
Kazakh S.S.R. : 1 flag
New Guinea : 1 infantry
Novosibirsk : 1 flag
Okinawa : 1 infantry
Sinkiang : 1 flag
Solomon Islands : 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag
Vologda : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag
Yunnan : 1 flag, 1 aaGun, 3 armour, 1 artillery and 2 infantry
Production/PUs Summary :
Russians : 8 / 12
Germans : 48 / 51
British : 27 / 33
Japanese : 47 / 49
Americans : 38 / 38
It looks good for me, indeed! Thats something new in our games :-D
If you attack the german fleet, the japanese sub will fight and take the first (possible) hit.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 fighters, 3 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
2 fighters moved from 15 Sea Zone to 17 Sea Zone
1 submarine moved from 15 Sea Zone to 17 Sea Zone
2 fighters moved from 14 Sea Zone to 17 Sea Zone
1 fighter moved from French Equatorial Africa to 17 Sea Zone
1 bomber moved from Russia to 17 Sea Zone
1 cruiser moved from 14 Sea Zone to 17 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 bomber, 1 cruiser, 5 fighters and 1 submarine
Japanese defend with 1 submarine; Germans defend with 1 battleship, 1 carrier, 2 fighters and 2 transports
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 5 fighters in 17 Sea Zone, round 2 : 5/6 hits
Americans roll dice for 1 cruiser in 17 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 fighters in 17 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 battleship, 1 carrier and 2 transports in 17 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 carrier owned by the Germans, 1 bomber owned by the Americans, 2 fighters owned by the Germans and 1 battleship owned by the Germans lost in 17 Sea Zone
1 submarine owned by the Japanese Submerged
2 transports owned by the Germans lost in 17 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is 38
Casualties for Germans: 1 battleship, 1 carrier, 2 fighters and 2 transports
Casualties for Americans: 1 bomber, 1 cruiser and 1 submarine
Non Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
1 fighter moved from 17 Sea Zone to Anglo-Egyptian Sudan
1 carrier moved from 14 Sea Zone to 8 Sea Zone
3 fighters moved from 17 Sea Zone to Anglo-Egyptian Sudan
1 fighter moved from 17 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 11 Sea Zone
1 fighter moved from 11 Sea Zone to 8 Sea Zone
2 infantry moved from Central United States to 11 Sea Zone
1 aaGun moved from Eastern United States to 11 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 11 Sea Zone to 13 Sea Zone
1 artillery moved from 13 Sea Zone to Morocco
3 infantry moved from 13 Sea Zone to Morocco
1 aaGun moved from 13 Sea Zone to Morocco
1 fighter moved from 11 Sea Zone to 13 Sea Zone
1 infantry moved from Wake Island to 52 Sea Zone
1 infantry moved from Wake Island to 52 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 52 Sea Zone to 53 Sea Zone
2 infantry moved from 53 Sea Zone to Hawaiian Islands
Place Units - Americans
1 transport placed in 11 Sea Zone
2 infantry placed in Eastern United States
1 infantry placed in Western United States
Americans undo move 3.
2 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 38 PUs; end with 40 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from 15 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to 13 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from Anglo-Egyptian Sudan: 1 fighter
EDIT: Adding units owned by Americans to Anglo-Egyptian Sudan: 1 bomber
EDIT: Turning off Edit Mode
Territory Summary for Americans :
8 Sea Zone : 1 carrier and 1 fighter
11 Sea Zone : 1 transport
13 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports
53 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport
Anglo-Egyptian Sudan : 1 armour, 1 artillery, 1 bomber, 3 fighters and 2 infantry
Eastern United States : 1 factory, 2 fighters and 3 infantry
Hawaiian Islands : 3 infantry
Midway : 1 infantry
Morocco : 1 aaGun, 1 artillery and 3 infantry
Wake Island : 1 flag
Western United States : 1 aaGun and 1 factory
Production/PUs Summary :
Russians : 8 / 12
Germans : 48 / 51
British : 27 / 33
Japanese : 47 / 49
Americans : 38 / 40
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
1 armour moved from Kazakh S.S.R. to Russia
1 armour moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour moved from Novosibirsk to Russia
1 infantry moved from Russia to Vologda
2 fighters moved from Russia to Vologda
1 bomber moved from Russia to Caucasus
1 infantry moved from Russia to Archangel
Russians take Archangel from Germans
Combat - Russians
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Vologda
Russians win, taking Vologda from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits
Bombing raid in Caucasus rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Caucasus causes 1 damage total.
Non Combat Move - Russians
2 fighters moved from Vologda to Russia
1 bomber moved from Caucasus to Russia
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Territory Summary for Russians :
Archangel : 1 infantry
Russia : 2 aaGuns, 2 armour, 2 artilleries, 1 bomber, 1 factory, 2 fighters and 6 infantry
Vologda : 1 infantry
Production/PUs Summary :
Russians : 14 / 14
Germans : 47 / 51
British : 27 / 33
Japanese : 42 / 49
Americans : 38 / 40
I made an edit to choose fighter as casualty, and shift the landing spot of one flight.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans repair damage of 1x factory; Remaining resources: 50 PUs;
Germans buy 2 fighters and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Germany to Northwestern Europe
1 bomber moved from Germany to Northwestern Europe
1 bomber moved from Caucasus to Archangel
1 infantry moved from West Russia to Archangel
2 fighters moved from Egypt to 15 Sea Zone
2 fighters moved from Caucasus to 15 Sea Zone
2 artilleries and 2 infantry moved from Trans-Jordan to Persia
2 armour moved from Egypt to Persia
2 artilleries and 2 infantry moved from Caucasus to Persia
1 armour moved from Caucasus to Kazakh S.S.R.
Germans take Kazakh S.S.R. from Russians
1 armour moved from Kazakh S.S.R. to Persia
1 armour moved from West Russia to Persia
1 submarine moved from 8 Sea Zone to 5 Sea Zone
Combat - Germans
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwestern Europe
Germans attack with 1 bomber and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Northwestern Europe, round 2 : 0/2 hits
British roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Northwestern Europe
retreated to Northwestern Europe
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in 15 Sea Zone
Germans attack with 4 fighters
British defend with 1 carrier, 1 cruiser and 1 submarine
1 submarine owned by the British Submerged
Germans roll dice for 4 fighters in 15 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 carrier and 1 cruiser in 15 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the British, 1 carrier owned by the British and 1 fighter owned by the Germans lost in 15 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 1 fighter
Casualties for British: 1 carrier and 1 cruiser
Battle in Persia
Germans attack with 4 armour, 4 artilleries and 4 infantry
British defend with 1 aaGun, 3 armour and 5 infantry
Germans roll dice for 4 armour, 4 artilleries and 4 infantry in Persia, round 2 : 5/12 hits
British roll dice for 1 aaGun, 3 armour and 5 infantry in Persia, round 2 : 2/8 hits
4 infantry owned by the British, 2 infantry owned by the Germans and 1 aaGun owned by the British lost in Persia
Germans roll dice for 4 armour, 4 artilleries and 2 infantry in Persia, round 3 : 3/10 hits
British roll dice for 3 armour and 1 infantry in Persia, round 3 : 1/4 hits
1 infantry owned by the British, 2 armour owned by the British and 1 infantry owned by the Germans lost in Persia
Germans roll dice for 4 armour, 4 artilleries and 1 infantry in Persia, round 4 : 5/9 hits
British roll dice for 1 armour in Persia, round 4 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Persia
Germans win, taking Persia from British with 4 armour and 4 artilleries remaining. Battle score for attacker is 26
Casualties for Germans: 4 infantry
Casualties for British: 1 aaGun, 3 armour and 5 infantry
Non Combat Move - Germans
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Algeria to Libya
1 fighter moved from 15 Sea Zone to Egypt
1 artillery and 1 infantry moved from Germany to France
1 bomber moved from Northwestern Europe to Germany
1 bomber moved from Archangel to Germany
1 artillery and 2 infantry moved from West Russia to Caucasus
1 armour moved from Karelia S.S.R. to Caucasus
1 fighter moved from 15 Sea Zone to Caucasus
1 armour moved from Karelia S.S.R. to Germany
1 fighter moved from 15 Sea Zone to Egypt
Place Units - Germans
2 infantry placed in Karelia S.S.R.
2 infantry placed in Egypt
4 infantry placed in Caucasus
2 fighters and 2 infantry placed in Germany
Germans undo move 4.
Germans undo move 3.
1 fighter and 3 infantry placed in Caucasus
1 fighter and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Territory Summary for Germans :
5 Sea Zone : 1 submarine
Archangel : 1 flag, 1 infantry
Caucasus : 1 flag, 1 armour, 5 artilleries, 1 factory, 2 fighters and 6 infantry
Egypt : 1 flag, 1 artillery, 1 factory, 2 fighters and 4 infantry
France : 1 aaGun, 1 artillery and 8 infantry
Germany : 1 armour, 2 bombers, 1 factory, 1 fighter and 3 infantry
Italy : 1 factory
Karelia S.S.R. : 1 flag, 1 factory and 2 infantry
Kazakh S.S.R. : 1 flag
Libya : 1 infantry
Persia : 1 flag, 4 armour and 4 artilleries
Trans-Jordan : 1 flag
West Russia : 1 infantry
Production/PUs Summary :
Russians : 11 / 14
Germans : 51 / 51
British : 26 / 33
Japanese : 42 / 49
Americans : 38 / 40