Teslas (Allies) vs Private Panic (Axis) in 1940 Global

  • 15

    And I guess I could be friendly and post what’s there in a pretty format.

    1 UK fighter from London to land in SZ 97 on carrier.
    1 Malta fighter
    1 UK bomber to land on Malta
    1 Tac Bomber with med CA
    1 CA
    1 CR
    1 DE

    vs.

    ITA DE/BB and a potential 3 fighter scrambles

    I, if you can believe this, refuse to use the battle calculator until the turn after, and instead do the napkin math by hand, but you have at least a 65% chance of losing. Though, if you do win, that would be god damn glorious.

  • 25 24 23 22 21 20 19 18 17 16

    Hey tes

    I’ll still look at the pretty map tomorrow and try to think about the implications beyond that sz.

    My G2 Barbarossa set up is no doubt much lacking, reflecting my G40 inexperience. My initial objectives are probably too limited. We will see!

    Would gratefully read any advice you offer. Whether I’ll follow it is less certain!

    I find J naval very hard to play. US, UK & ANZAC can-opener opportunities are a nightmare. Still learning …

    Cheers
    PP

  • 15

    No problem. Take all the time you need. Also a heads up: I might not be able to post tonight, depending on when I make it home.

    I don’t know what your initial objectives are, but if they include “kill all the slavs and win the war” then you’re probably good to go. As far as your G2 setup, we’ll see how it plays out, and then I will gladly open my big mouth should you wish me to.

    Yes, the Japanese vs. American naval situation in the Pacific is the part of the game that causes me the most insecurity. It’s a bit more troubling to be America I find, for me at least, but both are a solid challenge against a decent opponent.

    The good news about the JP vs. everyone situation in the pacific is the hardest hitter goes first: America. So, you know, you only have one moment of sinking dread per turn as Japan. After that round, it is usually pretty clear what will happen with subsequent piddly movements by UK Pac/ANZAC, and your heart rate can resume its normal cycle. It’s like two goslings following around mama goose (except sometimes one of those goslings comes up and bites some of your damaged capital ships in half after mama goose kills herself in order to harm you >_>).

  • 25 24 23 22 21 20 19 18 17 16

    No scrambles thanks tes. Pilots too busy quaffing champagne in anticipation of total victory!

  • 15

    Well then damn, I came to the SZ97 party overdressed.

    I know you hate to do Sea Lion, but I left that shit wide open for you. I wonder if I can tempt you into it…

    I will try to post tonight, but if not, it will be tomorrow during lunch or tomorrow night.

  • 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Research Technology - Italians

  • 15

    Woops, I apparently missed posting the end of the British non-com movements. Sorry about that. Everything should be clear in the save game history, but it’s kinda nice to see a recap in the forums, too.

    I had disproportionately good luck, I think. Both of your Italian boats in 97 scoring hits kinda sucks, but I can’t complain. If it had only been one hit, I’d have lost the destroyer and left you a destroyer/AC/fighter sitting there. That’s a good bit nastier to try and kill than just a damaged AC/desteroyer/cruiser.

    All in all, I’ve never seen this much allied navy in the med in turn 1. I am banking pretty hard on your unwillingness to Sea Lion.

  • 15

    correction: I’d have lost the cruiser*

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Research Technology - Italians

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 cruiser moved from 95 Sea Zone to 97 Sea Zone
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                1 artillery, 1 bomber and 1 infantry moved from Northern Italy to Southern France
                1 fighter moved from Southern Italy to 97 Sea Zone
                1 fighter moved from Southern Italy to Greece
                1 armour and 2 infantry moved from Albania to Greece
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Greece
                1 artillery moved from 97 Sea Zone to Greece
                1 infantry moved from Northern Italy to Southern France
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 armour and 1 mech_infantry moved from Tobruk to Tunisia
                1 artillery and 2 infantry moved from Ethiopia to Kenya
                      Italians take Kenya from British
                1 infantry moved from Italian Somaliland to Kenya

    Combat - Italians
                Battle in 97 Sea Zone
                    Italians attack with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
                    British defend with 1 carrier, 1 cruiser and 1 destroyer
                    Italians win, taking 97 Sea Zone from British with 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 30
                    Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 submarine
                Battle in Greece
                    Italians attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
                    Neutral_Allies defend with 4 infantry
                    Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 3 infantry
                Battle in Southern France
                    Italians attack with 1 artillery, 1 bomber and 2 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Tunisia
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                    Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 artillery and 3 infantry moved from Tobruk to Libya
                1 fighter moved from 97 Sea Zone to Southern Italy
                1 fighter moved from Greece to Southern Italy
                1 bomber moved from Southern France to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                1 armour moved from Northern Italy to Slovakia Hungary
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
                Italians collect 13 PUs (4 lost to blockades); end with 13 PUs total

  • 25 24 23 22 21 20 19 18 17 16

    Yes - I guess I need to find a way of being less obvious in my lack of sea lion intentions. Someone posted somewhere that they save lots of G income from G1 to keep their intentions hidden, but that also delays placement of units.

    For me the war will be won or lost in Russia, as long as I keep you out of Rome.

    The UK’s ability to dump units in England makes sea lion impossible. Perhaps a modicum of G1 navy purchases (including TTs) in the Baltic also helps Barbarossa and keeps the UK uncertain. A lesson to try to remember.

  • 15

    Sea Lion is absolutely not impossible. It’s just that the UK will rarely let you get away with it without at least a somewhat Pyrrhic victory. If, like in this game, you see zero buys in London, and then they even take units out of London, your odds on Sea Lion are just about 100%.

    Now, whether or not it will hamstring further efforts against Russia is a different situation. In this game, I’d say probably not, since there’s so little in London, and a G2 bombing raid on the London factory will (barring horrible luck) cripple them even further.

    I did, however, spend USA1’s money on a decent force for the Atlantic in order to be able to, hopefully, reclaim a London lost to Germany, if it came to that.

    Your decision to not do it this game I can support, so long as it was for the reasons of seeing a lot of British fleet alive and America immediately ready to liberate it. If either of those things weren’t true, then we could argue the positives/negatives of the play all day. If neither of those things were true, I’d argue that Sea Lion would clearly be the optimal play in that situation.

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                2 fighters moved from New Zealand to Queensland
                1 infantry moved from Queensland to New South Wales
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to South Australia
                2 aaGuns moved from New South Wales to South Australia

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                2 fighters moved from New Zealand to Queensland
                1 infantry moved from Queensland to New South Wales
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to South Australia
                2 aaGuns moved from New South Wales to South Australia

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone

  • 15

    I have to do some funky shit to be able to connect to this at work during lunch, so sorry for the double posting sometimes. Better to be safe than sorry.

    France is suicide ramming your SZ97 fleet with its tiny med fleet (destroyer/cruiser). You have a destroyer/cruiser/transport there, and an option to scramble any 3 of your 3 ITA fighters and 1 German fighter.

    There are no other French combat moves (if you can believe that >_>).

  • 15

    And since I can’t edit these posts:

    I can only assume you would want to scramble, because unless I get odds that are something like .01% likely, you will not lose a plane before both French boats are dead. In the interest of moving the game along, I will scramble for you, and if you would rather not scramble after seeing the results, I will gladly roll the game back and do France’s turn again (with the exact same moves).

    This is in every way beneficial for you.

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone

    Combat - French
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 97 Sea Zone
                    French attack with 1 cruiser and 1 destroyer
                    Italians defend with 1 cruiser, 1 destroyer, 3 fighters and 1 transport
                    Italians win with 1 cruiser, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -20
                    Casualties for French: 1 cruiser and 1 destroyer
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - French
                1 infantry moved from Algeria to Morocco
                1 infantry moved from Syria to Trans-Jordan
                1 cruiser moved from 110 Sea Zone to 92 Sea Zone
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar
                1 infantry moved from French West Africa to French Central Africa

    Turn Complete - French

  • 15

    Alright, that’s got her, back to Germany.

    And no hits with the French boats. Stupid pansy French sailors.

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 destroyer, 1 fighter, 3 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Germans
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 infantry moved from Slovakia Hungary to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 fighter moved from Southern Italy to 96 Sea Zone
                2 bombers moved from Western Germany to 96 Sea Zone
                2 fighters and 2 tactical_bombers moved from Western Germany to 115 Sea Zone

  • 25 24 23 22 21 20 19 18 17 16

    Scramble from Novgorod?

    Thanks for scrambling my Italian fighters tes - as I would have done.

    I agree that sea lion is not impossible if the allies make lots of mistakes - no US north atlantic force; UK does not spot the sea lion plan and build accordingly (it’s hard to miss if G places a zillion TTs in the Baltic); the US & R miss their early DoW options; R don’t mass a force on G’s eastern front to strike at Berlin.

    There should not be too many games where all of the above apply. So theoretically possible. Practically impossible.

Suggested Topics

  • 35
  • 32
  • 74
  • 92
  • 71
  • 100
  • 103
  • 445
Axis & Allies Boardgaming Custom Painted Miniatures

20

Online

18.0k

Users

40.8k

Topics

1.8m

Posts