Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
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America is attempting to do both sides of the board at the same time, which is normally a recipe for disaster.
Moscow is a razor’s edge. Spain is shaky. Turkey/middle east is shaky.
Japan is doing quite well, but now America is there to distract them as best it can, though, as said above, can it do two things at once, and for how long? (This is where the extra 10 IPCs/turn that I like to try to do with America really helps.)
Tense game.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
3 fighters moved from Albania to Southern Italy
3 infantry moved from Yugoslavia to Albania
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 armour placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,4,1,2
Italians collect 11 PUs (5 lost to blockades); end with 11 PUs total
Kamikazes were useless!
Yeah, bad luck for you. If I might make two suggestions:
1:
I like hitting carriers with them, if they’re present. 2 dice each. A damaged carrier can’t hold planes. That’s 2 less things throwing 4’s, and if you’re lucky and the American player is bad, maybe you just killed some planes that have nothing to land on anymore. It’s especially damaging for the Americans if the carriers are not near any naval bases to be repaired soon. If you’re really lucky, you might even outright kill a carrier.
(There are, however, plenty of cases where spreading them out and trying to kill the cruiser/destroyer fodder is also as good or sometimes even a better choice.)
2:
Saving 1 Kamikaze is sometimes nice, because it forces naval combat, and can prevent bombards. Just for later, just in case.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
Battle in Celebes
Non Combat Move - ANZAC
1 transport moved from 76 Sea Zone to 81 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
On the french turn, I ran my french cruiser into your new Italian destroyer. I can only assume you wanted to scramble your planes.
The french cruiser has scored a hit. You must select the destroyer or one of your three Italian fighters.
And if you didn’t want to scramble the planes, fine, no harm no foul, I can fix that in edit mode after this round.
On the french turn, I ran my french cruiser into your new Italian destroyer. I can only assume you wanted to scramble your planes.
The french cruiser has scored a hit. You must select the destroyer or one of your three Italian fighters.
I’ll select the destroyer. Lucky beggar!
And if you didn’t want to scramble the planes, fine, no harm no foul, I can fix that in edit mode after this round.
No - scrambling was the plan
Hey, at least all four of your Italian units scored a hit, sinking the cruiser three extra times :p
And man, I got fucking shitty convoy rolls against Italy.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
Combat - French
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British loiter and taunt; French attack with 1 cruiser; Russians loiter and taunt
Italians defend with 1 destroyer and 3 fighters
Italians win with 3 fighters remaining. Battle score for attacker is -4
Casualties for Italians: 1 destroyer
Casualties for French: 1 cruiser
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 fighter moved from Gibraltar to Spain
Turn Complete - French
I had to take the 50/50 chance with the French cruiser to kill that dest. Allowing it to live until Italy’s next turn would potentially completely ruin the submarine investment.
Had I not killed it then, on Britain’s turn, I might have sent in the British BB off of Egypt to do the job. That would have gotten messy, but it would have probably gotten the job done.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber and 3 tactical_bombers; Remaining resources: 2 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to Russia
2 bombers moved from Novgorod to Russia
5 fighters moved from Ukraine to Russia
1 armour moved from Bryansk to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Bryansk
5 tactical_bombers moved from Ukraine to Russia
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
Intercept in Russia?
Messy is the best I can hope for I think! But it’s probably worth having ….
Nah, not gonna scramble against 13 units, especially since 8 of those planes will have to go through AA fire anyway.
Odd that you’d send 5 tactical bombers against one air base.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber and 3 tactical_bombers; Remaining resources: 2 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to Russia
2 bombers moved from Novgorod to Russia
5 fighters moved from Ukraine to Russia
1 armour moved from Bryansk to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Bryansk
5 tactical_bombers moved from Ukraine to Russia
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
Combat - Germans
Air Battle in Russia
Germans attacks with 13 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 tactical_bomber killed by AA
Bombing raid in Russia rolls: 2,6,4,3 and causes: 6 damage to unit: airfield
Bombing raid in Russia rolls: 7,8,4 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 22 damage total. Damaged units is as follows: airfield = 6, factory_major = 16
Cleaning up after air battles
Non Combat Move - Germans
3 bombers moved from Russia to Bryansk
5 fighters moved from Russia to Bryansk
4 tactical_bombers moved from Russia to Bryansk
3 infantry moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 fighter moved from Western Germany to Novgorod
1 bomber moved from France to Western Germany
3 infantry moved from France to Southern France
1 artillery moved from France to Southern France
3 infantry moved from Switzerland to France
1 infantry moved from Holland Belgium to France
1 mech_infantry moved from Western Germany to Southern France
4 infantry moved from Sweden to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
3 infantry moved from Sweden to Finland
Place Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
1 bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,4,6,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 53 PUs (4 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Probably overkill - took the risk to escort the bombers.
Realised that the triple a error came in. Took a TB as an AA casualty. Might have been the bomber. Do you want to roll a dice or something? Were 5 TBs and 3 bombers (I think) so 5/8 chance of it being a TB.
Yes, it’s best to roll the dice seperately. This time, in the interest of progressing the game, we’ll just say it was a TB since that was the more likely outcome.
Next time you bomb two facilities in the same territory with both tacs and strats, after the dogfight (if there is one), ignore the AA rolls, and ignore the damage you do. Edit it all back in, and then roll manually in the dice roller.
It sucks to do it that way, but it’s the proper way to do it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 4x airfield, 13x factory_major; Remaining resources: 9 PUs;
Russians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Rostov to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Samara to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to Russia
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Kazakhstan to Russia
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Volgograd to Rostov
2 aaGuns and 11 infantry moved from Samara to Russia
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 bombers, 2 destroyers, 7 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
2 fighters moved from 19 Sea Zone to Philippines
1 carrier and 5 destroyers moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from Burma to India
Japanese take India from UK_Pacific
3 artilleries and 10 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery and 2 infantry moved from Kansu to Novosibirsk
1 armour and 2 mech_infantrys moved from Hunan to Shensi
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
3 tactical_bombers moved from 42 Sea Zone to Philippines
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 5 destroyers and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 carrier, 5 destroyers and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry; Americans defend with 1 airfield and 1 harbour
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 battleships, 2 carriers, 2 cruisers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
2 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports moved from 38 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 armour moved from Shan State to Burma
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 fighter moved from 17 Sea Zone to Japan
2 bombers moved from Burma to Yunnan
3 fighters and 1 tactical_bomber moved from Burma to Yunnan
Place Units - Japanese
1 artillery and 2 infantry placed in Manchuria
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Kwangtung
2 destroyers and 1 submarine placed in 37 Sea Zone
2 bombers and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,4,1,1,3,3,2,6,2,1,6,2,5,2,1,6,5,2,4,4,6,1,2
Japanese collect 62 PUs (11 lost to blockades); end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs