Goodnight!
Teslas (Allies) vs Private Panic (Axis) in 1940 Global
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You’ll still need to fix your move on your Japanese turn. You cannot take neutrals with an AA gun.
Since the Russians are very far away from Switzerland, I don’t think what you do there will affect my turn, so I’ll go ahead and go.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 19 PUs;
Russians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
2 infantry moved from Russia to Smolensk
1 infantry moved from Tambov to Rostov
1 fighter moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 mech_infantry moved from Russia to Rostov
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from ItaliansCombat - Russians
Battle in Rostov
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 2 armour
retreated to Smolensk
Italians win with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Samara to Tambov
1 infantry moved from Samara to Volgograd
5 infantry moved from Samara to Russia
2 aaGuns and 13 infantry moved from Novosibirsk to Samara
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Vologda to RussiaPlace Units - Russians
5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 26 PUs -
And have a good weekend, sir.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 4 destroyers, 1 fighter and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
2 bombers moved from Shensi to India
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
2 fighters moved from 41 Sea Zone to India
2 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
1 battleship moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 cruiser moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery and 9 infantry moved from Olgiy to Timguska
Japanese take Timguska from Russians
1 artillery moved from Kansu to Timguska
1 artillery and 1 infantry moved from Yenisey to Timguska
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians -
Intercept in India?
Almost assumed not - which would speed the game up - should I have done so?
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In the case of 4v1, yeah, it’s okay to assume. If it were something even remotely close, then please wait.
No intercepts!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 4 destroyers, 1 fighter and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
2 bombers moved from Shensi to India
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
2 fighters moved from 41 Sea Zone to India
2 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
1 battleship moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 cruiser moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery and 9 infantry moved from Olgiy to Timguska
Japanese take Timguska from Russians
1 artillery moved from Kansu to Timguska
1 artillery and 1 infantry moved from Yenisey to Timguska
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from RussiansCombat - Japanese
Air Battle in India
Japanese attacks with 4 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 8,3 and causes: 11 damage to unit: factory_major
Bombing raid in India causes 11 damage total.
Battle in 39 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese win, taking 39 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 2 tactical_bombers
British defend with 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 42 Sea Zone from UK_Pacific with 1 battleship, 1 cruiser, 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyer
Cleaning up after air battlesNon Combat Move - Japanese
1 transport moved from 41 Sea Zone to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Shan State
3 artilleries and 3 infantry moved from Kwangtung to 20 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 20 Sea Zone to 38 Sea Zone
3 artilleries and 3 infantry moved from 38 Sea Zone to Burma
1 armour, 3 artilleries, 1 infantry and 3 mech_infantrys moved from Shan State to Burma
2 fighters moved from India to Burma
2 bombers moved from India to Burma
1 artillery and 2 infantry moved from Tsagaan Olom to Kansu
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from Shensi to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from Shensi to Burma
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 artillery and 2 infantry moved from Kiangsi to Kwangsi
1 carrier moved from 41 Sea Zone to 38 Sea Zone
1 destroyer moved from 41 Sea Zone to 38 Sea Zone
1 artillery moved from New Guinea to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
1 battleship, 2 carriers and 1 cruiser moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 39 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Burma to 38 Sea Zone
1 fighter moved from Burma to 38 Sea ZonePlace Units - Japanese
1 carrier and 2 destroyers placed in 19 Sea Zone
2 destroyers placed in 19 Sea Zone
Japanese undo move 2.
1 destroyer placed in 6 Sea Zone
1 destroyer and 1 fighter placed in 19 Sea Zone
1 artillery and 2 infantry placed in Malaya
Japanese undo move 1.
1 carrier placed in 19 Sea Zone
2 destroyers placed in 19 Sea Zone
1 infantry placed in Manchuria
1 artillery and 2 infantry placed in Kwangtung
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Manchuria: 1 artillery
EDIT: Removing units owned by Japanese from Kwangtung: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
Phew!
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I get this when I open the savegame. Do you get the same thing? I’m on version *9.
triplea.game:E:\triplea_36373.0_Jap6 (1).tsvg
triplea.engine.version.bin:1.8.0.9
Unit.toString() -> Possible java de-serialization error: Unit of UNKNOWN TYPE owned by UNKNOWN OWNER in territory: UNKNOWN TERRITORY with id: null -
I did get a “UNKNOWN TERRITORY with id: null” but don’t remember the rest of the message.
Ignored it and went ahead and didn’t notice any problems.
Also on version 9.
You could just go ahead and see whether you can spot any problems?
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I spent a few minutes looking over the map earlier, and nothing popped out as being a problem to me. It’s a null reference across the board. Null unit on null territory on null blah blah, so I’m guessing there’s some node in the XML that’s blank or malformed or something. Hopefully it’s doesn’t grow into a problem.
I Just got home, and need to do some stuff around the house. I might not be able to start my turn before bedtime, sir.
This is an intense game. And the allies will lose this game if they can’t figure something out in the next two turns, so I am going to need some time once I sit down I think.
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Glad to hear that I am making you work for it!
Please don’t think too hard …… you might turn it around and I cannot have that!
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The loss of so many Americans in Spain, along with all of those Japanese ground units making their way into Russia… it’s definitely not looking good.
Tonight when I get home, assuming something doesn’t steal my evening away from me.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor, 4 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 fighters moved from 16 Sea Zone to Iwo Jima
2 submarines moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 15 Sea Zone to 6 Sea Zone
2 destroyers moved from 15 Sea Zone to 6 Sea Zone
5 destroyers moved from 16 Sea Zone to 6 Sea Zone
1 battleship moved from 16 Sea Zone to 6 Sea Zone
3 carriers moved from 16 Sea Zone to 6 Sea Zone
2 cruisers moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Gibraltar to FranceCombat - Americans
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Scrambles/Suicides for you to decide on.
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Do suicides kick in if I attack sz 6 in the future?
I’ll read the rules tomorrow.
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You can only use Kamikaze strikes when defending. But yes, always good to read those rules.
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Blimey - opened it and got a huge error message as below.
First though - my answer to your question:
No scramble.
But all six kamikaze. One against each cruiser and four destroyers.
And the error message just in case you can make something of it:
triplea.engine.version.bin:1.8.0.9
WARNING [Triplea, roll in seperate thread] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
WARNING [Triplea, roll in seperate thread] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
WARNING [Triplea, roll in seperate thread] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
WARNING [Triplea, roll in seperate thread] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
WARNING [Triplea, roll in seperate thread] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
WARNING [Triplea, roll in seperate thread] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
WARNING [Triplea, roll in seperate thread] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
WARNING [Triplea, roll in seperate thread] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
WARNING [Thread-72] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
WARNING [Thread-72] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
WARNING [Thread-72] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
WARNING [Triplea, roll in seperate thread] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
WARNING [Triplea, roll in seperate thread] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
WARNING [Thread-76] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
WARNING [Thread-76] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
WARNING [Thread-76] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
WARNING [Triplea, roll in seperate thread] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
WARNING [Triplea, roll in seperate thread] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
WARNING [Thread-135] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
WARNING [Thread-135] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
WARNING [Triplea, roll in seperate thread] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
WARNING [Triplea, roll in seperate thread] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
WARNING [Triplea, roll in seperate thread] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
WARNING [Triplea, roll in seperate thread] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
WARNING [Triplea, roll in seperate thread] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
WARNING [Triplea, roll in seperate thread] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
WARNING [Triplea, roll in seperate thread] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
WARNING [Triplea, roll in seperate thread] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
WARNING [Triplea, roll in seperate thread] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
WARNING [Triplea, roll in seperate thread] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
WARNING [Thread-203] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
WARNING [Thread-203] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
Unit.toString() -> Possible java de-serialization error: Unit of UNKNOWN TYPE owned by UNKNOWN OWNER in territory: UNKNOWN TERRITORY with id: null -
I don’t know much about how TripleA is built, but the new lines have to do with web communication in some way.
Just keep an eye on your pieces as best you can, and when in doubt, check the game history to make sure something didn’t get screwy.
Worst case scenario, we have to start a new game, set up the board with the edit mode, and start from turn 1 as if it’s actually turn 5 or whatever. Let’s hope it doesn’t come to that.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor, 4 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 fighters moved from 16 Sea Zone to Iwo Jima
2 submarines moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 15 Sea Zone to 6 Sea Zone
2 destroyers moved from 15 Sea Zone to 6 Sea Zone
5 destroyers moved from 16 Sea Zone to 6 Sea Zone
1 battleship moved from 16 Sea Zone to 6 Sea Zone
3 carriers moved from 16 Sea Zone to 6 Sea Zone
2 cruisers moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Gibraltar to FranceCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Battle in 6 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 2 fighters and 3 submarines
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 2 fighters and 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Iwo Jima
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in France
1 bomber killed by AA
Bombing raid in France causes 0 damage total.Non Combat Move - Americans
1 transport moved from 4 Sea Zone to 6 Sea Zone
2 fighters moved from Iwo Jima to 6 Sea Zone
1 carrier moved from 16 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 infantry moved from Central United States to Southeast Mexico
3 artilleries moved from Central United States to Southeast Mexico
3 transports moved from 91 Sea Zone to 64 Sea Zone
2 destroyers moved from 64 Sea Zone to 26 Sea Zone
2 fighters moved from 16 Sea Zone to Midway
1 transport moved from 91 Sea Zone to 64 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Central United States to Southeast Mexico
1 fighter and 1 tactical_bomber moved from Gibraltar to Spain
1 infantry moved from Portugal to Spain
1 armour moved from Portugal to Spain
1 mech_infantry moved from Portugal to Spain
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 cruiser and 2 destroyers moved from 91 Sea Zone to 64 Sea ZonePlace Units - Americans
2 infantry placed in Central United States
1 airfield and 1 factory_minor placed in Spain
4 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs





