3cf1c2a1-1b21-4b5f-a07f-30225f34df39-uk.tsvg
eec5b1b8-ec73-455a-9061-c13698c68e6b-anz.tsvg
48419014-468d-4641-9974-69e0a59683e2-triplea_42321_2dut.tsvg
This is an extremely difficult move for Russia, to make an understatement.
Do you mean the decision to retreat?
@Private:
This is an extremely difficult move for Russia, to make an understatement.
Do you mean the decision to retreat?
Ask again after Germany’s next turn :p
Oooh! Mysterious. :-P
I was going to try and get a turn done before heading home, but I’m just too damn hungry, and America’s buy is going to need some thinking, and then I’d have UK after that even, so I’ll see you later tonight, sir.
Okay teslas. No problem. About to turn off myself so will pick this up tomorrow.
Sadly, it might not be tonight. I took the turn in Zexcis and I’s game (because I thought I was close to winning, before that motherfucker 1%'d me in Moscow, go check it out, that asshole) and haven’t had time to sit down again since, and it’s getting close to bed time.
Tomorrow at lunch I am talking with coworkers about strategy for an A&A G40 game, which we then go and play that night, I won’t get home until late.
It might be Thursday before I update again. Sorry to hold us up, because this game just got pretty god damn interesting. America is in a really tough position to make some kind of usable headway into Europe, or must consider going back to the Pacific, and Russia has about a 75% chance to fall to Germany not next turn, but the turn after, assuming you do what I’m afraid you’re going to do. I’m not happy about that. And I’m also not happy I built too many artillery last round. I shouldn’t have done 9, I don’t know what I was thinking. It should have been mostly infantry. Them’s the breaks.
Earlier, I thought, for some reason, we were one turn further than we actually were in the game. I blame the play-by-forum format slowing it way the hell down, ha.
Yes sir, Thursday it is. Busy at work today, and I want to leave a bit early.
Once again, sorry for the delay.
Took a look and battle calculator says 2%. Tough!
Wittman took India off me with a 0% - literally 0% - attack in a tournament game. Them’s the breaks …
Good to hear that G is doing okay against R. Previously you had me thinking otherwise. Mind games, eh!?
That’s mostly because I thought we were one turn later in the progression than we were when I said that. Wooooops.
No, Russia looks fine for Germany. Buy bombers on your next turn to protect the sea as well as to kill Moscow, and don’t do anything silly like splitting up your troops, and you have great odds on taking Moscow. If you don’t want to risk it, even if it’s slightly in your favor, there’s always the option of swinging south, and Britain is not in a position to do much to stop you.
All that is assuming the dice don’t screw you, mind you.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 4 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to France
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Morocco
1 submarine moved from 26 Sea Zone to 16 Sea Zone
Americans take 26 Sea Zone from Neutral
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Strategic bombing raid in France
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Non Combat Move - Americans
1 bomber moved from France to United Kingdom
2 mech_infantrys moved from Southeast Mexico to 64 Sea Zone
2 infantry moved from Southeast Mexico to 64 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 64 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
6 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
Place Units - Americans
2 transports placed in 10 Sea Zone
2 destroyers and 1 submarine placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
8 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 fighters; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_major; Remaining resources: 14 PUs;
UK_Pacific buy 1 aaGun, 1 artillery and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 infantry moved from Kenya to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
Combat - British
British creates battle in territory 97 Sea Zone
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking 97 Sea Zone from Italians, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tanganyika Territory
British attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Italians win with no units remaining. Battle score for attacker is -6
Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 armour and 1 mech_infantry moved from Kazakhstan to Volgograd
1 infantry moved from Caucasus to Volgograd
1 fighter and 1 tactical_bomber moved from Caucasus to Russia
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Eastern Persia to West India
1 artillery and 1 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Iraq to Caucasus
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Shan State to India
Place Units - British
3 fighters placed in Iraq
Turn Complete - British
British collect 33 PUs; end with 37 PUs total
Place Units - UK_Pacific
1 aaGun, 1 artillery and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs total
Some Units in India change ownership: 1 aaGun, 1 artillery and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Americans
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Albania to Greece
2 artilleries and 3 infantry moved from Tunisia to Libya
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,6
Italians collect 13 PUs (5 lost to blockades); end with 13 PUs total
Good to have you back tes!
Glad to be here!
On the way to a party now, but it’s a party full of old people so I should be able to do ANZAC/France later tonight.
Those two british subs are doing their job in SZ 97.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 bomber moved from New South Wales to Queensland
3 fighters moved from South Australia to Queensland
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 tactical_bomber placed in Queensland
1 destroyer and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Belgian Congo to Tanganyika Territory
British take Tanganyika Territory from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 55 PUs;
Germans buy 2 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
3 infantry moved from Belarus to Bryansk
3 bombers moved from Western Germany to Bryansk
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
2 fighters and 2 tactical_bombers moved from Belarus to Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
Combat - Germans
Battle in Bryansk
Germans attack with 3 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 6 infantry
retreated to Bryansk
Russians win with 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 5 infantry
Battle in Ukraine
Germans attack with 1 armour, 3 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 1 armour, 3 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Ukraine to Belarus
2 fighters and 2 tactical_bombers moved from Bryansk to Belarus
3 bombers moved from Bryansk to Novgorod
1 infantry moved from Novgorod to Archangel
4 artilleries and 7 infantry moved from Novgorod to Belarus
2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
1 fighter and 1 infantry placed in France
1 artillery placed in Western Germany
2 armour and 1 mech_infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,5
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Well tes - not sure what you had in mind?
Perhaps if I had been able to bomb Moscow out of production and take out the inf in Bryansk I might have had a chance of 75% attacking odds, but my stack w/out fighters next to Moscow was very vulnerable, plus bombers cannot do Moscow, as cannot land.
Still think G is on top, but it’ll take a little longer.
If I missed something then do share!