<sigh> in my dreams, California dreaming
I’m exhausted, so looked over the move but not playing tonight.
2 1/2 hour insurance appointment today - we tackled health and house both, and I didn’t like what I heard/saw
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans repair damage of 3x factory; Remaining resources: 40 PUs;
Germans buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 17 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from Italy to 15 Sea Zone
1 artillery moved from Poland to Belorussia
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from 16 Sea Zone to Ukraine S.S.R.
1 battleship moved from 17 Sea Zone to 14 Sea Zone
1 infantry moved from Baltic States to Belorussia
2 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Poland to Ukraine S.S.R.
1 bomber moved from Germany to Karelia S.S.R.
1 infantry moved from Baltic States to Belorussia
1 infantry moved from Baltic States to Karelia S.S.R.
Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 artillery, 1 factory and 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans win, taking Ukraine S.S.R. from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Belorussia
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans win, taking Belorussia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 infantry moved from Germany to France
1 artillery and 1 infantry moved from Germany to Poland
1 infantry moved from Germany to France
2 artilleries and 1 infantry moved from Germany to Baltic States
1 bomber moved from Karelia S.S.R. to Germany
Place Units - Germans
1 armour and 7 infantry placed in Germany
1 fighter and 1 infantry placed in Italy
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 3 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Anglo-Egyptian Sudan to Egypt
British take Egypt from Germans
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 bomber moved from Persia to Burma
1 fighter moved from West Russia to 16 Sea Zone
Combat - British
Battle in 16 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Burma
British attack with 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to India
1 bomber moved from Burma to India
1 fighter moved from 16 Sea Zone to Caucasus
2 fighters moved from West Russia to India
2 fighters moved from United Kingdom to West Russia
2 infantry moved from Brazil to 22 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 22 Sea Zone to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Gibraltar
Place Units - British
3 armour placed in India
1 fighter placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 3 PUs;
Combat Move - Japanese
4 infantry moved from Caroline Islands to 50 Sea Zone
2 infantry and 1 transport moved from 50 Sea Zone to 40 Sea Zone
2 infantry moved from 40 Sea Zone to New Zealand
Japanese take New Zealand from British
2 infantry and 1 transport moved from 50 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to Western Australia
1 fighter moved from 35 Sea Zone to Western Australia
1 battleship and 1 carrier moved from 35 Sea Zone to 46 Sea Zone
1 carrier and 2 fighters moved from 50 Sea Zone to 40 Sea Zone
1 destroyer moved from 35 Sea Zone to 61 Sea Zone
1 battleship moved from 50 Sea Zone to 61 Sea Zone
1 bomber moved from Yunnan to Russia
1 armour moved from Sinkiang to Vologda
Japanese take Evenki National Okrug from Russians
Japanese take Vologda from Russians
1 infantry moved from Sinkiang to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Sinkiang to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 fighter moved from Anhwei to Burma
1 artillery and 2 infantry moved from Yunnan to Burma
Combat - Japanese
Battle in Western Australia
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese win, taking Western Australia from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.
Battle in Burma
Japanese attack with 1 artillery, 1 fighter and 2 infantry
British defend with 2 infantry
Japanese win, taking Burma from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 transport moved from 61 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from Philippine Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Yunnan
1 artillery and 1 infantry moved from Japan to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Yunnan
2 armour moved from Manchuria to Sinkiang
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Manchuria to Anhwei
1 artillery and 1 infantry moved from Kwangtung to Szechwan
1 fighter moved from Western Australia to 46 Sea Zone
1 fighter moved from Burma to Yunnan
Place Units - Japanese
3 armour placed in Manchuria
1 artillery, 1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 49 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 armour moved from Morocco to Libya
Americans take Algeria from Germans
Americans take Libya from Germans
1 infantry moved from Morocco to 13 Sea Zone
1 infantry and 1 transport moved from 13 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Norway
Americans take Norway from Germans
1 destroyer moved from 13 Sea Zone to 14 Sea Zone
2 fighters moved from 13 Sea Zone to 14 Sea Zone
1 cruiser moved from 13 Sea Zone to 14 Sea Zone
Combat - Americans
Battle in 14 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 2 fighters
Germans defend with 1 battleship
Americans win with 1 cruiser and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 battleship
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 14 Sea Zone to 13 Sea Zone
1 bomber moved from Caucasus to India
1 artillery moved from Western United States to 56 Sea Zone
2 infantry moved from Western United States to 56 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 57 Sea Zone to 58 Sea Zone
1 infantry moved from Western Canada to Western United States
Place Units - Americans
1 carrier and 1 transport placed in 56 Sea Zone
1 fighter placed in 56 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 43 PUs; end with 45 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Evenki National Okrug
Russians take Evenki National Okrug from Japanese
1 artillery moved from West Russia to Karelia S.S.R.
2 infantry moved from West Russia to Belorussia
1 artillery moved from West Russia to Belorussia
1 fighter moved from Caucasus to Belorussia
1 fighter moved from Caucasus to Karelia S.S.R.
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 fighter moved from Caucasus to Vologda
1 infantry moved from Russia to Novosibirsk
1 artillery moved from Russia to Novosibirsk
1 infantry moved from Caucasus to Kazakh S.S.R.
1 artillery moved from Caucasus to Kazakh S.S.R.
2 infantry moved from West Russia to Ukraine S.S.R.
1 artillery moved from West Russia to Ukraine S.S.R.
2 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
Combat - Russians
Battle in Belorussia
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Belorussia from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians win, taking Ukraine S.S.R. from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Kazakh S.S.R. from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 factory and 2 infantry
Russians win, taking Karelia S.S.R. from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 armour
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Russians
1 fighter moved from Karelia S.S.R. to West Russia
1 fighter moved from Belorussia to West Russia
1 fighter moved from Vologda to West Russia
1 submarine moved from 15 Sea Zone to 34 Sea Zone
Place Units - Russians
2 artilleries and 2 infantry placed in Russia
1 artillery and 2 infantry placed in Caucasus
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans repair damage of 2x factory; Remaining resources: 40 PUs;
Germans buy 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
9 armour moved from Poland to Karelia S.S.R.
1 armour moved from Germany to Karelia S.S.R.
1 artillery and 1 infantry moved from Poland to Ukraine S.S.R.
1 bomber moved from Germany to Ukraine S.S.R.
1 fighter moved from Italy to Ukraine S.S.R.
2 artilleries and 6 infantry moved from Baltic States to Karelia S.S.R.
Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Ukraine S.S.R. from Russians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Karelia S.S.R.
Germans attack with 10 armour, 2 artilleries and 6 infantry
Russians defend with 1 artillery, 1 factory and 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 10 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 fighter moved from Ukraine S.S.R. to Poland
1 bomber moved from Ukraine S.S.R. to Germany
1 infantry moved from Italy to France
5 infantry moved from Germany to Poland
1 aaGun moved from Baltic States to Karelia S.S.R.
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
Place Units - Germans
1 infantry placed in Italy
1 fighter and 9 infantry placed in Germany
Turn Complete - Germans
Germans collect 34 PUs; end with 34 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Gibraltar to 13 Sea Zone
1 cruiser moved from 13 Sea Zone to 15 Sea Zone
2 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 submarine moved from 13 Sea Zone to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Italy
2 infantry moved from India to Burma
1 artillery moved from India to Burma
3 fighters moved from India to Burma
2 fighters moved from West Russia to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
1 bomber moved from India to Ukraine S.S.R.
Combat - British
Battle in Ukraine S.S.R.
British attack with 1 bomber and 3 fighters
Germans defend with 1 artillery and 1 infantry
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Italy
British attack with 2 infantry
Germans defend with 1 factory and 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Burma
British attack with 1 artillery, 3 fighters and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Burma from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
3 fighters moved from Burma to India
3 fighters moved from Ukraine S.S.R. to Kazakh S.S.R.
1 bomber moved from Ukraine S.S.R. to India
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to West Russia
Place Units - British
2 artilleries and 1 infantry placed in India
2 fighters placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
It might be Monday before I can post another turn. Have a good weekend!
Hey, will you be posting soon?
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
2 infantry moved from New Zealand to 40 Sea Zone
2 infantry and 1 transport moved from 40 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Eastern Australia
1 fighter moved from 40 Sea Zone to Eastern Australia
1 infantry moved from Western Australia to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Burma
1 artillery moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
1 fighter moved from 46 Sea Zone to Burma
1 fighter moved from 40 Sea Zone to Eastern Australia
1 carrier moved from 40 Sea Zone to 45 Sea Zone
1 battleship moved from 46 Sea Zone to 36 Sea Zone
1 carrier moved from 46 Sea Zone to 36 Sea Zone
1 transport moved from 61 Sea Zone to 36 Sea Zone
1 battleship moved from 61 Sea Zone to 36 Sea Zone
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 armour moved from Sinkiang to Evenki National Okrug
1 destroyer moved from 61 Sea Zone to 63 Sea Zone
Combat - Japanese
Battle in Burma
Japanese attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Burma from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Eastern Australia
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese win, taking Eastern Australia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Evenki National Okrug
Japanese attack with 2 armour and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Evenki National Okrug from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Anhwei to Sinkiang
1 artillery and 1 infantry moved from Szechwan to Sinkiang
2 fighters moved from Burma to 36 Sea Zone
2 fighters moved from Eastern Australia to 45 Sea Zone
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Yunnan
1 artillery and 2 infantry moved from Yunnan to Szechwan
2 armour moved from Manchuria to Szechwan
1 armour moved from Manchuria to Sinkiang
Place Units - Japanese
1 destroyer placed in 60 Sea Zone
3 armour placed in Manchuria
1 artillery, 1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
2 infantry moved from New Zealand to 40 Sea Zone
2 infantry and 1 transport moved from 40 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Eastern Australia
1 fighter moved from 40 Sea Zone to Eastern Australia
1 infantry moved from Western Australia to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Burma
1 artillery moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
1 fighter moved from 46 Sea Zone to Burma
1 fighter moved from 40 Sea Zone to Eastern Australia
1 carrier moved from 40 Sea Zone to 45 Sea Zone
1 battleship moved from 46 Sea Zone to 36 Sea Zone
1 carrier moved from 46 Sea Zone to 36 Sea Zone
1 transport moved from 61 Sea Zone to 36 Sea Zone
1 battleship moved from 61 Sea Zone to 36 Sea Zone
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 armour moved from Sinkiang to Evenki National Okrug
1 destroyer moved from 61 Sea Zone to 63 Sea Zone
Combat - Japanese
Battle in Burma
Japanese attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Burma from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Eastern Australia
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese win, taking Eastern Australia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Evenki National Okrug
Japanese attack with 2 armour and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Evenki National Okrug from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Anhwei to Sinkiang
1 artillery and 1 infantry moved from Szechwan to Sinkiang
2 fighters moved from Burma to 36 Sea Zone
2 fighters moved from Eastern Australia to 45 Sea Zone
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Yunnan
1 artillery and 2 infantry moved from Yunnan to Szechwan
2 armour moved from Manchuria to Szechwan
1 armour moved from Manchuria to Sinkiang
Place Units - Japanese
1 destroyer placed in 60 Sea Zone
3 armour placed in Manchuria
1 artillery, 1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 infantry and 2 transports; Remaining resources: 5 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 artillery moved from Morocco to 13 Sea Zone
1 infantry moved from Morocco to 13 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 cruiser moved from 14 Sea Zone to 15 Sea Zone
2 fighters moved from 15 Sea Zone to Italy
1 artillery moved from 15 Sea Zone to Italy
1 infantry moved from 15 Sea Zone to Italy
1 infantry moved from Western United States to 56 Sea Zone
1 artillery moved from Western United States to 56 Sea Zone
1 bomber moved from India to 61 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 58 Sea Zone to 52 Sea Zone
4 infantry moved from 52 Sea Zone to Wake Island
2 artilleries moved from 52 Sea Zone to Wake Island
Combat - Americans
Battle in 61 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Wake Island
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 1 infantry
Americans win, taking Wake Island from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Italy
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 factory and 1 infantry
Americans win, taking Italy from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Italy to 15 Sea Zone
1 armour moved from Libya to Trans-Jordan
1 bomber moved from 61 Sea Zone to India
Place Units - Americans
2 artilleries and 1 infantry placed in Western United States
1 infantry placed in Eastern United States
2 transports placed in 56 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 47 PUs; end with 52 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Caucasus to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
1 infantry moved from Russia to Vologda
Russians take Vologda from Japanese
1 infantry moved from Archangel to Karelia S.S.R.
1 artillery and 2 infantry moved from Belorussia to Karelia S.S.R.
5 armour, 5 artilleries, 3 fighters and 5 infantry moved from West Russia to Karelia S.S.R.
Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 5 armour, 6 artilleries, 3 fighters and 8 infantry
Germans defend with 1 aaGun, 10 armour, 2 artilleries, 1 factory and 5 infantry
Russians win, taking Karelia S.S.R. from Germans with 5 armour, 6 artilleries and 2 fighters remaining. Battle score for attacker is 54
Casualties for Germans: 1 aaGun, 10 armour, 2 artilleries and 5 infantry
Casualties for Russians: 1 fighter and 8 infantry
Non Combat Move - Russians
2 fighters moved from Karelia S.S.R. to Russia
1 artillery moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
1 artillery moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Russia to Archangel
1 artillery moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
1 submarine moved from 34 Sea Zone to 37 Sea Zone
Place Units - Russians
3 infantry placed in Caucasus
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 2 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Poland to Belorussia
Germans take Belorussia from Russians
2 infantry moved from Poland to Ukraine S.S.R.
3 infantry moved from Germany to Italy
1 infantry moved from France to Italy
2 fighters moved from France to Italy
1 bomber moved from Germany to Ukraine S.S.R.
1 fighter moved from Poland to Ukraine S.S.R.
1 fighter moved from Germany to Italy
Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Ukraine S.S.R. from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Italy
Germans attack with 3 fighters and 4 infantry
Americans defend with 1 artillery, 1 factory and 1 infantry
Germans win, taking Italy from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Germans
3 fighters moved from Italy to Baltic States
1 fighter moved from Ukraine S.S.R. to Baltic States
1 bomber moved from Ukraine S.S.R. to Germany
4 infantry moved from Germany to Baltic States
2 infantry moved from Poland to Baltic States
1 infantry moved from Germany to Baltic States
1 infantry moved from Germany to Italy
1 aaGun moved from France to Italy
1 infantry moved from France to Northwestern Europe
Place Units - Germans
2 armour, 1 artillery and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 33 PUs; end with 33 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 5 PUs;
Combat Move - British
1 infantry moved from India to Burma
1 artillery moved from India to Burma
3 fighters moved from India to Burma
1 bomber moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Burma from Japanese with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
3 fighters moved from Burma to India
1 bomber moved from Burma to India
1 infantry moved from Trans-Jordan to Persia
3 armour moved from India to Caucasus
1 fighter moved from West Russia to India
2 fighters moved from United Kingdom to West Russia
1 cruiser, 1 submarine and 1 transport moved from 15 Sea Zone to 13 Sea Zone
Place Units - British
2 infantry placed in India
1 destroyer placed in 35 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 33 PUs total
I’m trying to make sure my battles don’t screw up my NCM so I think I’ve loaded the game for local play. If you get dice rolls, sorry please ignore them.
I’m trying to make sure my battles don’t screw up my NCM so I think I’ve loaded the game for local play. If you get dice rolls, sorry please ignore them.
Okay, looks like the local mode worked. Dice rolls were local. I’ll post my turn after I figure out what I want to do.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Evenki National Okrug to Archangel
2 armour moved from Evenki National Okrug to Archangel
1 infantry moved from Evenki National Okrug to Vologda
1 armour moved from Sinkiang to Vologda
1 artillery and 1 infantry moved from Sinkiang to Novosibirsk
1 infantry moved from Sinkiang to Novosibirsk
2 fighters moved from 36 Sea Zone to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
Combat - Japanese
Battle in Archangel
Japanese attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Archangel from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 artillery
Japanese win, taking Burma from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in Vologda
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
3 armour moved from Manchuria to Szechwan
2 transports moved from 36 Sea Zone to 62 Sea Zone
1 destroyer moved from 63 Sea Zone to 59 Sea Zone
1 destroyer moved from 60 Sea Zone to 51 Sea Zone
1 infantry moved from Eastern Australia to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from Solomon Islands to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Caroline Islands
1 carrier and 2 fighters moved from 45 Sea Zone to 50 Sea Zone
2 battleships moved from 36 Sea Zone to 50 Sea Zone
1 carrier moved from 36 Sea Zone to 50 Sea Zone
1 artillery and 3 infantry moved from Japan to 62 Sea Zone
1 artillery and 3 infantry moved from 62 Sea Zone to Manchuria
2 fighters moved from Burma to 50 Sea Zone
2 fighters moved from Japan to 60 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 60 Sea Zone
3 armour placed in Manchuria
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Wake Island to 52 Sea Zone
1 infantry moved from Wake Island to 52 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 52 Sea Zone to 49 Sea Zone
1 artillery moved from 49 Sea Zone to New Guinea
1 infantry moved from 49 Sea Zone to New Guinea
1 artillery moved from Wake Island to 52 Sea Zone
2 infantry moved from Wake Island to 52 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 52 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Eastern Australia
1 artillery moved from 45 Sea Zone to Eastern Australia
1 transport moved from 6 Sea Zone to 13 Sea Zone
Combat - Americans
Battle in Eastern Australia
Battle in New Guinea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Eastern Australia from Japanese, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 battleship, 2 carriers, 3 fighters and 1 submarine moved from 52 Sea Zone to 45 Sea Zone
1 fighter moved from India to 45 Sea Zone
1 infantry moved from Finland to Karelia S.S.R.
1 armour moved from Trans-Jordan to India
1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 15 Sea Zone to 13 Sea Zone
Place Units - Americans
1 carrier and 3 submarines placed in 56 Sea Zone
2 fighters placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 45 PUs; end with 45 PUs total