@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 aaGun, 1 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Yunnan to Hopei
1 bomber and 1 fighter moved from Yunnan to Hopei
1 infantry moved from Caucasus to Rostov
1 infantry moved from Volgograd to Rostov
3 fighters and 1 tactical_bomber moved from Russia to Rostov
Combat - Russians
Battle in Hopei
Russians attack with 1 bomber, 1 fighter and 2 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Hopei from Japanese with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Rostov
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Rostov to Russia
1 mech_infantry moved from Volgograd to Russia
1 mech_infantry moved from Volgograd to Tambov
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
1 bomber moved from Hopei to Yunnan
2 mech_infantrys moved from Tsinghai to Sikang
2 armour moved from Yunnan to Sikang
1 fighter moved from Hopei to Sikang
Place Units - Russians
1 aaGun, 1 armour and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 destroyers and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 bomber moved from Manchuria to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone
1 artillery and 1 infantry moved from Chahar to Hopei
1 fighter and 1 tactical_bomber moved from Jehol to Hopei
1 armour moved from Sakha to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
4 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 fighters and 2 tactical_bombers moved from Japan to 19 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 destroyers and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 bomber moved from Manchuria to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone
1 artillery and 1 infantry moved from Chahar to Hopei
1 fighter and 1 tactical_bomber moved from Jehol to Hopei
1 armour moved from Sakha to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
4 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 fighters and 2 tactical_bombers moved from Japan to 19 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 bomber moved from 35 Sea Zone to Jehol
1 bomber moved from Manchuria to Jehol
1 aaGun and 7 infantry moved from Manchuria to Jehol
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
8 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
2 artilleries moved from Jehol to Anhwe
Place Units - Japanese
7 infantry placed in Korea
3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3,1,1
Japanese collect 35 PUs (4 lost to blockades); end with 36 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 5 destroyers and 2 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Battle in Sumatra
Battle in Borneo
Non Combat Move - Americans
2 submarines moved from 43 Sea Zone to 45 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
3 carriers, 1 cruiser, 9 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 5 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 carrier and 4 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Chinese
Non Combat Move - Chinese
12 artilleries, 1 fighter and 17 infantry moved from Yunnan to Kweichow
Place Units - Chinese
6 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 carrier, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Egypt to Alexandria
2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
2 mech_infantrys moved from Yunnan to Hopei
1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
3 infantry moved from Hunan to Kweichow
3 infantry moved from Szechwan to Kweichow
2 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from India to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - British
Battle in Alexandria
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British win, taking Alexandria from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Hopei
British attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
retreated to Hopei
Japanese win with 1 artillery remaining. Battle score for attacker is -5
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Hopei to Kweichow
4 fighters moved from Eastern Persia to Russia
2 infantry moved from West India to 79 Sea Zone
5 infantry moved from West India to Eastern Persia
5 infantry moved from India to West India
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
1 fighter moved from United Kingdom to 106 Sea Zone
Place Units - British
1 carrier placed in 106 Sea Zone
1 fighter placed in 106 Sea Zone
2 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 armour, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour, 3 infantry and 1 mech_infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Tobruk to Gibraltar
1 infantry moved from Tunisia to Algeria
1 armour moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Tobruk to Gibraltar
1 infantry moved from Tunisia to Algeria
1 armour moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 armour, 1 harbour and 1 infantry
British win with 1 armour remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 infantry
1 bomber owned by the Italians retreated
Battle in Rostov
Italians attack with 1 armour, 2 artilleries and 2 infantry
Russians defend with 2 infantry
Italians win, taking Rostov from Russians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Gibraltar to Algeria
1 armour, 1 artillery and 1 mech_infantry moved from Tobruk to Libya
3 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
Place Units - Italians
1 carrier placed in 95 Sea Zone
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Tobruk to Gibraltar
1 infantry moved from Tunisia to Algeria
1 armour moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 armour, 1 harbour and 1 infantry
British win with 1 armour remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 infantry
1 bomber owned by the Italians retreated
Battle in Rostov
Italians attack with 1 armour, 2 artilleries and 2 infantry
Russians defend with 2 infantry
Italians win, taking Rostov from Russians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Gibraltar to Algeria
1 armour, 1 artillery and 1 mech_infantry moved from Tobruk to Libya
3 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
Place Units - Italians
1 carrier placed in 95 Sea Zone
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Combat - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Combat - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Bryansk to Tambov
3 bombers moved from Bryansk to Tambov
2 fighters and 3 tactical_bombers moved from Bryansk to Tambov
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
3 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Bryansk to Tambov
3 bombers moved from Bryansk to Tambov
2 fighters and 3 tactical_bombers moved from Bryansk to Tambov
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
3 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
Combat - Germans
Battle in Gibraltar
Germans attack with 1 armour and 1 infantry
British defend with 1 armour and 1 harbour
Germans win, taking Gibraltar from British with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Tambov
Germans attack with 3 bombers, 2 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 mech_infantry
Germans win, taking Tambov from Russians with 3 bombers, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
3 bombers, 2 fighters and 3 tactical_bombers moved from Tambov to Bryansk
1 artillery moved from Ukraine to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
4 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
2 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Bryansk
2 infantry moved from Eastern Poland to Western Ukraine
2 fighters moved from Eastern Poland to Bryansk
3 infantry moved from Bessarabia to Ukraine
2 armour and 1 mech_infantry moved from Romania to Ukraine
2 infantry moved from Western Germany to France
1 infantry moved from Germany to Western Germany
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Slovakia Hungary
Place Units - Germans
3 infantry placed in Ukraine
3 armour placed in Novgorod
3 infantry placed in Romania
1 bomber and 1 infantry placed in Western Germany
1 infantry placed in Germany
1 destroyer, 1 submarine and 1 transport placed in 93 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 56 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 mech_infantry moved from Sikang to Hopei
1 bomber moved from Yunnan to Hopei
2 armour and 1 mech_infantry moved from Sikang to Caucasus
1 fighter moved from Sikang to Russia
Combat - Russians
Battle in Hopei
Russians attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 artillery
Russians win, taking Hopei from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Caucasus
Russians attack with 2 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
1 bomber moved from Hopei to Kweichow
2 aaGuns and 18 infantry moved from Yenisey to Yakut S.S.R.
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 18 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Anhwe to Kiangsi
Japanese take Kiangsi from Chinese
2 infantry moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Hopei
2 infantry moved from Anhwe to Chahar
1 bomber moved from Jehol to Hopei
1 bomber moved from Jehol to Hopei
1 submarine moved from 18 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
6 infantry moved from Korea to 6 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 7 destroyers, 3 fighters, 6 infantry, 3 tactical_bombers and 3 transports moved from 6 Sea Zone to 35 Sea Zone
6 infantry moved from 35 Sea Zone to Philippines
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Anhwe to Kiangsi
Japanese take Kiangsi from Chinese
2 infantry moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Hopei
2 infantry moved from Anhwe to Chahar
1 bomber moved from Jehol to Hopei
1 bomber moved from Jehol to Hopei
1 submarine moved from 18 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
6 infantry moved from Korea to 6 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 7 destroyers, 3 fighters, 6 infantry, 3 tactical_bombers and 3 transports moved from 6 Sea Zone to 35 Sea Zone
6 infantry moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Philippines
Japanese attack with 6 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 6 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kiangsu
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 mech_infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Hopei to Jehol
2 artilleries and 5 infantry moved from Anhwe to Jehol
3 infantry moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from Kiangsu to Korea
1 armour moved from Soviet Far East to Amur
4 infantry moved from Buryatia to Amur
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 bomber placed in Japan
2 infantry placed in Japan
1 armour and 4 infantry placed in Korea
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 destroyers, 2 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
Combat - Americans
Americans creates battle in territory 41 Sea Zone
Battle in Formosa
Non Combat Move - Americans
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 23 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
2 submarines moved from 45 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 armour, 5 destroyers, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 transport moved from 41 Sea Zone to 60 Sea Zone
Place Units - Americans
4 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
2 destroyers and 2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
12 artilleries and 23 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 artilleries placed in Anhwe
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 aaGun, 2 destroyers, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to Kiangsi
1 bomber, 1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsi
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Alexandria to Egypt
Combat - British
Battle in Kiangsi
British attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Kiangsi from Japanese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Kiangsi to Anhwe
2 infantry moved from Kweichow to Shensi
4 infantry moved from Kweichow to Anhwe
2 armour and 3 mech_infantrys moved from Yunnan to Kweichow
2 aaGuns moved from Yunnan to Kweichow
1 artillery and 4 infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Kweichow
1 armour and 1 mech_infantry moved from India to Yunnan
5 infantry moved from Eastern Persia to Persia
5 infantry moved from West India to Eastern Persia
3 infantry moved from India to West India
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
4 infantry moved from French Guiana to Brazil
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
2 armour and 2 mech_infantrys moved from Kweichow to Anhwe
1 mech_infantry moved from Kweichow to Anhwe
Place Units - British
2 destroyers and 1 transport placed in 106 Sea Zone
1 aaGun and 2 infantry placed in Egypt
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Place Units - UK_Pacific
5 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 5 infantry and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Libya to Tobruk
1 bomber moved from Algeria to Tobruk
1 armour, 2 artilleries and 2 infantry moved from Rostov to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour, 2 artilleries and 2 infantry
Russians defend with 2 armour
Italians win, taking Caucasus from Russians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 2 armour
Battle in Tobruk
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Tobruk from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Tobruk to Southern Italy
1 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Libya to Algeria
1 artillery moved from Libya to Tunisia
1 fighter moved from Southern Italy to 95 Sea Zone
1 tactical_bomber moved from Southern Italy to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
Place Units - Italians
1 infantry placed in Southern Italy
1 destroyer and 2 transports placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs