@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 79 PUs;
Germans buy 4 armour, 3 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
3 armour, 9 infantry and 1 mech_infantry moved from Scotland to United Kingdom
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
1 cruiser and 2 destroyers moved from 111 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from France to United Kingdom
8 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
2 transports moved from 111 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
5 transports moved from 111 Sea Zone to 112 Sea Zone
3 artilleries and 7 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Albania to Greece
Germans take Greece from British
1 infantry moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 1 submarine
British defend with 1 destroyer
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in United Kingdom
Germans attack with 3 armour, 7 artilleries, 9 bombers, 4 fighters, 20 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 32 infantry and 1 mech_infantry; French defend with 1 fighter
Germans captures 35PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 3 armour, 9 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 7 artilleries, 2 fighters, 20 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 2 aaGuns, 1 artillery, 32 infantry and 1 mech_infantry
Casualties for French: 1 fighter
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
9 bombers moved from United Kingdom to Western Germany
2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
2 fighters moved from United Kingdom to 110 Sea Zone
1 infantry moved from Volgograd to Caucasus
1 armour and 1 infantry moved from Kazakhstan to Turkmenistan
1 artillery moved from Rostov to Caucasus
3 infantry and 3 mech_infantrys moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Albania to Romania
3 mech_infantrys moved from Bulgaria to Bessarabia
1 infantry moved from Timguska to Novosibirsk
Place Units - Germans
2 armour and 1 mech_infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Romania
3 fighters and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3
Germans collect 75 PUs (3 lost to blockades); end with 112 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 117 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 127 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 132 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 79 PUs;
Germans buy 4 armour, 3 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
3 armour, 9 infantry and 1 mech_infantry moved from Scotland to United Kingdom
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
1 cruiser and 2 destroyers moved from 111 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from France to United Kingdom
8 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
2 transports moved from 111 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
5 transports moved from 111 Sea Zone to 112 Sea Zone
3 artilleries and 7 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Albania to Greece
Germans take Greece from British
1 infantry moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 1 submarine
British defend with 1 destroyer
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in United Kingdom
Germans attack with 3 armour, 7 artilleries, 9 bombers, 4 fighters, 20 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 32 infantry and 1 mech_infantry; French defend with 1 fighter
Germans captures 35PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 3 armour, 9 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 7 artilleries, 2 fighters, 20 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 2 aaGuns, 1 artillery, 32 infantry and 1 mech_infantry
Casualties for French: 1 fighter
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
9 bombers moved from United Kingdom to Western Germany
2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
2 fighters moved from United Kingdom to 110 Sea Zone
1 infantry moved from Volgograd to Caucasus
1 armour and 1 infantry moved from Kazakhstan to Turkmenistan
1 artillery moved from Rostov to Caucasus
3 infantry and 3 mech_infantrys moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Albania to Romania
3 mech_infantrys moved from Bulgaria to Bessarabia
1 infantry moved from Timguska to Novosibirsk
Place Units - Germans
2 armour and 1 mech_infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Romania
3 fighters and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3
Germans collect 75 PUs (3 lost to blockades); end with 112 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 117 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 127 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 132 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 2 armour and 1 mech_infantry
EDIT: Removing units owned by Germans from Romania: 3 mech_infantrys
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Battle didn’t go as well as you hoped, I think. Question I have to figure out is it beyond reach at this point?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
1 bomber moved from Northwest Persia to Volgograd
Combat - Russians
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Non Combat Move - Russians
1 bomber moved from Volgograd to Northwest Persia
Turn Complete - Russians
YEa, it wasn’t the best first round lol.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 6 SuicideAttackTokens; 20 PUs;
Combat Move - Japanese
Non Combat Move - Japanese
1 infantry moved from Amur to Siberia
1 infantry moved from Korea to Amur
1 battleship, 4 carriers, 1 cruiser, 6 destroyers, 1 submarine and 3 transports moved from 72 Sea Zone to 70 Sea Zone
1 armour moved from Korea to Buryatia
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,5,6,4,3,6,3,1,4,4,2,1,2,5,3,3,5,3,4
Japanese collect 7 PUs (11 lost to blockades); end with 27 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 3 destroyers, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 75 Sea Zone to 72 Sea Zone
2 fighters and 2 tactical_bombers moved from 75 Sea Zone to 72 Sea Zone
1 artillery and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 artillery, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 108 Sea Zone
1 artillery, 2 mech_infantrys and 3 transports moved from 108 Sea Zone to 109 Sea Zone
1 artillery and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from 109 Sea Zone to Scotland
1 destroyer and 2 submarines moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
3 fighters and 3 tactical_bombers moved from 91 Sea Zone to United Kingdom
Combat - Americans
Battle in Scotland
Battle in United Kingdom
Americans attack with 1 artillery, 3 fighters, 1 mech_infantry and 3 tactical_bombers
Germans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Americans win, taking Scotland from Germans, taking United Kingdom from Germans, taking Scotland from Americans with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 3 armour
Casualties for Americans: 1 mech_infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 submarines
Germans defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 2 submarines
Battle in 72 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery, 2 carriers, 1 cruiser, 18 destroyers, 1 infantry and 1 transport moved from 75 Sea Zone to 71 Sea Zone
2 fighters and 2 tactical_bombers moved from 72 Sea Zone to 71 Sea Zone
1 artillery, 4 carriers, 16 destroyers and 1 transport moved from 91 Sea Zone to 109 Sea Zone
3 fighters and 3 tactical_bombers moved from United Kingdom to 109 Sea Zone
2 fighters moved from 104 Sea Zone to 109 Sea Zone
1 transport moved from 89 Sea Zone to 88 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 armour, 2 artilleries, 5 destroyers, 3 infantry and 4 transports moved from 101 Sea Zone to 106 Sea Zone
1 aaGun moved from Eastern United States to Quebec
2 aaGuns moved from Central United States to Eastern United States
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
Place Units - Americans
4 artilleries and 6 infantry placed in Eastern United States
Americans undo move 1.
3 destroyers and 1 transport placed in 101 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Eastern United States
2 artilleries and 5 infantry placed in Eastern United States
3 artilleries placed in Central United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
3 fighters moved from Gibraltar to 110 Sea Zone
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 bomber moved from Northwest Persia to Ukraine
Combat - British
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.
Battle in 110 Sea Zone
British attack with 1 battleship, 1 cruiser, 2 destroyers and 3 fighters
Germans defend with 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 9 transports
Units damaged: 1 battleship owned by the British
1 battleship owned by the British retreated to 109 Sea Zone
Germans win with 1 cruiser, 3 destroyers, 2 fighters and 9 transports remaining. Battle score for attacker is -14
Casualties for Germans: 1 carrier and 1 destroyer
Casualties for British: 1 cruiser, 2 destroyers and 1 fighter
2 fighters owned by the Germans forced to land in Normandy Bordeaux
Non Combat Move - British
2 fighters moved from 110 Sea Zone to United Kingdom
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Eastern Persia to Northwest Persia
2 artilleries and 17 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Eastern Persia to Northwest Persia
5 mech_infantrys moved from India to West India
1 mech_infantry moved from India to Eastern Persia
3 aaGuns and 24 infantry moved from Malaya to Shan State
1 artillery and 3 infantry moved from Kweichow to Anhwe
2 infantry moved from French Guiana to 88 Sea Zone
1 bomber moved from Ukraine to Northwest Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,2,4,6,4,4,6,3,3,5
British collect 37 PUs (2 lost to blockades); end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
1 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys
This Europe is going to get really ugly!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 4 PUs;
Combat Move - Italians
1 bomber moved from Western Germany to Scotland
1 fighter moved from Normandy Bordeaux to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 4 PUs;
Combat Move - Italians
1 bomber moved from Western Germany to Scotland
1 fighter moved from Normandy Bordeaux to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
Combat - Italians
Battle in 104 Sea Zone
Italians attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Scotland
Italians attack with 1 bomber
British defend with 1 airfield; Americans defend with 1 mech_infantry
British win with no units remaining. Battle score for attacker is -8
Casualties for Italians: 1 bomber
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from 104 Sea Zone to Western Germany
1 fighter moved from 104 Sea Zone to Normandy Bordeaux
3 mech_infantrys moved from Rostov to Caucasus
2 armour and 4 mech_infantrys moved from Turkmenistan to Caucasus
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
Italians undo move 1.
1 destroyer and 1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 destroyers moved from 62 Sea Zone to 33 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
2 transports moved from 35 Sea Zone to 54 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
Place Units - ANZAC
3 infantry placed in Queensland
2 destroyers placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 cruiser moved from 92 Sea Zone to 109 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
Non Combat Move - French
Turn Complete - French
The only thing I’m sure of now is China….building the Great Wall!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor, 6x factory_minor; Remaining resources: 123 PUs;
Germans buy 4 armour, 3 bombers, 1 cruiser, 1 destroyer, 1 factory_minor, 5 mech_infantrys and 1 transport; Remaining resources: 4 PUs;
Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 armour and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
2 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 2 mech_infantrys moved from Western Germany to 112 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
7 bombers moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to 104 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor, 6x factory_minor; Remaining resources: 123 PUs;
Germans buy 4 armour, 3 bombers, 1 cruiser, 1 destroyer, 1 factory_minor, 5 mech_infantrys and 1 transport; Remaining resources: 4 PUs;
Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 armour and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
2 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 2 mech_infantrys moved from Western Germany to 112 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
7 bombers moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to 104 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 2 bombers and 1 destroyer
French defend with 1 destroyer
Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for French: 1 destroyer
Battle in United Kingdom
Germans attack with 7 bombers, 2 infantry and 3 mech_infantrys
British defend with 1 airfield, 1 factory_minor, 2 fighters and 1 harbour; Americans defend with 1 artillery
Germans captures 42PUs while taking British capital
Germans win, taking United Kingdom from British with 7 bombers and 3 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 2 infantry
Casualties for British: 2 fighters
Casualties for Americans: 1 artillery
Non Combat Move - Germans
6 bombers moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from 104 Sea Zone to Western Germany
1 cruiser, 2 destroyers and 6 transports moved from 110 Sea Zone to 113 Sea Zone
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Greece
1 armour moved from Romania to Greece
1 mech_infantry moved from Romania to Ukraine
3 mech_infantrys moved from Bessarabia to Rostov
2 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 infantry moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Normandy Bordeaux to Western Germany
Place Units - Germans
1 factory_minor placed in Greece
1 cruiser, 1 destroyer and 1 transport placed in 93 Sea Zone
3 bombers placed in Western Germany
2 armour and 1 mech_infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Romania
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,3,6,6,3,6,6,3,5,5,6,4,4,5,1,6,1,2,6,2,5,4,1,4,1,3,6,4,5,4,3,1,2
Germans collect 68 PUs (6 lost to blockades); end with 114 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 119 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 129 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 134 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
1 bomber moved from Northwest Persia to Volgograd
Combat - Russians
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Non Combat Move - Russians
1 bomber moved from Volgograd to Northwest Persia
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 7x factory_upgrade; Remaining resources: 6 SuicideAttackTokens; 20 PUs;
Japanese buy 2 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Americans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 7x factory_upgrade; Remaining resources: 6 SuicideAttackTokens; 20 PUs;
Japanese buy 2 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Americans
Combat - Japanese
Non Combat Move - Japanese
1 armour moved from Buryatia to Korea
1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 1 submarine and 3 transports moved from 70 Sea Zone to 83 Sea Zone
4 fighters and 4 tactical_bombers moved from Caucasus to Southern Italy
2 fighters moved from Japan to Korea
Place Units - Japanese
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,6,5,6,6,6,4,6,5,5,1,5,3,1,3,2,1,3,4
Japanese collect 7 PUs (11 lost to blockades); end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 4 destroyers, 10 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer, 2 fighters and 2 tactical_bombers moved from 71 Sea Zone to 70 Sea Zone
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 aaGun, 1 armour, 2 artilleries, 3 infantry and 4 transports moved from 106 Sea Zone to 108 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
3 fighters and 2 tactical_bombers moved from 109 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
5 destroyers moved from 106 Sea Zone to 109 Sea Zone
1 aaGun, 1 armour, 2 artilleries, 3 infantry and 4 transports moved from 108 Sea Zone to 109 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 104 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in United Kingdom
Americans attack with 1 armour, 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Americans win, taking United Kingdom from Germans with 1 armour, 2 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 destroyer
Germans defend with 3 transports
Americans win with 1 destroyer remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in 70 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win, taking 70 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 fighter
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 fighter
Non Combat Move - Americans
1 fighter moved from Normandy Bordeaux to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 109 Sea Zone
1 fighter moved from 104 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to Eire
2 fighters and 2 tactical_bombers moved from United Kingdom to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 17 destroyers, 1 infantry and 1 transport moved from 71 Sea Zone to 68 Sea Zone
2 fighters and 2 tactical_bombers moved from 70 Sea Zone to 68 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
2 aaGuns, 1 armour, 2 artilleries and 5 infantry moved from Eastern United States to Quebec
2 artilleries moved from Central United States to Eastern United States
3 transports moved from 109 Sea Zone to 117 Sea Zone
Place Units - Americans
4 destroyers and 2 transports placed in 101 Sea Zone
2 artilleries and 8 infantry placed in Eastern United States
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs