@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
this gameplay pace is soooooo slow
Sorry…work 10-12 hours during the week, take 6 college classes, and have a family…not dedicated to the site…sorry.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 bomber moved from India to Volgograd
Combat - Russians
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Non Combat Move - Russians
1 bomber moved from Volgograd to Northwest Persia
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 6 SuicideAttackTokens; 12 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Amur
1 infantry moved from Korea to Amur
3 bombers moved from Japan to Amur
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 6 SuicideAttackTokens; 12 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Amur
1 infantry moved from Korea to Amur
3 bombers moved from Japan to Amur
Combat - Japanese
Battle in Amur
Japanese attack with 3 bombers and 2 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Amur from UK_Pacific with 3 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
3 bombers moved from Amur to Japan
4 fighters and 4 tactical_bombers moved from 79 Sea Zone to Caucasus
1 battleship, 4 carriers, 1 cruiser, 7 destroyers, 1 submarine and 3 transports moved from 79 Sea Zone to 72 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,4,3,6,5,6,4,4,3,6,4,5,2
Japanese collect 8 PUs (10 lost to blockades); end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 5 destroyers, 3 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
5 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 4 carriers, 6 destroyers, 4 fighters, 3 infantry, 2 mech_infantrys, 1 tactical_bomber and 3 transports moved from 88 Sea Zone to 91 Sea Zone
4 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
3 destroyers moved from 89 Sea Zone to 91 Sea Zone
3 destroyers moved from 102 Sea Zone to 91 Sea Zone
1 fighter and 2 tactical_bombers moved from Eastern United States to 91 Sea Zone
Combat - Americans
Americans creates battle in territory 41 Sea Zone
Battle in Gibraltar
Americans attack with 1 artillery, 4 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 harbour and 1 infantry; Italians defend with 1 armour and 5 infantry
Americans win, taking 41 Sea Zone from Japanese, taking Gibraltar from Germans with 1 artillery, 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Italians: 1 armour and 5 infantry
Casualties for Americans: 4 infantry and 1 mech_infantry
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 transport moved from 10 Sea Zone to 89 Sea Zone
1 transport moved from 64 Sea Zone to 101 Sea Zone
1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 19 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 41 Sea Zone to 75 Sea Zone
Place Units - Americans
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
5 destroyers and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
5 artilleries, 1 fighter and 9 infantry moved from Hopei to Suiyuyan
3 artilleries and 6 infantry moved from Kweichow to Shensi
Place Units - Chinese
3 artilleries and 5 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair damage of 18x factory_major; Remaining resources: 25 PUs;
British buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Alexandria to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Eastern Persia to Northwest Persia
3 armour, 2 fighters and 8 mech_infantrys moved from Persia to Northwest Persia
3 mech_infantrys moved from India to Eastern Persia
1 artillery and 3 infantry moved from Yunnan to Kweichow
1 bomber moved from Northwest Persia to Ukraine
1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
3 fighters moved from Egypt to Gibraltar
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 artilleries and 17 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Morocco to Algeria
British take Algeria from Italians
1 artillery moved from Morocco to 91 Sea Zone
Combat - British
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Non Combat Move - British
1 bomber moved from Ukraine to Northwest Persia
Place Units - British
1 artillery and 7 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,1,6,2,2,1,6,5,6,4,2
British collect 35 PUs (2 lost to blockades); end with 35 PUs total
Place Units - UK_Pacific
6 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 6 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 bombers and 1 fighter moved from Holland Belgium to United Kingdom
3 armour and 7 mech_infantrys moved from Volgograd to Turkmenistan
Italians take Turkmenistan from Russians
Combat - Italians
Air Battle in United Kingdom
Italians attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7,7 and causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom causes 14 damage total.
Cleaning up after air battles
Non Combat Move - Italians
1 fighter moved from United Kingdom to Normandy Bordeaux
2 bombers moved from United Kingdom to Western Germany
2 infantry moved from Holland Belgium to France
3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Yugoslavia to Northern Italy
1 artillery moved from Volgograd to Caucasus
3 mech_infantrys moved from Western Ukraine to Rostov
3 infantry moved from Russia to Samara
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
GL!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 79 PUs;
Germans buy 4 armour, 3 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
3 armour, 9 infantry and 1 mech_infantry moved from Scotland to United Kingdom
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
1 cruiser and 2 destroyers moved from 111 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from France to United Kingdom
8 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
2 transports moved from 111 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
5 transports moved from 111 Sea Zone to 112 Sea Zone
3 artilleries and 7 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Albania to Greece
Germans take Greece from British
1 infantry moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 79 PUs;
Germans buy 4 armour, 3 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
3 armour, 9 infantry and 1 mech_infantry moved from Scotland to United Kingdom
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
1 cruiser and 2 destroyers moved from 111 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from France to United Kingdom
8 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
2 transports moved from 111 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
5 transports moved from 111 Sea Zone to 112 Sea Zone
3 artilleries and 7 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Albania to Greece
Germans take Greece from British
1 infantry moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 1 submarine
British defend with 1 destroyer
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in United Kingdom
Germans attack with 3 armour, 7 artilleries, 9 bombers, 4 fighters, 20 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 32 infantry and 1 mech_infantry; French defend with 1 fighter
Germans captures 35PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 3 armour, 9 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 7 artilleries, 2 fighters, 20 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 2 aaGuns, 1 artillery, 32 infantry and 1 mech_infantry
Casualties for French: 1 fighter
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
9 bombers moved from United Kingdom to Western Germany
2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
2 fighters moved from United Kingdom to 110 Sea Zone
1 infantry moved from Volgograd to Caucasus
1 armour and 1 infantry moved from Kazakhstan to Turkmenistan
1 artillery moved from Rostov to Caucasus
3 infantry and 3 mech_infantrys moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Albania to Romania
3 mech_infantrys moved from Bulgaria to Bessarabia
1 infantry moved from Timguska to Novosibirsk
Place Units - Germans
2 armour and 1 mech_infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Romania
3 fighters and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3
Germans collect 75 PUs (3 lost to blockades); end with 112 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 117 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 127 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 132 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 79 PUs;
Germans buy 4 armour, 3 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
3 armour, 9 infantry and 1 mech_infantry moved from Scotland to United Kingdom
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
1 cruiser and 2 destroyers moved from 111 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from France to United Kingdom
8 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
2 transports moved from 111 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
5 transports moved from 111 Sea Zone to 112 Sea Zone
3 artilleries and 7 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Albania to Greece
Germans take Greece from British
1 infantry moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 1 submarine
British defend with 1 destroyer
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in United Kingdom
Germans attack with 3 armour, 7 artilleries, 9 bombers, 4 fighters, 20 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 32 infantry and 1 mech_infantry; French defend with 1 fighter
Germans captures 35PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 3 armour, 9 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 7 artilleries, 2 fighters, 20 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 2 aaGuns, 1 artillery, 32 infantry and 1 mech_infantry
Casualties for French: 1 fighter
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
9 bombers moved from United Kingdom to Western Germany
2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
2 fighters moved from United Kingdom to 110 Sea Zone
1 infantry moved from Volgograd to Caucasus
1 armour and 1 infantry moved from Kazakhstan to Turkmenistan
1 artillery moved from Rostov to Caucasus
3 infantry and 3 mech_infantrys moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Albania to Romania
3 mech_infantrys moved from Bulgaria to Bessarabia
1 infantry moved from Timguska to Novosibirsk
Place Units - Germans
2 armour and 1 mech_infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Romania
3 fighters and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3
Germans collect 75 PUs (3 lost to blockades); end with 112 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 117 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 127 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 132 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 2 armour and 1 mech_infantry
EDIT: Removing units owned by Germans from Romania: 3 mech_infantrys
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Battle didn’t go as well as you hoped, I think. Question I have to figure out is it beyond reach at this point?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
1 bomber moved from Northwest Persia to Volgograd
Combat - Russians
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Non Combat Move - Russians
1 bomber moved from Volgograd to Northwest Persia
Turn Complete - Russians
YEa, it wasn’t the best first round lol.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 6 SuicideAttackTokens; 20 PUs;
Combat Move - Japanese
Non Combat Move - Japanese
1 infantry moved from Amur to Siberia
1 infantry moved from Korea to Amur
1 battleship, 4 carriers, 1 cruiser, 6 destroyers, 1 submarine and 3 transports moved from 72 Sea Zone to 70 Sea Zone
1 armour moved from Korea to Buryatia
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,5,6,4,3,6,3,1,4,4,2,1,2,5,3,3,5,3,4
Japanese collect 7 PUs (11 lost to blockades); end with 27 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 3 destroyers, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 75 Sea Zone to 72 Sea Zone
2 fighters and 2 tactical_bombers moved from 75 Sea Zone to 72 Sea Zone
1 artillery and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 artillery, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 108 Sea Zone
1 artillery, 2 mech_infantrys and 3 transports moved from 108 Sea Zone to 109 Sea Zone
1 artillery and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from 109 Sea Zone to Scotland
1 destroyer and 2 submarines moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
3 fighters and 3 tactical_bombers moved from 91 Sea Zone to United Kingdom
Combat - Americans
Battle in Scotland
Battle in United Kingdom
Americans attack with 1 artillery, 3 fighters, 1 mech_infantry and 3 tactical_bombers
Germans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Americans win, taking Scotland from Germans, taking United Kingdom from Germans, taking Scotland from Americans with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 3 armour
Casualties for Americans: 1 mech_infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 submarines
Germans defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 2 submarines
Battle in 72 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery, 2 carriers, 1 cruiser, 18 destroyers, 1 infantry and 1 transport moved from 75 Sea Zone to 71 Sea Zone
2 fighters and 2 tactical_bombers moved from 72 Sea Zone to 71 Sea Zone
1 artillery, 4 carriers, 16 destroyers and 1 transport moved from 91 Sea Zone to 109 Sea Zone
3 fighters and 3 tactical_bombers moved from United Kingdom to 109 Sea Zone
2 fighters moved from 104 Sea Zone to 109 Sea Zone
1 transport moved from 89 Sea Zone to 88 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 armour, 2 artilleries, 5 destroyers, 3 infantry and 4 transports moved from 101 Sea Zone to 106 Sea Zone
1 aaGun moved from Eastern United States to Quebec
2 aaGuns moved from Central United States to Eastern United States
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
Place Units - Americans
4 artilleries and 6 infantry placed in Eastern United States
Americans undo move 1.
3 destroyers and 1 transport placed in 101 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Eastern United States
2 artilleries and 5 infantry placed in Eastern United States
3 artilleries placed in Central United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
3 fighters moved from Gibraltar to 110 Sea Zone
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 bomber moved from Northwest Persia to Ukraine
Combat - British
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.
Battle in 110 Sea Zone
British attack with 1 battleship, 1 cruiser, 2 destroyers and 3 fighters
Germans defend with 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 9 transports
Units damaged: 1 battleship owned by the British
1 battleship owned by the British retreated to 109 Sea Zone
Germans win with 1 cruiser, 3 destroyers, 2 fighters and 9 transports remaining. Battle score for attacker is -14
Casualties for Germans: 1 carrier and 1 destroyer
Casualties for British: 1 cruiser, 2 destroyers and 1 fighter
2 fighters owned by the Germans forced to land in Normandy Bordeaux
Non Combat Move - British
2 fighters moved from 110 Sea Zone to United Kingdom
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Eastern Persia to Northwest Persia
2 artilleries and 17 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Eastern Persia to Northwest Persia
5 mech_infantrys moved from India to West India
1 mech_infantry moved from India to Eastern Persia
3 aaGuns and 24 infantry moved from Malaya to Shan State
1 artillery and 3 infantry moved from Kweichow to Anhwe
2 infantry moved from French Guiana to 88 Sea Zone
1 bomber moved from Ukraine to Northwest Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,2,4,6,4,4,6,3,3,5
British collect 37 PUs (2 lost to blockades); end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
1 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys