No scramble in z93.
If I’m limited to only 3-plane scramble in z31, no scramble. If I can scramble 4, I will do 4 fighters. Not sure on the rule here.
do you want to intercept with your French plane?
No thanks…I’ll let my AA take down your planes!!!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 74 PUs;
Germans buy 1 armour, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Urals to Timguska
Germans take Timguska from Russians
5 bombers and 1 fighter moved from Western Germany to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 8,5,4,5,6 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Cleaning up after air battles
Non Combat Move - Germans
5 bombers moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Holland Belgium
3 infantry moved from Southern France to 93 Sea Zone
1 carrier, 4 destroyers and 2 submarines moved from 93 Sea Zone to 91 Sea Zone
3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Germany to Western Germany
3 bombers moved from Bryansk to Western Germany
3 infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
5 aaGuns, 23 armour, 18 artilleries, 4 fighters, 31 infantry, 2 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
1 mech_infantry moved from Western Ukraine to Russia
3 infantry moved from Ukraine to Rostov
3 infantry moved from Romania to Bessarabia
1 armour and 2 mech_infantrys moved from Romania to Ukraine
2 armour and 1 mech_infantry moved from Novgorod to Smolensk
1 aaGun moved from Germany to Western Germany
Place Units - Germans
1 cruiser, 1 destroyer and 3 transports placed in 112 Sea Zone
1 fighter placed in Western Germany
1 armour and 3 infantry placed in Western Germany
2 mech_infantrys placed in Romania
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 armour, 3 artilleries, 68 infantry and 1 mech_infantry moved from Samara to Volgograd
1 bomber moved from Anhwe to Korea
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Combat - Russians
Strategic bombing raid in Korea
Bombing raid in Korea rolls: 3 and causes: 3 damage to unit: factory_upgrade
Bombing raid in Korea causes 3 damage total.
Battle in Volgograd
Russians attack with 1 armour, 3 artilleries, 68 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 armour, 3 artilleries, 67 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier, 4 destroyers, 2 submarines and 2 transports; Italians defend with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
Italians win with 2 carriers, 1 cruiser, 7 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Non Combat Move - Russians
5 aaGuns moved from Samara to Volgograd
1 bomber moved from Korea to Jehol
4 fighters and 1 tactical_bomber moved from Iraq to Northwest Persia
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 14x factory_upgrade; Remaining resources: 6 SuicideAttackTokens; 14 PUs;
Japanese buy 1 factory_minor; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
2 armour, 1 fighter, 10 infantry and 1 tactical_bomber moved from Amur to Buryatia
3 bombers moved from Japan to Buryatia
2 armour moved from Korea to Buryatia
1 armour moved from Korea to Buryatia
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
i forgot to move 2 japan planes to kill those transports, i’ll edit this move. I just wanted to let you know.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 14x factory_upgrade; Remaining resources: 6 SuicideAttackTokens; 14 PUs;
Japanese buy 1 factory_minor; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
2 armour, 1 fighter, 10 infantry and 1 tactical_bomber moved from Amur to Buryatia
3 bombers moved from Japan to Buryatia
2 armour moved from Korea to Buryatia
1 armour moved from Korea to Buryatia
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
Combat - Japanese
Battle in Buryatia
Japanese attack with 5 armour, 3 bombers, 1 fighter, 10 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns and 18 infantry
Japanese win, taking Buryatia from Russians with 4 armour, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Russians: 2 aaGuns and 18 infantry
Casualties for Japanese: 1 armour, 1 fighter and 10 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 17 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 19 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Buryatia to Korea
3 bombers moved from Buryatia to Korea
1 aaGun, 2 artilleries and 11 infantry moved from Manchuria to Korea
2 fighters moved from Japan to Korea
4 tactical_bombers moved from 37 Sea Zone to Malaya
4 fighters moved from 37 Sea Zone to Malaya
1 battleship, 4 carriers, 1 cruiser, 7 destroyers, 1 submarine and 3 transports moved from 37 Sea Zone to 39 Sea Zone
Place Units - Japanese
1 factory_minor placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,4,6,2,5,6,4
Japanese collect 15 PUs (8 lost to blockades); end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 6 destroyers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 7 Sea Zone to 6 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Western United States
4 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
4 destroyers and 2 submarines moved from 89 Sea Zone to 104 Sea Zone
3 destroyers moved from 101 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in Soviet Far East
Non Combat Move - Americans
1 carrier moved from 89 Sea Zone to 101 Sea Zone
2 fighters moved from 89 Sea Zone to 101 Sea Zone
2 destroyers moved from 89 Sea Zone to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
2 infantry and 2 mech_infantrys moved from 101 Sea Zone to Central United States
Place Units - Americans
1 carrier, 6 destroyers and 2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
17 artilleries and 25 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 fighter moved from Kweichow to Jehol
1 infantry moved from Shantung to Jehol
1 infantry moved from Chahar to Jehol
1 infantry moved from Hopei to Kweichow
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Manchuria
3 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 17x factory_major; Remaining resources: 18 PUs;
British buy 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Eire to United Kingdom
1 carrier moved from 89 Sea Zone to 104 Sea Zone
2 fighters moved from 89 Sea Zone to 104 Sea Zone
1 destroyer moved from 89 Sea Zone to 87 Sea Zone
1 destroyer moved from 89 Sea Zone to 88 Sea Zone
1 destroyer moved from 106 Sea Zone to 90 Sea Zone
1 destroyer moved from 106 Sea Zone to 103 Sea Zone
1 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 infantry moved from Suiyuyan to Chahar
1 bomber moved from Jehol to Shan State
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
2 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 battleship, 1 cruiser and 1 transport moved from 81 Sea Zone to 98 Sea Zone
Combat - British
Battle in Shan State
British attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun, 1 armour, 14 infantry and 3 mech_infantrys moved from India to Burma
1 bomber, 1 fighter and 1 tactical_bomber moved from Shan State to Burma
1 aaGun, 2 armour, 7 infantry and 4 mech_infantrys moved from Yunnan to Burma
2 infantry moved from Jehol to Manchuria
1 aaGun, 1 artillery and 2 infantry moved from Anhwe to Jehol
1 infantry moved from Jehol to Manchuria
1 aaGun and 2 infantry moved from Kweichow to Yunnan
5 infantry moved from Persia to Northwest Persia
4 fighters and 7 infantry moved from Iraq to Northwest Persia
1 tactical_bomber moved from Egypt to Northwest Persia
1 armour and 3 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
Place Units - British
6 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,3,1,6,1,3,4,5,5,5
UK_Pacific collect 12 PUs (3 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry
This sucks…
But I’m not going to make it easy for you…definitely great game by you…I probably played too hard in the Pac, especially after the heavy losses for your early on, but it’s all about learning for me!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 bombers and 3 mech_infantrys; Remaining resources: 9 PUs;
Combat Move - Italians
1 destroyer moved from 91 Sea Zone to 103 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 103 Sea Zone
1 infantry moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Russia to Samara
Italians take Samara from Russians
1 armour moved from Samara to Tambov
1 artillery moved from Libya to Tobruk
1 bomber moved from Southern Italy to Tobruk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 bombers and 3 mech_infantrys; Remaining resources: 9 PUs;
Combat Move - Italians
1 destroyer moved from 91 Sea Zone to 103 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 103 Sea Zone
1 infantry moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Russia to Samara
Italians take Samara from Russians
1 armour moved from Samara to Tambov
1 artillery moved from Libya to Tobruk
1 bomber moved from Southern Italy to Tobruk
Combat - Italians
Battle in 103 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Italians win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Tobruk
Italians attack with 1 artillery and 1 bomber
British defend with 1 mech_infantry
Italians win, taking Tobruk from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Tobruk to Southern Italy
1 carrier, 1 cruiser, 2 destroyers and 3 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 103 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Russia to Tambov
1 armour moved from Caucasus to Tambov
2 artilleries moved from Caucasus to Rostov
Place Units - Italians
2 bombers placed in Southern Italy
3 mech_infantrys placed in Russia
Turn Complete - Italians
Italians collect 25 PUs; end with 34 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
I forgot to move my US transport south of Australia. Do you care if I move it (it would go to Queensland)…working on this and my research paper at the same time…obviously I forgot about him.
I forgot to move my US transport south of Australia. Do you care if I move it (it would go to Queensland)…working on this and my research paper at the same time…obviously I forgot about him.
Shit…I forgot to move the UK transport next to Mexico…Need to move to East US…pls let me know…sorry for being a scumbag
yes, you can move both those transports.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 61 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
EDIT: Adding units owned by British to Eastern United States: 1 artillery and 1 infantry
EDIT: Adding units owned by British to 101 Sea Zone: 1 transport
EDIT: Removing units owned by British from 89 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Turning off Edit Mode
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 bombers moved from Jehol to Korea
3 bombers moved from Philippines to Korea
2 fighters moved from Philippines to Manchuria
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 bomber moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
Scramble orders….I’m on the brink! Desperation!
no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 61 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
EDIT: Adding units owned by British to Eastern United States: 1 artillery and 1 infantry
EDIT: Adding units owned by British to 101 Sea Zone: 1 transport
EDIT: Removing units owned by British from 89 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Turning off Edit Mode
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 bombers moved from Jehol to Korea
3 bombers moved from Philippines to Korea
2 fighters moved from Philippines to Manchuria
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 bomber moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Air Battle in Korea
ANZAC attacks with 5 units heading to Korea
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Korea
1 bomber killed by AA
Bombing raid in Korea rolls: 4,4,8,8 and causes: 20 damage to unit: factory_upgrade
Bombing raid in Korea causes 20 damage total.
Cleaning up after air battles
Non Combat Move - ANZAC
4 bombers moved from Korea to Manchuria
1 artillery and 1 infantry moved from Anhwe to Jehol
2 submarines moved from 19 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 carrier, 1 submarine and 1 transport placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs