1 SUPER sub to Caroline islands
S01 - P@nther (Axis) vs. JEB (Allies + 9)
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Trans-Jordan to India
British take Persia from Germans
1 bomber moved from India to East Indies
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Finland
British take Finland from Germans
1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
1 artillery moved from 8 Sea Zone to Northwestern Europe
1 fighter moved from 5 Sea Zone to Northwestern EuropeCombat - British
Battle in Northwestern Europe
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Northwestern Europe, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Northwestern Europe
British win, taking Northwestern Europe from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Strategic bombing raid in East Indies
AA fire in East Indies : 0/1 hits
Bombing raid in East Indies rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in East Indies causes 6 damage total.Non Combat Move - British
1 bomber moved from East Indies to India
1 fighter moved from West Russia to India
1 artillery moved from Trans-Jordan to Persia
1 infantry moved from Trans-Jordan to Persia
2 infantry moved from Egypt to Trans-Jordan
1 carrier moved from 5 Sea Zone to 8 Sea Zone
1 fighter moved from Northwestern Europe to 5 Sea ZonePlace Units - British
1 armour and 2 infantry placed in India
1 artillery, 1 fighter and 2 infantry placed in United Kingdom
British undo move 2.
1 fighter placed in 8 Sea Zone
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 35 PUs totalTerritory Summary for British :
5 Sea Zone : 1 fighter and 1 transport
8 Sea Zone : 1 carrier, 1 fighter and 1 transport
Finland : 1 flag, 1 infantry
India : 1 aaGun, 5 armour, 1 artillery, 1 bomber, 1 factory, 8 fighters and 15 infantry
Libya : 1 flag
New Zealand : 1 infantry
Northwestern Europe : 1 flag, 1 artillery and 1 infantry
Persia : 1 artillery and 1 infantry
Trans-Jordan : 2 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Western Australia : 1 infantryProduction/PUs Summary :
Russians : 22 / 26
Germans : 33 / 37
British : 34 / 35
Japanese : 37 / 37
Americans : 42 / 44 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 4x factory; Remaining resources: 33 PUs;
Japanese buy 1 carrier, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Non Combat Move - Japanese
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from Yunnan to Burma
1 fighter moved from Burma to 37 Sea Zone
4 bombers moved from Japan to Burma
1 infantry moved from Soviet Far East to Buryatia S.S.R.Place Units - Japanese
1 carrier and 1 fighter placed in 37 Sea Zone
1 submarine placed in 60 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total -
There seem to be something wrong with the file. It’s the computer that plays when I load it!
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@JEB:
There seem to be something wrong with the file. It’s the computer that plays when I load it!
I can’t reproduce that.
That’s what I do:
1. Start TripleA
2. Hit “Load saved Game”
3. Choose Savegame - Hit “Open”
4. Hit “Start PBEM… Game”Done.
Maybe you had a game with computer opponents active when opening the file?
In this case you must hit “Cancel” when the opponents are shown and choose “Start PBEM…”HTH :-)
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Norway to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 fighter moved from 5 Sea Zone to Karelia S.S.R.
2 fighters moved from West Russia to Karelia S.S.R.
1 bomber moved from West Russia to Germany
1 fighter moved from West Russia to Karelia S.S.R.Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Germany causes 1 damage total.
Battle in Karelia S.S.R.
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 factory and 2 infantry
Americans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 0/1 hits
Americans roll dice for 4 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/6 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia S.S.R.
Americans win, taking Karelia S.S.R. from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 armour moved from Trans-Jordan to India
1 infantry moved from Libya to Egypt
1 bomber moved from Germany to West Russia
2 fighters moved from Karelia S.S.R. to 5 Sea Zone
1 fighter moved from Karelia S.S.R. to 5 Sea Zone
1 fighter moved from Karelia S.S.R. to West Russia
2 fighters moved from India to West Russia
1 fighter moved from Eastern United States to 8 Sea Zone
1 fighter moved from Eastern United States to Greenland
1 transport moved from 2 Sea Zone to 10 Sea Zone
2 infantry moved from Eastern Canada to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to United Kingdom
1 transport moved from 11 Sea Zone to 10 Sea Zone
2 artilleries moved from Eastern United States to Eastern Canada
4 infantry moved from Alaska to Western Canada
2 fighters moved from 65 Sea Zone to Eastern Canada
1 aaGun moved from Alaska to Western Canada
1 battleship, 1 carrier, 2 destroyers, 1 submarine and 1 transport moved from 65 Sea Zone to 55 Sea ZonePlace Units - Americans
2 infantry placed in Norway
3 artilleries and 1 bomber placed in Eastern United States
2 transports placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 42 PUs; end with 42 PUs totalTerritory Summary for Americans :
5 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 transport
8 Sea Zone : 1 fighter and 1 transport
10 Sea Zone : 4 transports
11 Sea Zone : 2 transports
55 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 1 submarine and 1 transport
Algeria : 1 flag
Eastern Canada : 1 aaGun, 2 artilleries, 2 fighters and 6 infantry
Eastern United States : 3 artilleries, 1 bomber and 1 factory
Egypt : 1 infantry
Greenland : 1 fighter
India : 1 armour and 3 fighters
Karelia S.S.R. : 1 infantry
Morocco : 1 flag
Norway : 1 flag, 1 factory and 2 infantry
Solomon Islands : 1 flag
United Kingdom : 2 infantry
West Russia : 1 bomber and 3 fighters
Western Canada : 1 aaGun and 4 infantry
Western United States : 1 factoryProduction/PUs Summary :
Russians : 24 / 26
Germans : 31 / 37
British : 34 / 35
Japanese : 37 / 37
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Soviet Far East
Russians take Soviet Far East from Japanese
1 infantry moved from Novosibirsk to Sinkiang
4 infantry moved from Evenki National Okrug to Sinkiang
1 infantry moved from Caucasus to Ukraine S.S.R.
1 artillery moved from West Russia to Ukraine S.S.R.
1 fighter moved from West Russia to Ukraine S.S.R.
1 fighter moved from India to Szechwan
1 infantry moved from Kazakh S.S.R. to SzechwanCombat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 0/3 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Russians roll dice for 1 artillery and 1 fighter in Ukraine S.S.R., round 3 : 0/2 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 fighter in Ukraine S.S.R., round 4 : 2/2 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 4 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Sinkiang
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Sinkiang, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Szechwan
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Szechwan to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
5 infantry moved from Russia to West Russia
2 artilleries moved from Russia to West Russia
1 fighter moved from Ukraine S.S.R. to West RussiaPlace Units - Russians
2 artilleries and 5 infantry placed in Russia
1 infantry placed in CaucasusTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs totalTerritory Summary for Russians :
Caucasus : 1 factory and 1 infantry
Karelia S.S.R. : 1 factory
Kazakh S.S.R. : 1 fighter and 1 infantry
Russia : 2 artilleries, 1 factory and 5 infantry
Sinkiang : 5 infantry
Soviet Far East : 1 infantry
Ukraine S.S.R. : 1 flag, 1 artillery
West Russia : 1 flag, 2 aaGuns, 3 armour, 5 artilleries, 1 fighter and 33 infantryProduction/PUs Summary :
Russians : 27 / 27
Germans : 29 / 37
British : 34 / 35
Japanese : 35 / 37
Americans : 43 / 42 -
It worked now. For some reason some players were set to computer in the file, but I could change that before I launched the game!
Happy playing :)
@P@nther:
@JEB:
There seem to be something wrong with the file. It’s the computer that plays when I load it!
I can’t reproduce that.
That’s what I do:
1. Start TripleA
2. Hit “Load saved Game”
3. Choose Savegame - Hit “Open”
4. Hit “Start PBEM… Game”Done.
Maybe you had a game with computer opponents active when opening the file?
In this case you must hit “Cancel” when the opponents are shown and choose “Start PBEM…”HTH :-)
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Germans
Germans repair damage of 1x factory; Remaining resources: 36 PUs;
Germans buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Baltic States to Karelia S.S.R.
2 infantry moved from Poland to Ukraine S.S.R.
2 fighters moved from Belorussia to Karelia S.S.R.
2 fighters moved from Belorussia to Ukraine S.S.R.
1 artillery and 2 infantry moved from Germany to Northwestern Europe
1 bomber moved from Germany to Northwestern Europe
1 fighter moved from Belorussia to Northwestern EuropeCombat - Germans
Battle in Karelia S.S.R.
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 infantry; Russians defend with 1 factory
Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 artillery
Germans win, taking Ukraine S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Northwestern Europe
Germans attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Northwestern Europe from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
1 bomber and 1 fighter moved from Northwestern Europe to Germany
2 fighters moved from Karelia S.S.R. to Belorussia
2 fighters moved from Ukraine S.S.R. to Belorussia
2 artilleries and 3 infantry moved from Baltic States to Belorussia
5 infantry moved from Poland to Belorussia
3 infantry moved from Italy to France
1 artillery and 1 infantry moved from Germany to PolandPlace Units - Germans
3 infantry placed in Italy
3 artilleries and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 35 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Finland to Karelia S.S.R.
1 fighter moved from 5 Sea Zone to Karelia S.S.R.
1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
1 artillery moved from 8 Sea Zone to Northwestern Europe
1 fighter moved from 8 Sea Zone to Northwestern Europe
1 bomber moved from India to East IndiesCombat - British
Strategic bombing raid in East Indies
AA fire in East Indies : 0/1 hits
Bombing raid in East Indies rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in East Indies causes 5 damage total.
Battle in Northwestern Europe
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery
British roll dice for 1 artillery, 1 fighter and 1 infantry in Northwestern Europe, round 2 : 2/3 hits
Germans roll dice for 1 artillery in Northwestern Europe, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Northwestern Europe
British win, taking Northwestern Europe from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Karelia S.S.R.
British attack with 1 fighter and 1 infantry
Germans defend with 1 factory and 1 infantry
British roll dice for 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 fighter moved from Karelia S.S.R. to Kazakh S.S.R.
1 fighter moved from Northwestern Europe to 8 Sea Zone
1 bomber moved from East Indies to India
1 infantry moved from Persia to India
1 artillery moved from Persia to India
2 infantry moved from Trans-Jordan to PersiaPlace Units - British
1 destroyer placed in 8 Sea Zone
2 artilleries and 1 infantry placed in India
1 fighter and 2 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs totalTerritory Summary for British :
8 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports
Finland : 1 flag
India : 1 aaGun, 5 armour, 4 artilleries, 1 bomber, 1 factory, 8 fighters and 17 infantry
Karelia S.S.R. : 1 infantry
Kazakh S.S.R. : 1 fighter
Libya : 1 flag
New Zealand : 1 infantry
Northwestern Europe : 1 flag, 1 artillery and 1 infantry
Persia : 2 infantry
United Kingdom : 1 aaGun, 1 armour, 1 factory, 1 fighter and 3 infantry
Western Australia : 1 infantryProduction/PUs Summary :
Russians : 25 / 27
Germans : 31 / 35
British : 34 / 34
Japanese : 35 / 37
Americans : 43 / 42 -
Congrats, you’ve won :-)
I cannot find a way to break through to Russia, and Japan is now fading away, too.
I lost tempo at one point in the game, so your economic advantage will bring you victory sooner or later.
I already posted the result in the result-thread.
http://www.axisandallies.org/forums/index.php?topic=36350.msg1456092#msg1456092
Well done, good luck for the rest of the tournament :-)
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Thank you! I think this map is actually quite balanced if you get a few extra bid with the allies. If you don’t keep the momentum with the axis, you will just see your income getting slowly eaten away. It’s hard to turn around a tough start with the axis, like the one you had. I’ve found out that myself :)
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