Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 fighters moved from United Kingdom to 5 Sea Zone
1 bomber moved from United Kingdom to Germany
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Germany causes 3 damage total.
Battle in 5 Sea Zone
British attack with 4 fighters
Germans defend with 1 transport
1 transport owned by the Germans lost in 5 Sea Zone
British win with 4 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - British
4 fighters moved from 5 Sea Zone to West Russia
1 bomber moved from Germany to West Russia
1 armour moved from Anglo-Egyptian Sudan to Belgian Congo
1 artillery moved from Anglo-Egyptian Sudan to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from French West Africa to Belgian Congo
2 infantry and 1 transport moved from 30 Sea Zone to 28 Sea Zone
2 infantry moved from 28 Sea Zone to Union of South Africa
1 transport moved from 23 Sea Zone to 10 Sea Zone
1 infantry moved from Western Australia to Eastern Australia
Place Units - British
1 armour and 2 infantry placed in India
2 fighters placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs total
Territory Summary for British :
10 Sea Zone : 1 transport
28 Sea Zone : 1 transport
Anglo-Egyptian Sudan : 1 infantry
Belgian Congo : 2 armour, 1 artillery and 1 infantry
Eastern Australia : 1 infantry
Eastern Canada : 1 infantry
India : 1 aaGun, 1 armour, 1 artillery, 1 factory and 9 infantry
New Zealand : 1 infantry
Persia : 1 infantry
Union of South Africa : 2 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 2 infantry
West Russia : 1 bomber and 4 fighters
Production/PUs Summary :
Russians : 18 / 23
Germans : 49 / 49
British : 27 / 27
Japanese : 34 / 35
Americans : 40 / 40
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 fighters moved from United Kingdom to 5 Sea Zone
1 bomber moved from United Kingdom to Germany
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Germany causes 3 damage total.
Battle in 5 Sea Zone
British attack with 4 fighters
Germans defend with 1 transport
1 transport owned by the Germans lost in 5 Sea Zone
British win with 4 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - British
4 fighters moved from 5 Sea Zone to West Russia
1 bomber moved from Germany to West Russia
1 armour moved from Anglo-Egyptian Sudan to Belgian Congo
1 artillery moved from Anglo-Egyptian Sudan to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from French West Africa to Belgian Congo
2 infantry and 1 transport moved from 30 Sea Zone to 28 Sea Zone
2 infantry moved from 28 Sea Zone to Union of South Africa
1 transport moved from 23 Sea Zone to 10 Sea Zone
1 infantry moved from Western Australia to Eastern Australia
Place Units - British
1 armour and 2 infantry placed in India
2 fighters placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs total
Territory Summary for British :
10 Sea Zone : 1 transport
28 Sea Zone : 1 transport
Anglo-Egyptian Sudan : 1 infantry
Belgian Congo : 2 armour, 1 artillery and 1 infantry
Eastern Australia : 1 infantry
Eastern Canada : 1 infantry
India : 1 aaGun, 1 armour, 1 artillery, 1 factory and 9 infantry
New Zealand : 1 infantry
Persia : 1 infantry
Union of South Africa : 2 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 2 infantry
West Russia : 1 bomber and 4 fighters
Production/PUs Summary :
Russians : 18 / 23
Germans : 49 / 49
British : 27 / 27
Japanese : 34 / 35
Americans : 40 / 40
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
1 infantry moved from Kwangtung to Szechwan
Japanese take Szechwan from Americans
Combat - Japanese
Non Combat Move - Japanese
1 armour moved from Buryatia S.S.R. to Anhwei
3 artilleries and 3 infantry moved from Japan to 62 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 62 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to Burma
1 infantry moved from French Indo-China Thailand to Burma
3 artilleries moved from Yunnan to Burma
1 submarine moved from 48 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 48 Sea Zone
2 fighters moved from Kwangtung to Philippine Islands
1 transport moved from 61 Sea Zone to 48 Sea Zone
1 artillery moved from Philippine Islands to 48 Sea Zone
1 artillery and 1 transport moved from 48 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Burma
1 bomber moved from French Indo-China Thailand to Burma
Place Units - Japanese
2 destroyers placed in 62 Sea Zone
1 infantry placed in Japan
1 factory placed in East Indies
Turn Complete - Japanese
Japanese collect 35 PUs; end with 36 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier and 2 fighters; Remaining resources: 6 PUs;
Combat Move - Americans
2 infantry moved from Kazakh S.S.R. to Caucasus
1 fighter moved from West Russia to Caucasus
1 bomber moved from United Kingdom to Caucasus
Combat - Americans
Battle in Caucasus
Americans attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 factory and 2 infantry
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Caucasus, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Caucasus
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Caucasus, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Americans
1 fighter moved from Caucasus to West Russia
1 bomber moved from Caucasus to West Russia
1 infantry moved from Solomon Islands to 44 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 44 Sea Zone to 57 Sea Zone
1 armour moved from Eastern United States to 11 Sea Zone
1 artillery moved from Eastern United States to 11 Sea Zone
4 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry and 3 transports moved from 11 Sea Zone to 2 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 infantry moved from Eastern United States to Eastern Canada
1 infantry moved from Central United States to Eastern Canada
1 aaGun moved from Eastern United States to Eastern Canada
1 aaGun moved from Western United States to Western Canada
1 infantry moved from Western United States to Western Canada
Place Units - Americans
1 carrier placed in 11 Sea Zone
2 fighters placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 39 PUs; end with 45 PUs total
Territory Summary for Americans :
2 Sea Zone : 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry and 3 transports
11 Sea Zone : 1 carrier and 2 fighters
57 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport
Alaska : 1 infantry
Caucasus : 2 infantry
Eastern Canada : 1 aaGun and 2 infantry
Eastern United States : 1 factory
Midway : 1 infantry
Solomon Islands : 1 flag
United Kingdom : 1 bomber
West Russia : 1 bomber and 1 fighter
Western Canada : 1 aaGun and 1 infantry
Western United States : 1 factory
Production/PUs Summary :
Russians : 22 / 23
Germans : 45 / 49
British : 27 / 27
Japanese : 35 / 36
Americans : 39 / 45
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier and 2 fighters; Remaining resources: 6 PUs;
Combat Move - Americans
2 infantry moved from Kazakh S.S.R. to Caucasus
1 fighter moved from West Russia to Caucasus
1 bomber moved from United Kingdom to Caucasus
Combat - Americans
Battle in Caucasus
Americans attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 factory and 2 infantry
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Caucasus, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Caucasus
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Caucasus, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Americans
1 fighter moved from Caucasus to West Russia
1 bomber moved from Caucasus to West Russia
1 infantry moved from Solomon Islands to 44 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 44 Sea Zone to 57 Sea Zone
1 armour moved from Eastern United States to 11 Sea Zone
1 artillery moved from Eastern United States to 11 Sea Zone
4 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry and 3 transports moved from 11 Sea Zone to 2 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 infantry moved from Eastern United States to Eastern Canada
1 infantry moved from Central United States to Eastern Canada
1 aaGun moved from Eastern United States to Eastern Canada
1 aaGun moved from Western United States to Western Canada
1 infantry moved from Western United States to Western Canada
Place Units - Americans
1 carrier placed in 11 Sea Zone
2 fighters placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 39 PUs; end with 45 PUs total
Territory Summary for Americans :
2 Sea Zone : 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry and 3 transports
11 Sea Zone : 1 carrier and 2 fighters
57 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport
Alaska : 1 infantry
Caucasus : 2 infantry
Eastern Canada : 1 aaGun and 2 infantry
Eastern United States : 1 factory
Midway : 1 infantry
Solomon Islands : 1 flag
United Kingdom : 1 bomber
West Russia : 1 bomber and 1 fighter
Western Canada : 1 aaGun and 1 infantry
Western United States : 1 factory
Production/PUs Summary :
Russians : 22 / 23
Germans : 45 / 49
British : 27 / 27
Japanese : 35 / 36
Americans : 39 / 45
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from West Russia to Ukraine S.S.R.
1 fighter moved from West Russia to Ukraine S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
1 fighter moved from West Russia to Karelia S.S.R.
2 infantry moved from Russia to Archangel
1 artillery moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 0/2 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 1/2 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 2/3 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits
2 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Karelia S.S.R. to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
1 infantry moved from Kazakh S.S.R. to Persia
1 infantry moved from Russia to Kazakh S.S.R.
4 infantry moved from Russia to West Russia
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 26 PUs total
Territory Summary for Russians :
Archangel : 1 artillery and 2 infantry
Caucasus : 1 factory
Karelia S.S.R. : 1 artillery, 1 factory and 1 infantry
Kazakh S.S.R. : 1 infantry
Persia : 1 infantry
Russia : 1 artillery, 1 factory and 6 infantry
Sinkiang : 1 infantry
West Russia : 1 flag, 2 aaGuns, 3 armour, 3 artilleries, 2 fighters and 10 infantry
Yakut S.S.R. : 5 infantry
Production/PUs Summary :
Russians : 25 / 26
Germans : 42 / 49
British : 27 / 27
Japanese : 35 / 36
Americans : 39 / 45
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from West Russia to Ukraine S.S.R.
1 fighter moved from West Russia to Ukraine S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
1 fighter moved from West Russia to Karelia S.S.R.
2 infantry moved from Russia to Archangel
1 artillery moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 0/2 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 1/2 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 2/3 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits
2 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Karelia S.S.R. to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
1 infantry moved from Kazakh S.S.R. to Persia
1 infantry moved from Russia to Kazakh S.S.R.
4 infantry moved from Russia to West Russia
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 26 PUs total
Territory Summary for Russians :
Archangel : 1 artillery and 2 infantry
Caucasus : 1 factory
Karelia S.S.R. : 1 artillery, 1 factory and 1 infantry
Kazakh S.S.R. : 1 infantry
Persia : 1 infantry
Russia : 1 artillery, 1 factory and 6 infantry
Sinkiang : 1 infantry
West Russia : 1 flag, 2 aaGuns, 3 armour, 3 artilleries, 2 fighters and 10 infantry
Yakut S.S.R. : 5 infantry
Production/PUs Summary :
Russians : 25 / 26
Germans : 42 / 49
British : 27 / 27
Japanese : 35 / 36
Americans : 39 / 45
How comes that you often post your move twice?
Maybe you get this timeout error message after the first try?
If yes you can ignore it, as the post will show up in the forum only some minutes later.
That’s precisely that. I was afraid that the file would become corrupt if you got an error message, I had some problems with that before. But Ok, I will just post once in any case in the future.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans repair damage of 3x factory; Remaining resources: 46 PUs;
Germans buy 3 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Finland to Karelia S.S.R.
1 fighter moved from Italy to Karelia S.S.R.
1 fighter moved from Italy to Karelia S.S.R.
1 infantry moved from Belorussia to Karelia S.S.R.
2 fighters moved from Belorussia to Karelia S.S.R.
1 bomber moved from Germany to Karelia S.S.R.
Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 1 bomber, 4 fighters and 3 infantry
Russians defend with 1 artillery, 1 factory and 1 infantry
Germans roll dice for 1 bomber, 4 fighters and 3 infantry in Karelia S.S.R., round 2 : 4/8 hits
Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 bomber, 4 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 bomber moved from Karelia S.S.R. to Germany
3 infantry moved from Poland to Ukraine S.S.R.
6 artilleries and 3 infantry moved from Poland to Belorussia
7 infantry moved from Germany to France
2 infantry moved from Italy to France
1 armour moved from Germany to Belorussia
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Libya to Egypt
1 fighter moved from Libya to Trans-Jordan
2 fighters moved from Karelia S.S.R. to Belorussia
2 fighters moved from Karelia S.S.R. to Southern Europe
Place Units - Germans
2 infantry placed in Italy
3 armour, 1 artillery and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 carrier and 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 bomber moved from West Russia to Egypt
1 infantry moved from Eastern Canada to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
British take Northwestern Europe from Germans
Combat - British
Battle in Egypt
British attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Egypt, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Egypt, round 2 : 1/1 hits
1 infantry owned by the British lost in Egypt
retreated to Egypt
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 bomber moved from Egypt to Anglo-Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
2 armour moved from Belgian Congo to Anglo-Egyptian Sudan
1 artillery moved from Belgian Congo to Anglo-Egyptian Sudan
2 infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 28 Sea Zone to 25 Sea Zone
3 fighters moved from West Russia to India
2 fighters moved from United Kingdom to West Russia
1 infantry moved from Persia to India
Place Units - British
1 carrier placed in 8 Sea Zone
1 armour and 2 infantry placed in India
Turn Complete - British
British collect 29 PUs; end with 30 PUs total
Territory Summary for British :
8 Sea Zone : 1 carrier and 1 transport
25 Sea Zone : 1 transport
Anglo-Egyptian Sudan : 2 armour, 1 artillery, 1 bomber and 1 infantry
Belgian Congo : 2 infantry
Eastern Australia : 1 infantry
India : 1 aaGun, 2 armour, 1 artillery, 1 factory, 3 fighters and 12 infantry
New Zealand : 1 infantry
Northwestern Europe : 1 flag, 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
West Russia : 3 fighters
Production/PUs Summary :
Russians : 23 / 26
Germans : 42 / 44
British : 29 / 30
Japanese : 35 / 36
Americans : 39 / 45
The pyramides turned out to be a strategic adavantage :wink:
Haha, indeed. Good defending there!
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour and 1 infantry moved from Anhwei to Sinkiang
1 bomber moved from Burma to Sinkiang
1 transport moved from 36 Sea Zone to 47 Sea Zone
1 infantry moved from Borneo to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to Western Australia
Combat - Japanese
Battle in Western Australia
Battle in Sinkiang
Japanese attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Sinkiang, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Sinkiang
Japanese win, taking Western Australia from British, taking Sinkiang from Americans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Sinkiang to Burma
2 fighters moved from 36 Sea Zone to Burma
2 fighters moved from Philippine Islands to Burma
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 37 Sea Zone
1 transport moved from 36 Sea Zone to 48 Sea Zone
1 infantry moved from Philippine Islands to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 60 Sea Zone
1 infantry moved from 60 Sea Zone to Japan
1 destroyer moved from 48 Sea Zone to 60 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 transport moved from 36 Sea Zone to 60 Sea Zone
2 destroyers moved from 62 Sea Zone to 60 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Burma
Place Units - Japanese
2 fighters and 1 submarine placed in 60 Sea Zone
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
As indicated before my next move will be on September 8th or 9th.
You will probably see me being active on the forum - but I don’t have Java/TripleA until then.
Have a good time :-)
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from West Russia to Ukraine S.S.R.
1 bomber moved from West Russia to Ukraine S.S.R.
1 bomber moved from United Kingdom to Ukraine S.S.R.
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 13 Sea Zone
1 artillery moved from 13 Sea Zone to Gibraltar
1 infantry moved from 13 Sea Zone to Gibraltar
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 13 Sea Zone
1 armour moved from 13 Sea Zone to Morocco
Americans take Morocco from Germans
1 infantry moved from 13 Sea Zone to Morocco
2 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Norway
Americans take Norway from Germans
1 carrier moved from 11 Sea Zone to 13 Sea Zone
1 fighter moved from 11 Sea Zone to Gibraltar
Combat - Americans
Battle in Ukraine S.S.R.
Americans attack with 2 bombers, 1 fighter and 2 infantry
Germans defend with 3 infantry
Americans roll dice for 2 bombers, 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 2/5 hits
Germans roll dice for 3 infantry in Ukraine S.S.R., round 2 : 0/3 hits
2 infantry owned by the Germans lost in Ukraine S.S.R.
Americans roll dice for 2 bombers, 1 fighter and 2 infantry in Ukraine S.S.R., round 3 : 2/5 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Ukraine S.S.R.
Americans win, taking Ukraine S.S.R. from Germans with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 fighter moved from Gibraltar to 13 Sea Zone
1 fighter moved from 11 Sea Zone to 8 Sea Zone
1 carrier moved from 2 Sea Zone to 8 Sea Zone
2 fighters moved from 2 Sea Zone to West Russia
2 bombers moved from Ukraine S.S.R. to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
1 destroyer moved from 2 Sea Zone to 8 Sea Zone
1 cruiser moved from 2 Sea Zone to 8 Sea Zone
2 fighters moved from 57 Sea Zone to Yakut S.S.R.
1 infantry moved from Midway to 57 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 57 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western United States
Place Units - Americans
1 transport placed in 11 Sea Zone
2 fighters and 6 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 43 PUs; end with 43 PUs total
Territory Summary for Americans :
3 Sea Zone : 1 transport
8 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
11 Sea Zone : 1 transport
13 Sea Zone : 1 carrier, 1 fighter and 2 transports
56 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 1 submarine and 1 transport
Alaska : 1 infantry
Eastern Canada : 1 aaGun and 2 infantry
Eastern United States : 1 factory, 2 fighters and 6 infantry
Gibraltar : 1 artillery and 1 infantry
Morocco : 1 flag, 1 armour and 1 infantry
Norway : 1 flag, 2 infantry
Solomon Islands : 1 flag
Ukraine S.S.R. : 1 flag, 1 infantry
West Russia : 2 bombers and 3 fighters
Western Canada : 1 aaGun and 1 infantry
Western United States : 1 factory and 2 infantry
Yakut S.S.R. : 2 fighters
Production/PUs Summary :
Russians : 23 / 26
Germans : 37 / 44
British : 28 / 30
Japanese : 37 / 37
Americans : 43 / 43
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Karelia S.S.R.
1 artillery moved from Archangel to Karelia S.S.R.
2 fighters moved from West Russia to Karelia S.S.R.
Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 factory and 3 infantry
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Karelia S.S.R., round 2 : 0/4 hits
Germans roll dice for 3 infantry in Karelia S.S.R., round 2 : 0/3 hits
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Karelia S.S.R., round 3 : 2/4 hits
Germans roll dice for 3 infantry in Karelia S.S.R., round 3 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 1 artillery and 2 fighters in Karelia S.S.R., round 4 : 1/3 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 4 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Karelia S.S.R. to West Russia
1 infantry moved from Archangel to Evenki National Okrug
1 artillery and 6 infantry moved from Russia to West Russia
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 26 PUs total
Territory Summary for Russians :
Caucasus : 1 factory
Evenki National Okrug : 1 infantry
Karelia S.S.R. : 1 artillery and 1 factory
Kazakh S.S.R. : 1 infantry
Persia : 1 infantry
Russia : 1 artillery, 1 factory and 7 infantry
West Russia : 1 flag, 2 aaGuns, 3 armour, 4 artilleries, 2 fighters and 16 infantry
Yakut S.S.R. : 5 infantry
Production/PUs Summary :
Russians : 25 / 26
Germans : 35 / 44
British : 28 / 30
Japanese : 37 / 37
Americans : 43 / 43
Ok, no worries. Have a good time away!
@P@nther:
As indicated before my next move will be on September 8th or 9th.
You will probably see me being active on the forum - but I don’t have Java/TripleA until then.Have a good time :-)
Thank you! :-)