Pherman1215 (Axis) Vs Hobo (Allies+16)


  • Yeah, in hindsight I probably shouldn’t have strat bombed India considering they can take 8 points of damage without it affecting them.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 carriers, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Morocco

    Non Combat Move - Americans
                1 fighter moved from Western United States to 91 Sea Zone
                1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 armour moved from Caroline Islands to 33 Sea Zone
                2 artilleries moved from Caroline Islands to 33 Sea Zone
                3 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 55 Sea Zone
                1 bomber moved from Midway to Queensland
                1 fighter moved from Midway to 54 Sea Zone
                2 mech_infantrys moved from Eastern United States to Western United States

    Place Units - Americans
                2 carriers, 2 destroyers and 2 transports placed in 10 Sea Zone
                2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Kansu to Suiyuyan
                1 fighter moved from Sikang to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Kansu
                14 infantry moved from Sikang to Shensi

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 2 artilleries, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Norway to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Norway to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 artillery moved from Scotland to 111 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 battleship moved from 112 Sea Zone to 110 Sea Zone
                1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                4 fighters and 1 tactical_bomber moved from United Kingdom to 92 Sea Zone
                1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to 92 Sea Zone

    Combat - British
                Battle in 92 Sea Zone
                    British attack with 1 bomber, 6 fighters and 2 tactical_bombers
                    Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport; Italians defend with 1 transport
                    1 submarine owned by the Germans Submerged
                    British win with 1 bomber, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 60
                    Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 transport
                Battle in Holland Belgium
                Battle in Normandy Bordeaux
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                    Italians win, taking Holland Belgium from Germans with 1 aaGun, 2 artilleries and 3 infantry remaining. Battle score for attacker is -2
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 aaGun

    Non Combat Move - British
                1 bomber, 5 fighters and 2 tactical_bombers moved from 92 Sea Zone to Morocco
                1 fighter moved from 112 Sea Zone to 91 Sea Zone
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                1 carrier, 1 destroyer and 1 fighter moved from 112 Sea Zone to 110 Sea Zone
                2 aaGuns and 3 infantry moved from Scotland to United Kingdom
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery and 3 infantry moved from Ethiopia to Anglo Egyptian Sudan
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 75 Sea Zone
                1 battleship, 1 cruiser and 2 destroyers moved from 76 Sea Zone to 75 Sea Zone
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                2 fighters and 1 tactical_bomber moved from Persia to Egypt

    Place Units - British
                1 factory_minor placed in Egypt
                2 artilleries and 1 fighter placed in United Kingdom
                1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 2 infantry


  • Not my game today I guess. Can’t believe I missed the USA landing strip in Morocco.  That was bad.  GG WP.  Care for a rematch?


  • you want to swap sides?  seems everyone wants to play the axis.  I’ll give you axis for 16, or I’ll take the allies again for 17(or more if you want to bid up from here)


  • I don’t usually play the Allies for anything less than 22.  So I assume you want Allies +16.  Do you want the same bid?


  • like I just said I’m playing allies like 90% of the time so I wouldn’t mind swapping the bids, ie you take allies for +16… if you want to raise the bid to +17(or higher) then it’s back to me, etc…


  • well If you’re bid is 16 then I pass.  Where would you like your units?


  • Your*


  • If you’d rather I can take Allies at 19.  It’s a bit lower than I normally play them but it’s not a big deal.


  • uh ya still misreading what I’m trying to imply.  I am giving YOU the allies for +16.  that is just the same bid but we are switching sides.  I really don’t want to play the allies again especially for the same bid.  but nevermind we can just bid down again at your +19 for allies.  I’ll take allies for +18 then.


  • I pass on 18.  Where do you want your bid?


  • uhh, lets try something new and crazy…

    1 destroyer in z110
    1 fighter in scotland


  • Lol, that’s not new or crazy.  I will set it up though.

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