@Oskar2KX please play 2nd map with
EDIT: Removing units owned by Russians from Ukraine: 4 fighters
EDIT: Adding units owned by Russians to Russia: 4 fighters
Pherman1215 (Axis) Vs Hobo (Allies+16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 cruiser and 1 destroyer moved from 63 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
1 fighter moved from Queensland to 62 Sea Zone
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from United Kingdom to NorwayTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Baltic States
1 fighter moved from Western Germany to Baltic States
1 tactical_bomber moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
4 artilleries and 18 infantry moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 4 artilleries and 19 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 4 artilleries and 19 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
3 aaGuns, 2 armour and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour and 3 mech_infantrys moved from Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Baltic States to Poland
2 infantry moved from France to Western Germany
3 armour moved from Western Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
3 armour moved from Romania to Western Ukraine
1 armour and 1 mech_infantry moved from Western Germany to Poland
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 aaGun and 1 infantry moved from Southern France to 93 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 aaGun moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
2 bombers moved from Algeria to Western Germany
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 fighter and 1 tactical_bomber moved from Gibraltar to Southern ItalyPlace Units - Germans
3 infantry placed in Finland
1 infantry placed in France
1 fighter and 7 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Turning on Edit Mode
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
1 infantry moved from Belarus to Baltic States
1 artillery moved from Belarus to Baltic States
1 artillery moved from Vyborg to Finland
2 armour, 2 infantry and 1 mech_infantry moved from Karelia to Finland
2 fighters and 1 tactical_bomber moved from Belarus to Finland
1 mech_infantry moved from Northwest Persia to Iraq
Russians take Iraq from Neutral_AxisCombat - Russians
Battle in Finland
Russians attack with 2 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 9 infantry
Russians win, taking Finland from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for Germans: 9 infantry
Casualties for Russians: 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Battle in Baltic States
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Finland to Karelia
3 infantry moved from Ukraine to Bryansk
2 aaGuns and 18 infantry moved from Yenisey to Timguska
4 aaGuns, 1 artillery and 35 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
3 armour moved from Russia to ArchangelPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 infantry placed in Ukraine
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 3 armour
EDIT: Adding units owned by Russians to Bryansk: 3 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
1 infantry moved from Belarus to Baltic States
1 artillery moved from Belarus to Baltic States
1 artillery moved from Vyborg to Finland
2 armour, 2 infantry and 1 mech_infantry moved from Karelia to Finland
2 fighters and 1 tactical_bomber moved from Belarus to Finland
1 mech_infantry moved from Northwest Persia to Iraq
Russians take Iraq from Neutral_AxisCombat - Russians
Battle in Finland
Russians attack with 2 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 9 infantry
Russians win, taking Finland from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for Germans: 9 infantry
Casualties for Russians: 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Battle in Baltic States
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Finland to Karelia
3 infantry moved from Ukraine to Bryansk
2 aaGuns and 18 infantry moved from Yenisey to Timguska
4 aaGuns, 1 artillery and 35 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
3 armour moved from Russia to ArchangelPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 infantry placed in Ukraine
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 3 armour
EDIT: Adding units owned by Russians to Bryansk: 3 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
use second post, forgot to move my sub.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 2 factory_minors, 1 fighter, 1 harbour and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Shan State to Burma
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
3 fighters and 3 tactical_bombers moved from Kwangsi to Burma
2 bombers moved from Kwangsi to IndiaCombat - Japanese
Strategic bombing raid in India
2 bombers killed by AA
Bombing raid in India causes 0 damage total.
Battle in Burma
Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Burma to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
1 artillery and 2 infantry moved from Kweichow to Yunnan
1 aaGun, 1 armour, 1 artillery and 8 infantry moved from Korea to Manchuria
1 infantry moved from Philippines to 35 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 41 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 7 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
1 fighter and 1 infantry placed in Japan
1 factory_minor placed in Manchuria
1 airfield, 1 factory_minor and 1 harbour placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
Uhg, the Indian factory rolled snake eyes on my strat bombing run.
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gotta love marti dicing! :lol:
I rolled a ton of 5s and 6s in a row in that finland battle…
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Yeah, in hindsight I probably shouldn’t have strat bombed India considering they can take 8 points of damage without it affecting them.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in MoroccoNon Combat Move - Americans
1 fighter moved from Western United States to 91 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 55 Sea Zone
1 bomber moved from Midway to Queensland
1 fighter moved from Midway to 54 Sea Zone
2 mech_infantrys moved from Eastern United States to Western United StatesPlace Units - Americans
2 carriers, 2 destroyers and 2 transports placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Sikang to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
14 infantry moved from Sikang to ShensiPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 artilleries, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery moved from Scotland to 111 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
4 fighters and 1 tactical_bomber moved from United Kingdom to 92 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to 92 Sea ZoneCombat - British
Battle in 92 Sea Zone
British attack with 1 bomber, 6 fighters and 2 tactical_bombers
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport; Italians defend with 1 transport
1 submarine owned by the Germans Submerged
British win with 1 bomber, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 60
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Casualties for British: 1 fighter
Casualties for Italians: 1 transport
Battle in Holland Belgium
Battle in Normandy Bordeaux
British attack with 1 artillery and 1 infantry
Italians defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Holland Belgium from Germans with 1 aaGun, 2 artilleries and 3 infantry remaining. Battle score for attacker is -2
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 aaGunNon Combat Move - British
1 bomber, 5 fighters and 2 tactical_bombers moved from 92 Sea Zone to Morocco
1 fighter moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns and 3 infantry moved from Scotland to United Kingdom
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 3 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 75 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 76 Sea Zone to 75 Sea Zone
1 transport moved from 76 Sea Zone to 71 Sea Zone
2 fighters and 1 tactical_bomber moved from Persia to EgyptPlace Units - British
1 factory_minor placed in Egypt
2 artilleries and 1 fighter placed in United Kingdom
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 39 PUs; end with 39 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry -
Not my game today I guess. Can’t believe I missed the USA landing strip in Morocco. That was bad. GG WP. Care for a rematch?
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you want to swap sides? seems everyone wants to play the axis. I’ll give you axis for 16, or I’ll take the allies again for 17(or more if you want to bid up from here)
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I don’t usually play the Allies for anything less than 22. So I assume you want Allies +16. Do you want the same bid?
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like I just said I’m playing allies like 90% of the time so I wouldn’t mind swapping the bids, ie you take allies for +16… if you want to raise the bid to +17(or higher) then it’s back to me, etc…
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well If you’re bid is 16 then I pass. Where would you like your units?
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Your*
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If you’d rather I can take Allies at 19. It’s a bit lower than I normally play them but it’s not a big deal.





