I should update you,
Christmases
Recovering from Christmases
Back twist Saturday
And not gonna lie, long range with Japan is fairly initimidating
And today, need to work to not fall behind as much
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Caucasus
1 artillery and 1 infantry moved from Russia to Caucasus
1 artillery moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Caucasus
1 fighter moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to West Russia
Combat - Russians
Battle in West Russia
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
retreated to West Russia
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 fighter and 1 infantry
Russians win, taking Kazakh S.S.R. from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 armour, 1 factory and 2 infantry
Japanese win with 1 armour remaining. Battle score for attacker is -14
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 artillery, 1 fighter and 2 infantry
Non Combat Move - Russians
1 fighter moved from Kazakh S.S.R. to Russia
1 fighter moved from West Russia to Russia
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 13 PUs total
Darn it - that was terrible!
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans repair damage of 2x factory; Remaining resources: 43 PUs;
Germans buy 2 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 fighters moved from France to 8 Sea Zone
4 bombers moved from Germany to 8 Sea Zone
1 submarine moved from 5 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 artillery moved from Germany to Northwestern Europe
1 infantry moved from France to Northwestern Europe
1 infantry moved from France to Northwestern Europe
Combat - Germans
Battle in 8 Sea Zone
Germans attack with 4 bombers, 4 fighters and 2 submarines
British defend with 1 carrier, 2 fighters and 1 transport; Russians defend with 1 submarine; Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Germans win with 4 bombers remaining. Battle score for attacker is 54
Casualties for Germans: 4 fighters and 2 submarines
Casualties for British: 1 carrier, 2 fighters and 1 transport
Casualties for Russians: 1 submarine
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
Battle in Northwestern Europe
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 artillery
Germans win, taking Northwestern Europe from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Germans
4 bombers moved from 8 Sea Zone to Germany
1 aaGun moved from France to Germany
1 infantry moved from Archangel to West Russia
1 infantry moved from Karelia S.S.R. to West Russia
1 aaGun, 4 armour, 6 artilleries and 10 infantry moved from Belorussia to West Russia
2 infantry moved from Ukraine S.S.R. to West Russia
6 infantry moved from Poland to Belorussia
1 infantry moved from Karelia S.S.R. to West Russia
2 artilleries and 6 infantry moved from Germany to Poland
1 infantry moved from France to Germany
Place Units - Germans
2 infantry placed in Karelia S.S.R.
2 infantry placed in Italy
2 artilleries, 2 fighters and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Territory Summary for Germans :
Archangel : 1 flag
Belorussia : 6 infantry
France : 1 infantry
Germany : 1 aaGun, 2 artilleries, 4 bombers, 1 factory, 2 fighters and 2 infantry
Italy : 1 factory and 2 infantry
Karelia S.S.R. : 1 flag, 1 factory and 2 infantry
Northwestern Europe : 1 artillery and 2 infantry
Poland : 2 artilleries and 6 infantry
West Russia : 1 aaGun, 4 armour, 6 artilleries and 17 infantry
Production/PUs Summary :
Russians : 12 / 13
Germans : 41 / 41
British : 30 / 32
Japanese : 40 / 46
Americans : 45 / 47
Sorry Adam. I had to risk it, I am afraid.
:cry:
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 6 PUs;
Combat Move - British
1 infantry moved from India to Burma
1 infantry moved from India to Persia
1 fighter moved from India to Persia
1 fighter moved from India to Persia
1 fighter moved from India to Burma
1 bomber moved from India to Burma
1 artillery moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from Russia to Persia
Combat - British
Battle in Burma
British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Burma from Japanese with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Persia
British attack with 3 fighters and 1 infantry
Japanese defend with 1 armour
British win, taking Persia from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
1 bomber and 2 fighters moved from Burma to India
3 fighters moved from Persia to India
1 cruiser and 1 transport moved from 44 Sea Zone to 41 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in India
1 armour and 1 fighter placed in Egypt
Turn Complete - British
British collect 32 PUs; end with 38 PUs total
Well - that loss of the Channel fleet was my own fault. Despite my extra 2 hit points you have a lot more power and an 86% chance of victory. Well done in going for it Leo.
I should have been more patient. Despite the failure of my bid strategy when the Ukraine attack failed so miserably, I actually think I had the edge in this game until now. From here on it is going to be a lot more difficult!
Try to make a mistake Leo!
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber and 7 infantry; Remaining resources: 3 PUs;
Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 47 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Burma
1 infantry moved from Evenki National Okrug to Vologda
Japanese take Vologda from Russians
2 artilleries and 2 infantry moved from Sinkiang to Kazakh S.S.R.
1 bomber moved from Manchuria to Kazakh S.S.R.
3 fighters moved from 36 Sea Zone to Burma
Combat - Japanese
Battle in Burma
Japanese attack with 3 fighters and 2 infantry
British defend with 1 artillery
Japanese win, taking Burma from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in Kazakh S.S.R.
Japanese attack with 2 artilleries, 1 bomber and 2 infantry
Russians defend with 1 artillery
Japanese win, taking Kazakh S.S.R. from Russians with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 artillery
Battle in 47 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 47 Sea Zone to 36 Sea Zone
3 fighters moved from Burma to 36 Sea Zone
1 bomber moved from Kazakh S.S.R. to Kiangsu
1 infantry moved from Anhwei to Sinkiang
1 armour moved from Caucasus to West Russia
1 armour moved from Manchuria to Szechwan
1 infantry moved from Manchuria to Anhwei
1 infantry moved from Anhwei to Szechwan
1 infantry moved from Japan to 62 Sea Zone
1 aaGun moved from Japan to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 aaGun moved from 36 Sea Zone to French Indo-China Thailand
1 infantry moved from 36 Sea Zone to French Indo-China Thailand
Place Units - Japanese
1 armour, 1 bomber and 1 infantry placed in Manchuria
4 infantry placed in Caucasus
1 artillery and 2 infantry placed in East Indies
Turn Complete - Japanese
Japanese collect 43 PUs; end with 46 PUs total
Territory Summary for Japanese :
36 Sea Zone : 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 1 infantry and 3 transports
61 Sea Zone : 2 submarines
Anhwei : 1 flag, 1 infantry
Burma : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
Caucasus : 1 flag, 1 factory and 4 infantry
East Indies : 2 artilleries, 1 factory and 2 infantry
Evenki National Okrug : 1 flag
French Indo-China Thailand : 1 aaGun and 1 infantry
Iwo Jima : 1 infantry
Japan : 1 factory
Kazakh S.S.R. : 1 flag, 2 artilleries and 1 infantry
Kiangsu : 1 bomber
Manchuria : 1 armour, 1 bomber, 1 factory and 1 infantry
Novosibirsk : 1 flag, 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Sinkiang : 1 flag, 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag, 1 armour and 1 infantry
Vologda : 1 flag, 1 infantry
Wake Island : 1 infantry
West Russia : 1 armour
Yakut S.S.R. : 1 flag
Yunnan : 1 flag
Production/PUs Summary :
Russians : 8 / 13
Germans : 41 / 41
British : 31 / 38
Japanese : 43 / 46
Americans : 45 / 47
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier and 4 destroyers; Remaining resources: 1 PUs;
Combat Move - Americans
4 bombers moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany rolls: 4,4,2 and causes: 10 damage to unit: factory
Bombing raid in Germany causes 10 damage total.
Non Combat Move - Americans
3 bombers could not land in Germany and were removed
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to 11 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 artillery moved from Western United States to 56 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 56 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Solomon Islands
1 infantry moved from 44 Sea Zone to Solomon Islands
1 infantry moved from Algeria to Libya
1 fighter moved from Egypt to Russia
1 fighter moved from Egypt to Russia
Place Units - Americans
1 carrier and 4 destroyers placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 45 PUs; end with 46 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Russians
Turning on Edit Mode
EDIT: Adding units owned by Americans to United Kingdom: 3 bombers
EDIT: Turning off Edit Mode
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to Russia
1 artillery, 2 fighters and 2 infantry moved from Russia to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 factory and 4 infantry
Russians win, taking Caucasus from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 4 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 fighters moved from Caucasus to Russia
Place Units - Russians
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 1 aaGun, 2 fighters and 2 infantry; Remaining resources: 10 PUs;
Combat Move - Germans
1 armour moved from West Russia to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to West Russia
1 bomber moved from Germany to Caucasus
1 infantry moved from West Russia to Caucasus
3 bombers moved from Germany to Russia
Combat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 2,6,5 and causes: 13 damage to unit: factory
Bombing raid in Russia causes 13 damage total.
Battle in Caucasus
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 artillery and 1 factory
Germans win, taking Caucasus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 bomber moved from Caucasus to Germany
1 infantry moved from Northwestern Europe to Germany
1 infantry moved from Northwestern Europe to Germany
1 artillery moved from Northwestern Europe to Germany
1 infantry moved from Karelia S.S.R. to West Russia
6 infantry moved from Belorussia to West Russia
1 infantry moved from Karelia S.S.R. to Archangel
2 artilleries and 6 infantry moved from Poland to Belorussia
1 aaGun moved from West Russia to Belorussia
2 artilleries and 2 infantry moved from Germany to Poland
1 aaGun moved from Germany to Poland
1 infantry moved from France to Italy
3 bombers moved from Russia to Belorussia
1 infantry moved from Italy to Germany
Place Units - Germans
2 infantry placed in Karelia S.S.R.
1 aaGun and 2 fighters placed in Italy
Turning on Edit Mode
EDIT: Removing units owned by Germans from West Russia: 1 armour
EDIT: Adding units owned by Germans to Belorussia: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 45 PUs; end with 55 PUs total
Territory Summary for Germans :
Archangel : 1 flag, 1 infantry
Belorussia : 1 aaGun, 1 armour, 2 artilleries, 3 bombers and 6 infantry
Caucasus : 1 flag, 1 factory and 1 infantry
Germany : 1 artillery, 1 bomber, 1 factory, 2 fighters and 3 infantry
Italy : 1 aaGun, 1 factory, 2 fighters and 2 infantry
Karelia S.S.R. : 1 flag, 1 factory and 2 infantry
Poland : 1 aaGun, 2 artilleries and 2 infantry
West Russia : 3 armour, 6 artilleries and 23 infantry
Production/PUs Summary :
Russians : 8 / 13
Germans : 45 / 55
British : 31 / 38
Japanese : 39 / 46
Americans : 45 / 46
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from India to Burma
1 infantry moved from Persia to Caucasus
1 bomber moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from Egypt to Caucasus
1 fighter moved from India to Caucasus
1 fighter moved from India to Burma
1 fighter moved from India to Caucasus
1 fighter moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 bomber, 3 fighters and 1 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 3 fighters and 1 infantry
Germans defend with 1 factory and 1 infantry
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 bomber and 3 fighters moved from Burma to India
1 fighter moved from Caucasus to India
1 fighter moved from Caucasus to Russia
1 fighter moved from Caucasus to India
1 armour moved from Egypt to Persia
1 cruiser and 1 transport moved from 41 Sea Zone to 22 Sea Zone
Place Units - British
3 infantry placed in India
1 armour and 1 infantry placed in Egypt
1 fighter placed in United Kingdom
British undo move 1.
1 destroyer placed in 35 Sea Zone
2 infantry placed in India
1 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 34 PUs total
Mmmm! Looking bad for me ….
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 bomber, 2 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Japanese
1 artillery, 1 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from East Indies to 37 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 35 Sea Zone
3 artilleries and 3 infantry moved from 35 Sea Zone to India
1 bomber moved from Kiangsu to India
1 bomber moved from Manchuria to Burma
1 infantry moved from French Indo-China Thailand to Burma
1 armour moved from Szechwan to Burma
2 artilleries and 1 infantry moved from Kazakh S.S.R. to Persia
2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 4 fighters moved from 36 Sea Zone to 35 Sea Zone
4 fighters moved from 35 Sea Zone to India
1 armour moved from West Russia to Persia
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 3 transports
British defend with 1 destroyer
Japanese win with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 3 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in India
Japanese attack with 3 artilleries, 1 bomber, 4 fighters and 3 infantry
British defend with 1 aaGun, 1 artillery, 1 bomber, 1 factory, 5 fighters and 3 infantry
Japanese win, taking India from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 33
Casualties for Japanese: 2 artilleries, 3 fighters and 3 infantry
Casualties for British: 1 aaGun, 1 artillery, 1 bomber, 5 fighters and 3 infantry
Battle in Burma
Japanese attack with 1 armour, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese win, taking Burma from British with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Persia
Japanese attack with 1 armour, 2 artilleries and 1 infantry
British defend with 1 armour
Japanese win, taking Persia from British with 1 armour and 2 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Japanese
1 infantry moved from Szechwan to Kazakh S.S.R.
1 infantry moved from Manchuria to Anhwei
1 bomber moved from India to Yunnan
1 aaGun moved from French Indo-China Thailand to Yunnan
1 infantry moved from Anhwei to Szechwan
1 armour moved from Manchuria to Szechwan
1 bomber moved from Burma to Yunnan
1 fighter moved from India to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 62 Sea Zone
1 destroyer moved from 36 Sea Zone to 62 Sea Zone
Place Units - Japanese
1 bomber placed in Japan
Japanese undo move 1.
1 submarine placed in 60 Sea Zone
2 armour placed in Manchuria
2 artilleries and 2 infantry placed in East Indies
1 bomber placed in Manchuria
Turn Complete - Japanese
Japanese collect 43 PUs; end with 45 PUs total
Territory Summary for Japanese :
35 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 3 transports
60 Sea Zone : 1 submarine
61 Sea Zone : 2 submarines
62 Sea Zone : 2 destroyers
Anhwei : 1 flag, 1 infantry
Burma : 1 flag, 1 armour
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
East Indies : 2 artilleries, 1 factory and 2 infantry
Evenki National Okrug : 1 flag
India : 1 flag, 1 artillery and 1 factory
Iwo Jima : 1 infantry
Japan : 1 factory
Kazakh S.S.R. : 1 flag, 1 infantry
Manchuria : 2 armour, 1 bomber and 1 factory
Novosibirsk : 1 flag, 1 infantry
Okinawa : 1 infantry
Persia : 1 flag, 1 armour and 2 artilleries
Philippine Islands : 1 artillery and 1 infantry
Sinkiang : 1 flag, 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag, 1 armour and 1 infantry
Vologda : 1 flag, 1 infantry
Wake Island : 1 infantry
Yakut S.S.R. : 1 flag
Yunnan : 1 flag, 1 aaGun and 2 bombers
Production/PUs Summary :
Russians : 8 / 13
Germans : 45 / 55
British : 27 / 34
Japanese : 43 / 45
Americans : 45 / 46
How did you take India? I thought I was safe there!
Lucky.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Eastern Canada to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
Americans take France from Germans
1 bomber moved from United Kingdom to Italy
1 bomber moved from United Kingdom to Italy
1 bomber moved from United Kingdom to Karelia S.S.R.
1 bomber moved from United Kingdom to Karelia S.S.R.
Combat - Americans
Strategic bombing raid in Karelia S.S.R.
Bombing raid in Karelia S.S.R. rolls: 3,4 and causes: 4 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 4 damage total.
Strategic bombing raid in Italy
Bombing raid in Italy rolls: 4,2 and causes: 6 damage to unit: factory
Bombing raid in Italy causes 6 damage total.
Non Combat Move - Americans
2 bombers moved from Karelia S.S.R. to United Kingdom
2 bombers moved from Italy to United Kingdom
1 carrier, 4 destroyers and 1 fighter moved from 11 Sea Zone to 2 Sea Zone
1 infantry moved from Solomon Islands to 44 Sea Zone
1 artillery moved from Solomon Islands to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to Borneo
1 artillery moved from 47 Sea Zone to Borneo
1 fighter moved from 44 Sea Zone to Borneo
1 fighter moved from 44 Sea Zone to Borneo
1 infantry moved from Libya to Egypt
Place Units - Americans
1 transport placed in 56 Sea Zone
1 transport placed in 11 Sea Zone
1 destroyer placed in 56 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
Americans undo move 4.
1 artillery and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 7x factory; Remaining resources: 6 PUs;
Russians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Caucasus
Russians take Caucasus from Germans
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Kazakh S.S.R.
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Kazakh S.S.R.
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Kazakh S.S.R. to Russia
1 fighter moved from Vologda to Russia
Place Units - Russians
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
I still cannot believe you took India! Did “show history” and then battle calculator on that attack and it gave you 0%!!! :x
Blimey witt! Try to lose when you should, there’s a good chap!
Add that to the fact that R just had another awful turn, my silly move in to the Channel too soon, the failure of the bid strategy through terrible dice and this has been a weird game. You had some terrible dice too in the first round, but that seemed less upsetting to me!
I cannot see any way back. Will keep going for a few more pointless turns before I give up.
Sorry. As usual, I have been luckier than you.
You have bombed me to s**t though. Not sure where to build now!