I should update you,
Christmases
Recovering from Christmases
Back twist Saturday
And not gonna lie, long range with Japan is fairly initimidating
And today, need to work to not fall behind as much
I may be doing something wrong?
I did not place a UK carrier last turn with the intention of placing it this turn. It did not offer it to me so I had to edit it in.
Let me know if that was incorrect for some reason.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from Anhwei to Szechwan
Japanese take Szechwan from Americans
1 armour, 2 artilleries and 2 infantry moved from Yunnan to Burma
1 infantry moved from French Indo-China Thailand to Burma
1 fighter moved from 61 Sea Zone to Burma
1 fighter moved from Kiangsu to Burma
Combat - Japanese
Battle in Burma
Japanese attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Burma from British with 1 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Manchuria
1 infantry moved from 62 Sea Zone to Manchuria
4 infantry moved from Anhwei to Szechwan
2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 61 Sea Zone to 36 Sea Zone
1 fighter moved from Libya to 35 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Burma to 36 Sea Zone
1 submarine moved from 60 Sea Zone to 36 Sea Zone
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 destroyer moved from 61 Sea Zone to 36 Sea Zone
1 destroyer moved from 61 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 submarine placed in 60 Sea Zone
1 destroyer placed in 62 Sea Zone
1 armour and 2 artilleries placed in Manchuria
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Territory Summary for Japanese :
36 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 transport
60 Sea Zone : 1 submarine
62 Sea Zone : 1 destroyer and 1 transport
Anhwei : 1 flag
Borneo : 1 infantry
Burma : 1 flag, 1 armour, 2 artilleries and 2 infantry
Buryatia S.S.R. : 1 flag, 1 infantry
Caroline Islands : 1 infantry
East Indies : 2 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 artillery, 1 factory and 1 infantry
Manchuria : 1 armour, 2 artilleries, 1 factory and 2 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Sinkiang : 1 flag, 1 infantry
Szechwan : 1 flag, 5 infantry
Wake Island : 1 infantry
Yunnan : 1 flag
Production/PUs Summary :
Russians : 19 / 27
Germans : 45 / 45
British : 30 / 35
Japanese : 36 / 36
Americans : 38 / 41
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Eastern United States to 11 Sea Zone
1 armour moved from Eastern United States to 11 Sea Zone
1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Morocco
Americans take Morocco from Germans
1 armour moved from 13 Sea Zone to Morocco
1 destroyer moved from 11 Sea Zone to 9 Sea Zone
1 fighter moved from 11 Sea Zone to 9 Sea Zone
1 fighter moved from 11 Sea Zone to 9 Sea Zone
1 bomber moved from United Kingdom to Germany
1 infantry moved from Solomon Islands to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to New Guinea
1 fighter moved from 44 Sea Zone to New Guinea
1 fighter moved from 44 Sea Zone to New Guinea
Combat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.
Battle in New Guinea
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans win, taking New Guinea from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 9 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 fighter moved from 9 Sea Zone to 11 Sea Zone
1 fighter moved from 9 Sea Zone to 11 Sea Zone
1 bomber moved from Germany to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from New Guinea to 44 Sea Zone
1 fighter moved from New Guinea to 44 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 11 Sea Zone
1 destroyer placed in 56 Sea Zone
1 bomber placed in Eastern United States
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 40 PUs; end with 42 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Belorussia
1 fighter moved from West Russia to Karelia S.S.R.
1 fighter moved from West Russia to Belorussia
1 fighter moved from West Russia to Caucasus
Combat - Russians
Russians creates battle in territory 7 Sea Zone
Battle in Karelia S.S.R.
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 factory and 1 infantry
Russians win, taking Karelia S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belorussia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 armour and 1 factory
Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belorussia to Russia
1 fighter moved from Karelia S.S.R. to Russia
1 fighter moved from Caucasus to Russia
1 infantry moved from Kazakh S.S.R. to Russia
2 artilleries, 3 fighters and 6 infantry moved from Russia to West Russia
5 infantry moved from Yakut S.S.R. to Evenki National Okrug
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 27 PUs total
Russia is too wealthy. Running out of time . And that 6 Hit iBombing on GermNy, messes me up.
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Belorussia
1 fighter moved from West Russia to Karelia S.S.R.
1 fighter moved from West Russia to Belorussia
1 fighter moved from West Russia to Caucasus
Combat - Russians
Russians creates battle in territory 7 Sea Zone
Battle in Karelia S.S.R.
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 factory and 1 infantry
Russians win, taking Karelia S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belorussia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 armour and 1 factory
Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belorussia to Russia
1 fighter moved from Karelia S.S.R. to Russia
1 fighter moved from Caucasus to Russia
1 infantry moved from Kazakh S.S.R. to Russia
2 artilleries, 3 fighters and 6 infantry moved from Russia to West Russia
5 infantry moved from Yakut S.S.R. to Evenki National Okrug
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 27 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from 7 Sea Zone: 1 carrier, 1 destroyer and 2 fighters
EDIT: Adding units owned by British to United Kingdom: 2 fighters
EDIT: Changing PUs for British from 35 to 43
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Leo - I have done the UK edits:
You’re a good chap witt, but don’t let me break the rules next time! I have to learn properly or others will get fed up with me.
The allied position not looking quite so good now. Can I change my mind! :evil:
Al is in bed, so I am pocking up a TA and playing for a bit. I turned off the lap top though. Bugger!
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 41 PUs;
Germans buy 1 artillery, 1 bomber, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Algeria to Morocco
1 fighter moved from France to Morocco
1 submarine moved from 7 Sea Zone to 9 Sea Zone
1 submarine moved from 23 Sea Zone to 13 Sea Zone
1 submarine moved from 13 Sea Zone to 9 Sea Zone
1 submarine moved from 15 Sea Zone to 13 Sea Zone
1 fighter moved from France to Morocco
1 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Finland to Karelia S.S.R.
1 fighter moved from Poland to Karelia S.S.R.
1 infantry moved from Ukraine S.S.R. to Caucasus
1 armour moved from Poland to Caucasus
1 bomber moved from Germany to Caucasus
1 armour moved from Poland to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 2 armour, 1 bomber and 1 infantry
Russians defend with 1 factory and 2 infantry
Germans win, taking Caucasus from Russians with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Karelia S.S.R.
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 factory and 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Morocco
Germans attack with 2 fighters and 1 infantry
Americans defend with 1 armour and 1 infantry
Germans win, taking Morocco from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in 9 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Germans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 13 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Germans
1 fighter moved from Morocco to France
1 fighter moved from Morocco to France
1 infantry moved from Poland to Ukraine S.S.R.
1 aaGun, 5 armour, 3 artilleries and 13 infantry moved from Poland to Belorussia
2 artilleries and 4 infantry moved from Germany to Poland
1 bomber moved from Caucasus to Germany
1 aaGun moved from Libya to Algeria
1 fighter moved from Karelia S.S.R. to Germany
1 infantry moved from Italy to France
1 artillery moved from Italy to France
Place Units - Germans
1 artillery, 1 bomber, 1 fighter and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Territory Summary for Germans :
9 Sea Zone : 1 submarine
13 Sea Zone : 1 submarine
Algeria : 1 aaGun
Belorussia : 1 aaGun, 5 armour, 3 artilleries and 13 infantry
Caucasus : 1 flag, 2 armour, 1 factory and 1 infantry
France : 1 aaGun, 1 artillery, 2 fighters and 2 infantry
Germany : 1 artillery, 2 bombers, 1 factory, 2 fighters and 5 infantry
Italy : 1 factory
Karelia S.S.R. : 1 flag, 1 factory and 2 infantry
Morocco : 1 infantry
Poland : 2 artilleries and 4 infantry
Ukraine S.S.R. : 1 infantry
Production/PUs Summary :
Russians : 19 / 27
Germans : 45 / 45
British : 30 / 43
Japanese : 35 / 36
Americans : 39 / 42
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 factory, 1 fighter and 1 infantry; Remaining resources: 11 PUs;
Combat Move - British
1 bomber moved from Egypt to Burma
1 armour, 1 fighter and 4 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 armour, 1 bomber, 1 fighter and 4 infantry
Japanese defend with 1 armour, 2 artilleries and 2 infantry
British win, taking Burma from Japanese with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 armour, 2 artilleries and 2 infantry
Casualties for British: 3 infantry
Non Combat Move - British
1 fighter moved from Burma to India
1 bomber moved from Burma to India
1 fighter moved from Egypt to India
1 fighter moved from Egypt to India
1 armour moved from Anglo-Egyptian Sudan to Egypt
1 infantry moved from Anglo-Egyptian Sudan to Egypt
Place Units - British
1 factory placed in Egypt
1 artillery, 1 fighter and 1 infantry placed in India
Turn Complete - British
British collect 31 PUs; end with 42 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Burma
1 infantry moved from 36 Sea Zone to Burma
1 fighter moved from 36 Sea Zone to Burma
1 fighter moved from 36 Sea Zone to Burma
1 fighter moved from 36 Sea Zone to 49 Sea Zone
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Manchuria to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sinkiang to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Szechwan to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
Combat - Japanese
Battle in Burma
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 armour and 1 infantry
Japanese win, taking Burma from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantry
Battle in 49 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 fighter moved from 49 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 49 Sea Zone
1 fighter moved from Burma to 36 Sea Zone
1 fighter moved from Burma to 36 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Manchuria to Anhwei
4 infantry moved from Szechwan to Sinkiang
Place Units - Japanese
1 factory placed in East Indies
1 submarine placed in 60 Sea Zone
2 armour and 1 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total
Territory Summary for Japanese :
36 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 1 submarine and 2 transports
49 Sea Zone : 1 destroyer
60 Sea Zone : 2 submarines
62 Sea Zone : 1 destroyer
Anhwei : 1 flag, 2 artilleries and 2 infantry
Borneo : 1 infantry
Burma : 1 flag, 1 artillery and 1 infantry
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
East Indies : 1 factory
Iwo Jima : 1 infantry
Japan : 1 aaGun and 1 factory
Kazakh S.S.R. : 1 flag, 1 infantry
Manchuria : 2 armour, 1 factory and 1 infantry
Novosibirsk : 1 flag, 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Sinkiang : 1 flag, 4 infantry
Soviet Far East : 1 flag, 1 armour
Szechwan : 1 flag
Wake Island : 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Yunnan : 1 flag
Production/PUs Summary :
Russians : 14 / 27
Germans : 45 / 45
British : 30 / 42
Japanese : 40 / 40
Americans : 39 / 42
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Burma
1 infantry moved from 36 Sea Zone to Burma
1 fighter moved from 36 Sea Zone to Burma
1 fighter moved from 36 Sea Zone to Burma
1 fighter moved from 36 Sea Zone to 49 Sea Zone
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Manchuria to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sinkiang to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Szechwan to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
Combat - Japanese
Battle in Burma
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 armour and 1 infantry
Japanese win, taking Burma from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantry
Battle in 49 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 fighter moved from 49 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 49 Sea Zone
1 fighter moved from Burma to 36 Sea Zone
1 fighter moved from Burma to 36 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Manchuria to Anhwei
4 infantry moved from Szechwan to Sinkiang
Place Units - Japanese
1 factory placed in East Indies
1 submarine placed in 60 Sea Zone
2 armour and 1 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 49 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Territory Summary for Japanese :
36 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 infantry, 1 submarine and 2 transports
60 Sea Zone : 2 submarines
62 Sea Zone : 1 destroyer
Anhwei : 1 flag, 2 artilleries and 2 infantry
Borneo : 1 infantry
Burma : 1 flag, 1 artillery and 1 infantry
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
East Indies : 1 factory
Iwo Jima : 1 infantry
Japan : 1 aaGun and 1 factory
Kazakh S.S.R. : 1 flag, 1 infantry
Manchuria : 2 armour, 1 factory and 1 infantry
Novosibirsk : 1 flag, 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Sinkiang : 1 flag, 4 infantry
Soviet Far East : 1 flag, 1 armour
Szechwan : 1 flag
Wake Island : 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Yunnan : 1 flag
Production/PUs Summary :
Russians : 14 / 27
Germans : 45 / 45
British : 30 / 42
Japanese : 40 / 40
Americans : 39 / 42
Use the second file, if you can please.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Germany
1 artillery moved from Eastern United States to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 bomber moved from Eastern United States to 13 Sea Zone
1 fighter moved from 11 Sea Zone to Morocco
1 fighter moved from 11 Sea Zone to Morocco
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Morocco
1 artillery moved from 13 Sea Zone to Morocco
Combat - Americans
Battle in 13 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Germans defend with 1 submarine
Americans win with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Strategic bombing raid in Germany
2 bombers killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in Morocco
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans win, taking Morocco from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 fighter moved from Morocco to 13 Sea Zone
1 fighter moved from Morocco to 13 Sea Zone
1 bomber moved from 13 Sea Zone to United Kingdom
1 destroyer moved from 56 Sea Zone to 44 Sea Zone
Place Units - Americans
1 bomber placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone
1 transport placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 40 PUs; end with 42 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Russia to Kazakh S.S.R.
1 fighter moved from West Russia to Kazakh S.S.R.
1 infantry moved from West Russia to Caucasus
1 infantry moved from West Russia to Caucasus
1 artillery moved from West Russia to Caucasus
1 fighter moved from West Russia to Caucasus
1 infantry moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
1 fighter moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Caucasus
Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory and 2 infantry
Russians win, taking Karelia S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Kazakh S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 2 armour, 1 factory and 1 infantry
Russians win, taking Caucasus from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour and 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Russians
2 aaGuns, 4 armour, 1 artillery and 5 infantry moved from West Russia to Russia
1 fighter moved from Caucasus to Russia
1 fighter moved from Kazakh S.S.R. to Russia
1 fighter moved from Karelia S.S.R. to Russia
1 infantry moved from Evenki National Okrug to Vologda
1 infantry moved from Evenki National Okrug to Vologda
1 infantry moved from Evenki National Okrug to Vologda
1 infantry moved from Evenki National Okrug to Vologda
1 infantry moved from Evenki National Okrug to Vologda
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 24 PUs total
The US SBR went well! :-(
That was wank. Sorry!
Where are you going tomorrow, can I ask?
Essex - for my favourite niece’s wedding. I will be able to forget that SBR disaster!
Temporarily :x
That ought to be a fun and happy occasion. Enjoy it.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 1 bomber, 9 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 9 Sea Zone to 11 Sea Zone
1 bomber moved from Germany to Caucasus
1 bomber moved from Germany to West Russia
1 infantry moved from Ukraine S.S.R. to Caucasus
1 armour moved from Belorussia to Caucasus
1 infantry moved from Belorussia to West Russia
4 armour, 3 artilleries and 11 infantry moved from Belorussia to Karelia S.S.R.
1 infantry moved from Belorussia to West Russia
Combat - Germans
Battle in West Russia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 artillery and 1 factory
Germans win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Karelia S.S.R.
Germans attack with 4 armour, 3 artilleries and 11 infantry
Russians defend with 1 factory and 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 4 armour, 3 artilleries and 10 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 11 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer, 1 submarine and 1 transport
Americans win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Non Combat Move - Germans
1 fighter moved from Germany to France
1 fighter moved from Germany to France
1 infantry moved from Germany to France
1 aaGun moved from Belorussia to Karelia S.S.R.
1 bomber moved from West Russia to Germany
1 bomber moved from Caucasus to Germany
1 infantry moved from Poland to Ukraine S.S.R.
1 infantry moved from Poland to Ukraine S.S.R.
2 artilleries and 2 infantry moved from Poland to Belorussia
3 infantry moved from Germany to Poland
1 aaGun moved from Algeria to Libya
1 aaGun moved from France to Italy
1 artillery moved from Germany to Poland
1 infantry moved from Germany to Italy
Place Units - Germans
3 infantry placed in Italy
1 bomber and 6 infantry placed in Germany
1 submarine placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Territory Summary for Germans :
5 Sea Zone : 1 submarine
Belorussia : 2 artilleries and 2 infantry
Caucasus : 1 flag, 1 armour and 1 factory
France : 1 artillery, 4 fighters and 3 infantry
Germany : 3 bombers, 1 factory and 6 infantry
Italy : 1 aaGun, 1 factory and 4 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 4 armour, 3 artilleries, 1 factory and 10 infantry
Libya : 1 aaGun
Poland : 1 artillery and 3 infantry
Ukraine S.S.R. : 2 infantry
West Russia : 2 infantry
Production/PUs Summary :
Russians : 14 / 24
Germans : 46 / 46
British : 30 / 42
Japanese : 38 / 40
Americans : 40 / 42