@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Dukla Passer vs Credulous 1942 2nd Ed
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
3 infantry moved from Western United States to 56 Sea Zone
1 artillery moved from Western United States to 56 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 56 Sea Zone to 59 Sea Zone
3 infantry moved from 59 Sea Zone to Iwo Jima
1 artillery moved from 59 Sea Zone to Iwo Jima
2 fighters moved from 56 Sea Zone to Iwo Jima
2 destroyers moved from 56 Sea Zone to 59 Sea Zone
1 carrier moved from 56 Sea Zone to 59 Sea Zone
1 battleship moved from 56 Sea Zone to 59 Sea Zone
1 cruiser moved from 56 Sea Zone to 59 Sea Zone
1 submarine moved from 56 Sea Zone to 59 Sea Zone
1 destroyer moved from 23 Sea Zone to 8 Sea Zone
2 fighters moved from 11 Sea Zone to 8 Sea Zone
1 bomber moved from United Kingdom to 8 Sea ZoneCombat - Americans
Battle in Iwo Jima
Americans attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 8 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 2 submarines
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarinesNon Combat Move - Americans
2 fighters moved from 8 Sea Zone to United Kingdom
1 bomber moved from 8 Sea Zone to United Kingdom
1 artillery moved from French West Africa to 23 Sea Zone
2 infantry moved from French West Africa to 23 Sea Zone
1 armour moved from French West Africa to 23 Sea Zone
1 armour, 1 infantry and 1 transport moved from 23 Sea Zone to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 23 Sea Zone to 11 Sea Zone
1 fighter moved from Western United States to 11 Sea Zone
2 fighters moved from Iwo Jima to 59 Sea ZonePlace Units - Americans
1 artillery, 1 bomber and 1 infantry placed in Eastern United States
2 destroyers and 1 transport placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Research Technology - Russians
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
5 infantry moved from Evenki National Okrug to Archangel
1 armour moved from Russia to Archangel
2 fighters moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 armour, 2 fighters and 5 infantry
Germans defend with 5 infantry
3 infantry owned by the Russians and 1 armour owned by the Russians retreated to Russia
Germans win with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters moved from Archangel to Russia
3 infantry moved from Novosibirsk to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 15 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 2 bombers and 8 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 armour moved from Caucasus to Novosibirsk
Germans take Kazakh S.S.R. from Russians
Germans take Novosibirsk from Russians
1 infantry moved from Archangel to Evenki National Okrug
Germans take Evenki National Okrug from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from West Russia to Archangel
1 infantry moved from West Russia to Caucasus
2 armour moved from Karelia S.S.R. to Caucasus
1 armour moved from Caucasus to Trans-Jordan
Germans take Persia from British
Germans take Trans-Jordan from British
1 armour moved from Caucasus to 16 Sea Zone
1 armour and 1 transport moved from 16 Sea Zone to 14 Sea Zone
1 armour moved from 14 Sea Zone to Morocco
2 carriers moved from 15 Sea Zone to 14 Sea Zone
2 fighters moved from 15 Sea Zone to Morocco
1 fighter moved from 15 Sea Zone to Morocco
1 battleship moved from 17 Sea Zone to 14 Sea Zone
1 fighter moved from Karelia S.S.R. to 8 Sea Zone
1 bomber moved from Southern Europe to 8 Sea Zone
1 infantry moved from Germany to Northwestern Europe
1 infantry moved from Germany to FranceCombat - Germans
Battle in 8 Sea Zone
Germans attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 fighter moved from 8 Sea Zone to France
1 bomber moved from 8 Sea Zone to GermanyPlace Units - Germans
2 infantry placed in Karelia S.S.R.
4 infantry placed in Caucasus
1 bomber and 2 infantry placed in Italy
Germans undo move 3.
2 infantry placed in Italy
2 bombers placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 57 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Russia to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 1 artillery and 2 fighters
Germans defend with 1 armour
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 artilleryNon Combat Move - British
1 fighter moved from Trans-Jordan to Egypt
1 fighter moved from French West Africa to Egypt
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 armour moved from Anglo-Egyptian Sudan to Egypt
1 transport moved from 23 Sea Zone to 21 Sea Zone
2 infantry moved from Eastern Australia to 39 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 fighter moved from Trans-Jordan to IndiaPlace Units - British
3 fighters placed in India
1 infantry placed in EgyptTurn Complete - British
British collect 29 PUs; end with 29 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 4 armour, 1 bomber and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 battleships moved from 36 Sea Zone to 60 Sea Zone
2 destroyers moved from 36 Sea Zone to 60 Sea Zone
1 submarine moved from 36 Sea Zone to 60 Sea Zone
2 carriers moved from 36 Sea Zone to 60 Sea Zone
1 cruiser moved from 36 Sea Zone to 60 Sea Zone
4 fighters moved from Burma to 60 Sea Zone
5 infantry moved from Szechwan to Kazakh S.S.R.
1 infantry moved from Sinkiang to Kazakh S.S.R.
2 armour moved from Kwangtung to Kazakh S.S.R.
1 transport moved from 36 Sea Zone to 61 Sea Zone
1 armour moved from Soviet Far East to Evenki National Okrug
1 infantry moved from Soviet Far East to Yakut S.S.R.
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
3 armour moved from Manchuria to Szechwan
1 infantry moved from Burma to Yunnan
3 artilleries moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 transport moved from 61 Sea Zone to 62 Sea ZoneNon Combat Move - Japanese
Place Units - Japanese
2 armour placed in Kwangtung
2 armour placed in Manchuria
2 infantry placed in Japan
1 bomber placed in ManchuriaTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 infantry and 1 transport; Remaining resources: 6 PUs;Combat Move - Americans
1 fighter moved from 11 Sea Zone to 14 Sea Zone
1 bomber moved from United Kingdom to 14 Sea Zone
2 fighters moved from United Kingdom to 14 Sea Zone
1 bomber moved from Eastern United States to 14 Sea Zone
1 fighter moved from 59 Sea Zone to 62 Sea ZoneCombat - Americans
Battle in 14 Sea Zone
Americans attack with 2 bombers and 3 fighters
Germans defend with 1 battleship, 2 carriers and 1 transport
Units damaged: 1 battleship owned by the Germans
Americans win with 1 fighter remaining. Battle score for attacker is 11
Casualties for Germans: 1 battleship, 2 carriers and 1 transport
Casualties for Americans: 2 bombers and 2 fighters
Battle in 62 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - Americans
1 fighter moved from 62 Sea Zone to 64 Sea Zone
1 carrier moved from 59 Sea Zone to 64 Sea Zone
1 destroyer moved from 59 Sea Zone to 63 Sea Zone
1 destroyer moved from 59 Sea Zone to 58 Sea Zone
3 infantry moved from Iwo Jima to 59 Sea Zone
1 artillery moved from Iwo Jima to 59 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 59 Sea Zone to 64 Sea Zone
1 artillery moved from 64 Sea Zone to Alaska
1 infantry moved from 64 Sea Zone to Alaska
1 fighter moved from 59 Sea Zone to 64 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 59 Sea Zone to 64 Sea Zone
1 fighter moved from 14 Sea Zone to Gibraltar
1 artillery moved from Eastern United States to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 2 artilleries, 1 carrier, 2 destroyers, 3 infantry and 3 transports moved from 11 Sea Zone to 2 Sea ZonePlace Units - Americans
1 battleship and 1 transport placed in 11 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 infantry and 1 transport; Remaining resources: 6 PUs;Combat Move - Americans
1 fighter moved from 11 Sea Zone to 14 Sea Zone
1 bomber moved from United Kingdom to 14 Sea Zone
2 fighters moved from United Kingdom to 14 Sea Zone
1 bomber moved from Eastern United States to 14 Sea Zone
1 fighter moved from 59 Sea Zone to 62 Sea ZoneCombat - Americans
Battle in 14 Sea Zone
Americans attack with 2 bombers and 3 fighters
Germans defend with 1 battleship, 2 carriers and 1 transport
Units damaged: 1 battleship owned by the Germans
Americans win with 1 fighter remaining. Battle score for attacker is 11
Casualties for Germans: 1 battleship, 2 carriers and 1 transport
Casualties for Americans: 2 bombers and 2 fighters
Battle in 62 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - Americans
1 fighter moved from 62 Sea Zone to 64 Sea Zone
1 carrier moved from 59 Sea Zone to 64 Sea Zone
1 destroyer moved from 59 Sea Zone to 63 Sea Zone
1 destroyer moved from 59 Sea Zone to 58 Sea Zone
3 infantry moved from Iwo Jima to 59 Sea Zone
1 artillery moved from Iwo Jima to 59 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 59 Sea Zone to 64 Sea Zone
1 artillery moved from 64 Sea Zone to Alaska
1 infantry moved from 64 Sea Zone to Alaska
1 fighter moved from 59 Sea Zone to 64 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 59 Sea Zone to 64 Sea Zone
1 fighter moved from 14 Sea Zone to Gibraltar
1 artillery moved from Eastern United States to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 2 artilleries, 1 carrier, 2 destroyers, 3 infantry and 3 transports moved from 11 Sea Zone to 2 Sea ZonePlace Units - Americans
1 battleship and 1 transport placed in 11 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Novosibirsk
1 armour moved from Russia to Caucasus
1 infantry moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
9 infantry moved from Russia to Caucasus
1 fighter moved from Russia to CaucasusCombat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians win, taking Novosibirsk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 armour, 1 fighter and 9 infantry
Germans defend with 2 armour, 1 factory and 5 infantry
2 infantry owned by the Russians and 1 armour owned by the Russians retreated to Russia
Germans win with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 5 infantry
Casualties for Russians: 7 infantryNon Combat Move - Russians
1 fighter moved from Caucasus to Russia
1 fighter moved from Novosibirsk to RussiaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 4 armour, 3 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Germany to 2 Sea Zone
2 bombers moved from Germany to 2 Sea Zone
1 fighter moved from France to Gibraltar
3 fighters moved from Morocco to Gibraltar
2 armour moved from Morocco to Algeria
3 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
1 artillery moved from Germany to France
1 infantry moved from Germany to Northwestern Europe
1 infantry moved from Italy to France
1 infantry moved from Italy to Germany
1 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Vologda to Archangel
1 armour moved from Caucasus to Novosibirsk
1 infantry moved from Evenki National Okrug to NovosibirskCombat - Germans
Battle in Novosibirsk
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Gibraltar
Germans attack with 4 fighters
Americans defend with 1 fighter
Germans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 fighter
Casualties for Americans: 1 fighter
Battle in 2 Sea Zone
Germans attack with 3 bombers
Americans defend with 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 3 infantry and 3 transports
Germans win with 2 bombers remaining. Battle score for attacker is 62
Casualties for Germans: 1 bomber
Casualties for Americans: 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 3 infantry and 3 transportsNon Combat Move - Germans
2 bombers moved from 2 Sea Zone to Norway
3 fighters moved from Gibraltar to AlgeriaPlace Units - Germans
4 submarines placed in 5 Sea Zone
2 armour and 2 infantry placed in Caucasus
2 armour placed in Karelia S.S.R.
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Persia
British take Persia from Germans
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from GermansCombat - British
Non Combat Move - British
2 armour, 2 fighters and 5 infantry moved from Egypt to Libya
1 fighter moved from India to Libya
1 fighter moved from India to Libya
3 fighters moved from India to Russia
2 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
1 cruiser and 1 submarine moved from 43 Sea Zone to 56 Sea ZonePlace Units - British
2 fighters and 1 infantry placed in India
2 infantry placed in EgyptTurn Complete - British
British collect 31 PUs; end with 31 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 5 armour and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Japanese
1 bomber moved from Manchuria to Russia
2 armour moved from Kazakh S.S.R. to Russia
6 infantry moved from Kazakh S.S.R. to Russia
3 armour moved from Szechwan to Russia
1 armour moved from Evenki National Okrug to Russia
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 armour moved from Manchuria to Szechwan
2 armour moved from Kwangtung to SzechwanCombat - Japanese
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Russia causes 3 damage total.
Battle in Russia
Japanese attack with 6 armour and 6 infantry
British defend with 3 fighters; Russians defend with 1 armour, 1 factory, 2 fighters and 9 infantry; Americans defend with 1 fighter
Russians win with 1 armour, 6 fighters and 3 infantry remaining. Battle score for attacker is -36
Casualties for Japanese: 6 armour and 6 infantry
Casualties for Russians: 6 infantryNon Combat Move - Japanese
1 bomber moved from Russia to Karelia S.S.R.Place Units - Japanese
3 armour placed in Manchuria
2 armour placed in Japan
1 destroyer placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 2 PUs;Non Combat Move - Americans
1 cruiser moved from 64 Sea Zone to 56 Sea Zone
1 battleship moved from 64 Sea Zone to 56 Sea Zone
1 artillery moved from Alaska to 64 Sea Zone
1 infantry moved from Alaska to 64 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 64 Sea Zone to 56 Sea Zone
2 fighters moved from 64 Sea Zone to 56 Sea Zone
1 carrier moved from 64 Sea Zone to 56 Sea Zone
1 submarine moved from 64 Sea Zone to 56 Sea Zone
1 destroyer moved from 58 Sea Zone to 56 Sea Zone
1 destroyer moved from 63 Sea Zone to 65 Sea Zone
1 battleship moved from 11 Sea Zone to 19 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 2 fighters placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Russia to Caucasus
1 armour moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Germans
1 armour moved from Kazakh S.S.R. to Caucasus
2 fighters moved from Russia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 1 armour, 2 fighters and 3 infantry
Germans defend with 2 armour, 1 factory and 2 infantry
1 armour owned by the Russians retreated to Russia
Germans win with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
2 fighters moved from Caucasus to RussiaPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 2 armour, 1 battleship, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novosibirsk to Russia
3 infantry moved from Archangel to Russia
2 armour moved from Karelia S.S.R. to Russia
2 infantry moved from West Russia to Russia
2 armour moved from Caucasus to Russia
2 bombers moved from Norway to Russia
3 fighters moved from Algeria to France
1 artillery moved from Algeria to Morocco
2 armour moved from Algeria to Morocco
3 infantry moved from Algeria to MoroccoCombat - Germans
Battle in Russia
Germans attack with 5 armour, 2 bombers and 5 infantry
British defend with 3 fighters; Russians defend with 1 armour, 1 factory, 2 fighters and 3 infantry; Americans defend with 1 fighter
Russians win with 5 fighters remaining. Battle score for attacker is -44
Casualties for Germans: 5 armour, 2 bombers and 5 infantry
Casualties for Russians: 1 armour and 3 infantry
Casualties for Americans: 1 fighterNon Combat Move - Germans
Place Units - Germans
2 armour placed in Karelia S.S.R.
3 infantry placed in Caucasus
1 battleship and 2 transports placed in 5 Sea ZoneTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour and 8 infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Libya to Algeria
British take Algeria from Germans
1 armour moved from Algeria to LibyaCombat - British
Non Combat Move - British
2 infantry moved from Egypt to Libya
1 infantry moved from Persia to Kazakh S.S.R.
1 infantry moved from Trans-Jordan to Persia
8 infantry moved from India to PersiaPlace Units - British
1 armour and 1 infantry placed in India
7 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 33 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 bombers; Remaining resources: 2 PUs;Combat Move - Japanese
3 artilleries moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
2 armour moved from Szechwan to Burma
2 armour moved from Szechwan to Kazakh S.S.R.
3 infantry moved from Evenki National Okrug to Novosibirsk
3 armour moved from Manchuria to Szechwan
1 bomber moved from Karelia S.S.R. to Russia
2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 submarine moved from 60 Sea Zone to 62 Sea Zone
4 fighters moved from 62 Sea Zone to SzechwanCombat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 2 armour
British defend with 1 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.Non Combat Move - Japanese
Place Units - Japanese
3 bombers placed in ManchuriaTurn Complete - Japanese
Japanese collect 40 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier and 2 fighters; Remaining resources: 6 PUs;Non Combat Move - Americans
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 3 infantry and 2 transports moved from 56 Sea Zone to 58 Sea Zone
1 destroyer moved from 65 Sea Zone to 58 Sea Zone
1 submarine moved from 56 Sea Zone to 58 Sea Zone
1 battleship moved from 19 Sea Zone to 56 Sea ZonePlace Units - Americans
1 carrier placed in 56 Sea Zone
2 fighters placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier and 2 fighters; Remaining resources: 6 PUs;Non Combat Move - Americans
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 3 infantry and 2 transports moved from 56 Sea Zone to 58 Sea Zone
1 destroyer moved from 65 Sea Zone to 58 Sea Zone
1 submarine moved from 56 Sea Zone to 58 Sea Zone
1 battleship moved from 19 Sea Zone to 56 Sea ZonePlace Units - Americans
1 carrier placed in 56 Sea Zone
2 fighters placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier and 2 fighters; Remaining resources: 6 PUs;Non Combat Move - Americans
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 3 infantry and 2 transports moved from 56 Sea Zone to 58 Sea Zone
1 destroyer moved from 65 Sea Zone to 58 Sea Zone
1 submarine moved from 56 Sea Zone to 58 Sea Zone
1 battleship moved from 19 Sea Zone to 56 Sea ZonePlace Units - Americans
1 carrier placed in 56 Sea Zone
2 fighters placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier and 2 fighters; Remaining resources: 6 PUs;Non Combat Move - Americans
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 3 infantry and 2 transports moved from 56 Sea Zone to 58 Sea Zone
1 destroyer moved from 65 Sea Zone to 58 Sea Zone
1 submarine moved from 56 Sea Zone to 58 Sea Zone
1 battleship moved from 19 Sea Zone to 56 Sea ZonePlace Units - Americans
1 carrier placed in 56 Sea Zone
2 fighters placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 44 PUs total





