@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Dukla Passer vs Credulous 1942 2nd Ed
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Test summary from TripleA, engine version: 1.8.0.7, time: 17:45:03
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@Dukla:
Test summary from TripleA, engine version: 1.8.0.7, time: 17:45:03
Just trying,nothing to do with our game.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Eastern Canada to Central United States
2 infantry moved from Eastern Canada to Central United States
1 infantry moved from Iwo Jima to 59 Sea Zone
1 infantry moved from Iwo Jima to 59 Sea Zone
1 artillery moved from Iwo Jima to 59 Sea Zone
1 artillery moved from Iwo Jima to 59 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 59 Sea Zone to 61 Sea Zone
2 artilleries and 2 infantry moved from 61 Sea Zone to Kwangtung
1 battleship moved from 62 Sea Zone to 61 Sea Zone
1 battleship moved from 62 Sea Zone to 61 Sea Zone
1 cruiser moved from 62 Sea Zone to 61 Sea Zone
3 destroyers moved from 62 Sea Zone to 61 Sea Zone
6 fighters moved from 62 Sea Zone to Anhwei
3 carriers moved from 62 Sea Zone to 61 Sea Zone
1 transport moved from 62 Sea Zone to 64 Sea Zone
1 transport moved from 62 Sea Zone to 64 Sea Zone
1 infantry moved from Eastern United States to Central United States
1 artillery moved from Eastern United States to Central United States
2 infantry moved from Western United States to 56 Sea Zone
2 artilleries moved from Western United States to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
2 artilleries and 2 infantry moved from 52 Sea Zone to Wake IslandCombat - Americans
Battle in Kwangtung
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 2 armour and 1 factory
Americans win, taking Kwangtung from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 armour
Battle in Central United States
Americans attack with 2 artilleries and 3 infantry
Germans defend with 1 artillery and 1 infantry
Germans win with no units remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 2 artilleries and 3 infantry
Battle in Anhwei
Americans attack with 6 fighters
Germans defend with 2 fighters
Americans win with 5 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 2 fighters
Casualties for Americans: 1 fighter
Battle in Wake Island
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Wake Island from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
5 fighters moved from Anhwei to 61 Sea ZonePlace Units - Americans
1 armour and 2 fighters placed in Manchuria
1 bomber and 1 infantry placed in Western United States
Americans undo move 2.
1 bomber placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 34 PUs; end with 34 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Germans
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TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 8 armour and 1 fighter; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Archangel to Russia
4 infantry moved from Archangel to Russia
8 armour moved from Karelia S.S.R. to Russia
2 armour moved from West Russia to Russia
1 armour moved from Vologda to Russia
2 armour, 1 artillery and 3 infantry moved from Algeria to Morocco
2 infantry moved from Brazil to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 18 Sea Zone
2 infantry moved from 18 Sea Zone to Central America
Germans take Central America from Americans
4 submarines moved from 11 Sea Zone to 18 Sea Zone
1 battleship moved from 11 Sea Zone to 18 Sea Zone
1 transport moved from 11 Sea Zone to 18 Sea Zone
5 armour moved from Germany to Karelia S.S.R.Combat - Germans
Battle in Russia
Germans attack with 12 armour and 4 infantry
British defend with 1 bomber and 7 fighters; Russians defend with 1 factory, 2 fighters and 12 infantry
Russians win with 1 bomber, 9 fighters and 2 infantry remaining. Battle score for attacker is -54
Casualties for Germans: 12 armour and 4 infantry
Casualties for Russians: 10 infantryNon Combat Move - Germans
Place Units - Germans
2 armour placed in Karelia S.S.R.
6 armour and 1 fighter placed in GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 60 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - British
British buy 1 bomber and 2 fighters; Remaining resources: 2 PUs;Combat Move - British
2 armour and 8 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 2 armour, 2 fighters and 8 infantry
Japanese defend with 1 infantry
British win, taking Trans-Jordan from Japanese with 2 armour, 2 fighters and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Trans-Jordan to Russia
2 infantry moved from New Guinea to 49 Sea Zone
2 infantry and 2 transports moved from 49 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Kwangtung
1 cruiser moved from 49 Sea Zone to 61 Sea Zone
1 submarine moved from 49 Sea Zone to 61 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alaska to 64 Sea ZonePlace Units - British
1 bomber placed in United Kingdom
2 fighters placed in EgyptTurn Complete - British
British collect 26 PUs; end with 28 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 7 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
3 armour, 3 artilleries and 2 infantry moved from Caucasus to Russia
3 armour moved from Yunnan to KwangtungCombat - Japanese
Battle in Kwangtung
Japanese attack with 3 armour
British defend with 2 infantry; Americans defend with 2 artilleries, 1 factory and 1 infantry
Americans win with 2 artilleries remaining. Battle score for attacker is -9
Casualties for Japanese: 3 armour
Casualties for British: 2 infantry
Casualties for Americans: 1 infantry
Battle in Russia
Japanese attack with 3 armour, 3 artilleries and 2 infantry
British defend with 1 bomber and 9 fighters; Russians defend with 1 factory, 2 fighters and 2 infantry
Russians win with 1 bomber and 8 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 3 armour, 3 artilleries and 2 infantry
Casualties for Russians: 2 infantry
Casualties for British: 3 fightersNon Combat Move - Japanese
Place Units - Japanese
4 armour placed in Caucasus
2 armour and 1 infantry placed in India
Japanese undo move 2.
3 armour placed in India
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Eastern United States to Central United States
Americans take Central United States from Germans
1 infantry moved from Alaska to 64 Sea Zone
2 infantry and 2 transports moved from 64 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to Soviet Far East
2 artilleries moved from Wake Island to 52 Sea Zone
1 infantry moved from Wake Island to 52 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 52 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Philippine Islands
2 artilleries moved from 48 Sea Zone to Philippine Islands
3 destroyers moved from 61 Sea Zone to 35 Sea Zone
2 battleships moved from 61 Sea Zone to 35 Sea Zone
1 cruiser moved from 61 Sea Zone to 35 Sea Zone
3 carriers moved from 61 Sea Zone to 35 Sea Zone
2 artilleries moved from Kwangtung to 61 Sea Zone
2 artilleries and 2 transports moved from 61 Sea Zone to 35 Sea Zone
2 artilleries moved from 35 Sea Zone to India
1 fighter moved from 61 Sea Zone to India
1 fighter moved from 61 Sea Zone to India
1 fighter moved from 61 Sea Zone to 35 Sea Zone
1 fighter moved from 61 Sea Zone to 35 Sea Zone
1 armour moved from Manchuria to Kiangsu
Americans take Kiangsu from Japanese
1 armour moved from Kiangsu to Anhwei
Americans take Anhwei from Japanese
1 fighter moved from 61 Sea Zone to India
1 fighter moved from Manchuria to 35 Sea Zone
1 fighter moved from Manchuria to 35 Sea ZoneCombat - Americans
Battle in Soviet Far East
Battle in Philippine Islands
Battle in 35 Sea Zone
Americans attack with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 transports
Japanese defend with 2 battleships, 2 carriers, 1 cruiser and 2 submarines
Units damaged: 2 battleships owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Americans
Americans win, taking Soviet Far East from Japanese, taking Philippine Islands from Japanese with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports remaining. Battle score for attacker is 84
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser and 2 submarines
Battle in India
Americans attack with 2 artilleries and 3 fighters
Japanese defend with 3 armour and 1 factory
Americans win, taking India from Japanese with 1 artillery remaining. Battle score for attacker is -16
Casualties for Americans: 1 artillery and 3 fighters
Casualties for Japanese: 3 armourNon Combat Move - Americans
1 infantry moved from Western United States to Mexico
1 transport moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
1 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone
1 infantry moved from Hawaiian Islands to 53 Sea Zone
1 artillery moved from Eastern United States to Central United StatesPlace Units - Americans
1 bomber placed in Eastern United States
1 armour and 1 fighter placed in Kwangtung
1 armour placed in ManchuriaTurn Complete - Americans
Americans collect 45 PUs; end with 45 PUs total
2 units repaired. -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;Place Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 10 armour; Remaining resources: 0 PUs;Combat Move - Germans
4 submarines moved from 18 Sea Zone to 55 Sea Zone
1 battleship moved from 18 Sea Zone to 55 Sea Zone
1 infantry moved from Central America to 18 Sea Zone
1 transport moved from 18 Sea Zone to 19 Sea Zone
1 infantry moved from Central America to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 55 Sea Zone
7 armour moved from Karelia S.S.R. to Russia
1 infantry moved from Karelia S.S.R. to Archangel
6 armour moved from Germany to Karelia S.S.R.
3 infantry moved from Germany to Bulgaria Romania
1 fighter moved from Germany to Karelia S.S.R.
1 infantry and 1 transport moved from 18 Sea Zone to 55 Sea ZoneCombat - Germans
Battle in Russia
Germans attack with 7 armour
British defend with 1 bomber and 6 fighters; Russians defend with 1 factory, 2 fighters and 3 infantry
Russians win with 8 fighters remaining. Battle score for attacker is -21
Casualties for Germans: 7 armour
Casualties for Russians: 3 infantry
Casualties for British: 1 bomberNon Combat Move - Germans
Place Units - Germans
2 armour placed in Karelia S.S.R.
8 armour placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Egypt to Caucasus
2 armour moved from Trans-Jordan to Caucasus
British take Persia from Japanese
6 fighters moved from Russia to CaucasusCombat - British
Battle in Caucasus
British attack with 2 armour and 8 fighters
Japanese defend with 4 armour and 1 factory
British win, taking Caucasus from Japanese with 1 armour and 6 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 armour and 2 fighters
Casualties for Japanese: 4 armourNon Combat Move - British
6 fighters moved from Caucasus to Russia
7 infantry moved from Trans-Jordan to Persia
2 infantry moved from Trans-Jordan to Egypt
1 cruiser, 1 submarine and 2 transports moved from 61 Sea Zone to 49 Sea Zone
1 infantry moved from 63 Sea Zone to Soviet Far EastPlace Units - British
2 armour and 1 fighter placed in India
2 infantry placed in EgyptTurn Complete - British
British collect 30 PUs; end with 30 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 bombers; Remaining resources: 6 PUs;Place Units - Japanese
3 bombers placed in JapanTurn Complete - Japanese
Japanese collect 27 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Philippine Islands to 48 Sea Zone
2 artilleries moved from Philippine Islands to 48 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 48 Sea Zone to 37 Sea Zone
2 artilleries and 1 infantry moved from 37 Sea Zone to East Indies
1 armour moved from Anhwei to Sinkiang
Americans take Sinkiang from Japanese
1 armour moved from Sinkiang to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
1 armour moved from Kwangtung to French Indo-China Thailand
Americans take Yunnan from Japanese
Americans take French Indo-China Thailand from Japanese
1 armour moved from Manchuria to Yakut S.S.R.
Russians take Buryatia S.S.R. from Japanese
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 artillery moved from India to Burma
British take Burma from Japanese
1 fighter moved from 35 Sea Zone to East Indies
1 fighter moved from 35 Sea Zone to East Indies
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in East Indies
Americans attack with 2 artilleries, 2 fighters and 1 infantry
Japanese defend with 2 infantry
Americans win, taking East Indies from Japanese with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 carrier moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from East Indies to 37 Sea Zone
1 fighter moved from Kwangtung to 61 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports moved from 35 Sea Zone to 61 Sea Zone
1 transport moved from 63 Sea Zone to 61 Sea Zone
1 transport moved from 63 Sea Zone to 61 Sea Zone
2 infantry and 1 transport moved from 53 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Eastern Australia
1 infantry moved from Mexico to Western United States
1 infantry moved from Central United States to Western United States
1 artillery moved from Central United States to Western United States
2 bombers moved from Eastern United States to Western United StatesPlace Units - Americans
1 bomber and 2 infantry placed in Western United States
1 artillery placed in Kwangtung
1 fighter placed in 61 Sea Zone
2 armour placed in ManchuriaTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;Place Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 3 armour, 2 bombers and 1 fighter; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Archangel to Russia
8 armour and 1 fighter moved from Karelia S.S.R. to Russia
3 infantry moved from Bulgaria Romania to Ukraine S.S.R.
8 armour moved from Germany to Belorussia
2 armour, 1 artillery and 3 infantry moved from Morocco to Algeria
2 infantry and 2 transports moved from 55 Sea Zone to 18 Sea Zone
1 infantry moved from 18 Sea Zone to West Indies
Germans take West Indies from Americans
1 infantry moved from 18 Sea Zone to East Mexico
Germans take East Mexico from Americans
4 submarines moved from 55 Sea Zone to 18 Sea Zone
1 battleship moved from 55 Sea Zone to 18 Sea ZoneCombat - Germans
Battle in Russia
Germans attack with 8 armour, 1 fighter and 1 infantry
British defend with 6 fighters; Russians defend with 1 factory, 2 fighters and 3 infantry
Russians win with 5 fighters remaining. Battle score for attacker is -22
Casualties for Germans: 8 armour, 1 fighter and 1 infantry
Casualties for British: 1 fighter
Casualties for Russians: 2 fighters and 3 infantryNon Combat Move - Germans
Place Units - Germans
2 armour placed in Karelia S.S.R.
Germans undo move 1.
1 armour and 1 fighter placed in Karelia S.S.R.
2 armour and 2 bombers placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 55 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Caucasus to West Russia
British take West Russia from Germans
1 armour moved from West Russia to Caucasus
1 bomber moved from United Kingdom to GermanyCombat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Germany causes 5 damage total.Non Combat Move - British
1 bomber moved from Germany to United Kingdom
7 infantry moved from Persia to Caucasus
2 armour moved from India to Caucasus
2 transports moved from 49 Sea Zone to 46 Sea Zone
1 infantry moved from Western Australia to 46 Sea Zone
1 transport moved from 46 Sea Zone to 37 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to East Indies
1 cruiser moved from 49 Sea Zone to 37 Sea Zone
1 submarine moved from 49 Sea Zone to 37 Sea Zone
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 fighter moved from India to RussiaPlace Units - British
1 fighter and 1 infantry placed in Egypt
1 armour and 1 fighter placed in IndiaTurn Complete - British
British collect 33 PUs; end with 34 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 bombers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
3 bombers moved from Japan to Karelia S.S.R.Non Combat Move - Japanese
Place Units - Japanese
2 bombers and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Western United States to 18 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
2 artilleries moved from East Indies to 37 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 37 Sea Zone to 47 Sea Zone
2 artilleries and 1 infantry moved from 47 Sea Zone to Borneo
2 fighters moved from 37 Sea Zone to Borneo
1 battleship moved from 37 Sea Zone to 47 Sea Zone
1 armour moved from French Indo-China Thailand to Malaya
Americans take Malaya from Japanese
1 armour moved from Malaya to French Indo-China Thailand
1 artillery moved from Kwangtung to Szechwan
Americans take Szechwan from Japanese
2 armour moved from Manchuria to Szechwan
2 infantry moved from Eastern Australia to 45 Sea Zone
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Russians take Evenki National Okrug from Germans
1 armour moved from Yakut S.S.R. to Evenki National Okrug
1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 47 Sea ZoneCombat - Americans
Battle in Borneo
Americans attack with 2 artilleries, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Borneo from Japanese with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 18 Sea Zone
Americans attack with 3 bombers
Germans defend with 1 battleship, 4 submarines and 2 transports
4 submarines owned by the Germans Submerged
Americans win with 2 bombers remaining. Battle score for attacker is 22
Casualties for Germans: 1 battleship and 2 transports
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 bomber moved from 18 Sea Zone to Eastern Canada
1 infantry moved from Eastern United States to Central United States
1 infantry moved from Eastern United States to Central United States
1 bomber moved from 18 Sea Zone to Eastern Canada
1 aaGun moved from Eastern Canada to Eastern United States
2 fighters moved from Borneo to 47 Sea Zone
3 fighters moved from 61 Sea Zone to Caucasus
1 fighter moved from 61 Sea Zone to Caucasus
1 armour moved from Kazakh S.S.R. to West Russia
1 artillery moved from Burma to India
1 artillery moved from Western United States to Mexico
1 infantry moved from Western United States to Mexico
1 infantry moved from Western United States to Mexico
1 infantry moved from Western United States to Mexico
1 infantry moved from Western United States to Central United StatesPlace Units - Americans
2 fighters placed in 61 Sea Zone
2 destroyers placed in 56 Sea Zone
3 armour placed in ManchuriaTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 2 PUs;Place Units - Russians
4 infantry placed in Caucasus
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 20 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12
Purchase Units - Germans
Germans repair damage of 5x factory; Remaining resources: 50 PUs;
Germans buy 8 armour; Remaining resources: 2 PUs;Combat Move - Germans
2 bombers moved from Germany to Russia
8 armour moved from Belorussia to Archangel
2 infantry moved from Ukraine S.S.R. to West Russia
1 armour moved from Karelia S.S.R. to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
2 armour moved from Germany to Karelia S.S.R.
2 armour, 1 artillery and 3 infantry moved from Algeria to Libya
4 submarines moved from 18 Sea Zone to 55 Sea ZoneCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,1 and causes: 4 damage to unit: factory
Bombing raid in Russia causes 4 damage total.
Battle in West Russia
Germans attack with 1 armour, 1 fighter and 2 infantry
Americans defend with 1 armour
Germans win, taking West Russia from British with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Germans
1 fighter moved from West Russia to Archangel
2 bombers moved from Russia to ArchangelPlace Units - Germans
2 armour placed in Karelia S.S.R.
6 armour placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 55 PUs total





