@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber and 1 fighter; Remaining resources: 4 PUs;
Combat Move - Japanese
3 artilleries, 2 fighters and 5 infantry moved from Burma to India
2 battleships, 2 carriers, 2 destroyers, 3 fighters and 3 transports moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
2 battleships, 2 carriers, 2 destroyers, 3 fighters, 2 infantry and 3 transports moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
1 infantry moved from 35 Sea Zone to India
1 bomber moved from Japan to India
1 fighter moved from 35 Sea Zone to India
1 fighter moved from 35 Sea Zone to India
1 fighter moved from 35 Sea Zone to India
Combat - Japanese
Battle in India
Japanese attack with 3 artilleries, 1 bomber, 5 fighters and 7 infantry
British defend with 1 aaGun, 1 factory, 5 fighters and 5 infantry
Japanese win, taking India from British with 3 artilleries, 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 55
Casualties for British: 1 aaGun, 5 fighters and 5 infantry
Casualties for Japanese: 5 infantry
Non Combat Move - Japanese
1 fighter moved from India to Burma
1 aaGun moved from Burma to India
1 bomber moved from India to Burma
4 fighters moved from India to 35 Sea Zone
1 armour moved from Manchuria to Sinkiang
1 artillery moved from Manchuria to Anhwei
1 infantry moved from Manchuria to Anhwei
1 submarine moved from 60 Sea Zone to 36 Sea Zone
Place Units - Japanese
2 armour placed in French Indo-China Thailand
1 bomber and 1 fighter placed in Manchuria
Turn Complete - Japanese
Japanese collect 41 PUs; end with 45 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 armour, 3 infantry and 2 transports; Remaining resources: 1 PUs;
Non Combat Move - Americans
1 artillery moved from Morocco to 13 Sea Zone
1 infantry moved from Morocco to 13 Sea Zone
1 infantry moved from Morocco to 13 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 13 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to United Kingdom
1 infantry moved from 8 Sea Zone to United Kingdom
1 artillery moved from 8 Sea Zone to United Kingdom
1 carrier moved from 13 Sea Zone to 8 Sea Zone
1 fighter moved from 13 Sea Zone to 8 Sea Zone
1 cruiser moved from 13 Sea Zone to 8 Sea Zone
1 destroyer moved from 13 Sea Zone to 8 Sea Zone
2 transports moved from 11 Sea Zone to 10 Sea Zone
1 artillery moved from Eastern United States to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
1 artillery moved from Eastern United States to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
1 fighter moved from Western United States to Eastern Canada
1 infantry moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 battleship moved from 56 Sea Zone to 57 Sea Zone
1 carrier moved from 56 Sea Zone to 57 Sea Zone
1 fighter moved from 56 Sea Zone to 57 Sea Zone
1 fighter moved from 56 Sea Zone to 57 Sea Zone
1 transport moved from 56 Sea Zone to 65 Sea Zone
1 infantry moved from Alaska to 65 Sea Zone
1 infantry and 1 transport moved from 65 Sea Zone to 57 Sea Zone
1 infantry moved from 57 Sea Zone to Midway
2 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from 57 Sea Zone to Midway
1 infantry moved from 57 Sea Zone to Midway
1 submarine moved from 53 Sea Zone to 57 Sea Zone
1 bomber moved from Hawaiian Islands to Eastern Canada
Place Units - Americans
3 armour and 3 infantry placed in Eastern United States
2 transports placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 39 PUs; end with 40 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 armour, 6 artilleries, 2 fighters and 5 infantry moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 5 armour, 6 artilleries, 2 fighters and 5 infantry
Germans defend with 1 artillery
Russians win, taking Archangel from Germans with 5 armour, 6 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter moved from Archangel to Russia
4 infantry moved from Evenki National Okrug to Vologda
9 infantry moved from Caucasus to Russia
1 aaGun moved from Caucasus to Russia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 4 infantry moved from Karelia S.S.R. to Archangel
2 infantry moved from West Russia to Archangel
1 armour moved from Ukraine S.S.R. to Archangel
3 bombers and 1 fighter moved from Germany to Archangel
4 fighters moved from Ukraine S.S.R. to Archangel
1 infantry moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from Russians
Combat - Germans
Battle in Archangel
Germans attack with 1 armour, 2 artilleries, 3 bombers, 5 fighters and 6 infantry
Russians defend with 5 armour, 6 artilleries and 5 infantry
Germans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour, 2 artilleries, 3 fighters and 6 infantry
Casualties for Russians: 5 armour, 6 artilleries and 5 infantry
Non Combat Move - Germans
1 infantry moved from Germany to 5 Sea Zone
1 infantry moved from Norway to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 aaGuns, 8 armour, 2 artilleries and 8 infantry moved from Ukraine S.S.R. to West Russia
1 fighter moved from Archangel to West Russia
1 fighter moved from Archangel to West Russia
3 bombers moved from Archangel to Germany
1 submarine moved from 5 Sea Zone to 3 Sea Zone
Place Units - Germans
1 artillery and 1 infantry placed in Karelia S.S.R.
1 armour, 1 bomber, 1 fighter and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - British
1 armour moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
1 armour moved from 8 Sea Zone to France
1 fighter moved from 8 Sea Zone to France
1 fighter moved from 8 Sea Zone to France
1 fighter moved from United Kingdom to France
1 bomber moved from Gibraltar to France
Combat - British
Battle in France
British attack with 1 armour, 1 bomber, 3 fighters and 1 infantry
Germans defend with 1 infantry
British win, taking France from Germans with 1 armour, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 bomber moved from France to United Kingdom
3 fighters moved from France to 8 Sea Zone
1 fighter moved from Trans-Jordan to Russia
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Algeria to Libya
1 cruiser moved from 22 Sea Zone to 10 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 10 Sea Zone
2 infantry moved from 10 Sea Zone to Eastern Canada
1 submarine moved from 22 Sea Zone to 10 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
Place Units - British
1 carrier, 1 fighter and 1 transport placed in 8 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 37 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 bomber and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 artillery moved from India to Persia
1 artillery moved from India to 35 Sea Zone
1 artillery moved from India to 35 Sea Zone
1 infantry moved from India to 35 Sea Zone
1 infantry moved from India to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
2 artilleries and 2 infantry moved from 34 Sea Zone to Egypt
1 fighter moved from 35 Sea Zone to Egypt
1 fighter moved from 35 Sea Zone to Egypt
1 bomber moved from Burma to Russia
1 bomber moved from Manchuria to Russia
1 armour and 3 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Szechwan to Kazakh S.S.R.
1 armour and 1 infantry moved from Sinkiang to Kazakh S.S.R.
1 armour moved from French Indo-China Thailand to India
1 armour moved from French Indo-China Thailand to India
1 fighter moved from Burma to Kazakh S.S.R.
1 fighter moved from Manchuria to Evenki National Okrug
Combat - Japanese
Battle in Persia
Japanese attack with 1 artillery
British defend with 1 infantry
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Battle in Egypt
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
British defend with 1 factory and 3 infantry
Japanese win, taking Egypt from British with 2 artilleries and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 3 infantry
Casualties for Japanese: 2 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 armour, 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Evenki National Okrug
Japanese attack with 1 armour, 1 fighter and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Evenki National Okrug from Russians with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Russia causes 6 damage total.
Non Combat Move - Japanese
1 bomber moved from Russia to West Russia
1 infantry moved from Anhwei to Sinkiang
1 artillery moved from Anhwei to Sinkiang
1 fighter moved from 35 Sea Zone to Japan
1 fighter moved from 35 Sea Zone to Japan
1 carrier moved from 35 Sea Zone to 34 Sea Zone
2 battleships, 1 carrier, 2 destroyers and 1 transport moved from 35 Sea Zone to 61 Sea Zone
1 submarine moved from 36 Sea Zone to 61 Sea Zone
1 fighter moved from Kazakh S.S.R. to Szechwan
1 fighter moved from Evenki National Okrug to Yakut S.S.R.
1 fighter moved from Egypt to 34 Sea Zone
1 fighter moved from Egypt to 34 Sea Zone
Place Units - Japanese
8 infantry placed in Japan
3 infantry placed in Manchuria
1 bomber placed in India
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novosibirsk: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novosibirsk: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novosibirsk: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit Mode
Germans buy 3 artilleries, 1 bomber and 6 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 submarine moved from 3 Sea Zone to 10 Sea Zone
1 infantry moved from Germany to France
1 artillery moved from Germany to France
1 bomber moved from Germany to France
1 bomber moved from Germany to France
1 bomber moved from Germany to Russia
1 bomber moved from Germany to Russia
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
Submerge off Canada?
No thanks - need the sub to take the hit if my cruiser misses first time….
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novosibirsk: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit Mode
Germans buy 3 artilleries, 1 bomber and 6 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 submarine moved from 3 Sea Zone to 10 Sea Zone
1 infantry moved from Germany to France
1 artillery moved from Germany to France
1 bomber moved from Germany to France
1 bomber moved from Germany to France
1 bomber moved from Germany to Russia
1 bomber moved from Germany to Russia
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
Combat - Germans
Battle in 10 Sea Zone
Germans attack with 1 submarine
British defend with 1 cruiser, 1 submarine and 1 transport; Americans defend with 1 infantry and 2 transports
British win with 1 cruiser, 1 submarine and 3 transports remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in France
Germans attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 armour and 1 infantry
Germans win, taking France from British with 1 artillery remaining. Battle score for attacker is -18
Casualties for Germans: 2 bombers and 1 infantry
Casualties for British: 1 armour and 1 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 1,2 and causes: 3 damage to unit: factory
Bombing raid in Russia causes 3 damage total.
Non Combat Move - Germans
2 bombers moved from Russia to West Russia
1 infantry moved from Caucasus to West Russia
1 artillery and 2 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Germany to 5 Sea Zone
1 armour moved from Germany to 5 Sea Zone
1 armour moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 fighter moved from Germany to West Russia
Place Units - Germans
4 infantry placed in Caucasus
1 artillery and 1 infantry placed in Karelia S.S.R.
2 artilleries, 1 bomber and 1 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Italy: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Removing units owned by Germans from Northwestern Europe: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 45 PUs; end with 47 PUs total
Phew… I see your sub didn’t defy the odds. :-D
Also looks like you had some pretty appalling dice in the France battle?!!
Cred
Yes - I got the dice in France I wanted you to get off Canada!
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 fighters moved from 8 Sea Zone to 5 Sea Zone
1 bomber moved from United Kingdom to 5 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 armour moved from United Kingdom to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
1 infantry moved from Eastern Canada to 10 Sea Zone
1 infantry moved from Eastern Canada to 10 Sea Zone
1 cruiser moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
2 infantry moved from 8 Sea Zone to France
1 artillery moved from 8 Sea Zone to France
1 armour moved from 8 Sea Zone to France
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
1 infantry moved from 8 Sea Zone to France
Combat - British
Battle in 5 Sea Zone
British attack with 1 bomber and 4 fighters
Germans defend with 1 cruiser and 1 transport
British win with 1 bomber and 4 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Battle in France
British attack with 1 armour, 1 artillery and 4 infantry
Germans defend with 1 artillery
British win, taking France from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Non Combat Move - British
4 fighters moved from 5 Sea Zone to 8 Sea Zone
1 bomber moved from 5 Sea Zone to United Kingdom
1 infantry moved from Persia to Trans-Jordan
Place Units - British
2 armour, 1 bomber and 1 infantry placed in United Kingdom
1 fighter placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 bombers, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 bomber moved from West Russia to Russia
1 bomber moved from India to Russia
1 armour moved from India to Persia
Japanese take Persia from British
1 armour moved from Persia to Trans-Jordan
1 armour moved from India to Trans-Jordan
1 fighter moved from 34 Sea Zone to Trans-Jordan
1 fighter moved from 34 Sea Zone to Trans-Jordan
1 artillery moved from Egypt to 34 Sea Zone
1 armour moved from Kazakh S.S.R. to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Evenki National Okrug to Vologda
Japanese take Vologda from Russians
1 armour moved from Evenki National Okrug to Novosibirsk
1 armour moved from Novosibirsk to Kazakh S.S.R.
1 fighter moved from Szechwan to Trans-Jordan
1 artillery moved from Egypt to 34 Sea Zone
2 artilleries, 1 carrier and 2 transports moved from 34 Sea Zone to 28 Sea Zone
1 artillery moved from 28 Sea Zone to Union of South Africa
1 artillery moved from 28 Sea Zone to Union of South Africa
Combat - Japanese
Battle in Union of South Africa
Battle in Trans-Jordan
Japanese attack with 2 armour and 3 fighters
British defend with 1 infantry
Japanese win, taking Union of South Africa from British, taking Trans-Jordan from British with 1 armour and 3 fighters remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 2,1 and causes: 3 damage to unit: factory
Bombing raid in Russia causes 3 damage total.
Non Combat Move - Japanese
1 bomber moved from Russia to West Russia
1 bomber moved from Russia to West Russia
1 fighter moved from Yakut S.S.R. to West Russia
1 fighter moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to 28 Sea Zone
1 fighter moved from Trans-Jordan to 28 Sea Zone
1 artillery moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Sinkiang to Kazakh S.S.R.
3 infantry moved from Manchuria to Anhwei
2 battleships, 1 carrier, 2 destroyers, 1 submarine and 1 transport moved from 61 Sea Zone to 60 Sea Zone
1 fighter moved from Japan to 60 Sea Zone
1 fighter moved from Japan to 60 Sea Zone
Place Units - Japanese
2 infantry placed in Egypt
1 armour, 1 bomber and 1 infantry placed in India
1 bomber placed in Manchuria
1 transport placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers and 2 infantry; Remaining resources: 1 PUs;
Non Combat Move - Americans
1 artillery moved from 8 Sea Zone to France
1 artillery moved from 8 Sea Zone to France
1 infantry moved from 8 Sea Zone to France
1 artillery moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
1 infantry moved from 8 Sea Zone to France
1 artillery moved from 8 Sea Zone to France
1 fighter moved from 8 Sea Zone to France
1 fighter moved from 8 Sea Zone to France
1 fighter moved from Eastern United States to 8 Sea Zone
1 fighter moved from Eastern United States to 8 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 infantry moved from Eastern Canada to 10 Sea Zone
1 armour moved from Eastern Canada to 10 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
4 infantry and 2 transports moved from 56 Sea Zone to 65 Sea Zone
4 infantry moved from 65 Sea Zone to Alaska
1 battleship moved from 56 Sea Zone to 65 Sea Zone
2 fighters moved from 56 Sea Zone to 65 Sea Zone
1 carrier moved from 56 Sea Zone to 65 Sea Zone
1 submarine moved from 56 Sea Zone to 65 Sea Zone
1 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to France
1 armour moved from 8 Sea Zone to France
Place Units - Americans
2 bombers and 1 infantry placed in Eastern United States
1 armour, 1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 39 PUs; end with 40 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 2x factory; Remaining resources: 11 PUs;
Russians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
25 infantry moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.
Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 2 fighters and 25 infantry
Japanese defend with 2 armour, 1 artillery and 3 infantry
Russians win, taking Kazakh S.S.R. from Japanese with 2 fighters and 22 infantry remaining. Battle score for attacker is 16
Casualties for Russians: 3 infantry
Casualties for Japanese: 2 armour, 1 artillery and 3 infantry
Non Combat Move - Russians
1 fighter moved from Kazakh S.S.R. to Italian East Africa
1 fighter moved from Kazakh S.S.R. to Italian East Africa
2 aaGuns moved from Russia to Kazakh S.S.R.
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
8 armour, 3 artilleries and 11 infantry moved from West Russia to Russia
1 infantry moved from Caucasus to Russia
1 infantry moved from Caucasus to Russia
1 infantry moved from Caucasus to Russia
1 infantry moved from Caucasus to Russia
Combat - Germans
Battle in Russia
Germans attack with 8 armour, 3 artilleries and 15 infantry
British defend with 1 fighter; Russians defend with 1 factory and 3 infantry
Germans captures 12PUs while taking Russians capital
Germans win, taking Russia from Russians with 8 armour, 3 artilleries and 12 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 3 infantry
Casualties for British: 1 fighter
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 aaGun moved from West Russia to Russia
1 aaGun moved from West Russia to Russia
2 bombers and 3 fighters moved from West Russia to Germany
1 armour moved from Karelia S.S.R. to Germany
1 artillery and 2 infantry moved from Karelia S.S.R. to Baltic States
1 infantry moved from Archangel to Karelia S.S.R.
Place Units - Germans
2 artilleries, 2 fighters and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 60 PUs total