BOOM AND DOOM!
Private Panic vs Credulous 1942
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to Germany
2 artilleries and 2 infantry moved from Hawaiian Islands to 53 Sea Zone
2 fighters moved from 53 Sea Zone to Wake Island
2 fighters moved from 56 Sea Zone to Wake Island
2 artilleries, 1 battleship, 1 carrier, 6 destroyers, 2 infantry, 2 submarines and 2 transports moved from 53 Sea Zone to 52 Sea Zone
2 artilleries and 2 infantry moved from 52 Sea Zone to Wake Island
1 carrier moved from 56 Sea Zone to 52 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Germany causes 2 damage total.
Battle in Wake Island
Americans attack with 2 artilleries, 4 fighters and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Wake Island from Japanese with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 artillery moved from Southern Europe to 15 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 15 Sea Zone to 13 Sea Zone
1 artillery moved from 13 Sea Zone to Morocco
1 artillery and 1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from 13 Sea Zone to Morocco
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from Germany to United Kingdom
4 fighters moved from Wake Island to 52 Sea ZonePlace Units - Americans
1 transport placed in 11 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 56 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 44 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 13x factory; Remaining resources: 17 PUs;
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Novosibirsk to Sinkiang
1 artillery moved from West Russia to Karelia S.S.R.
3 fighters moved from Russia to SinkiangCombat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 artillery and 1 infantry
Germans defend with 2 aaGuns, 1 factory and 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 aaGuns
Casualties for Russians: 1 artillery and 1 infantry
Battle in Sinkiang
Russians attack with 3 fighters and 1 infantry
Japanese defend with 1 armour
Russians win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Novosibirsk
3 fighters moved from Sinkiang to Russia
1 aaGun moved from West Russia to Russia
14 infantry moved from West Russia to Russia
4 artilleries moved from West Russia to Russia
1 artillery moved from West Russia to Russia
1 infantry moved from West Russia to Archangel
7 infantry moved from West Russia to Russia
2 infantry moved from West Russia to Russia
3 artilleries moved from West Russia to Russia
1 infantry moved from West Russia to Russia
1 aaGun moved from West Russia to RussiaPlace Units - Russians
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Germans
Germans repair damage of 3x factory; Remaining resources: 28 PUs;
Germans buy 4 artilleries and 1 bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Germany to Southern Europe
Germans take Southern Europe from Americans
1 infantry moved from Germany to Italy
Germans take Italy from Americans
11 armour moved from Baltic States to Belorussia
1 infantry moved from Baltic States to Belorussia
1 infantry moved from Baltic States to Belorussia
1 infantry moved from Baltic States to Belorussia
1 infantry moved from Baltic States to Belorussia
1 infantry moved from Germany to Bulgaria Romania
1 infantry moved from Germany to Bulgaria Romania
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 fighter moved from Germany to Poland
1 fighter moved from Germany to Bulgaria Romania
1 infantry moved from Germany to France
1 infantry moved from Germany to France
1 infantry moved from Germany to France
2 fighters moved from Germany to France
1 infantry moved from Germany to Northwestern Europe
1 infantry moved from Germany to Northwestern Europe
2 bombers moved from Germany to Northwestern Europe
1 artillery moved from Baltic States to PolandCombat - Germans
Battle in Bulgaria Romania
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bulgaria Romania from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belorussia
Germans attack with 11 armour and 4 infantry
Russians defend with 1 infantry
Germans win, taking Belorussia from Russians with 11 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwestern Europe
Germans attack with 2 bombers and 2 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Northwestern Europe from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Poland
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 2 fighters and 3 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking France from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
2 fighters moved from France to Germany
1 fighter moved from Poland to Germany
1 fighter moved from Bulgaria Romania to Germany
2 bombers moved from Northwestern Europe to Germany
1 battleship, 1 carrier, 2 fighters and 1 transport moved from 27 Sea Zone to 33 Sea Zone
1 artillery moved from Belgian Congo to Anglo-Egyptian Sudan
1 infantry moved from Italian East Africa to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Egypt
1 infantry moved from Baltic States to Germany
1 infantry moved from Baltic States to Germany
1 infantry moved from Baltic States to Germany
1 infantry moved from Baltic States to Germany
1 infantry moved from Baltic States to Germany
1 infantry moved from Baltic States to Germany
1 infantry moved from Baltic States to Belorussia
1 infantry moved from Baltic States to Belorussia
1 infantry moved from Baltic States to Belorussia
1 infantry moved from Baltic States to Karelia S.S.R.
1 infantry moved from Baltic States to Karelia S.S.R.Place Units - Germans
2 artilleries and 1 bomber placed in Germany
2 artilleries placed in Karelia S.S.R.
Germans undo move 2.
2 artilleries placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 bomber and 3 infantry; Remaining resources: 3 PUs;Combat Move - British
1 artillery and 2 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery moved from 8 Sea Zone to France
2 infantry moved from 8 Sea Zone to Northwestern Europe
1 infantry moved from 8 Sea Zone to France
1 bomber moved from United Kingdom to Germany
1 fighter moved from 8 Sea Zone to Northwestern Europe
2 fighters moved from 8 Sea Zone to France
1 fighter moved from 8 Sea Zone to FranceCombat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Germany causes 5 damage total.
Battle in France
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 2 infantry
British win, taking France from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Northwestern Europe
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British win, taking Northwestern Europe from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
3 fighters moved from France to 8 Sea Zone
1 fighter moved from Northwestern Europe to 8 Sea Zone
1 bomber moved from Germany to United KingdomPlace Units - British
1 artillery, 1 bomber and 3 infantry placed in United KingdomTurn Complete - British
British collect 24 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries and 4 destroyers; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Kazakh S.S.R. to Caucasus
2 fighters moved from Kazakh S.S.R. to Caucasus
3 bombers moved from Kazakh S.S.R. to Russia
1 artillery moved from French Equatorial Africa to French West Africa
Japanese take French West Africa from British
1 armour and 1 infantry moved from Western Australia to Eastern AustraliaCombat - Japanese
Battle in Eastern Australia
Japanese attack with 1 armour and 1 infantry
British defend with 1 infantry
Japanese win, taking Eastern Australia from British with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Caucasus
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 factory and 1 infantry
Japanese win, taking Caucasus from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory
Bombing raid in Russia causes 9 damage total.Non Combat Move - Japanese
2 fighters moved from Caucasus to Egypt
2 infantry moved from Kazakh S.S.R. to Persia
14 armour moved from Kazakh S.S.R. to Persia
1 armour moved from India to Persia
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Evenki National Okrug to Sinkiang
2 artilleries moved from Anhwei to Sinkiang
1 infantry moved from Libya to Egypt
1 bomber moved from Russia to Manchuria
1 bomber moved from Russia to Manchuria
1 artillery moved from Borneo to 47 Sea Zone
1 artillery and 1 transport moved from 47 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to India
1 transport moved from 46 Sea Zone to 35 Sea ZonePlace Units - Japanese
4 destroyers placed in 60 Sea Zone
2 artilleries placed in India
1 armour placed in India
1 armour placed in EgyptTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries and 4 destroyers; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Kazakh S.S.R. to Caucasus
2 fighters moved from Kazakh S.S.R. to Caucasus
3 bombers moved from Kazakh S.S.R. to Russia
1 artillery moved from French Equatorial Africa to French West Africa
Japanese take French West Africa from British
1 armour and 1 infantry moved from Western Australia to Eastern AustraliaCombat - Japanese
Battle in Eastern Australia
Japanese attack with 1 armour and 1 infantry
British defend with 1 infantry
Japanese win, taking Eastern Australia from British with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Caucasus
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 factory and 1 infantry
Japanese win, taking Caucasus from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory
Bombing raid in Russia causes 9 damage total.Non Combat Move - Japanese
2 fighters moved from Caucasus to Egypt
2 infantry moved from Kazakh S.S.R. to Persia
14 armour moved from Kazakh S.S.R. to Persia
1 armour moved from India to Persia
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Evenki National Okrug to Sinkiang
2 artilleries moved from Anhwei to Sinkiang
1 infantry moved from Libya to Egypt
1 bomber moved from Russia to Manchuria
1 bomber moved from Russia to Manchuria
1 artillery moved from Borneo to 47 Sea Zone
1 artillery and 1 transport moved from 47 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to India
1 transport moved from 46 Sea Zone to 35 Sea ZonePlace Units - Japanese
4 destroyers placed in 60 Sea Zone
2 artilleries placed in India
1 armour placed in India
1 armour placed in EgyptTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer and 3 infantry; Remaining resources: 3 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to Germany
1 infantry moved from Wake Island to 52 Sea Zone
1 infantry and 1 transport moved from 52 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Philippine Islands
Americans take Philippine Islands from JapaneseCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3,3 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Eastern United States to United Kingdom
2 bombers moved from Germany to United Kingdom
3 transports moved from 13 Sea Zone to 12 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Morocco
1 artillery moved from 13 Sea Zone to Morocco
3 transports moved from 12 Sea Zone to 11 Sea Zone
1 artillery moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 56 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Solomon Islands
1 artillery moved from Wake Island to 52 Sea Zone
1 artillery, 1 battleship, 2 carriers, 6 destroyers, 4 fighters, 2 submarines and 1 transport moved from 52 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Solomon IslandsPlace Units - Americans
1 armour, 2 artilleries, 1 bomber and 3 infantry placed in Eastern United States
1 destroyer placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 42 PUs; end with 45 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 9x factory; Remaining resources: 17 PUs;
Russians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
1 artillery and 1 infantry moved from Russia to Caucasus
1 fighter moved from Russia to Evenki National Okrug
2 fighters moved from Russia to Caucasus
1 infantry moved from Novosibirsk to Evenki National OkrugCombat - Russians
Battle in Evenki National Okrug
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Evenki National Okrug from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
Russians attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 factory and 2 infantry
Russians win, taking Caucasus from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Russians
3 artilleries and 20 infantry moved from Russia to West Russia
10 infantry moved from Russia to Novosibirsk
2 artilleries moved from Russia to Novosibirsk
1 artillery moved from Russia to Novosibirsk
3 artilleries moved from Russia to West Russia
2 armour moved from Russia to West Russia
2 fighters moved from Caucasus to West Russia
1 fighter moved from Evenki National Okrug to West Russia
5 infantry moved from Russia to West Russia
1 infantry moved from Russia to Novosibirsk
1 aaGun moved from Russia to Novosibirsk
1 aaGun moved from Russia to West Russia
1 infantry moved from Vologda to NovosibirskPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 24 PUs total -
Pretty hard to recapture the flow of the game after a break. Hopefully I have not mucked it up!
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TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - British
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - British
British buy 2 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 artilleries moved from United Kingdom to 8 Sea Zone
2 infantry moved from United Kingdom to 8 Sea Zone
1 artillery moved from 8 Sea Zone to France
1 artillery moved from 8 Sea Zone to Northwestern Europe
1 infantry moved from 8 Sea Zone to France
1 infantry moved from 8 Sea Zone to Northwestern Europe
2 fighters moved from 8 Sea Zone to France
2 fighters moved from 8 Sea Zone to Northwestern Europe
2 bombers moved from United Kingdom to GermanyCombat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 2,5 and causes: 7 damage to unit: factory
Bombing raid in Germany causes 7 damage total.
Battle in France
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
British win, taking France from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northwestern Europe
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
British win, taking Northwestern Europe from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from France to 8 Sea Zone
2 fighters moved from Northwestern Europe to 8 Sea Zone
2 bombers moved from Germany to United KingdomPlace Units - British
1 transport placed in 8 Sea Zone
2 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 2 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery moved from India to 35 Sea Zone
1 artillery moved from India to Persia
1 infantry moved from Sinkiang to Evenki National Okrug
2 bombers moved from Manchuria to Evenki National Okrug
4 fighters moved from 60 Sea Zone to Philippine Islands
2 battleships, 2 carriers, 1 cruiser, 8 destroyers and 1 submarine moved from 60 Sea Zone to 48 Sea Zone
1 artillery moved from India to 35 Sea Zone
2 artilleries and 2 transports moved from 35 Sea Zone to 48 Sea Zone
2 artilleries moved from 48 Sea Zone to Philippine IslandsCombat - Japanese
Battle in 48 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 8 destroyers, 1 submarine and 2 transports
Americans defend with 1 transport
Japanese win with 2 battleships, 2 carriers, 1 cruiser, 8 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippine Islands
Japanese attack with 2 artilleries and 4 fighters
Americans defend with 1 infantry
Japanese win, taking Philippine Islands from Americans with 2 artilleries and 4 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Evenki National Okrug
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 artilleries moved from Sinkiang to Szechwan
3 armour moved from Egypt to Persia
2 infantry moved from Egypt to Trans-Jordan
1 armour moved from India to Persia
1 artillery moved from French West Africa to French Equatorial Africa
2 fighters moved from Egypt to Persia
1 armour moved from Eastern Australia to Western Australia
1 bomber moved from Evenki National Okrug to Yunnan
1 bomber moved from Evenki National Okrug to Yunnan
4 fighters moved from Philippine Islands to 48 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in India
Japanese undo move 1.
3 armour placed in India
1 artillery and 2 infantry placed in Manchuria
2 destroyers and 2 submarines placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - Americans
3 bombers moved from United Kingdom to Germany
1 artillery moved from Morocco to 13 Sea Zone
1 infantry moved from Morocco to 13 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 13 Sea Zone to 23 Sea Zone
1 infantry moved from 23 Sea Zone to French West Africa
British take French West Africa from Japanese
1 artillery moved from 23 Sea Zone to French West Africa
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 11 Sea Zone to 23 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 23 Sea Zone to French West Africa
2 artilleries and 1 infantry moved from Solomon Islands to 44 Sea Zone
1 infantry moved from Solomon Islands to 44 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 44 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to Eastern Australia
British take Eastern Australia from JapaneseCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4,4,3 and causes: 11 damage to unit: factory
Bombing raid in Germany causes 11 damage total.Non Combat Move - Americans
1 bomber moved from Eastern United States to United Kingdom
3 bombers moved from Germany to United Kingdom
1 destroyer moved from 44 Sea Zone to 49 Sea Zone
1 battleship, 2 carriers, 6 destroyers, 4 fighters and 3 submarines moved from 44 Sea Zone to 53 Sea Zone
1 destroyer moved from 56 Sea Zone to 53 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 56 Sea Zone
1 fighter placed in 56 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 39 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 21 PUs;
Russians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from West Russia to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
1 armour moved from West Russia to Belorussia
Russians take Belorussia from Germans
1 armour moved from Belorussia to West Russia
1 armour moved from West Russia to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
1 armour moved from Ukraine S.S.R. to West Russia
3 fighters moved from West Russia to Archangel
1 infantry moved from West Russia to Archangel
1 infantry moved from West Russia to Archangel
1 infantry moved from Novosibirsk to Sinkiang
Americans take Sinkiang from JapaneseCombat - Russians
Battle in Archangel
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 fighters moved from Archangel to West Russia
1 artillery moved from Caucasus to Russia
1 infantry moved from Caucasus to Russia
4 infantry moved from Russia to Novosibirsk
1 artillery moved from Russia to Novosibirsk
3 infantry moved from West Russia to Russia
3 artilleries moved from West Russia to RussiaPlace Units - Russians
1 armour, 1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - Germans
Germans repair damage of 20x factory; Remaining resources: 27 PUs;
Germans buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Italy to France
1 artillery moved from Germany to France
1 artillery moved from Germany to Northwestern Europe
3 bombers moved from Germany to Northwestern Europe
4 fighters moved from Germany to France
1 armour moved from Poland to Belorussia
Germans take Belorussia from Russians
1 armour moved from Belorussia to Karelia S.S.R.
10 armour, 5 artilleries and 16 infantry moved from Baltic States to Karelia S.S.R.
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
Germans take Ukraine S.S.R. from RussiansCombat - Germans
Battle in Northwestern Europe
Germans attack with 1 artillery and 3 bombers
British defend with 1 artillery
Germans win, taking Northwestern Europe from British with 1 artillery and 3 bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Karelia S.S.R.
Germans attack with 11 armour, 5 artilleries and 16 infantry
Russians defend with 1 factory and 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 11 armour, 5 artilleries and 16 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 1 artillery, 4 fighters and 1 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking France from British with 1 artillery and 4 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
4 fighters moved from France to Germany
3 bombers moved from Northwestern Europe to Germany
1 infantry moved from Egypt to Anglo-Egyptian SudanPlace Units - Germans
9 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Europe: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - British
British buy 3 artilleries and 3 infantry; Remaining resources: 1 PUs;Combat Move - British
5 infantry moved from United Kingdom to 8 Sea Zone
1 armour and 4 artilleries moved from United Kingdom to 8 Sea Zone
2 bombers moved from United Kingdom to Germany
1 armour, 4 artilleries and 5 infantry moved from 8 Sea Zone to France
4 fighters moved from 8 Sea Zone to Northwestern EuropeCombat - British
Battle in France
British attack with 1 armour, 4 artilleries and 5 infantry
Germans defend with 1 artillery
British win, taking France from Germans with 1 armour, 4 artilleries and 4 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 2,2 and causes: 4 damage to unit: factory
Bombing raid in Germany causes 4 damage total.
Battle in Northwestern Europe
British attack with 4 fighters
Germans defend with 1 artillery
British win with 3 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 1 artillery
Casualties for British: 1 fighterNon Combat Move - British
3 fighters moved from Northwestern Europe to 8 Sea Zone
2 bombers moved from Germany to United KingdomPlace Units - British
3 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 22 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 artilleries moved from Philippine Islands to 48 Sea Zone
2 artilleries, 2 battleships, 2 carriers, 1 cruiser, 8 destroyers, 4 fighters, 1 submarine and 2 transports moved from 48 Sea Zone to 49 Sea Zone
2 destroyers and 2 submarines moved from 60 Sea Zone to 49 Sea Zone
2 bombers moved from Yunnan to Russia
1 infantry moved from Persia to Caucasus
Japanese take Caucasus from Russians
1 infantry moved from Persia to Kazakh S.S.R.
2 fighters moved from Persia to Kazakh S.S.R.Combat - Japanese
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 2,4 and causes: 6 damage to unit: factory
Bombing raid in Russia causes 6 damage total.
Battle in Kazakh S.S.R.
Japanese attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 49 Sea Zone
Japanese attack with 2 artilleries, 2 battleships, 2 carriers, 1 cruiser, 10 destroyers, 4 fighters, 3 submarines and 2 transports
Americans defend with 1 destroyer
Japanese win with 2 battleships, 2 carriers, 1 cruiser, 10 destroyers, 4 fighters, 3 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 bombers moved from Russia to Trans-Jordan
2 fighters moved from Kazakh S.S.R. to Persia
3 armour moved from India to Persia
2 infantry moved from Trans-Jordan to Persia
1 artillery moved from French Equatorial Africa to Belgian Congo
1 artillery and 2 infantry moved from Manchuria to AnhweiPlace Units - Japanese
3 infantry placed in India
2 infantry placed in Egypt
1 carrier placed in 36 Sea Zone
1 fighter placed in 36 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 fighter, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from French West Africa to French Equatorial Africa
British take French Equatorial Africa from Japanese
1 artillery moved from French West Africa to French Equatorial Africa
1 artillery moved from French West Africa to French Equatorial Africa
4 bombers moved from United Kingdom to Germany
2 artilleries and 2 infantry moved from Eastern Australia to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to East Indies
Americans take East Indies from JapaneseCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3,5,2,3 and causes: 13 damage to unit: factory
Bombing raid in Germany causes 13 damage total.Non Combat Move - Americans
1 armour, 1 artillery and 3 infantry moved from French West Africa to 23 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 4 transports moved from 23 Sea Zone to 13 Sea Zone
2 artilleries and 1 infantry moved from Morocco to 13 Sea Zone
1 armour, 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 4 transports moved from 13 Sea Zone to 8 Sea Zone
2 fighters moved from 8 Sea Zone to France
1 armour, 3 artilleries and 4 infantry moved from 8 Sea Zone to France
1 bomber moved from Eastern United States to 8 Sea Zone
4 bombers moved from Germany to France
1 battleship, 2 carriers, 7 destroyers, 4 fighters and 3 submarines moved from 53 Sea Zone to 59 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 56 Sea Zone to 59 Sea Zone
1 bomber moved from 8 Sea Zone to FrancePlace Units - Americans
1 transport placed in 11 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 56 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 44 PUs; end with 46 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Purchase Units - Germans
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Purchase Units - Germans
Germans repair damage of 17x factory; Remaining resources: 28 PUs;
Germans buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Germans
6 artilleries, 3 bombers, 4 fighters and 10 infantry moved from Germany to France
1 artillery moved from Anglo-Egyptian Sudan to French Equatorial Africa
1 infantry moved from Anglo-Egyptian Sudan to French Equatorial Africa
2 fighters moved from 33 Sea Zone to French Equatorial Africa
1 armour moved from Karelia S.S.R. to Belorussia
Germans take Belorussia from Russians
1 armour moved from Belorussia to Karelia S.S.R.Combat - Germans
Battle in French Equatorial Africa
Germans attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 2 artilleries and 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Germans: 1 artillery, 1 fighter and 1 infantry
Casualties for Americans: 2 artilleries and 1 infantry
Battle in France
Germans attack with 6 artilleries, 3 bombers, 4 fighters and 10 infantry
British defend with 1 armour, 4 artilleries and 4 infantry; Americans defend with 1 armour, 3 artilleries, 5 bombers, 2 fighters and 4 infantry
British win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 6 artilleries, 3 bombers, 4 fighters and 10 infantry
Casualties for British: 1 armour, 4 artilleries and 4 infantry
Casualties for Americans: 1 armour, 3 artilleries, 5 bombers, 1 fighter and 4 infantryNon Combat Move - Germans
1 fighter moved from French Equatorial Africa to Anglo-Egyptian SudanPlace Units - Germans
9 infantry placed in GermanyTurn Complete - Germans
Germans collect 37 PUs; end with 38 PUs total





