bid:
Fighters in Moscow, Volgograd, Scotland (30), subs in 91 and 98 (42), Mech in Caucasus (46), Infantry in Belarus, Western Ukraine, Yunnan (55). Goold Luck have fun!
hf
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Suiyuyan to Shensi
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 fighter and 1 tactical_bomber moved from Suiyuyan to Shensi
2 bombers moved from Suiyuyan to Shensi
2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
1 mech_infantry moved from French Indo China to Burma
2 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
Combat - Japanese
Battle in Shensi
Japanese attack with 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Yunnan from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Anhwe to Yunnan
2 artilleries moved from Hunan to Kweichow
4 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Chahar to Kweichow
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
2 bombers moved from Shensi to French Indo China
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
2 fighters and 2 tactical_bombers moved from Burma to French Indo China
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
3 artilleries placed in Manchuria
1 fighter and 1 infantry placed in Japan
1 submarine placed in 6 Sea Zone
1 carrier and 1 destroyer placed in 20 Sea Zone
1 mech_infantry placed in Kwangtung
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from 26 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to Queensland
2 fighters moved from Gibraltar to United Kingdom
2 submarines moved from 101 Sea Zone to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from 26 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to Queensland
2 fighters moved from Gibraltar to United Kingdom
2 submarines moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Non Combat Move - Americans
2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
Place Units - Americans
1 armour, 2 artilleries and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 carrier and 1 submarine placed in 101 Sea Zone
1 bomber and 2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery, 1 fighter and 1 infantry moved from Sikang to Szechwan
1 artillery and 2 infantry moved from Sikang to Shensi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery, 1 fighter and 1 infantry moved from Sikang to Szechwan
1 artillery and 2 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Szechwan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Szechwan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from Eastern Persia to Russia
1 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 artillery moved from British Somaliland to 76 Sea Zone
1 bomber moved from India to Volgograd
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 79 Sea Zone
1 mech_infantry moved from India to West India
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 4 artilleries, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from Eastern Persia to Russia
1 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 artillery moved from British Somaliland to 76 Sea Zone
1 bomber moved from India to Volgograd
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 79 Sea Zone
1 mech_infantry moved from India to West India
Combat - British
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Non Combat Move - British
1 bomber moved from Volgograd to Russia
1 artillery moved from 79 Sea Zone to West India
Place Units - British
3 artilleries placed in Egypt
1 submarine and 1 transport placed in 110 Sea Zone
1 transport placed in 106 Sea Zone
1 artillery placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Northwest Persia to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 bomber moved from Caucasus to 79 Sea Zone
1 armour moved from Nenetsia to Timguska
Italians take Timguska from Russians
1 armour moved from Libya to Alexandria
Italians take Tobruk from British
Italians take Alexandria from British
Combat - Italians
Battle in 79 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Trans-Jordan
Italians attack with 2 armour and 1 fighter
ANZAC defend with 1 infantry; French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for French: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Italians
1 fighter moved from Trans-Jordan to Iraq
1 bomber moved from 79 Sea Zone to Iraq
1 mech_infantry moved from Libya to Alexandria
2 artilleries and 1 infantry moved from Libya to Tobruk
1 aaGun, 1 artillery and 1 infantry moved from France to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 aaGun and 2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ukraine: 1 mech_infantry
EDIT: Adding units owned by Italians to Caucasus: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,5
Italians collect 10 PUs (5 lost to blockades); end with 10 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Northwest Persia to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 bomber moved from Caucasus to 79 Sea Zone
1 armour moved from Nenetsia to Timguska
Italians take Timguska from Russians
1 armour moved from Libya to Alexandria
Italians take Tobruk from British
Italians take Alexandria from British
Combat - Italians
Battle in 79 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Trans-Jordan
Italians attack with 2 armour and 1 fighter
ANZAC defend with 1 infantry; French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for French: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Italians
1 fighter moved from Trans-Jordan to Iraq
1 bomber moved from 79 Sea Zone to Iraq
1 mech_infantry moved from Libya to Alexandria
2 artilleries and 1 infantry moved from Libya to Tobruk
1 aaGun, 1 artillery and 1 infantry moved from France to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 aaGun and 2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ukraine: 1 mech_infantry
EDIT: Adding units owned by Italians to Caucasus: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,5
Italians collect 10 PUs (5 lost to blockades); end with 10 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Karelia: 1 mech_infantry
EDIT: Adding units owned by Italians to Novgorod: 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers, 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Urals to Timguska
1 mech_infantry moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 infantry and 1 mech_infantry moved from Smolensk to Vologda
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Trans-Jordan
Combat - Germans
Battle in Vologda
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Vologda from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Caucasus to Iraq
5 armour and 7 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
1 armour and 6 mech_infantrys moved from Northwest Persia to Trans-Jordan
2 mech_infantrys moved from Caucasus to Iraq
1 fighter moved from Western Germany to Iraq
1 fighter and 1 tactical_bomber moved from Western Germany to Trans-Jordan
2 infantry moved from Caucasus to Northwest Persia
1 aaGun and 3 infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Kazakhstan to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
1 mech_infantry moved from Volgograd to Caucasus
1 armour and 4 mech_infantrys moved from Western Ukraine to Eastern Poland
1 armour and 4 mech_infantrys moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
2 mech_infantrys moved from Novgorod to Karelia
7 armour and 3 mech_infantrys moved from Finland to Karelia
1 mech_infantry moved from Novgorod to Karelia
1 mech_infantry moved from Belarus to Novgorod
1 aaGun moved from Belarus to Novgorod
2 infantry moved from Holland Belgium to Western Germany
2 infantry moved from Southern France to France
2 infantry moved from Normandy Bordeaux to France
1 aaGun moved from Western Germany to Germany
3 infantry moved from Western Germany to Germany
2 mech_infantrys moved from Western Germany to Germany
2 mech_infantrys moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to Germany
1 aaGun moved from Caucasus to Northwest Persia
1 aaGun, 1 armour, 5 artilleries and 8 infantry moved from Volgograd to Caucasus
3 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Novgorod to Karelia
Place Units - Germans
4 bombers and 2 fighters placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to Southern Italy: 1 tactical_bomber
EDIT: Turning off Edit Mode
2 infantry and 1 mech_infantry placed in Novgorod
2 infantry placed in Western Germany
1 infantry placed in Germany
1 infantry placed in Western Germany
Germans undo move 4.
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,6
Germans collect 65 PUs (5 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
1 infantry moved from Bryansk to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Tambov to Samara
Russians take Samara from Germans
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 armour moved from Tambov to Rostov
Russians take Rostov from Italians
1 armour moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Russia to Vologda
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
1 infantry moved from Bryansk to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Tambov to Samara
Russians take Samara from Germans
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 armour moved from Tambov to Rostov
Russians take Rostov from Italians
1 armour moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Vologda to Russia
2 artilleries moved from Tambov to Russia
7 artilleries and 19 infantry moved from Tambov to Bryansk
1 artillery moved from Russia to Bryansk
Place Units - Russians
1 armour, 2 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Can you edit the rus mech to sudan?
And i forgot Amur as well to Buryatia
No problem, I’ll edit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Szechwan
3 fighters and 3 tactical_bombers moved from French Indo China to Szechwan
2 artilleries and 2 infantry moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
2 bombers moved from French Indo China to Shensi
1 mech_infantry moved from Novosibirsk to Shensi
Combat - Japanese
Battle in Shensi
Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Shensi from Chinese with 2 artilleries, 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Kweichow to Shensi
3 mech_infantrys moved from Yunnan to Shensi
3 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kwangtung to Anhwe
1 aaGun, 5 artilleries and 13 infantry moved from Manchuria to Amur
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from Shensi to Anhwe
2 bombers moved from Shensi to Anhwe
1 submarine moved from 37 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 20 Sea Zone
1 mech_infantry placed in Kwangtung
3 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Manchuria
1 submarine placed in 6 Sea Zone
1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 artilleries, 6 infantry and 4 transports; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 bomber moved from Egypt to Gibraltar
1 bomber moved from Egypt to Gibraltar
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 transports moved from 107 Sea Zone to 101 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
1 bomber moved from Eastern United States to United Kingdom