TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
remove AA, 3 mechs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 destroyers, 4 fighters and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 3 infantry moved from India to 39 Sea Zone
1 artillery, 4 fighters, 3 infantry, 2 tactical_bombers and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
4 fighters and 2 tactical_bombers moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Suiyuyan to Sikang
1 armour moved from India to West India
1 fighter moved from French Indo China to Sikang
1 bomber moved from French Indo China to West India
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 bombers moved from French Indo China to Sumatra
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from Kansu to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
Combat - Japanese
Battle in Iraq
Japanese attack with 1 artillery, 4 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 aaGun, 2 armour, 1 factory_minor, 1 fighter and 3 mech_infantrys; Russians defend with 2 fighters and 1 tactical_bomber
British win with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -28
Casualties for British: 1 aaGun and 3 mech_infantrys
Casualties for Japanese: 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers
3 fighters owned by the Japanese retreated
Battle in Java
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Java from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in West India
Japanese attack with 1 armour and 1 bomber
British defend with 1 mech_infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in Sumatra
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Japanese attack with 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from West India to India
2 carriers moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
3 fighters moved from Iraq to 80 Sea Zone
7 fighters and 2 tactical_bombers moved from 36 Sea Zone to Japan
1 artillery and 1 infantry moved from Siberia to Amur
1 armour and 1 mech_infantry moved from Chahar to Anhwe
1 fighter moved from Sikang to Yunnan
2 bombers moved from Sumatra to Malaya
3 fighters moved from Malaya to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Japan
1 armour and 1 mech_infantry moved from Malaya to Yunnan
1 infantry moved from Malaya to Shan State
Place Units - Japanese
2 destroyers placed in 36 Sea Zone
3 infantry placed in India
3 infantry placed in Manchuria
4 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 destroyers, 4 fighters and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 3 infantry moved from India to 39 Sea Zone
1 artillery, 4 fighters, 3 infantry, 2 tactical_bombers and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
4 fighters and 2 tactical_bombers moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Suiyuyan to Sikang
1 armour moved from India to West India
1 fighter moved from French Indo China to Sikang
1 bomber moved from French Indo China to West India
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 bombers moved from French Indo China to Sumatra
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from Kansu to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
Combat - Japanese
Battle in Iraq
Japanese attack with 1 artillery, 4 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 aaGun, 2 armour, 1 factory_minor, 1 fighter and 3 mech_infantrys; Russians defend with 2 fighters and 1 tactical_bomber
British win with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -28
Casualties for British: 1 aaGun and 3 mech_infantrys
Casualties for Japanese: 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers
3 fighters owned by the Japanese retreated
Battle in Java
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Java from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in West India
Japanese attack with 1 armour and 1 bomber
British defend with 1 mech_infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in Sumatra
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Japanese attack with 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from West India to India
2 carriers moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
3 fighters moved from Iraq to 80 Sea Zone
7 fighters and 2 tactical_bombers moved from 36 Sea Zone to Japan
1 artillery and 1 infantry moved from Siberia to Amur
1 armour and 1 mech_infantry moved from Chahar to Anhwe
1 fighter moved from Sikang to Yunnan
2 bombers moved from Sumatra to Malaya
3 fighters moved from Malaya to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Japan
1 armour and 1 mech_infantry moved from Malaya to Yunnan
1 infantry moved from Malaya to Shan State
Place Units - Japanese
2 destroyers placed in 36 Sea Zone
3 infantry placed in India
3 infantry placed in Manchuria
4 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 armour, 1 bomber, 2 fighters, 1 harbour, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 bomber and 3 fighters moved from Norway to 112 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from French West Africa to 87 Sea Zone
1 armour moved from French West Africa to Nigeria
British take Nigeria from Italians
1 armour moved from Nigeria to French Equatorial Africa
1 infantry and 1 transport moved from 87 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 2 infantry moved from 82 Sea Zone to French Equatorial Africa
1 fighter moved from Gibraltar to Trans-Jordan
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Americans creates battle in territory 22 Sea Zone
Battle in Denmark
Battle in French Equatorial Africa
Americans attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 fighter and 1 mech_infantry; Italians defend with 1 mech_infantry
Americans roll dice for 1 armour, 1 artillery and 3 infantry in French Equatorial Africa, round 2 : 0/5 hits
Italians roll dice for 1 fighter and 2 mech_infantrys in French Equatorial Africa, round 2 : 1/3 hits
1 infantry owned by the Americans lost in French Equatorial Africa
Americans roll dice for 1 armour, 1 artillery and 2 infantry in French Equatorial Africa, round 3 : 3/4 hits
Italians roll dice for 1 fighter and 2 mech_infantrys in French Equatorial Africa, round 3 : 1/3 hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 1 fighter owned by the Germans lost in French Equatorial Africa
Americans win, taking 22 Sea Zone from Japanese, taking Denmark from Germans, taking French Equatorial Africa from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 fighter and 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Soviet Far East
Non Combat Move - Americans
1 aaGun and 1 mech_infantry moved from Marianas to 22 Sea Zone
2 infantry moved from Marianas to 22 Sea Zone
1 aaGun, 1 battleship, 5 carriers, 2 cruisers, 7 destroyers, 9 fighters, 2 infantry, 1 mech_infantry, 4 submarines, 1 tactical_bomber and 3 transports moved from 22 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
1 armour moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 112 Sea Zone to Trans-Jordan
3 fighters moved from 112 Sea Zone to Norway
Place Units - Americans
1 transport placed in 86 Sea Zone
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
3 armour placed in Norway
1 bomber and 2 fighters placed in Western United States
1 harbour placed in Norway
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Scramble in the Baltic sea?
no thx
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
4 submarines moved from 112 Sea Zone to 115 Sea Zone
2 fighters moved from Norway to 115 Sea Zone
Combat - British
Battle in 115 Sea Zone
British attack with 2 fighters and 4 submarines
Germans defend with 1 destroyer and 1 transport
British roll dice for 4 submarines in 115 Sea Zone, round 2 : 1/4 hits
British roll dice for 2 fighters in 115 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Germans, 1 destroyer owned by the Germans and 1 submarine owned by the British lost in 115 Sea Zone
British win with 2 fighters and 3 submarines remaining. Battle score for attacker is 9
Casualties for Germans: 1 destroyer and 1 transport
Casualties for British: 1 submarine
Non Combat Move - British
2 fighters moved from 115 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry and 1 mech_infantry moved from Scotland to 111 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 infantry moved from United Kingdom to Scotland
2 armour moved from Iraq to Trans-Jordan
1 infantry moved from Eastern Persia to West India
1 artillery and 2 infantry moved from Eastern Persia to Persia
2 mech_infantrys moved from Persia to Iraq
2 armour and 4 mech_infantrys moved from Persia to Trans-Jordan
Place Units - British
3 armour placed in Iraq
1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3,4,1,5,4,1
British collect 18 PUs (4 lost to blockades); end with 18 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 3 armour and 3 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - Italians
3 fighters moved from Egypt to French Equatorial Africa
1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa
1 armour moved from Belgian Congo to French Equatorial Africa
1 artillery moved from Nenetsia to Vologda
Italians take Vologda from Russians
1 mech_infantry moved from Urals to Samara
Italians take Samara from Russians
1 mech_infantry moved from Novosibirsk to Caucasus
Italians take Caucasus from Russians
Combat - Italians
Battle in French Equatorial Africa
Italians attack with 1 armour, 3 fighters and 1 mech_infantry
Americans defend with 1 armour, 1 artillery and 1 infantry
Italians win, taking French Equatorial Africa from Americans with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Non Combat Move - Italians
3 fighters moved from French Equatorial Africa to Egypt
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 2 infantry moved from France to Western Germany
2 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 mech_infantrys placed in Union of South Africa
3 armour placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,2,1,3,5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
Italians collect 21 PUs (13 lost to blockades); end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Rostov
1 bomber moved from Novgorod to Rostov
7 artilleries and 5 infantry moved from Western Germany to Denmark
Combat - Germans
Battle in Tambov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Denmark
Germans attack with 7 artilleries and 5 infantry
Americans defend with 1 infantry
Germans win, taking Denmark from Americans with 7 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Rostov to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
8 infantry moved from Germany to Western Germany
3 mech_infantrys moved from Novgorod to Finland
1 fighter moved from Novgorod to Finland
1 fighter moved from Novgorod to Western Germany
1 fighter moved from Western Germany to Egypt
3 aaGuns moved from Western Germany to Denmark
3 artilleries moved from Ukraine to Bryansk
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
2 mech_infantrys placed in Germany
1 fighter and 4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,5,6,1,2,6
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
58 isnt a huge income for Germany in rd 15, and still I can do nothing really. Lost Egypt battle didnt help, but there must be a principal mistake somewhere on my part.
Yes I’m also kind of confused here, Ger should have huge troubles with less that 60 income for 15 rounds, but it’s doing just fine… Not real big or anything, but enough stuff to stop UK/US/Rus from doing anything. Perhaps the problem is the UK income, UK can’t do anything West Europe because they’re so busy with Italy in Africa/Middle East?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Iraq to Egypt
1 artillery and 1 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to Samara
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits
Italians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/2 hits
Italians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Vologda
Russians win, taking Vologda from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Samara
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits
Italians roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Samara
Russians win, taking Samara from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Egypt
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 fighter; Italians defend with 8 armour, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 3 mech_infantrys
Russians roll dice for 2 fighters and 1 tactical_bomber in Egypt, round 2 : 1/3 hits
Italians roll dice for 8 armour, 4 fighters, 1 infantry and 3 mech_infantrys in Egypt, round 2 : 7/16 hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians and 1 infantry owned by the Italians lost in Egypt
Italians win with 8 armour, 4 fighters and 3 mech_infantrys remaining. Battle score for attacker is -28
Casualties for Russians: 2 fighters and 1 tactical_bomber
Casualties for Italians: 1 infantry
Non Combat Move - Russians
Place Units - Russians
1 artillery, 2 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total
the end is near, very near :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 3 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Kazakhstan to Samara
1 mech_infantry moved from Timguska to Samara
1 bomber moved from India to Samara
4 armour and 3 infantry moved from India to West India
1 destroyer and 3 fighters moved from 36 Sea Zone to 34 Sea Zone
Combat - Japanese
Battle in West India
Japanese attack with 4 armour and 3 infantry
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 4 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Samara
Japanese attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Japanese win, taking Samara from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 34 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
3 fighters moved from 34 Sea Zone to 36 Sea Zone
1 bomber moved from Malaya to Japan
1 bomber moved from Malaya to French Indo China
1 fighter moved from Yunnan to 36 Sea Zone
1 armour and 1 mech_infantry moved from Yunnan to Shensi
1 mech_infantry moved from Sikang to Novosibirsk
1 mech_infantry moved from Sikang to Kansu
1 artillery, 1 infantry and 1 mech_infantry moved from Amur to Siberia
4 fighters moved from Japan to 36 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
3 fighters moved from 80 Sea Zone to Egypt
2 carriers, 1 destroyer and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 aaGun moved from India to West India
1 bomber moved from Samara to Kansu
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
2 fighters moved from Japan to 36 Sea Zone
1 infantry moved from Shan State to French Indo China
Place Units - Japanese
2 destroyers placed in 36 Sea Zone
1 artillery and 2 infantry placed in Malaya
1 armour, 1 infantry and 1 mech_infantry placed in India
Japanese undo move 3.
1 armour, 1 artillery and 1 infantry placed in India
1 infantry and 2 mech_infantrys placed in Manchuria
1 fighter placed in 36 Sea Zone
2 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Congratulations, Balladeer, too solid Axis play for me. Dice have not been a factor in this one, and if, they helped me more often than you. I have a general idea of what went wrong, but unfortunately, I still dont know what to change and if it would have helped me.
Tier 1 is more appropriate for me, anyway :)
@alexgreat:
Congratulations, Balladeer, too solid Axis play for me. Dice have not been a factor in this one, and if, they helped me more often than you. I have a general idea of what went wrong, but unfortunately, I still dont know what to change and if it would have helped me.
Tier 1 is more appropriate for me, anyway :)
Thank you and thanks for playing! I’ll give you the requested chance at revenge, but wait 2 weeks or so to finish some games before we start please :)