any scrambles? keep in mind you can scramble the french fig to normandy as well
Balladeer (axis) v alexgreat (allies + 20)
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Forgot Indian attack in the file, apart from that no attack
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@alexgreat:
Scramble against the 7 subs, 2 dds and one fig?
aye, send em up!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 destroyers and 6 submarines moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
2 infantry moved from West India to India
1 fighter moved from West India to IndiaCombat - British
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in India
British attack with 1 fighter and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in India, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in India, round 2 : 0/1 hits
British roll dice for 1 fighter and 2 infantry in India, round 3 : 2/3 hits
Japanese roll dice for 1 mech_infantry in India, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 112 Sea Zone
British attack with 2 destroyers, 1 fighter and 7 submarines
Germans defend with 1 carrier, 1 destroyer, 4 fighters and 1 transport
British roll dice for 7 submarines in 112 Sea Zone, round 2 : 4/7 hits
British roll dice for 2 destroyers and 1 fighter in 112 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 carrier, 1 destroyer, 4 fighters and 1 transport in 112 Sea Zone, round 2 : 3/6 hits
1 transport owned by the Germans, 1 carrier owned by the Germans, 1 destroyer owned by the Germans and 3 submarines owned by the British lost in 112 Sea Zone
4 submarines owned by the British and 2 destroyers owned by the British retreated to 110 Sea Zone
Germans win with 4 fighters remaining. Battle score for attacker is 13
Casualties for Germans: 1 carrier, 1 destroyer and 1 transport
Casualties for British: 3 submarines
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
2 fighters owned by the Germans forced to land in Western GermanyNon Combat Move - British
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter moved from India to West India
1 mech_infantry moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 aaGun and 1 infantry moved from Scotland to United KingdomPlace Units - British
3 infantry placed in Union of South Africa
3 mech_infantrys placed in Iraq
3 infantry placed in PersiaTurn Complete - British
British collect 26 PUs; end with 26 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
dang, I forgot the mech / fig attack against Arch…
And also edit in the file.
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@alexgreat:
dang, I forgot the mech / fig attack against Arch…
And also edit in the file.
If you want to roll that here and edit it in it’s fine with me. I’ll wait with playing on your reply, as it influences the Ita turn.
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ok, trying one rd here in the Forum, lets see if I have to retreat:
A
Rolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (6)Def
Rolls: 2@2; Total Hits: 12@2: (2, 4) -
ok, pls keep fig in Moscow, and kill UK mech.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Archangel to Belarus
2 mech_infantrys moved from Baltic States to Belarus
3 armour and 1 mech_infantry moved from Belgian Congo to Union of South Africa
1 fighter moved from Kenya to Union of South Africa
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
3 fighters and 1 mech_infantry moved from Egypt to French Equatorial AfricaCombat - Italians
Battle in Belarus
Italians attack with 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Italians win, taking Belarus from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Battle in Union of South Africa
Italians attack with 3 armour, 1 fighter and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Union of South Africa from British with 3 armour and 1 fighter remaining. Battle score for attacker is 5
Casualties for Italians: 1 mech_infantry
Casualties for British: 3 infantry
Battle in French Equatorial Africa
Italians attack with 3 fighters and 2 mech_infantrys
Americans defend with 2 infantry
Italians win, taking French Equatorial Africa from Americans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
3 fighters moved from French Equatorial Africa to Egypt
1 fighter moved from Southern Italy to Egypt
1 fighter moved from Union of South Africa to RhodesiaPlace Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,5,4,3,5,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5
Italians collect 20 PUs (6 lost to blockades); end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 harbour and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 cruiser and 2 submarines moved from 56 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Western Australia to Northern Territory
3 fighters moved from Western Australia to 55 Sea Zone
1 aaGun moved from South Australia to Northern TerritoryPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 harbour placed in Northern TerritoryTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
2 infantry moved from Libya to TobrukNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 fighter, 4 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Bryansk
2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 fighter moved from Western Germany to Western Ukraine
1 fighter moved from Western Germany to 126 Sea Zone
1 bomber moved from Southern Italy to Ukraine
1 bomber moved from Southern Italy to Bryansk
1 fighter moved from Anglo Egyptian Sudan to 82 Sea ZoneCombat - Germans
Battle in 82 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 126 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bryansk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter moved from Western Ukraine to Eastern Poland
1 bomber moved from Bryansk to Smolensk
1 bomber moved from Ukraine to Slovakia Hungary
5 mech_infantrys moved from Germany to Eastern Poland
2 armour and 1 mech_infantry moved from Novgorod to Smolensk
1 fighter moved from 126 Sea Zone to Finland
1 fighter moved from Western Germany to Smolensk
2 infantry moved from Holland Belgium to Western Germany
1 fighter moved from 82 Sea Zone to Anglo Egyptian Sudan
1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Rhodesia to Anglo Egyptian SudanPlace Units - Germans
1 destroyer and 1 transport placed in 113 Sea Zone
1 fighter placed in Western Germany
3 armour placed in Novgorod
4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,1,1,5,2,4
Germans collect 44 PUs (2 lost to blockades); end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
In 113, remove fig or DD?
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fig
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Samara to Sikang
1 fighter moved from Russia to Sikang
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Archangel
Russians take Archangel from ItaliansCombat - Russians
Russians creates battle in territory 113 Sea Zone
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Sikang
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Sikang, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Sikang, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Bryansk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer, 2 fighters and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer, 2 fighters and 1 transport in 113 Sea Zone, round 2 : 2/3 hits
1 cruiser owned by the Russians, 1 submarine owned by the Russians and 1 fighter owned by the Germans lost in 113 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -8
Casualties for Germans: 1 fighter
Casualties for Russians: 1 cruiser and 1 submarine
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Sikang to Samara
1 aaGun moved from Russia to Samara
1 infantry moved from Russia to Samara
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 artillery moved from Vologda to Russia
1 infantry moved from Russia to VologdaPlace Units - Russians
6 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 3 destroyers, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 bomber moved from Chahar to Yenisey
1 mech_infantry moved from Szechwan to Shensi
2 bombers moved from French Indo China to Shensi
1 armour and 1 tactical_bomber moved from Burma to India
1 mech_infantry moved from Yunnan to India
1 fighter moved from French Indo China to India
1 tactical_bomber moved from 36 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shensi
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yenisey
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Yenisey from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from Yenisey to Chahar
1 mech_infantry moved from Manchuria to Central Mongolia
2 bombers moved from Shensi to French Indo China
1 tactical_bomber moved from India to French Indo China
1 fighter moved from India to Burma
1 tactical_bomber moved from Yunnan to French Indo China
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Malaya to 36 Sea Zone
1 mech_infantry moved from Malaya to Yunnan
1 destroyer moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 carrier and 2 destroyers placed in 36 Sea Zone
1 destroyer and 2 submarines placed in 6 Sea Zone
1 armour, 1 artillery and 1 mech_infantry placed in Malaya
1 armour and 1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 65 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 1 factory_minor, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from French West Africa to 83 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 bomber moved from French West Africa to Union of South Africa
1 armour moved from Nigeria to French Central Africa
1 armour moved from French Central Africa to French Equatorial Africa
1 infantry moved from French Central Africa to French Equatorial Africa
1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 70 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
6 fighters and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Union of South Africa
Americans attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 3 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Union of South Africa, round 2 : 0/3 hits
Italians roll dice for 3 armour in Union of South Africa, round 2 : 2/3 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Union of South Africa
Italians win with 3 armour remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
1 bomber owned by the Americans retreated
Battle in French Equatorial Africa
Americans attack with 1 armour and 1 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 armour and 1 infantry in French Equatorial Africa, round 2 : 0/2 hits
Italians roll dice for 1 mech_infantry in French Equatorial Africa, round 2 : 1/1 hits
1 infantry owned by the Americans lost in French Equatorial Africa
Americans roll dice for 1 armour in French Equatorial Africa, round 3 : 0/1 hits
Italians roll dice for 1 mech_infantry in French Equatorial Africa, round 3 : 1/1 hits
1 armour owned by the Americans lost in French Equatorial Africa
Italians win with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 infantry
Battle in 42 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
6 fighters and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 destroyer, 1 submarine and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 aaGun moved from Queensland to Northern Territory
1 fighter moved from Hawaiian Islands to 55 Sea Zone
1 fighter moved from 55 Sea Zone to Northern Territory
2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 3 Sea Zone to 9 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to Norway
1 aaGun moved from Iceland to 123 Sea Zone
1 infantry moved from Iceland to 123 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 aaGun and 1 infantry moved from 125 Sea Zone to Norway
1 artillery and 1 infantry moved from 70 Sea Zone to South West Africa
1 bomber moved from Union of South Africa to South West AfricaPlace Units - Americans
1 factory_minor placed in Norway
1 transport placed in 86 Sea Zone
1 armour and 1 infantry placed in Brazil
2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
1 artillery, 2 infantry and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry and 1 mech_infantry moved from West India to India
1 fighter moved from West India to IndiaCombat - British
Battle in India
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in India, round 2 : 0/3 hits
Japanese roll dice for 1 armour in India, round 2 : 0/1 hits
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in India, round 3 : 1/3 hits
Japanese roll dice for 1 armour in India, round 3 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in India
British win, taking India from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from India to West India
3 infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Trans-Jordan
1 fighter moved from United Kingdom to Norway
1 fighter moved from Russia to Norway
1 aaGun and 1 infantry moved from Iceland to 123 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 aaGun and 1 infantry moved from 125 Sea Zone to Norway
2 destroyers and 4 submarines moved from 110 Sea Zone to 125 Sea ZonePlace Units - British
3 armour placed in Iraq
1 mech_infantry placed in Persia
1 mech_infantry placed in PersiaTurn Complete - British
British collect 24 PUs; end with 24 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
hold on, just occured to me with the uk air in Norway that I need a US AB there. Mind if I remove a built sub, DD and downgrade tac to fig?
I know its late, didnt check the math for any battles around Norway, but its aty least worth to get up again at 0:46, find computer and ask :)
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Officially good morning :)
hAnd in hand with that would go noncoms on the british island from England to Scotland -
@alexgreat:
Officially good morning :)
hAnd in hand with that would go noncoms on the british island from England to ScotlandNon con is fine. Not sure about AB, depends if battle result can have influenced that, cant open file now. Just edit it all in, if i dont agree after opening file i will undo it ;)





