Yeah, I probably went heavier in the Pac theater than typical with the bid, which you took advantage of with a strong G1 opener. Good rolls as well.
Balladeer (axis) v alexgreat (allies + 20)
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@alexgreat:
Just started turn and the sz 97 attack. I scrambled your German air (had 4 subs only), but apparently did not indicate how many scramblers. I had two hits, your DD did not hit, no fighter rolled, you can see that from the dice email just a minute ago.
I will roll the three fighter here now, start the turn again and edit the result. Sorry!
Rolls: 3@4; Total Hits: 03@4: (6, 5, 6)wtf…
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@alexgreat:
pls have a look on page 12, explanation for sz97 there.
I did, np :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Belarus to Archangel
1 armour moved from Kenya to Tanganyika Territory
1 fighter moved from Egypt to Tanganyika Territory
3 armour, 3 fighters and 2 mech_infantrys moved from Egypt to Belgian CongoCombat - Italians
Battle in Belgian Congo
Italians attack with 3 armour, 3 fighters and 2 mech_infantrys
British defend with 1 infantry
Italians win, taking Belgian Congo from British with 3 armour, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Archangel
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tanganyika Territory
Italians attack with 1 armour and 1 fighter
British defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Tanganyika Territory to Kenya
3 fighters moved from Belgian Congo to Egypt
2 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Northern Italy to FrancePlace Units - Italians
2 armour and 1 mech_infantry placed in Egypt
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,4,1,3,5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4
Italians collect 15 PUs (10 lost to blockades); end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 cruiser and 1 submarine moved from 42 Sea Zone to 56 Sea Zone
1 submarine moved from 62 Sea Zone to 56 Sea Zone
2 fighters moved from 56 Sea Zone to Western AustraliaCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
2 infantry moved from Tunisia to Libya
1 infantry moved from Libya to TobrukNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Kenya to Rhodesia
2 bombers and 2 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Belarus to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
18 armour, 14 artilleries, 27 infantry and 19 mech_infantrys moved from Belarus to Smolensk
3 armour and 1 mech_infantry moved from Novgorod to Smolensk
1 armour and 2 mech_infantrys moved from Baltic States to Smolensk
2 fighters and 2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from 112 Sea Zone to Holland BelgiumCombat - Germans
Battle in Rhodesia
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery
Germans win, taking Rhodesia from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Smolensk
Germans attack with 22 armour, 14 artilleries, 27 infantry and 22 mech_infantrys
Russians defend with 6 infantry
Germans win, taking Smolensk from Russians with 22 armour, 14 artilleries, 25 infantry and 22 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Russians: 6 infantry
Battle in Holland Belgium
Germans attack with 4 fighters and 2 infantry
British defend with 1 artillery
Germans win, taking Holland Belgium from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Ukraine
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
2 bombers moved from Ukraine to Southern Italy
3 fighters moved from Southern Italy to Egypt
1 fighter and 1 tactical_bomber moved from Rhodesia to Anglo Egyptian Sudan
2 fighters moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to 112 Sea Zone
3 aaGuns moved from Belarus to Smolensk
3 mech_infantrys moved from Germany to Eastern Poland
2 artilleries moved from France to Western GermanyPlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 fighter and 1 infantry placed in Western Germany
5 mech_infantrys placed in Germany
2 armour and 1 mech_infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,1,4,4,3,1
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Samara to Vologda
1 artillery moved from Russia to Vologda
1 fighter moved from Bryansk to Vologda
2 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Western Ukraine
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Timguska to Kansu
1 infantry moved from Novosibirsk to KansuCombat - Russians
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kansu
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Kansu, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Kansu
1 infantry owned by the Russians retreated to Novosibirsk
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
2 aaGuns and 3 infantry moved from Samara to Russia
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Belarus to Russia
1 infantry moved from Bryansk to Ukraine
4 aaGuns, 2 armour, 14 artilleries, 56 infantry and 7 mech_infantrys moved from Bryansk to Russia
2 mech_infantrys moved from Russia to Samara
1 infantry moved from Russia to BryanskPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 fighters, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Kansu to Shensi
1 armour and 1 mech_infantry moved from Tsinghai to Sikang
1 mech_infantry moved from French Indo China to Szechwan
Japanese take Szechwan from Chinese
1 tactical_bomber moved from Yunnan to Shensi
1 bomber moved from French Indo China to Sikang
1 bomber moved from French Indo China to Shensi
1 bomber moved from Amur to Shensi
2 mech_infantrys moved from Burma to India
1 fighter moved from Burma to India
1 tactical_bomber moved from Malaya to India
1 fighter moved from French Indo China to India
2 infantry moved from Japan to 6 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to PhilippinesCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Philippines
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Philippines from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Japanese attack with 2 bombers, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for British: 2 infantry
Casualties for Japanese: 1 fighter and 1 mech_infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from India to Burma
1 fighter moved from Burma to Malaya
1 mech_infantry moved from Malaya to Yunnan
1 bomber moved from Shensi to French Indo China
1 bomber moved from Shensi to Chahar
1 tactical_bomber moved from Shensi to Yunnan
1 bomber moved from Sikang to French Indo China
1 mech_infantry moved from Sakha to Yakut S.S.R.
1 mech_infantry moved from Manchuria to Siberia
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Philippines to 36 Sea Zone
2 fighters moved from Philippines to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
3 fighters moved from Japan to 36 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
1 fighter and 2 infantry placed in Japan
1 transport placed in 6 Sea Zone
1 carrier, 1 fighter and 1 transport placed in 36 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 64 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
US/UK double attack on sz 112. Need scramble orders for part 1, pls!
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Scramble all.
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4 hits for me, sub did not hit. Pls allocate between your units (and let me know if I should save and attach my first rd; dice in dice email).
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sub and 3 destroyers, no need to repost the file all the time :)
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oh boy, I did not save it yesterday, apparently just exited tripleA before shutting down the computer for the night. What shall I do now, roll whole battle in Forum, or roll so many first rds live until I have 4 hits…?
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I will just roll it here, the rest is too complicated.
We had 4 hits for me, you chose 1 sub and 3 des
Defense is 1 sub, 4 des, 1 cr, 1 ac, 5 figs
Rolls: 1@1 5@2 1@3 5@4; Total Hits: 71@1: (2)5@2: (1, 5, 2, 3, 5)1@3: (4)5@4: (2, 4, 1, 2, 2) -
Both ACs and three ships.
Air attacks another rd
Rolls: 3@3 2@4; Total Hits: 23@3: (1, 6, 1)2@4: (5, 5) -
Cant guess what you want here, pls chose among 1 DD, 1 AC, 1 CR, 5 figs
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Allright, bit lazy here (I could look it up in the rules), but if UK attacks me and we end up with just UK subs, Ger transport and Ger planes, does the transport survive?
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And, did I just outroll you? That’s a first!
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TT does not survive
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Hmm, I thought it did, so that makes me loop that up :)
After the rulebook I’m still unsure, but I think you’re right. So I’ll let CR and fighter die





