@zlefin I actually need to know which of your german air are on the italian carriers.
Balladeer (axis) v alexgreat (allies + 20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
4 infantry moved from Tsinghai to KansuCombat - Russians
Battle in Kansu
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Kansu, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Kansu, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
Russians roll dice for 4 infantry in Kansu, round 4 : 2/4 hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits
Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits
1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 2/2 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 aaGun moved from Smolensk to Bryansk
1 infantry moved from Vologda to Smolensk
5 infantry moved from Samara to Russia
8 infantry moved from Russia to Bryansk
1 infantry moved from Novosibirsk to Urals
2 aaGuns and 6 infantry moved from Tsinghai to Novosibirsk
4 infantry moved from Bryansk to SmolenskPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 2 carriers, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 35 Sea Zone
4 fighters and 5 tactical_bombers moved from Java to 42 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 artilleries and 1 infantry moved from Kweichow to Shensi
2 infantry moved from Hopei to Shensi
1 artillery and 2 mech_infantrys moved from Burma to India
1 fighter moved from French Indo China to India
1 bomber moved from Amur to 3 Sea Zone
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 fighter moved from Japan to Sakha
1 fighter moved from Amur to Sakha
1 mech_infantry moved from Timguska to Kansu
1 mech_infantry moved from Olgiy to Kansu
1 armour moved from Evenkiyskiy to Kansu
1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Kansu
1 fighter moved from French Indo China to India -
Sz3 sub: flee or die? :-)
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sub vs sub? sub_merge :)
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hey, I have a DD there. Fight :)
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erm…only as long as the DD lives. Then, submerge pls!
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 2 carriers, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 35 Sea Zone
4 fighters and 5 tactical_bombers moved from Java to 42 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 artilleries and 1 infantry moved from Kweichow to Shensi
2 infantry moved from Hopei to Shensi
1 artillery and 2 mech_infantrys moved from Burma to India
1 fighter moved from French Indo China to India
1 bomber moved from Amur to 3 Sea Zone
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 fighter moved from Japan to Sakha
1 fighter moved from Amur to Sakha
1 mech_infantry moved from Timguska to Kansu
1 mech_infantry moved from Olgiy to Kansu
1 armour moved from Evenkiyskiy to Kansu
1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Kansu
1 fighter moved from French Indo China to IndiaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 5 tactical_bombers
ANZAC defend with 2 destroyers and 2 submarines -
OOL? Got 2 hits on 2 ANZAC subs / 2 destroyers
Great amount of hits btw…
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cant download right now…2 hits total? dice go ridiculously for you.
so, if you really have two hits, take 2 DDs down, lets hope one sub hits :)
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omg, this is getting ridiculous real fast…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 2 carriers, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 35 Sea Zone
4 fighters and 5 tactical_bombers moved from Java to 42 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 artilleries and 1 infantry moved from Kweichow to Shensi
2 infantry moved from Hopei to Shensi
1 artillery and 2 mech_infantrys moved from Burma to India
1 fighter moved from French Indo China to India
1 bomber moved from Amur to 3 Sea Zone
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 fighter moved from Japan to Sakha
1 fighter moved from Amur to Sakha
1 mech_infantry moved from Timguska to Kansu
1 mech_infantry moved from Olgiy to Kansu
1 armour moved from Evenkiyskiy to Kansu
1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Kansu
1 fighter moved from French Indo China to IndiaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 5 tactical_bombers
ANZAC defend with 2 destroyers and 2 submarines
retreated to 42 Sea Zone
ANZAC win with 2 submarines remaining. Battle score for attacker is -3
Casualties for ANZAC: 2 destroyers
Casualties for Japanese: 1 destroyer and 1 tactical_bomber
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 3 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 submarine owned by the Americans Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Kansu
Japanese attack with 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 4 infantry
retreated to Kansu
Chinese win with 2 infantry remaining. Battle score for attacker is -8
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sakha
Japanese attack with 2 fighters
Americans defend with 1 armour
Japanese win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Americans: 1 armour
Casualties for Japanese: 1 fighter
Battle in Shensi
Japanese attack with 2 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 1 artillery, 2 fighters and 2 mech_infantrys
British defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Japanese
1 bomber moved from 3 Sea Zone to Amur
1 fighter moved from Sakha to Amur
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
4 fighters and 4 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
2 fighters moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Kansu to Suiyuyan
1 bomber moved from Kansu to Yunnan
1 armour and 1 mech_infantry moved from Yunnan to Shensi
2 armour and 2 mech_infantrys moved from Burma to Yunnan
1 destroyer moved from 20 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 carriers and 1 transport placed in 36 Sea Zone
1 submarine placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 armour, 1 infantry and 1 mech_infantry placed in Malaya
1 bomber placed in Japan
Japanese undo move 4.
1 mech_infantry placed in Manchuria
1 armour and 1 infantry placed in Malaya
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2,3,2
Japanese collect 67 PUs (4 lost to blockades); end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs -
I fully agree with the dice being very nasty for you in many little fights and also the naval battle. But unfortunately I dont see a weak axis (in relation to my allies expertise). But it would be much worse for me if those dice had been more on average, aye.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 tactical_bomber moved from 56 Sea Zone to 42 Sea Zone
3 fighters moved from 56 Sea Zone to Java
2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 fighter moved from 30 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 42 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 6/8 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Americans attack with 3 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Java, round 2 : 2/5 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in French West Africa
Battle in 3 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Americans win, taking French West Africa from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 30 Sea Zone to 54 Sea Zone
3 fighters moved from Java to 42 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Western Australia
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 104 Sea Zone to 110 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to United KingdomPlace Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
2 artilleries and 1 infantry placed in Western United States
1 bomber and 1 fighter placed in Eastern United States
Americans undo move 4.
1 artillery placed in Eastern United States
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 aaGun, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 cruiser and 2 destroyers moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from Rhodesia to Tanganyika Territory
1 artillery moved from Rhodesia to Tanganyika Territory
2 artilleries and 2 infantry moved from West India to India
1 fighter moved from Persia to IndiaCombat - British
Battle in Holland Belgium
Battle in Kenya
Battle in India
British attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
British roll dice for 2 artilleries, 1 fighter and 2 infantry in India, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in India, round 2 : 0/3 hits
1 mech_infantry owned by the Japanese lost in India
British roll dice for 2 artilleries, 1 fighter and 2 infantry in India, round 3 : 0/5 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in India, round 3 : 2/2 hits
2 infantry owned by the British lost in India
British roll dice for 2 artilleries and 1 fighter in India, round 4 : 2/3 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in India, round 4 : 2/2 hits
1 artillery owned by the British, 1 fighter owned by the British, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in India
British win, taking Holland Belgium from Germans, taking Kenya from Italians, taking India from Japanese with 1 artillery remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Casualties for British: 1 artillery, 1 fighter and 2 infantryNon Combat Move - British
2 infantry moved from Eastern Persia to West India
1 armour and 1 mech_infantry moved from Persia to West India
1 mech_infantry moved from Persia to Caucasus
1 fighter moved from Trans-Jordan to Persia
1 fighter moved from Libya to Trans-Jordan
3 artilleries moved from Iraq to Trans-JordanPlace Units - British
1 aaGun and 2 infantry placed in Iraq
1 mech_infantry placed in Persia
2 submarines placed in 110 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
Three downloads. I tell you, we have an observer after all :)
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And that’s without me downloading, you must be right :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
4 fighters moved from Egypt to Kenya
1 armour moved from Anglo Egyptian Sudan to KenyaCombat - Italians
Battle in Kenya
Italians attack with 1 armour and 4 fighters
British defend with 1 infantry
Italians win, taking Kenya from British with 1 armour and 4 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
4 fighters moved from Kenya to Egypt
2 mech_infantrys moved from France to Germany
1 infantry moved from Southern France to France
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 armour and 2 mech_infantrys placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,2,5,6,4,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,3,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
Italians collect 15 PUs (9 lost to blockades); end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
2 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 2 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries and 4 infantry moved from Belarus to Smolensk
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
2 bombers moved from Western Germany to Ukraine
3 fighters and 1 infantry moved from Western Germany to Holland Belgium
4 fighters and 1 tactical_bomber moved from Egypt to 72 Sea Zone
1 mech_infantry moved from Eastern Poland to Archangel
1 mech_infantry moved from Belarus to Archangel
2 armour moved from Novgorod to ArchangelCombat - Germans
Battle in 72 Sea Zone
Germans attack with 4 fighters and 1 tactical_bomber
British defend with 1 cruiser, 2 destroyers and 1 transport
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser, 2 destroyers and 1 transport
Battle in Holland Belgium
Germans attack with 3 fighters and 1 infantry
British defend with 1 infantry
Germans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 2 bombers and 1 mech_infantry
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 4 artilleries and 4 infantry
Russians defend with 5 infantry
4 artilleries owned by the Germans retreated to Belarus
Russians win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 4 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 armour moved from Novgorod to Belarus
1 armour and 5 mech_infantrys moved from Poland to Belarus
1 fighter moved from Eastern Poland to Southern Italy
2 bombers moved from Ukraine to Romania
1 mech_infantry moved from Bulgaria to Romania
1 mech_infantry moved from Greece to Romania
1 armour and 2 mech_infantrys moved from Germany to Baltic States
1 fighter moved from Holland Belgium to 112 Sea Zone
2 fighters moved from Holland Belgium to Southern Italy
3 fighters and 1 tactical_bomber moved from 72 Sea Zone to Kenya
2 artilleries moved from France to Western GermanyPlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
2 fighters and 2 infantry placed in Western Germany
3 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,3,4,6,3,3
Germans collect 43 PUs (2 lost to blockades); end with 43 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
Oops, that was my draft, those dice weren’t rolled :)
Will repost with real dice :-)





