TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
ah well, shall we (likely) decide the game here and now with an attack on the Japanese fleet? hmmmm…
@alexgreat:
ah well, shall we (likely) decide the game here and now with an attack on the Japanese fleet? hmmmm…
Can’t answer that for you :)
well, you have an island to land air on, not that ideal for me, but after a night’s sleep I decided to attack, hope it goes ok to make ANZAC follow-up possible. Not sure anyway if I would fare better with conservative gameplay here.
Will send file for round-by-round casualty choice. For my subs, I will damage your BBs. Will ask for third choice if all three hit.
If it ends well for me, fine, increases my chances in the game, if not, at least ends that play-off stress for me, a good thing also :)
One sub hit, I damaged one BB.
After that 9 more hits, so good round for me, before you retaliate, of course. Pls allocate those 9 hits!
1 bb, 6 ac, 2 sub
Rd was bad for you…
Rd 2 is more balanced for now, pls allocate 6 hits.
@alexgreat:
Rd was bad for you…
Rd 2 is more balanced for now, pls allocate 6 hits.
Bad as in terribly awful? :(
The AC’s die
I know how you feel…
Your 10 air hit 5 times, now I am asked casualties. I really need to know the total hit number before I chose my casualties, I will roll your ships here in the Forum and then edit results, ok?
Your ships still to fire: 6 ACs at 2, 1 CR at 3, 1 BB at 4.
Is that ok?
2 BBs of course
you went offline, but since what I asked for is conforming with rules, I am sure you have no objections.
So you had 5 hits from your 10 air, I will now roll for the ships: 6 damaged ACs, 1 CR, 2 damaged BBs
Rolls: 6@2 1@3 2@4; Total Hits: 46@2: (1, 2, 1, 4, 2, 4)1@3: (6)2@4: (6, 5)
So 9 hits in total for Japan. I will lose bomber, 3 subs, 2 DD and 3 fighters, then retreat to 56.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers, 1 cruiser and 1 destroyer moved from 93 Sea Zone to 104 Sea Zone
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
2 fighters and 1 tactical_bomber moved from Southern France to 104 Sea Zone
1 fighter moved from Trans-Jordan to Anglo Egyptian Sudan
1 bomber moved from Trans-Jordan to Anglo Egyptian Sudan
1 armour moved from Soviet Far East to Sakha
Russians take Siberia from Japanese
Russians take Sakha from Japanese
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
Combat - Americans
Battle in Philippines
Battle in 3 Sea Zone
Americans attack with 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Americans win, taking Philippines from Japanese with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 104 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Anglo Egyptian Sudan
Americans attack with 1 bomber and 1 fighter
Italians defend with 1 armour
Americans roll dice for 1 bomber and 1 fighter in Anglo Egyptian Sudan, round 2 : 0/2 hits
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 bomber owned by the Americans lost in Anglo Egyptian Sudan
retreated to Anglo Egyptian Sudan
Italians win with 1 armour remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 42 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 6 carriers, 1 cruiser, 5 fighters, 2 submarines, 5 tactical_bombers and 1 transport
Americans roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 9/15 hits
Units damaged: 6 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 5 fighters and 5 tactical_bombers in 42 Sea Zone, round 2 : 3/10 hits
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 2/9 hits
2 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 3 submarines in 42 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 4 destroyers, 6 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 6/15 hits
Japanese roll dice for 5 fighters and 5 tactical_bombers in 42 Sea Zone, round 3 : 5/10 hits
Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser and 1 transport in 42 Sea Zone, round 3 : 4/9 hits
3 submarines owned by the Americans, 3 fighters owned by the Americans, 2 destroyers owned by the Americans, 6 carriers owned by the Japanese and 1 bomber owned by the Americans lost in 42 Sea Zone
1 battleship owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Americans and 2 cruisers owned by the Americans retreated to 55 Sea Zone
Japanese win with 2 battleships, 1 cruiser, 5 fighters, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 6 carriers and 2 submarines
Casualties for Americans: 1 bomber, 2 carriers, 2 destroyers, 3 fighters and 3 submarines
5 tactical_bombers owned by the Japanese and 5 fighters owned by the Japanese forced to land in Java
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 55 Sea Zone: 2 carriers, 2 cruisers and 2 destroyers
EDIT: Turning off Edit Mode
3 fighters and 1 tactical_bomber could not land in 56 Sea Zone and were removed
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
1 artillery moved from Johnston Island to 30 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 carrier moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to 30 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 armour, 1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
1 aaGun moved from Southern France to 93 Sea Zone
1 aaGun, 1 armour, 1 artillery, 3 infantry and 3 transports moved from 93 Sea Zone to 104 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 55 Sea Zone: 1 battleship
EDIT: Adding units owned by Americans to 56 Sea Zone: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber
EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
EDIT: Turning off Edit Mode
1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 infantry placed in Western United States
Americans undo move 1.
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Game didnt allow to retreat to 56, guess because standard tripleA route move is through 55 to 42. Go over 56 as better protected from Japanese ships.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
3 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 armour, 3 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys moved from India to West India
1 fighter moved from West India to Persia
3 infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Trans-Jordan
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Persia to Bryansk
1 fighter moved from Libya to Trans-Jordan
1 fighter moved from Southern France to 104 Sea Zone
1 destroyer moved from 93 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 104 Sea Zone
1 fighter moved from Southern France to Libya
1 mech_infantry moved from Eire to United Kingdom
1 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
3 artilleries placed in Iraq
1 destroyer placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 104 Sea Zone: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to 104 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 27 PUs; end with 27 PUs total
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Americans
1 armour moved from French Central Africa to Gold Coast
Italians take French West Africa from French
Italians take Gold Coast from British
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Ethiopia to Anglo Egyptian Sudan
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to France
2 mech_infantrys moved from Southern Italy to France
5 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Eastern Poland to Belarus
Place Units - Italians
2 infantry placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,1,4,6,6,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
Italians collect 21 PUs (5 lost to blockades); end with 23 PUs total
All good, no worries, I’m not that difficult, as you might have noticed :-)
That Sudan battle was pretty good for me :-)
Neat TUV in 42 btw.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 airfield; Remaining resources: 5 PUs;
Combat Move - ANZAC
3 destroyers and 2 submarines moved from 54 Sea Zone to 55 Sea Zone
3 destroyers and 2 submarines moved from 55 Sea Zone to 56 Sea Zone
3 destroyers and 2 submarines moved from 56 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 3 destroyers, 3 fighters and 2 submarines
Japanese defend with 2 battleships, 1 cruiser and 1 transport
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 3 destroyers and 3 fighters in 42 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 2 battleships and 1 transport in 42 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the ANZAC and 2 battleships owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits
ANZAC win, taking 42 Sea Zone from Japanese with 2 destroyers, 3 fighters and 2 submarines remaining. Battle score for attacker is 51
Casualties for Japanese: 2 battleships, 1 cruiser and 1 transport
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Western Australia
Place Units - ANZAC
1 airfield placed in Western Australia
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from Morocco to Algeria
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
5 artilleries and 5 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from Americans
1 fighter and 1 mech_infantry moved from Romania to Bulgaria
1 armour moved from Romania to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Western Germany to Western Ukraine
2 bombers moved from Western Germany to 94 Sea Zone
Combat - Germans
Battle in 94 Sea Zone
Germans attack with 2 bombers
Americans defend with 1 destroyer
Germans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer
Battle in Smolensk
Germans attack with 5 artilleries and 5 infantry
Russians defend with 1 aaGun and 6 infantry
3 infantry owned by the Germans and 5 artilleries owned by the Germans retreated to Belarus
Russians win with 1 aaGun remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Russians: 6 infantry
Battle in Ukraine
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bulgaria
Germans attack with 1 fighter and 1 mech_infantry
Americans defend with 1 infantry
Germans win, taking Bulgaria from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 fighter moved from Bulgaria to Western Germany
3 aaGuns, 1 artillery and 1 infantry moved from France to Western Germany
1 armour and 5 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Germany to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
3 artilleries moved from Novgorod to Belarus
1 bomber moved from 94 Sea Zone to Western Germany
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Place Units - Germans
3 armour placed in Novgorod
1 bomber placed in Western Germany
1 fighter placed in 112 Sea Zone
Germans undo move 3.
1 fighter placed in Western Germany
1 destroyer placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,4,6,4,2,2
Germans collect 46 PUs (2 lost to blockades); end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs