11 Dollar bid
Germany: 1 Sub Sea zone 106, Inf Holland
Italy: 2 Ipcs
Good Luck and Have Fun!
Scrambles?
l26-ptv-tournament-2026-generaldisarry-x-v-daaras-x-11 G1.tsvg
XDAP2 Shin Ji vs SunshineTime
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 16 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
1 infantry moved from Archangel to Belarus
1 infantry moved from Archangel to Vologda
1 bomber moved from Russia to Samara
2 infantry moved from Novosibirsk to Samara
1 mech_infantry moved from Libya to Tobruk
1 infantry moved from Kansu to NovosibirskCombat - Russians
Battle in Samara
Russians attack with 1 bomber and 2 infantry
Germans defend with 2 infantry
Russians win, taking Samara from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 bomber moved from Samara to Russia
18 artilleries and 63 infantry moved from Bryansk to Russia
1 infantry moved from Novosibirsk to Vologda
3 infantry moved from Timguska to NovosibirskPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 48 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Yunnan to Szechwan
3 armour moved from Hunan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 tactical_bomber moved from Yunnan to Szechwan
4 fighters and 3 tactical_bombers moved from Southern Italy to AlexandriaCombat - Japanese
Battle in Szechwan
Japanese attack with 3 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win, taking Szechwan from Chinese with 3 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Alexandria
Japanese attack with 4 fighters and 3 tactical_bombers
British defend with 1 armour
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for British: 1 armour
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Alexandria to Egypt
1 fighter moved from Szechwan to Caucasus
1 tactical_bomber moved from Szechwan to Caucasus
1 aaGun moved from Yunnan to SzechwanPlace Units - Japanese
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,5,3,3,6,6,4,1,1,3
Japanese collect 3 PUs (8 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 3 infantry moved from West India to Eastern Persia
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Rhodesia to Belgian CongoCombat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Eastern Persia
British attack with 2 artilleries and 3 infantry
Germans defend with 2 mech_infantrys
British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Eastern Persia from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - British
2 artilleries moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 2 infantry moved from Libya to Tobruk
4 artilleries, 4 infantry and 4 mech_infantrys moved from India to West India
1 infantry moved from Burma to India
1 infantry moved from Shan State to BurmaPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
3 artilleries and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 3 artilleries and 5 infantry -
Japanese collect 3 PUs (8 lost to blockades); end with 3 PUs total
huh??
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He had 3 china spots.
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What is the point? It is convoyed out of the game.
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aznac bombers coming into europe is more fun :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Southern Italy to Greater Southern GermanyPlace Units - Italians
1 bomber and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
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I’ve spent the last couple of days trying to think of a way to regain the lost ground, and with Japan completely out of the game and Russia being so incredibly strong, it’s become clear to me that there’s no way out.
Cow, I bow my head to you. Thank you for an amazing and thrilling game! The world is yours.
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gg wp.
Yeah I was surprised I was doing fine after so many battles did not go my way. I guess Japan doing a late DOW really hurts his economy so getting crushed in a naval battle is not so bad for USA.
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Thanks, Cow! That means a lot from you.
My rationale for the J4 was that whenever I’m playing Japan, and I DOW on J1 or J2, I always seem to run low on ground units right when I really need them, and sort of stall out. I was thinking that perhaps spending a few rounds shucking large numbers of troops over from the home islands might mitigate the loss of income, but I do believe that idea has been put to rest.
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Yeah better to make more money so you can get fighters and just lose a few fighters attacking small stacks of infantry with air.
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strange game, japan with only 2 carriers after round 3… :lol: :lol: :lol: no wonder the rising sun got eclipsed so easily…
shin ji, you should be more careful in your edits :wink:
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Huh. Just noticed that disappearing carrier. Ah well.
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What?
That kind of changes so many things… ><
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Nah, not really.
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@_@ I got to pay more attention @_@





