Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from India to Burma
1 mech_infantry moved from Eastern Persia to Kazakhstan
2 artilleries, 5 infantry and 1 mech_infantry moved from West India to Eastern Persia
4 mech_infantrys moved from India to Eastern Persia
3 artilleries and 4 infantry moved from India to West India
1 artillery moved from India to West India
1 infantry moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Tobruk to Alexandria
1 artillery and 2 infantry moved from Tunisia to Libya
1 fighter moved from Algeria to Tobruk
2 fighters and 1 tactical_bomber moved from British Somaliland to Belgian Congo
Combat - British
Non Combat Move - British
2 aaGuns moved from West India to Eastern Persia
1 infantry moved from India to West India
2 transports moved from 106 Sea Zone to 91 Sea Zone
Place Units - British
2 artilleries and 1 mech_infantry placed in Union of South Africa
5 infantry placed in United Kingdom
Turn Complete - British
British collect 25 PUs; end with 25 PUs total
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 4 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
1 fighter moved from Volgograd to Southern Italy
1 tactical_bomber moved from Volgograd to Southern Italy
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 3 transports
Italians win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Italians collect 11 PUs (2 lost to blockades); end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
this is how the game is meant to be played!!! nice pace boys.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by French from United Kingdom: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - French
deleted french inf so i dont have to take a turn for france.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 armour and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
6 mech_infantrys moved from Persia to Eastern Persia
2 mech_infantrys moved from Iraq to Eastern Persia
4 fighters and 2 tactical_bombers moved from Trans-Jordan to Eastern Persia
1 bomber moved from Iraq to Tambov
1 bomber moved from Iraq to Samara
4 bombers and 2 fighters moved from Iraq to Eastern Persia
1 bomber moved from Southern Italy to Eastern Persia
3 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Samara
2 armour, 15 artilleries, 25 infantry and 39 mech_infantrys moved from Volgograd to Rostov
Combat - Germans
Battle in Samara
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 armour, 15 artilleries, 25 infantry and 42 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 2 armour, 15 artilleries, 24 infantry and 42 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Persia
Germans attack with 5 bombers, 6 fighters, 8 mech_infantrys and 2 tactical_bombers
British defend with 2 aaGuns, 2 artilleries, 5 infantry and 5 mech_infantrys
Germans win, taking Eastern Persia from British with 5 bombers, 6 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Germans: 6 mech_infantrys
Casualties for British: 2 aaGuns, 2 artilleries, 5 infantry and 5 mech_infantrys
Non Combat Move - Germans
3 aaGuns moved from Volgograd to Rostov
1 bomber moved from Tambov to Caucasus
1 bomber moved from Samara to Caucasus
1 fighter moved from Eastern Persia to Caucasus
1 fighter moved from Eastern Persia to Caucasus
5 bombers, 4 fighters and 2 tactical_bombers moved from Eastern Persia to Persia
Place Units - Germans
1 airfield placed in Persia
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Iraq
2 armour and 1 mech_infantry placed in Persia
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 5 mech_infantrys
EDIT: Adding units owned by Germans to Novgorod: 5 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 54 PUs (6 lost to blockades); end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 16 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
1 infantry moved from Archangel to Belarus
1 infantry moved from Archangel to Vologda
1 bomber moved from Russia to Samara
2 infantry moved from Novosibirsk to Samara
1 mech_infantry moved from Libya to Tobruk
1 infantry moved from Kansu to Novosibirsk
Combat - Russians
Battle in Samara
Russians attack with 1 bomber and 2 infantry
Germans defend with 2 infantry
Russians win, taking Samara from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 bomber moved from Samara to Russia
18 artilleries and 63 infantry moved from Bryansk to Russia
1 infantry moved from Novosibirsk to Vologda
3 infantry moved from Timguska to Novosibirsk
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 48 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Yunnan to Szechwan
3 armour moved from Hunan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 tactical_bomber moved from Yunnan to Szechwan
4 fighters and 3 tactical_bombers moved from Southern Italy to Alexandria
Combat - Japanese
Battle in Szechwan
Japanese attack with 3 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win, taking Szechwan from Chinese with 3 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Alexandria
Japanese attack with 4 fighters and 3 tactical_bombers
British defend with 1 armour
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for British: 1 armour
Casualties for Japanese: 1 fighter
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Alexandria to Egypt
1 fighter moved from Szechwan to Caucasus
1 tactical_bomber moved from Szechwan to Caucasus
1 aaGun moved from Yunnan to Szechwan
Place Units - Japanese
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,5,3,3,6,6,4,1,1,3
Japanese collect 3 PUs (8 lost to blockades); end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 3 infantry moved from West India to Eastern Persia
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Rhodesia to Belgian Congo
Combat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Eastern Persia
British attack with 2 artilleries and 3 infantry
Germans defend with 2 mech_infantrys
British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Eastern Persia from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
2 artilleries moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 2 infantry moved from Libya to Tobruk
4 artilleries, 4 infantry and 4 mech_infantrys moved from India to West India
1 infantry moved from Burma to India
1 infantry moved from Shan State to Burma
Place Units - British
3 mech_infantrys placed in Union of South Africa
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Place Units - UK_Pacific
3 artilleries and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 3 artilleries and 5 infantry
Japanese collect 3 PUs (8 lost to blockades); end with 3 PUs total
huh??
He had 3 china spots.
What is the point? It is convoyed out of the game.
aznac bombers coming into europe is more fun :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Southern Italy to Greater Southern Germany
Place Units - Italians
1 bomber and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
I’ve spent the last couple of days trying to think of a way to regain the lost ground, and with Japan completely out of the game and Russia being so incredibly strong, it’s become clear to me that there’s no way out.
Cow, I bow my head to you. Thank you for an amazing and thrilling game! The world is yours.
gg wp.
Yeah I was surprised I was doing fine after so many battles did not go my way. I guess Japan doing a late DOW really hurts his economy so getting crushed in a naval battle is not so bad for USA.
Thanks, Cow! That means a lot from you.
My rationale for the J4 was that whenever I’m playing Japan, and I DOW on J1 or J2, I always seem to run low on ground units right when I really need them, and sort of stall out. I was thinking that perhaps spending a few rounds shucking large numbers of troops over from the home islands might mitigate the loss of income, but I do believe that idea has been put to rest.