the file opens fine so i will roll tomorrow. thanks for the fix
15L G40 AeV (Axis) vs Karl7 (Allies +18)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 9 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
5 bombers moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Baltic States to Belarus
2 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 bomber moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
1 bomber moved from Ukraine to Bryansk
1 armour moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 carrier, 1 fighter and 2 submarines moved from 93 Sea Zone to 94 Sea Zone
1 fighter moved from 94 Sea Zone to TunisiaCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 5 bombers and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry; French defend with 2 infantry
Germans roll dice for 5 bombers and 2 infantry in Normandy Bordeaux, round 2 : 6/7 hits
British roll dice for 4 infantry in Normandy Bordeaux, round 2 : 4/4 hits
2 bombers owned by the Germans, 2 infantry owned by the Germans, 2 infantry owned by the British and 2 infantry owned by the French lost in Normandy Bordeaux
Germans win with 3 bombers remaining. Battle score for attacker is -18
Casualties for Germans: 2 bombers and 2 infantry
Casualties for British: 2 infantry
Casualties for French: 2 infantry
Battle in Holland Belgium
Germans attack with 2 bombers, 2 fighters and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers, 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/6 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Bryansk, round 2 : 2/3 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Germans and 1 armour owned by the Germans lost in Bryansk
Germans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Tunisia
Germans attack with 1 artillery, 1 fighter and 1 infantry
French defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Tunisia, round 2 : 1/3 hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Germans win, taking Tunisia from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Caucasus to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 bomber moved from Bryansk to Volgograd
1 mech_infantry moved from Baltic States to Eastern Poland
1 fighter moved from Baltic States to Novgorod
2 armour and 1 mech_infantry moved from Romania to Eastern Poland
3 bombers moved from Normandy Bordeaux to Western Germany
2 fighters moved from Holland Belgium to Western Germany
2 bombers moved from Holland Belgium to Western Germany
1 fighter moved from Tunisia to 94 Sea ZonePlace Units - Germans
2 infantry and 1 mech_infantry placed in Novgorod
2 infantry and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Romania
1 infantry and 1 mech_infantry placed in Southern France
2 infantry and 2 mech_infantrys placed in Western Germany
1 infantry and 1 mech_infantry placed in Germany
1 infantry placed in France
Germans undo move 8.
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Dzavhan to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
1 infantry moved from Yenisey to Yakut S.S.R.
2 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
2 fighters moved from Russia to Archangel
2 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Archangel from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Kazakhstan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 artillery, 6 infantry and 1 mech_infantry moved from Novosibirsk to Samara
2 infantry moved from Timguska to Novosibirsk
1 fighter and 1 tactical_bomber moved from Kazakhstan to Samara
13 artilleries moved from Russia to Samara
2 armour moved from Smolensk to Russia
11 infantry moved from Russia to Samara
2 fighters moved from Archangel to Russia
1 fighter moved from Archangel to Russia
2 infantry moved from Smolensk to RussiaPlace Units - Russians
4 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
Russians collect 20 PUs; end with 20 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
3 bombers and 3 fighters moved from Japan to 22 Sea Zone
4 battleships, 7 carriers, 2 cruisers, 3 destroyers, 8 fighters, 3 submarines and 6 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone -
Your Ool please.
I will take any Allied ship with me to the bottom of Mariannas Island.Fight, Win, be brave! Fight, Win, be brave!!
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@aequitas:
Your Ool please.
I will take any Allied ship with me to the bottom of Mariannas Island.Fight, Win, be brave! Fight, Win, be brave!!
THAT’S THE SPIRIT!
Keep 2 carriers undamaged the first round of combat. Let me chose what I do after that.
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@aequitas:
Your Ool please.
I will take any Allied ship with me to the bottom of Mariannas Island.Fight, Win, be brave! Fight, Win, be brave!!
THAT’S THE SPIRIT!
Keep 2 carriers undamaged the first round of combat. Let me chose what I do after that.
You unleashed the beast, let’s fight!
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I thought i could post allready the first round of combat, but had to go to work work(was running late).
Forgot to save the results of my 3xSS (1xSS scored a hit).
Will continue tonight (my time) and include the scored hit.
Take the readout to confirm what I’m doing, but do not wonder having two 1st round results and maybe diffrently.Sincerly AeV
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Cool
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@aequitas:
I will take any Allied ship with me to the bottom of Mariannas Island.
Fight, Win, be brave! Fight, Win, be brave!!
Here we go again!
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Crying out loud, 15 Hits!
Your casualties?
It was almost the same first round roll with the Subs and I let your BB absorb the hit.
Big smoke is arround Marianna Is., Fire and shrapnell…
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tip all the carrier but 1, take the rest out of the subs and dds
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Right away Sir!
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2nd Round:
14 Hits!
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@aequitas:
2nd Round:
14 Hits!
against me?
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Do you Need a overview?
Manual Post? -
@aequitas:
Do you Need a overview?
Manual Post?yeah, give me a post so I can see what is going on
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
3 bombers and 3 fighters moved from Japan to 22 Sea Zone
4 battleships, 7 carriers, 2 cruisers, 3 destroyers, 8 fighters, 3 submarines and 6 tactical_bombers moved from 6 Sea Zone to 22 Sea ZoneCombat - Japanese
Battle in Alaska
Battle in 22 Sea Zone
Japanese attack with 4 battleships, 3 bombers, 7 carriers, 2 cruisers, 3 destroyers, 11 fighters, 3 submarines and 6 tactical_bombers
Americans defend with 1 battleship, 7 carriers, 2 cruisers, 8 destroyers, 12 fighters, 6 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
Units damaged: 1 battleship owned by the Americans
Units damaged: 6 carriers owned by the Americans and 1 carrier owned by the ANZAC
Units damaged: 2 battleships owned by the Japanese
Units damaged: 2 battleships owned by the Japanese -
sink, 4 of the damaged carriers, take the rest of the hits out of the dds, cruisers and ftrs.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
3 bombers and 3 fighters moved from Japan to 22 Sea Zone
4 battleships, 7 carriers, 2 cruisers, 3 destroyers, 8 fighters, 3 submarines and 6 tactical_bombers moved from 6 Sea Zone to 22 Sea ZoneCombat - Japanese
Battle in Alaska
Battle in 22 Sea Zone
Japanese attack with 4 battleships, 3 bombers, 7 carriers, 2 cruisers, 3 destroyers, 11 fighters, 3 submarines and 6 tactical_bombers
Americans defend with 1 battleship, 7 carriers, 2 cruisers, 8 destroyers, 12 fighters, 6 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
Japanese roll dice for 3 submarines in 22 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 4 battleships, 3 bombers, 7 carriers, 2 cruisers, 3 destroyers, 11 fighters and 6 tactical_bombers in 22 Sea Zone, round 2 : 15/29 hits
Units damaged: 6 carriers owned by the Americans and 1 carrier owned by the ANZAC
Americans roll dice for 6 submarines in 22 Sea Zone, round 2 : 2/6 hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 1 battleship, 8 carriers, 3 cruisers, 9 destroyers, 15 fighters, 1 tactical_bomber and 2 transports in 22 Sea Zone, round 2 : 20/37 hits
Units damaged: 2 battleships owned by the Japanese
1 destroyer owned by the Japanese, 6 submarines owned by the Americans, 3 submarines owned by the Japanese, 2 destroyers owned by the Americans and 7 carriers owned by the Japanese lost in 22 Sea Zone
Japanese roll dice for 4 battleships, 3 bombers, 2 cruisers, 2 destroyers, 11 fighters and 6 tactical_bombers in 22 Sea Zone, round 3 : 14/28 hits
Americans roll dice for 1 battleship, 8 carriers, 3 cruisers, 7 destroyers, 15 fighters, 1 tactical_bomber and 2 transports in 22 Sea Zone, round 3 : 20/35 hits
2 destroyers owned by the Japanese, 2 cruisers owned by the Japanese, 10 fighters owned by the Japanese, 4 carriers owned by the Americans, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 1 destroyer owned by the ANZAC, 6 destroyers owned by the Americans and 6 tactical_bombers owned by the Japanese lost in 22 Sea Zone
4 battleships owned by the Japanese retreated to 17 Sea Zone
Americans win, taking Alaska from Americans with 1 battleship, 4 carriers, 15 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -136
Casualties for Americans: 4 carriers, 2 cruisers, 8 destroyers and 6 submarines
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for Japanese: 7 carriers, 2 cruisers, 3 destroyers, 10 fighters, 3 submarines and 6 tactical_bombers
1 tactical_bomber owned by the Americans, 10 fighters owned by the Americans and 3 fighters owned by the ANZAC forced to land in MarianasNon Combat Move - Japanese
1 fighter moved from 22 Sea Zone to Guam
3 bombers moved from 22 Sea Zone to Japan
1 armour moved from Soviet Far East to Amur
1 armour moved from Manchuria to Amur
1 infantry moved from Manchuria to AmurPlace Units - Japanese
1 fighter and 3 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
Japanese collect 23 PUs (1 lost to blockades); end with 23 PUs total





