15L G40 AeV (Axis) vs Karl7 (Allies +18)

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    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Germans

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Germans
                Germans buy 9 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from France to Normandy Bordeaux
                2 infantry moved from Western Germany to Holland Belgium
                1 bomber moved from Western Germany to Holland Belgium
                2 fighters moved from Western Germany to Holland Belgium
                1 bomber moved from Western Germany to Holland Belgium
                5 bombers moved from Western Germany to Normandy Bordeaux
                1 mech_infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Baltic States to Belarus
                2 infantry moved from Volgograd to Caucasus
                1 infantry moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 bomber moved from Ukraine to Caucasus
                1 mech_infantry moved from Ukraine to Bryansk
                1 armour moved from Ukraine to Bryansk
                1 bomber moved from Ukraine to Bryansk
                1 armour moved from Karelia to Vyborg
                      Germans take Vyborg from Russians
                1 armour moved from Vyborg to Novgorod
                1 transport moved from 93 Sea Zone to 95 Sea Zone
                1 artillery moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
                1 carrier, 1 fighter and 2 submarines moved from 93 Sea Zone to 94 Sea Zone
                1 fighter moved from 94 Sea Zone to Tunisia

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 5 bombers and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 2 infantry; French defend with 2 infantry
                        Germans roll dice for 5 bombers and 2 infantry in Normandy Bordeaux, round 2 :  6/7 hits
                        British roll dice for 4 infantry in Normandy Bordeaux, round 2 :  4/4 hits
                        2 bombers owned by the Germans, 2 infantry owned by the Germans, 2 infantry owned by the British and 2 infantry owned by the French lost in Normandy Bordeaux
                    Germans win with 3 bombers remaining. Battle score for attacker is -18
                    Casualties for Germans: 2 bombers and 2 infantry
                    Casualties for British: 2 infantry
                    Casualties for French: 2 infantry
                Battle in Holland Belgium
                    Germans attack with 2 bombers, 2 fighters and 2 infantry
                    Americans defend with 1 artillery and 1 infantry
                        Germans roll dice for 2 bombers, 2 fighters and 2 infantry in Holland Belgium, round 2 :  3/6 hits
                        Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Bryansk
                    Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Bryansk, round 2 :  2/3 hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 :  2/2 hits
                        2 infantry owned by the Russians, 1 mech_infantry owned by the Germans and 1 armour owned by the Germans lost in Bryansk
                    Germans win with 1 bomber remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Archangel
                    Germans attack with 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 mech_infantry in Archangel, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        Germans roll dice for 1 mech_infantry in Archangel, round 3 :  1/1 hits
                        Russians roll dice for 1 infantry in Archangel, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 mech_infantry in Belarus, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Belarus
                    Russians win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 mech_infantry
                Battle in Tunisia
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    French defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Tunisia, round 2 :  1/3 hits
                        French roll dice for 1 infantry in Tunisia, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Tunisia
                    Germans win, taking Tunisia from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Caucasus
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Caucasus, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Caucasus to Volgograd
                1 mech_infantry moved from Ukraine to Volgograd
                1 bomber moved from Bryansk to Volgograd
                1 mech_infantry moved from Baltic States to Eastern Poland
                1 fighter moved from Baltic States to Novgorod
                2 armour and 1 mech_infantry moved from Romania to Eastern Poland
                3 bombers moved from Normandy Bordeaux to Western Germany
                2 fighters moved from Holland Belgium to Western Germany
                2 bombers moved from Holland Belgium to Western Germany
                1 fighter moved from Tunisia to 94 Sea Zone

    Place Units - Germans
                2 infantry and 1 mech_infantry placed in Novgorod
                2 infantry and 1 mech_infantry placed in Ukraine
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Romania
                1 infantry and 1 mech_infantry placed in Southern France
                2 infantry and 2 mech_infantrys placed in Western Germany
                1 infantry and 1 mech_infantry placed in Germany
                1 infantry placed in France
                Germans undo move 8.
                1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 59 PUs; end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Dzavhan to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
                1 infantry moved from Yenisey to Yakut S.S.R.
                2 infantry moved from Novosibirsk to Kazakhstan
                1 infantry moved from Tambov to Rostov
                      Russians take Rostov from Germans
                1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
                2 fighters moved from Russia to Archangel
                2 infantry moved from Smolensk to Archangel
                1 fighter moved from Russia to Archangel

    Combat - Russians
                Battle in Archangel
                    Russians attack with 3 fighters and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Archangel from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Kazakhstan
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Kazakhstan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 artillery, 6 infantry and 1 mech_infantry moved from Novosibirsk to Samara
                2 infantry moved from Timguska to Novosibirsk
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Samara
                13 artilleries moved from Russia to Samara
                2 armour moved from Smolensk to Russia
                11 infantry moved from Russia to Samara
                2 fighters moved from Archangel to Russia
                1 fighter moved from Archangel to Russia
                2 infantry moved from Smolensk to Russia

    Place Units - Russians
                4 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
                Russians collect 20 PUs; end with 20 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUs

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
                1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
                3 bombers and 3 fighters moved from Japan to 22 Sea Zone
                4 battleships, 7 carriers, 2 cruisers, 3 destroyers, 8 fighters, 3 submarines and 6 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone

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    Your Ool please.
    I will take any Allied ship with me to the bottom of Mariannas Island.

    Fight, Win, be brave! Fight, Win, be brave!!

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    @aequitas:

    Your Ool please.
    I will take any Allied ship with me to the bottom of Mariannas Island.

    Fight, Win, be brave! Fight, Win, be brave!!

    THAT’S THE SPIRIT!

    Keep 2 carriers undamaged the first round of combat.  Let me chose what I do after that.

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    @Karl7:

    @aequitas:

    Your Ool please.
    I will take any Allied ship with me to the bottom of Mariannas Island.

    Fight, Win, be brave! Fight, Win, be brave!!

    THAT’S THE SPIRIT!

    Keep 2 carriers undamaged the first round of combat.  Let me chose what I do after that.

    You unleashed the beast, let’s fight!

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    I thought i could post allready the first round of combat, but had to go to work work(was running late).
    Forgot to save the results of my 3xSS (1xSS scored a hit).
    Will continue tonight (my time) and include the scored hit.
    Take the readout to confirm what I’m doing, but do not wonder having two 1st round results and maybe diffrently.

    Sincerly AeV

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    Cool

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    @aequitas:

    I will take any Allied ship with me to the bottom of Mariannas Island.

    Fight, Win, be brave! Fight, Win, be brave!!

    Here we go again!

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    Crying out loud, 15 Hits!

    Your casualties?

    It was almost the same first round roll with the Subs and I let your BB absorb the hit.

    Big smoke is arround Marianna Is., Fire and shrapnell…

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    tip all the carrier but 1, take the rest out of the subs and dds

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    Right away Sir!

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    2nd Round:

    14 Hits!

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    @aequitas:

    2nd Round:

    14 Hits!

    against me?

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    Do you Need a overview?
    Manual Post?

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    @aequitas:

    Do you Need a overview?
    Manual Post?

    yeah, give me a post so I can see what is going on

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    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
                1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
                3 bombers and 3 fighters moved from Japan to 22 Sea Zone
                4 battleships, 7 carriers, 2 cruisers, 3 destroyers, 8 fighters, 3 submarines and 6 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone

    Combat - Japanese
                Battle in Alaska
                Battle in 22 Sea Zone
                    Japanese attack with 4 battleships, 3 bombers, 7 carriers, 2 cruisers, 3 destroyers, 11 fighters, 3 submarines and 6 tactical_bombers
                    Americans defend with 1 battleship, 7 carriers, 2 cruisers, 8 destroyers, 12 fighters, 6 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 6 carriers owned by the Americans and 1 carrier owned by the ANZAC
                    Units damaged: 2 battleships owned by the Japanese
                    Units damaged: 2 battleships owned by the Japanese

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    sink, 4 of the damaged carriers, take the rest of the hits out of the dds, cruisers and ftrs.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
                1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
                3 bombers and 3 fighters moved from Japan to 22 Sea Zone
                4 battleships, 7 carriers, 2 cruisers, 3 destroyers, 8 fighters, 3 submarines and 6 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone

    Combat - Japanese
                Battle in Alaska
                Battle in 22 Sea Zone
                    Japanese attack with 4 battleships, 3 bombers, 7 carriers, 2 cruisers, 3 destroyers, 11 fighters, 3 submarines and 6 tactical_bombers
                    Americans defend with 1 battleship, 7 carriers, 2 cruisers, 8 destroyers, 12 fighters, 6 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
                        Japanese roll dice for 3 submarines in 22 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 battleship owned by the Americans
                        Japanese roll dice for 4 battleships, 3 bombers, 7 carriers, 2 cruisers, 3 destroyers, 11 fighters and 6 tactical_bombers in 22 Sea Zone, round 2 :  15/29 hits
                    Units damaged: 6 carriers owned by the Americans and 1 carrier owned by the ANZAC
                        Americans roll dice for 6 submarines in 22 Sea Zone, round 2 :  2/6 hits
                    Units damaged: 2 battleships owned by the Japanese
                        Americans roll dice for 1 battleship, 8 carriers, 3 cruisers, 9 destroyers, 15 fighters, 1 tactical_bomber and 2 transports in 22 Sea Zone, round 2 :  20/37 hits
                    Units damaged: 2 battleships owned by the Japanese
                        1 destroyer owned by the Japanese, 6 submarines owned by the Americans, 3 submarines owned by the Japanese, 2 destroyers owned by the Americans and 7 carriers owned by the Japanese lost in 22 Sea Zone
                        Japanese roll dice for 4 battleships, 3 bombers, 2 cruisers, 2 destroyers, 11 fighters and 6 tactical_bombers in 22 Sea Zone, round 3 :  14/28 hits
                        Americans roll dice for 1 battleship, 8 carriers, 3 cruisers, 7 destroyers, 15 fighters, 1 tactical_bomber and 2 transports in 22 Sea Zone, round 3 :  20/35 hits
                        2 destroyers owned by the Japanese, 2 cruisers owned by the Japanese, 10 fighters owned by the Japanese, 4 carriers owned by the Americans, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 1 destroyer owned by the ANZAC, 6 destroyers owned by the Americans and 6 tactical_bombers owned by the Japanese lost in 22 Sea Zone
                    4 battleships owned by the Japanese retreated to 17 Sea Zone
                    Americans win, taking Alaska from Americans with 1 battleship, 4 carriers, 15 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -136
                    Casualties for Americans: 4 carriers, 2 cruisers, 8 destroyers and 6 submarines
                    Casualties for ANZAC: 1 cruiser and 1 destroyer
                    Casualties for Japanese: 7 carriers, 2 cruisers, 3 destroyers, 10 fighters, 3 submarines and 6 tactical_bombers
                    1 tactical_bomber owned by the Americans, 10 fighters owned by the Americans and 3 fighters owned by the ANZAC forced to land in Marianas

    Non Combat Move - Japanese
                1 fighter moved from 22 Sea Zone to Guam
                3 bombers moved from 22 Sea Zone to Japan
                1 armour moved from Soviet Far East to Amur
                1 armour moved from Manchuria to Amur
                1 infantry moved from Manchuria to Amur

    Place Units - Japanese
                1 fighter and 3 infantry placed in Japan
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
                Japanese collect 23 PUs (1 lost to blockades); end with 23 PUs total

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