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15L G40 AeV (Axis) vs Karl7 (Allies +18)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 3 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from 35 Sea Zone to Celebes
                1 fighter moved from Shan State to Anhwe

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 artillery, 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Celebes from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Celebes to 35 Sea Zone
                1 destroyer moved from 34 Sea Zone to 20 Sea Zone
                1 cruiser moved from 33 Sea Zone to 35 Sea Zone
                3 fighters moved from Caroline Islands to Philippines
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 46 Sea Zone to 35 Sea Zone

    Place Units - ANZAC
                1 carrier placed in 54 Sea Zone
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone

    Non Combat Move - French

    Turn Complete - French

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 fighters, 7 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Norway to Karelia
                      Germans take Finland from Russians
                      Germans take Karelia from Russians
                3 infantry and 1 mech_infantry moved from France to Normandy Bordeaux
                1 armour and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
                1 bomber and 1 fighter moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Eastern Poland to Archangel
                      Germans take Archangel from Russians
                2 mech_infantrys moved from Eastern Poland to Novgorod
                1 bomber and 1 fighter moved from Eastern Poland to Novgorod
                1 artillery and 1 infantry moved from Rostov to Bryansk
                1 infantry moved from Rostov to Tambov
                1 infantry moved from Rostov to Tambov
                1 bomber moved from Eastern Poland to Tambov
                11 armour, 9 artilleries, 12 infantry and 2 mech_infantrys moved from Rostov to Volgograd
                1 transport moved from 113 Sea Zone to 114 Sea Zone
                1 infantry and 1 mech_infantry moved from Germany to 114 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 destroyer moved from 113 Sea Zone to 115 Sea Zone
                1 submarine moved from 113 Sea Zone to 115 Sea Zone
                1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod
                5 bombers moved from Germany to Normandy Bordeaux
                1 bomber moved from Germany to 115 Sea Zone
                1 fighter moved from 95 Sea Zone to Normandy Bordeaux

    Combat - Germans
                Battle in 115 Sea Zone
                    Germans attack with 1 bomber, 1 destroyer, 1 submarine and 1 transport
                    Russians defend with 1 submarine
                        Germans roll dice for 1 submarine in 115 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber, 1 destroyer and 1 transport in 115 Sea Zone, round 2 :  1/2 hits
                        Russians roll dice for 1 submarine in 115 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Russians lost in 115 Sea Zone
                    Germans win with 1 bomber, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Novgorod
                    Germans attack with 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys
                    Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                        Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys in Novgorod, round 2 :  4/6 hits
                        Russians roll dice for 1 armour in Novgorod, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 bomber, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour, 5 bombers, 1 fighter, 3 infantry and 2 mech_infantrys
                    British defend with 1 armour and 1 infantry; Americans defend with 1 aaGun, 1 armour, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
                        AA fire in Normandy Bordeaux :  1/3 hits
                        1 fighter owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 armour, 5 bombers, 3 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 :  5/11 hits
                        Americans roll dice for 1 aaGun, 2 armour, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  0/7 hits
                        1 aaGun owned by the Americans, 3 infantry owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 1 armour, 5 bombers, 3 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 :  6/11 hits
                        Americans roll dice for 2 armour and 1 mech_infantry in Normandy Bordeaux, round 3 :  1/3 hits
                        1 mech_infantry owned by the Americans, 1 armour owned by the Americans, 1 infantry owned by the Germans and 1 armour owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 armour, 5 bombers, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 fighter and 1 infantry
                    Casualties for British: 1 armour and 1 infantry
                    Casualties for Americans: 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry
                Battle in Holland Belgium
                    Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 :  2/4 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 11 armour, 9 artilleries, 12 infantry and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 11 armour, 9 artilleries, 12 infantry and 2 mech_infantrys in Volgograd, round 2 :  13/34 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 11 armour, 9 artilleries, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Tambov to Ukraine
                1 aaGun moved from Rostov to Volgograd
                1 armour and 2 mech_infantrys moved from Romania to Ukraine
                1 bomber moved from Novgorod to Ukraine
                1 bomber moved from 115 Sea Zone to Western Germany
                1 bomber moved from Holland Belgium to Western Germany
                1 fighter moved from Holland Belgium to Western Germany
                5 bombers moved from Normandy Bordeaux to Western Germany
                4 mech_infantrys moved from Germany to Baltic States
                1 carrier and 2 submarines moved from 95 Sea Zone to 93 Sea Zone
                1 fighter moved from Novgorod to Baltic States

    Place Units - Germans
                3 infantry placed in Western Germany
                2 armour and 1 mech_infantry placed in Romania
                1 fighter placed in 93 Sea Zone
                1 fighter placed in Western Germany
                2 infantry placed in Western Germany
                1 transport placed in 93 Sea Zone
                2 infantry placed in France
                Germans undo move 7.
                2 infantry placed in France
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from France: 1 aaGun
                EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
        Western Germany : 1 aaGun, 1 airfield, 7 bombers, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
        Romania : 2 armour, 1 factory_minor and 1 mech_infantry
        Germany : 1 aaGun and 1 factory_major
        Norway : 1 infantry
        Holland Belgium : 1 mech_infantry
        Southern Italy : 1 artillery and 1 infantry
        Belarus : 1 flag
        Karelia : 1 flag, 1 armour
        Baltic States : 1 flag, 1 fighter and 4 mech_infantrys
        Bryansk : 1 flag, 1 artillery and 1 infantry
        Rostov : 1 flag
        Archangel : 1 flag, 1 mech_infantry
        Tambov : 1 flag, 1 infantry
        Ukraine : 1 flag, 1 armour, 2 bombers, 1 factory_minor and 2 mech_infantrys
        Western Ukraine : 1 flag
        Volgograd : 1 flag, 1 aaGun, 11 armour, 9 artilleries, 1 factory_minor, 11 infantry and 2 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        125 Sea Zone : 1 flag
        93 Sea Zone : 1 carrier, 1 fighter, 2 submarines and 1 transport
        Bulgaria : 1 flag
        97 Sea Zone : 1 flag
        115 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        Yugoslavia : 1 flag
        98 Sea Zone : 1 flag, 1 destroyer
        Finland : 1 flag

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                2 infantry moved from Smolensk to Archangel
                1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
                1 infantry moved from Russia to Tambov
                2 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Archangel
                1 fighter moved from Russia to Tambov
                1 fighter moved from Russia to Archangel
                1 infantry moved from Novosibirsk to Timguska
                      Russians take Timguska from Japanese
                1 infantry moved from Olgiy to Yenisey
                      Russians take Yenisey from Japanese
                1 infantry moved from Tsagaan Olom to Dzavhan
                1 infantry moved from Novosibirsk to Timguska

    Combat - Russians
                Battle in Archangel
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry

    Non Combat Move - Russians
                5 infantry moved from Russia to Smolensk
                3 infantry moved from Russia to Smolensk
                2 fighters moved from Archangel to Russia
                1 fighter and 1 tactical_bomber moved from Bryansk to Russia
                1 fighter moved from Tambov to Russia
                3 infantry moved from Samara to Novosibirsk
                1 infantry moved from Samara to Novosibirsk
                1 artillery and 4 infantry moved from Kazakhstan to Novosibirsk
                2 mech_infantrys moved from Russia to Novosibirsk
                1 armour moved from Russia to Novosibirsk

    Place Units - Russians
                1 armour, 3 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
                Russians collect 20 PUs (1 lost to blockades); end with 20 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 battleship, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Sakha to Soviet Far East
                      Japanese take Siberia from Russians
                      Japanese take Soviet Far East from Russians
                1 submarine moved from 6 Sea Zone to 21 Sea Zone
                3 bombers moved from Japan to 21 Sea Zone
                8 fighters and 6 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone

    Combat - Japanese
                Battle in 21 Sea Zone
                    Japanese attack with 3 bombers, 8 fighters, 1 submarine and 6 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 3 bombers, 8 fighters and 6 tactical_bombers in 21 Sea Zone, round 2 :  5/17 hits
                        Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 21 Sea Zone
                    Japanese win with 3 bombers, 8 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                3 bombers moved from 21 Sea Zone to Japan
                8 fighters and 6 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
                1 armour moved from Buryatia to Manchuria
                1 infantry moved from Korea to Manchuria
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Place Units - Japanese
                3 infantry placed in Kiangsu
                1 battleship, 1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4
                Japanese collect 33 PUs; end with 33 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kiangsu : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter, 10 infantry and 1 tactical_bomber
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 armour and 1 infantry
        Hainan : 1 harbour
        Guam : 1 flag, 1 airfield
        Sakha : 1 flag
        Soviet Far East : 1 flag, 1 armour
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        Sumatra : 1 flag, 2 infantry
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        21 Sea Zone : 1 submarine
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 4 battleships, 7 carriers, 2 cruisers, 3 destroyers, 8 fighters, 3 submarines, 6 tactical_bombers and 1 transport

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by French from 110 Sea Zone: 4 infantry
                EDIT: Removing units owned by British from 110 Sea Zone: 1 transport
                EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
                EDIT: Adding units owned by French to 110 Sea Zone: 2 infantry
                EDIT: Turning off Edit Mode
                2 infantry and 2 transports moved from 110 Sea Zone to 107 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium
                1 mech_infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                2 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
                2 infantry, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 22 Sea Zone
                2 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
                1 destroyer moved from 35 Sea Zone to 21 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
                4 fighters moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                      Americans take 26 Sea Zone from Neutral

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 1 mech_infantry
                    Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in 21 Sea Zone
                    Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Marianas
                Battle in 16 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win, taking Marianas from Japanese with 4 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by French from 107 Sea Zone: 2 infantry
                EDIT: Removing units owned by Americans from 107 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 107 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                2 carriers, 3 destroyers and 2 submarines moved from 26 Sea Zone to 22 Sea Zone
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 bombers moved from Western United States to Hawaiian Islands
                2 bombers moved from Hunan to Philippines
                5 fighters and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone
                1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 4 fighters and 4 submarines moved from 35 Sea Zone to 22 Sea Zone
                2 fighters moved from Holland Belgium to 110 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun moved from Central United States to 101 Sea Zone
                1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 107 Sea Zone
                2 fighters moved from Eastern United States to 110 Sea Zone
                2 fighters moved from 110 Sea Zone to United Kingdom
                4 fighters moved from 16 Sea Zone to 22 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 submarines placed in 10 Sea Zone
                1 artillery and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 110 Sea Zone: 2 aaGuns, 2 infantry and 3 transports
                EDIT: Adding units owned by Americans to 110 Sea Zone: 3 transports
                EDIT: Adding units owned by Americans to United Kingdom: 1 aaGun and 1 infantry
                EDIT: Adding units owned by French to 110 Sea Zone: 2 infantry
                EDIT: Turning off Edit Mode

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                3 artilleries and 17 infantry moved from Anhwe to Kiangsu
                1 fighter moved from Hunan to Kiangsu

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 3 artilleries, 1 fighter and 17 infantry
                    Japanese defend with 1 aaGun, 1 factory_minor, 1 fighter, 10 infantry and 1 tactical_bomber
                    Chinese win, taking Kiangsu from Japanese with 3 artilleries and 9 infantry remaining. Battle score for attacker is 22
                    Casualties for Japanese: 1 aaGun, 1 fighter, 10 infantry and 1 tactical_bomber
                    Casualties for Chinese: 1 fighter and 8 infantry
                Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Chinese
                2 infantry moved from Hunan to Anhwe
                1 infantry moved from Kansu to Suiyuyan

    Place Units - Chinese
                2 artilleries and 4 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 4 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by French from 110 Sea Zone: 4 infantry
                EDIT: Removing units owned by British from 110 Sea Zone: 2 transports
                EDIT: Adding units owned by French to 110 Sea Zone: 2 infantry
                EDIT: Adding units owned by British to 110 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                4 infantry moved from United Kingdom to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                4 fighters moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters moved from United Kingdom to Normandy Bordeaux
                1 mech_infantry moved from Tunisia to Tobruk
                1 bomber moved from Northwest Persia to Volgograd

    Combat - British
                Strategic bombing raid in Volgograd
                    1 bomber killed by AA
                    Bombing raid in Volgograd causes 0 damage total.
                Battle in Normandy Bordeaux
                    British attack with 7 fighters and 4 infantry
                    Germans defend with 1 aaGun, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
                    British win, taking Normandy Bordeaux from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 aaGun, 1 armour, 2 infantry and 2 mech_infantrys
                    Casualties for British: 1 fighter and 2 infantry

    Non Combat Move - British
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                2 fighters moved from Normandy Bordeaux to United Kingdom
                3 armour and 1 mech_infantry moved from Iraq to Northwest Persia
                1 armour moved from Eastern Persia to Northwest Persia
                2 armour and 1 mech_infantry moved from India to Eastern Persia
                2 fighters and 1 tactical_bomber moved from India to Northwest Persia
                1 aaGun, 2 artilleries and 3 infantry moved from Anhwe to Jehol
                1 artillery and 2 infantry moved from India to West India
                2 aaGuns moved from Burma to India
                1 infantry moved from Shan State to Burma
                3 artilleries and 22 infantry moved from Malaya to Shan State
                2 fighters moved from Egypt to Northwest Persia

    Place Units - British
                3 armour placed in Persia
                1 armour, 1 infantry and 1 mech_infantry placed in Egypt
                4 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
                British collect 35 PUs (2 lost to blockades); end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                3 armour, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 3 armour, 1 infantry and 1 mech_infantry

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 4 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by French from 110 Sea Zone: 4 infantry
                EDIT: Removing units owned by British from 110 Sea Zone: 2 transports
                EDIT: Adding units owned by French to 110 Sea Zone: 2 infantry
                EDIT: Adding units owned by British to 110 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                4 infantry moved from United Kingdom to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                4 fighters moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters moved from United Kingdom to Normandy Bordeaux
                1 mech_infantry moved from Tunisia to Tobruk
                1 bomber moved from Northwest Persia to Volgograd

    Combat - British
                Strategic bombing raid in Volgograd
                    1 bomber killed by AA
                    Bombing raid in Volgograd causes 0 damage total.
                Battle in Normandy Bordeaux
                    British attack with 7 fighters and 4 infantry
                    Germans defend with 1 aaGun, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
                    British win, taking Normandy Bordeaux from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 aaGun, 1 armour, 2 infantry and 2 mech_infantrys
                    Casualties for British: 1 fighter and 2 infantry

    Non Combat Move - British
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                2 fighters moved from Normandy Bordeaux to United Kingdom
                3 armour and 1 mech_infantry moved from Iraq to Northwest Persia
                1 armour moved from Eastern Persia to Northwest Persia
                2 armour and 1 mech_infantry moved from India to Eastern Persia
                2 fighters and 1 tactical_bomber moved from India to Northwest Persia
                1 aaGun, 2 artilleries and 3 infantry moved from Anhwe to Jehol
                1 artillery and 2 infantry moved from India to West India
                2 aaGuns moved from Burma to India
                1 infantry moved from Shan State to Burma
                3 artilleries and 22 infantry moved from Malaya to Shan State
                2 fighters moved from Egypt to Northwest Persia

    Place Units - British
                3 armour placed in Persia
                1 armour, 1 infantry and 1 mech_infantry placed in Egypt
                4 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
                British collect 35 PUs (2 lost to blockades); end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                3 armour, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 3 armour, 1 infantry and 1 mech_infantry
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 107 Sea Zone: 2 aaGuns, 6 infantry and 2 transports
                EDIT: Adding units owned by Americans to 108 Sea Zone: 1 aaGun, 1 artillery, 2 infantry and 2 transports
                EDIT: Turning off Edit Mode

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
                2 infantry moved from 94 Sea Zone to Algeria

    Combat - Italians
                Battle in Algeria

    Non Combat Move - Italians
                2 destroyers moved from 95 Sea Zone to 94 Sea Zone

    Place Units - Italians
                1 transport placed in 95 Sea Zone
                1 armour and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 carrier moved from 54 Sea Zone to 22 Sea Zone
                2 fighters moved from Philippines to 22 Sea Zone
                1 fighter moved from Philippines to Szechwan
                1 artillery and 2 infantry moved from Celebes to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 44 Sea Zone to 41 Sea Zone
                1 submarine moved from 42 Sea Zone to 35 Sea Zone
                1 cruiser and 1 destroyer moved from 35 Sea Zone to 22 Sea Zone
                1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                ANZAC creates battle in territory 20 Sea Zone
                Battle in Sumatra
                    ANZAC attack with 1 artillery and 3 infantry
                    Japanese defend with 2 infantry
                    ANZAC win, taking 20 Sea Zone from Japanese, taking Sumatra from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 fighters placed in Queensland
                1 destroyer placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Germans

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Germans
                Germans buy 9 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from France to Normandy Bordeaux
                2 infantry moved from Western Germany to Holland Belgium
                1 bomber moved from Western Germany to Holland Belgium
                2 fighters moved from Western Germany to Holland Belgium
                1 bomber moved from Western Germany to Holland Belgium
                5 bombers moved from Western Germany to Normandy Bordeaux
                1 mech_infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Baltic States to Belarus
                2 infantry moved from Volgograd to Caucasus
                1 infantry moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 bomber moved from Ukraine to Caucasus
                1 mech_infantry moved from Ukraine to Bryansk
                1 armour moved from Ukraine to Bryansk
                1 bomber moved from Ukraine to Bryansk
                1 armour moved from Karelia to Vyborg
                      Germans take Vyborg from Russians
                1 armour moved from Vyborg to Novgorod
                1 transport moved from 93 Sea Zone to 95 Sea Zone
                1 artillery moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
                1 carrier, 1 fighter and 2 submarines moved from 93 Sea Zone to 94 Sea Zone
                1 fighter moved from 94 Sea Zone to Tunisia

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 5 bombers and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 2 infantry; French defend with 2 infantry
                        Germans roll dice for 5 bombers and 2 infantry in Normandy Bordeaux, round 2 :  6/7 hits
                        British roll dice for 4 infantry in Normandy Bordeaux, round 2 :  4/4 hits
                        2 bombers owned by the Germans, 2 infantry owned by the Germans, 2 infantry owned by the British and 2 infantry owned by the French lost in Normandy Bordeaux
                    Germans win with 3 bombers remaining. Battle score for attacker is -18
                    Casualties for Germans: 2 bombers and 2 infantry
                    Casualties for British: 2 infantry
                    Casualties for French: 2 infantry
                Battle in Holland Belgium
                    Germans attack with 2 bombers, 2 fighters and 2 infantry
                    Americans defend with 1 artillery and 1 infantry
                        Germans roll dice for 2 bombers, 2 fighters and 2 infantry in Holland Belgium, round 2 :  3/6 hits
                        Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Bryansk
                    Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Bryansk, round 2 :  2/3 hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 :  2/2 hits
                        2 infantry owned by the Russians, 1 mech_infantry owned by the Germans and 1 armour owned by the Germans lost in Bryansk
                    Germans win with 1 bomber remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Archangel
                    Germans attack with 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 mech_infantry in Archangel, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        Germans roll dice for 1 mech_infantry in Archangel, round 3 :  1/1 hits
                        Russians roll dice for 1 infantry in Archangel, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 mech_infantry in Belarus, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Belarus
                    Russians win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 mech_infantry
                Battle in Tunisia
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    French defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Tunisia, round 2 :  1/3 hits
                        French roll dice for 1 infantry in Tunisia, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Tunisia
                    Germans win, taking Tunisia from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Caucasus
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Caucasus, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Caucasus to Volgograd
                1 mech_infantry moved from Ukraine to Volgograd
                1 bomber moved from Bryansk to Volgograd
                1 mech_infantry moved from Baltic States to Eastern Poland
                1 fighter moved from Baltic States to Novgorod
                2 armour and 1 mech_infantry moved from Romania to Eastern Poland
                3 bombers moved from Normandy Bordeaux to Western Germany
                2 fighters moved from Holland Belgium to Western Germany
                2 bombers moved from Holland Belgium to Western Germany
                1 fighter moved from Tunisia to 94 Sea Zone

    Place Units - Germans
                2 infantry and 1 mech_infantry placed in Novgorod
                2 infantry and 1 mech_infantry placed in Ukraine
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Romania
                1 infantry and 1 mech_infantry placed in Southern France
                2 infantry and 2 mech_infantrys placed in Western Germany
                1 infantry and 1 mech_infantry placed in Germany
                1 infantry placed in France
                Germans undo move 8.
                1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 59 PUs; end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Dzavhan to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
                1 infantry moved from Yenisey to Yakut S.S.R.
                2 infantry moved from Novosibirsk to Kazakhstan
                1 infantry moved from Tambov to Rostov
                      Russians take Rostov from Germans
                1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
                2 fighters moved from Russia to Archangel
                2 infantry moved from Smolensk to Archangel
                1 fighter moved from Russia to Archangel

    Combat - Russians
                Battle in Archangel
                    Russians attack with 3 fighters and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Archangel from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Kazakhstan
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Kazakhstan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 artillery, 6 infantry and 1 mech_infantry moved from Novosibirsk to Samara
                2 infantry moved from Timguska to Novosibirsk
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Samara
                13 artilleries moved from Russia to Samara
                2 armour moved from Smolensk to Russia
                11 infantry moved from Russia to Samara
                2 fighters moved from Archangel to Russia
                1 fighter moved from Archangel to Russia
                2 infantry moved from Smolensk to Russia

    Place Units - Russians
                4 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
                Russians collect 20 PUs; end with 20 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUs

  • 22 21 20 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
                1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
                3 bombers and 3 fighters moved from Japan to 22 Sea Zone
                4 battleships, 7 carriers, 2 cruisers, 3 destroyers, 8 fighters, 3 submarines and 6 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone

  • 22 21 20 19 18 17 16

    Your Ool please.
    I will take any Allied ship with me to the bottom of Mariannas Island.

    Fight, Win, be brave! Fight, Win, be brave!!

  • 22 20 19 18 17 16 15 14 12

    @aequitas:

    Your Ool please.
    I will take any Allied ship with me to the bottom of Mariannas Island.

    Fight, Win, be brave! Fight, Win, be brave!!

    THAT’S THE SPIRIT!

    Keep 2 carriers undamaged the first round of combat.  Let me chose what I do after that.

  • 22 21 20 19 18 17 16

    @Karl7:

    @aequitas:

    Your Ool please.
    I will take any Allied ship with me to the bottom of Mariannas Island.

    Fight, Win, be brave! Fight, Win, be brave!!

    THAT’S THE SPIRIT!

    Keep 2 carriers undamaged the first round of combat.  Let me chose what I do after that.

    You unleashed the beast, let’s fight!

  • 22 21 20 19 18 17 16

    I thought i could post allready the first round of combat, but had to go to work work(was running late).
    Forgot to save the results of my 3xSS (1xSS scored a hit).
    Will continue tonight (my time) and include the scored hit.
    Take the readout to confirm what I’m doing, but do not wonder having two 1st round results and maybe diffrently.

    Sincerly AeV

  • 22 20 19 18 17 16 15 14 12

    Cool

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