Game set-Up:
Bid Spending.jpg
site is fixed but you’ll have to redo your turn and repost the map. nobody is able to download map files from when the site error started occuring.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 artilleries; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour moved from Russia to Archangel
Russians take Vologda from Japanese
Russians take Archangel from Germans
Combat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Trans-Jordan to Persia
Place Units - Russians
3 artilleries placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Germans from Samara: 1 mech_infantry
EDIT: Removing units owned by Italians from Tambov: 1 infantry
EDIT: Changing ownership of Samara from Germans to Russians
EDIT: Adding units owned by Russians to Samara: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 10 PUs; end with 12 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 3 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Sakha to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Kweichow to Kansu
1 bomber moved from Burma to Kansu
5 armour, 3 artilleries, 3 infantry and 11 mech_infantrys moved from Burma to India
1 bomber moved from Burma to 43 Sea Zone
Combat - Japanese
Battle in Kansu
Japanese attack with 1 bomber and 1 mech_infantry
British defend with 1 armour
Japanese win, taking Kansu from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 43 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 2 submarines and 1 transport
2 submarines owned by the ANZAC Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in India
Japanese attack with 5 armour, 3 artilleries, 3 infantry and 11 mech_infantrys
British defend with 1 aaGun, 1 airfield and 1 harbour; UK_Pacific defend with 1 factory_major
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 5 armour, 3 artilleries, 3 infantry and 11 mech_infantrys remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Non Combat Move - Japanese
1 armour moved from Anhwe to Shensi
1 bomber moved from Kansu to Shensi
2 mech_infantrys moved from Manchuria to Chahar
2 mech_infantrys moved from Kiangsu to Kwangtung
1 armour moved from Kwangtung to Yunnan
4 tactical_bombers moved from Burma to Kwangtung
1 bomber moved from 43 Sea Zone to Kwangtung
1 infantry moved from Kiangsu to Anhwe
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
2 bombers placed in Kwangtung
1 artillery and 1 infantry placed in Japan
1 carrier, 1 destroyer, 1 fighter and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5,3,3,3,5,1,5,4,6,4,1,3,2,3,2
Japanese collect 63 PUs (7 lost to blockades); end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 unit repaired.
3 bombers moved from United Kingdom to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 44 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 41 Sea Zone
3 fighters moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 4 fighters and 3 infantry
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Americans: 1 infantry
Battle in Celebes
Battle in 41 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win, taking Celebes from Japanese, taking 41 Sea Zone from Japanese with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 4,3,5 and causes: 12 damage to unit: factory_major
Bombing raid in Western Germany causes 12 damage total.
Cleaning up after air battles
Non Combat Move - Americans
3 bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
6 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
3 fighters moved from 25 Sea Zone to Wake Island
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to Wake Island
2 carriers and 3 destroyers moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 bomber and 4 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 destroyers, 1 fighter and 5 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from United Kingdom to Holland Belgium
1 armour moved from Russia to Urals
Russians take Urals from Japanese
1 armour moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
Combat - British
British creates battle in territory 97 Sea Zone
Battle in Holland Belgium
British attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
4 fighters moved from Holland Belgium to United Kingdom
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 aaGun, 11 infantry and 1 mech_infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from Iraq to Persia
1 infantry moved from Northwest Persia to Persia
1 tactical_bomber moved from Northwest Persia to Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Eastern Persia to Persia
1 bomber moved from Northwest Persia to Russia
4 armour and 1 mech_infantry moved from Russia to Novosibirsk
2 armour moved from Russia to Novosibirsk
2 fighters moved from Northwest Persia to Persia
2 fighters moved from Northwest Persia to Russia
Place Units - British
1 destroyer placed in 81 Sea Zone
1 fighter and 1 infantry placed in Egypt
3 infantry placed in Persia
1 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
British collect 33 PUs (2 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Turn Complete - UK_Pacific
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 43 Sea Zone to 35 Sea Zone
2 bombers moved from Dutch New Guinea to 35 Sea Zone
2 fighters moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 39 Sea Zone
ANZAC take 39 Sea Zone from Japanese
Scramble?
No scramble. Enjoy your trip buddy!!
Thanks!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 43 Sea Zone to 35 Sea Zone
2 bombers moved from Dutch New Guinea to 35 Sea Zone
2 fighters moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 39 Sea Zone
ANZAC take 39 Sea Zone from Japanese
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Battle in 35 Sea Zone
ANZAC attack with 2 bombers, 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 transport
ANZAC win with 2 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to 44 Sea Zone
2 bombers moved from 35 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 44 Sea Zone
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
No French movements.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 66 PUs;
Germans buy 1 armour, 1 artillery, 1 factory_minor, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
10 armour and 5 mech_infantrys moved from Caucasus to Novosibirsk
Germans take Kazakhstan from Russians
4 bombers moved from Bryansk to Novosibirsk
2 mech_infantrys moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to Normandy Bordeaux
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 artillery moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters and 2 mech_infantrys
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 3 bombers and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 3 bombers and 2 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 2 infantry
Battle in Novosibirsk
Germans attack with 10 armour, 4 bombers and 5 mech_infantrys
British defend with 7 armour and 1 mech_infantry
Germans win, taking Novosibirsk from Russians with 9 armour and 4 bombers remaining. Battle score for attacker is 20
Casualties for Germans: 1 armour and 5 mech_infantrys
Casualties for British: 7 armour and 1 mech_infantry
Non Combat Move - Germans
3 aaGuns, 11 artilleries and 19 infantry moved from Bryansk to Rostov
1 armour and 2 mech_infantrys moved from Novgorod to Finland
2 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
5 infantry moved from Germany to Western Germany
2 fighters moved from Holland Belgium to Western Germany
3 bombers moved from Normandy Bordeaux to Western Germany
1 transport moved from 115 Sea Zone to 114 Sea Zone
4 bombers moved from Novosibirsk to Rostov
24 armour and 14 mech_infantrys moved from Bryansk to Caucasus
4 fighters moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Rostov
Place Units - Germans
1 factory_minor placed in Caucasus
1 armour and 2 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in France
10 infantry placed in Germany
Germans undo move 3.
1 artillery and 2 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from 114 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Western Germany: 1 armour and 1 infantry
EDIT: Removing units owned by Germans from Finland: 1 armour and 1 infantry
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 114 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from Western Germany: 1 armour and 1 infantry
EDIT: Adding units owned by Germans to Finland: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,4,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,6,4,3
Germans collect 55 PUs (4 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Made some edits then reversed them. So no changes.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 9 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
2 fighters moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Italians
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
Russians win, taking Vologda from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
2 armour and 1 mech_infantry moved from Russia to Smolensk
2 aaGuns and 18 artilleries moved from Russia to Smolensk
20 infantry moved from Russia to Smolensk
9 infantry moved from Russia to Smolensk
5 infantry moved from Russia to Smolensk
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
Russians collect 9 PUs; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 3 fighters and 3 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Kansu to Tsinghai
1 armour moved from Shensi to Tsinghai
1 bomber moved from Shensi to Tsinghai
5 armour, 3 artilleries, 3 infantry and 11 mech_infantrys moved from India to West India
1 bomber moved from Kwangtung to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Philippines to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
3 fighters moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 5 armour, 3 artilleries, 3 infantry and 11 mech_infantrys
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 5 armour, 3 artilleries, 2 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hawaiian Islands
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese win, taking Hawaiian Islands from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
ANZAC defend with 1 submarine
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
3 fighters moved from 25 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Soviet Far East to Amur
2 mech_infantrys moved from Chahar to Anhwe
1 bomber moved from 42 Sea Zone to Shan State
2 armour and 2 mech_infantrys moved from Yunnan to Shan State
2 bombers moved from Kwangtung to India
3 fighters moved from 35 Sea Zone to Philippines
1 bomber moved from Tsinghai to Caucasus
4 mech_infantrys moved from Kwangtung to Yunnan
2 tactical_bombers moved from Kwangtung to Shan State
Place Units - Japanese
3 mech_infantrys placed in Kwangtung
3 artilleries placed in India
2 destroyers and 3 fighters placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
Japanese collect 62 PUs (3 lost to blockades); end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 8 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
2 fighters moved from Wake Island to Hawaiian Islands
2 fighters moved from Wake Island to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 bombers moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Normandy Bordeaux
Americans attack with 3 bombers, 2 fighters and 4 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Normandy Bordeaux from Germans with 3 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Americans attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 artillery
Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 26 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Hawaiian Islands
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking Hawaiian Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 2 infantry
Battle in 25 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from 25 Sea Zone to Wake Island
1 destroyer moved from 41 Sea Zone to 44 Sea Zone
2 carriers and 3 destroyers moved from 54 Sea Zone to 44 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Normandy Bordeaux to 91 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Holland Belgium to United Kingdom
3 bombers moved from Normandy Bordeaux to United Kingdom
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
1 fighter and 2 infantry placed in Western United States
1 destroyer and 2 submarines placed in 10 Sea Zone
1 bomber and 6 infantry placed in Eastern United States
1 carrier placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 armour and 3 infantry; Remaining resources: 12 PUs;
Combat Move - British
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
2 fighters and 1 tactical_bomber moved from Persia to 80 Sea Zone
1 fighter moved from Egypt to 80 Sea Zone
Combat - British
British creates battle in territory 97 Sea Zone
Battle in 80 Sea Zone
British attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
British win, taking 80 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from 80 Sea Zone to Persia
1 aaGun and 11 infantry moved from Eastern Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 armour and 1 mech_infantry moved from Iraq to Persia
1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 71 Sea Zone to 83 Sea Zone
1 armour moved from Urals to Russia
Place Units - British
3 infantry placed in Persia
3 armour placed in Egypt
Turn Complete - British
British collect 32 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Samara to Tambov
1 armour moved from Samara to Tambov
1 armour moved from Archangel to Vologda
1 mech_infantry moved from Archangel to Vologda
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Tambov
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Rostov to Tambov
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 aaGun moved from Northern Italy to Southern Italy
1 armour moved from Southern Italy to France
1 artillery moved from Northern Italy to France
Place Units - Italians
2 armour and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,4,6,6
Italians collect 19 PUs; end with 19 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
2 bombers moved from Queensland to 35 Sea Zone
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC win, taking 35 Sea Zone from Japanese with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
2 bombers moved from 35 Sea Zone to Celebes
1 submarine moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from Northern Territory to Queensland
1 submarine moved from 54 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 artillery and 1 fighter placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs