@cwglee51 18 hits on round 1. I took the 3 sub hits as soaks on the carriers, but wanted to see if there was an order of loss you wanted for the rest. Sea battles can be finicky.
15L mike48484(axis) vs luckyinmaroon (allies +19) REMATCH1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 bombers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to France
2 fighters and 2 tactical_bombers moved from Western Germany to France
2 bombers moved from Caucasus to PersiaCombat - Germans
Battle in France
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
French defend with 1 airfield, 1 factory_minor and 1 infantry
Germans captures 12PUs while taking French capital
Germans win, taking France from French with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Air Battle in Persia
Germans attacks with 2 units heading to Persia
British launches 1 interceptors out of Persia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Persia to Caucasus
1 armour moved from Ukraine to Caucasus
2 infantry moved from Rostov to Caucasus
3 infantry moved from Volgograd to Caucasus
2 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Holland Belgium to Western Germany
1 armour moved from Holland Belgium to Western Germany
2 fighters moved from France to 93 Sea Zone
2 tactical_bombers moved from France to Western Germany
1 armour and 2 mech_infantrys moved from Denmark to Western Germany
6 infantry moved from Germany to Western Germany
4 armour moved from Germany to Western GermanyPlace Units - Germans
3 artilleries placed in Western Germany
Germans undo move 1.
2 bombers and 1 fighter placed in Western Germany
3 artilleries placed in Volgograd
Germans undo move 2.
3 artilleries placed in Novgorod
3 mech_infantrys placed in Volgograd
3 armour placed in UkraineTurn Complete - Germans
Germans collect 56 PUs; end with 68 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 7 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
8 armour, 5 artilleries, 3 fighters, 3 infantry, 2 mech_infantrys and 3 tactical_bombers moved from Burma to India
1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to India
1 armour and 2 mech_infantrys moved from Malaya to 37 Sea Zone
1 armour, 2 mech_infantrys and 3 transports moved from 37 Sea Zone to 39 Sea Zone
1 armour and 2 mech_infantrys moved from 39 Sea Zone to India
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to India
2 battleships moved from 37 Sea Zone to 39 Sea Zone
1 destroyer and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 37 Sea Zone to 39 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 7 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
8 armour, 5 artilleries, 3 fighters, 3 infantry, 2 mech_infantrys and 3 tactical_bombers moved from Burma to India
1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to India
1 armour and 2 mech_infantrys moved from Malaya to 37 Sea Zone
1 armour, 2 mech_infantrys and 3 transports moved from 37 Sea Zone to 39 Sea Zone
1 armour and 2 mech_infantrys moved from 39 Sea Zone to India
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to India
2 battleships moved from 37 Sea Zone to 39 Sea Zone
1 destroyer and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 37 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 destroyers, 1 submarine and 4 transports
British defend with 1 destroyer
Japanese win, taking 39 Sea Zone from UK_Pacific with 2 battleships, 3 carriers, 2 destroyers and 4 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in India
Japanese attack with 9 armour, 5 artilleries, 1 bomber, 6 fighters, 3 infantry, 7 mech_infantrys and 6 tactical_bombers
British defend with 1 airfield, 6 armour, 1 artillery, 1 fighter, 1 harbour, 15 infantry and 5 mech_infantrys; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 5 armour, 1 bomber, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Japanese: 4 armour, 5 artilleries, 3 infantry and 7 mech_infantrys
Casualties for British: 6 armour, 1 artillery, 1 fighter, 15 infantry and 5 mech_infantrysNon Combat Move - Japanese
3 fighters moved from India to 39 Sea Zone
3 tactical_bombers moved from India to 39 Sea Zone
3 tactical_bombers moved from India to Burma
2 fighters moved from India to Burma
1 fighter moved from India to Burma
1 bomber moved from India to Burma
3 armour moved from Kansu to Kweichow
1 artillery moved from Szechwan to Yunnan
1 artillery and 3 infantry moved from Soviet Far East to 5 Sea Zone
1 artillery, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 infantry, 3 tactical_bombers and 2 transports moved from 5 Sea Zone to 19 Sea Zone
1 destroyer and 1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Kiangsu
1 carrier and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 destroyer and 3 transports moved from 36 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
1 tactical_bomber placed in Japan
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 77 PUs; end with 82 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Southern France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Southern FranceCombat - Americans
Battle in Holland Belgium
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Americans win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 7 destroyers, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 9 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 carriers, 2 cruisers and 1 submarine moved from 9 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
2 submarines moved from 9 Sea Zone to 26 Sea Zone
3 bombers moved from Southeast Mexico to Hawaiian Islands
2 armour, 4 artilleries, 5 infantry and 6 transports moved from 64 Sea Zone to 26 Sea Zone
2 armour, 4 artilleries and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Southeast Mexico to Western United States
8 transports moved from 101 Sea Zone to 64 Sea Zone
2 submarines moved from 109 Sea Zone to 106 Sea Zone
1 aaGun, 2 armour and 3 transports moved from 106 Sea Zone to 64 Sea Zone
3 armour moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from Alaska to 26 Sea Zone
1 transport moved from 9 Sea Zone to 1 Sea Zone
2 infantry moved from Alaska to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
2 infantry moved from 10 Sea Zone to Western United States
3 infantry moved from Alaska to British Columbia
2 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from Southern France to United Kingdom
1 artillery moved from Eastern United States to Central United States
1 aaGun moved from Eastern United States to Central United StatesPlace Units - Americans
2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers placed in Western United States
3 infantry placed in NorwayTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,3,3,6,2,1,6,3,3,5,1,5,1,4,1,1,3,2
Americans collect 57 PUs (3 lost to blockades); end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 23 PUs;
British buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
11 armour and 1 mech_infantry moved from Eastern Persia to India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 23 PUs;
British buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
11 armour and 1 mech_infantry moved from Eastern Persia to IndiaCombat - British
Battle in India
British attack with 11 armour and 1 mech_infantry
Japanese defend with 1 airfield, 5 armour, 1 factory_minor and 1 harbour
British win, taking India from Japanese with 8 armour remaining. Battle score for attacker is 8
Casualties for British: 3 armour and 1 mech_infantry
Casualties for Japanese: 5 armourNon Combat Move - British
2 infantry moved from Eastern Persia to West India
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Iraq to Persia
1 infantry moved from Persia to Eastern Persia
3 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone
3 fighters moved from Normandy Bordeaux to United KingdomPlace Units - British
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
British collect 31 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,2,5,6,2,1,4,3,5,3,1,6,3,4,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Morocco to Algeria
Italians take Algeria from French
1 armour moved from Western Germany to Southern France
1 artillery moved from Northern Italy to Southern France
1 bomber and 2 fighters moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 armour, 2 artilleries and 4 infantry moved from Caucasus to Northwest Persia
1 armour moved from Urals to Nenetsia
Italians take Nenetsia from Russians
1 armour moved from Nenetsia to Archangel
2 transports moved from 93 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
1 armour and 1 artillery moved from Southern Italy to 95 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 2 infantry moved from 96 Sea Zone to Libya
1 armour moved from 96 Sea Zone to Libya
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 93 Sea Zone to 96 Sea Zone
2 fighters moved from 96 Sea Zone to Libya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Morocco to Algeria
Italians take Algeria from French
1 armour moved from Western Germany to Southern France
1 artillery moved from Northern Italy to Southern France
1 bomber and 2 fighters moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 armour, 2 artilleries and 4 infantry moved from Caucasus to Northwest Persia
1 armour moved from Urals to Nenetsia
Italians take Nenetsia from Russians
1 armour moved from Nenetsia to Archangel
2 transports moved from 93 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
1 armour and 1 artillery moved from Southern Italy to 95 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 2 infantry moved from 96 Sea Zone to Libya
1 armour moved from 96 Sea Zone to Libya
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 93 Sea Zone to 96 Sea Zone
2 fighters moved from 96 Sea Zone to LibyaCombat - Italians
Battle in Libya
Italians attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
British defend with 1 artillery and 2 infantry
Italians win, taking Libya from British with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 2 infantry
Battle in Northwest Persia
Italians attack with 1 armour, 2 artilleries and 4 infantry
British defend with 1 infantry
Italians win, taking Northwest Persia from British with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 1 armour, 1 artillery, 1 bomber and 3 fighters
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern France from Americans with 1 armour, 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
3 fighters moved from Southern France to Southern Italy
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Novgorod to Karelia
2 fighters moved from Libya to 96 Sea ZonePlace Units - Italians
2 transports placed in 97 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to 33 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
2 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
2 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern FranceCombat - French
Battle in Southern France
French attack with 1 fighter and 2 infantry
Italians defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
retreated to Southern France
Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is -6
Casualties for French: 2 infantryNon Combat Move - French
1 fighter moved from Southern France to United KingdomTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 bombers and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
4 armour moved from Western Germany to Normandy Bordeaux
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 armour and 3 mech_infantrys moved from Novgorod to Finland
10 bombers moved from Western Germany to Finland
1 bomber moved from Caucasus to Persia
3 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 fighters moved from 93 Sea Zone to Normandy Bordeaux
4 bombers moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Finland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 bombers and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
4 armour moved from Western Germany to Normandy Bordeaux
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 armour and 3 mech_infantrys moved from Novgorod to Finland
10 bombers moved from Western Germany to Finland
1 bomber moved from Caucasus to Persia
3 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 fighters moved from 93 Sea Zone to Normandy Bordeaux
4 bombers moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to FinlandCombat - Germans
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Persia causes 4 damage total.
Battle in Finland
Germans attack with 2 armour, 11 bombers and 3 mech_infantrys
Americans defend with 3 armour and 6 infantry
Germans win, taking Finland from Americans with 2 armour, 11 bombers and 2 mech_infantrys remaining. Battle score for attacker is 32
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 3 armour and 6 infantry
Battle in Normandy Bordeaux
Germans attack with 4 armour, 4 bombers, 5 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers
French defend with 1 factory_minor, 1 harbour and 1 mech_infantry; British defend with 1 aaGun; Americans defend with 6 armour and 2 infantry
Germans win, taking Normandy Bordeaux from French with 4 armour, 4 bombers, 5 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 45
Casualties for Germans: 2 infantry
Casualties for French: 1 mech_infantry
Casualties for British: 1 aaGun
Casualties for Americans: 6 armour and 2 infantryNon Combat Move - Germans
2 fighters moved from Normandy Bordeaux to 93 Sea Zone
3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Western Germany
4 bombers moved from Normandy Bordeaux to Western Germany
2 armour moved from Western Germany to Poland
3 aaGuns, 10 armour, 5 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
2 infantry moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
3 artilleries and 6 infantry moved from Novgorod to Karelia
11 bombers moved from Finland to Western Germany
1 bomber moved from Persia to Northwest PersiaPlace Units - Germans
3 bombers placed in Western Germany
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
Germans undo move 4.
1 bomber and 2 mech_infantrys placed in Russia
1 mech_infantry placed in NovgorodTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 5 armour, 1 carrier, 1 destroyer, 2 fighters and 4 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Burma to India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 5 armour, 1 carrier, 1 destroyer, 2 fighters and 4 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Burma to IndiaCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in India causes 5 damage total.Non Combat Move - Japanese
1 artillery moved from Yunnan to Burma
2 armour and 4 mech_infantrys moved from French Indo China to Burma
1 bomber moved from India to Burma
3 mech_infantrys moved from Malaya to Burma
1 armour and 1 mech_infantry moved from Kwangtung to French Indo China
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
6 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 tactical_bombers and 7 transports moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 tactical_bombers moved from Japan to 6 Sea Zone
3 armour moved from Kweichow to BurmaPlace Units - Japanese
2 armour and 1 mech_infantry placed in Malaya
2 armour and 1 mech_infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
1 carrier, 1 destroyer and 2 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 74 PUs; end with 76 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 2 destroyers and 9 infantry; Remaining resources: 2 PUs;Combat Move - Americans
3 infantry moved from Norway to Finland
4 fighters moved from United Kingdom to Finland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 2 destroyers and 9 infantry; Remaining resources: 2 PUs;Combat Move - Americans
3 infantry moved from Norway to Finland
4 fighters moved from United Kingdom to FinlandCombat - Americans
Battle in Finland
Americans attack with 4 fighters and 3 infantry
Germans defend with 2 armour and 2 mech_infantrys
retreated to Finland
Germans win with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Americans: 1 fighter and 3 infantryNon Combat Move - Americans
3 fighters moved from Finland to Norway
2 submarines moved from 106 Sea Zone to 64 Sea Zone
1 aaGun, 2 armour and 11 transports moved from 64 Sea Zone to 10 Sea Zone
1 aaGun and 2 armour moved from 10 Sea Zone to Western United States
3 infantry moved from British Columbia to Western United States
2 armour, 4 artilleries and 9 infantry moved from Hawaiian Islands to 26 Sea Zone
3 bombers moved from Hawaiian Islands to Caroline Islands
1 carrier moved from 26 Sea Zone to 10 Sea Zone
2 armour, 4 artilleries, 2 carriers, 2 cruisers, 7 destroyers, 2 fighters, 9 infantry, 6 submarines, 2 tactical_bombers and 8 transports moved from 26 Sea Zone to 33 Sea Zone
2 armour, 4 artilleries and 9 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
2 bombers moved from Western United States to Caroline Islands
1 fighter and 1 tactical_bomber moved from Western United States to Johnston Island
1 artillery moved from Central United States to Western United States
1 aaGun moved from Central United States to Western United States
1 aaGun moved from Southeast Mexico to Central United StatesPlace Units - Americans
1 cruiser and 2 destroyers placed in 10 Sea Zone
3 infantry placed in Norway
2 armour, 1 artillery and 4 infantry placed in Western United States
1 artillery and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 27 PUs;
British buy 3 armour and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 2 PUs;Combat Move - British
Combat - British
Non Combat Move - British
5 infantry moved from Persia to Eastern Persia
2 mech_infantrys moved from Persia to Eastern Persia
4 armour and 2 artilleries moved from Persia to Eastern Persia
1 infantry moved from Iraq to Trans-Jordan
8 armour moved from India to West India
1 infantry moved from West India to India
3 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - British
3 armour placed in Egypt
3 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
British collect 30 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,6,2,4,4,3,5,6,4,3,4,2,2,4,6
UK_Pacific collect 2 PUs (3 lost to blockades); end with 4 PUs total





