Scramble to Holland?
Intercept in Moscow?
I don’t really like this scramble to land idea.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 3 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Turkmenistan to Kazakhstan
British take Kazakhstan from Germans
Combat - British
Battle in Northern Italy
British converts factory_major into different units
Battle in Western Germany
Battle in Holland Belgium
Battle in Southern France
British attack with 2 fighters and 1 infantry
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 infantry
British win, taking Northern Italy from Italians, taking Western Germany from Germans, taking Holland Belgium from Germans, taking Southern France from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters moved from Southern France to Normandy Bordeaux
1 battleship moved from 81 Sea Zone to 95 Sea Zone
1 artillery and 2 infantry moved from Burma to India
2 infantry moved from Eastern Persia to West India
1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
3 mech_infantrys moved from Iraq to Eastern Persia
2 mech_infantrys moved from Northwest Persia to Eastern Persia
6 armour moved from Northwest Persia to Eastern Persia
4 infantry moved from Iraq to Northwest Persia
2 artilleries moved from Iraq to Northwest Persia
1 fighter moved from Egypt to Eastern Persia
1 bomber moved from Egypt to Normandy Bordeaux
1 infantry moved from Tunisia to Algeria
1 artillery and 1 infantry moved from Libya to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
1 armour moved from Tobruk to Egypt
2 infantry moved from Egypt to Trans-Jordan
Place Units - British
1 transport placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 armour placed in Egypt
2 armour placed in Egypt
1 factory_minor placed in Persia
1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,6,3,6,2,1,1,6,1,4,2,2
British collect 46 PUs (4 lost to blockades); end with 48 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,6,3,6,6,1,5,2,2,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
UK_Pacific collect 3 PUs (4 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 cruiser, 1 destroyer and 1 transport
EDIT: Adding units owned by British to 77 Sea Zone: 1 cruiser, 1 destroyer and 1 transport
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 2 destroyers; Remaining resources: 3 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 bomber moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Northern Italy
1 fighter moved from 97 Sea Zone to Southern France
1 cruiser and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from 97 Sea Zone to 95 Sea Zone
1 armour moved from Bryansk to Vologda
Italians take Vologda from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 2 destroyers; Remaining resources: 3 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 bomber moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Northern Italy
1 fighter moved from 97 Sea Zone to Southern France
1 cruiser and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from 97 Sea Zone to 95 Sea Zone
1 armour moved from Bryansk to Vologda
Italians take Vologda from Russians
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
British defend with 1 battleship and 1 transport
Units damaged: 1 battleship owned by the British
Italians win with 1 cruiser, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 27
Casualties for British: 1 battleship and 1 transport
Battle in Southern France
Italians attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Northern Italy
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from Baltic States to Novgorod
1 armour, 2 artilleries and 4 infantry moved from Bryansk to Rostov
1 bomber and 1 fighter moved from Southern France to Southern Italy
1 fighter moved from Northern Italy to 97 Sea Zone
1 carrier moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from 97 Sea Zone to 95 Sea Zone
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
2 destroyers placed in 95 Sea Zone
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 98 PUs;
Germans buy 4 armour, 4 bombers, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Samara to Urals
1 armour moved from Novosibirsk to Urals
3 armour moved from Russia to Urals
1 mech_infantry moved from Russia to Urals
2 infantry moved from Volgograd to Kazakhstan
3 bombers moved from Bryansk to Kazakhstan
2 infantry moved from Germany to Western Germany
4 bombers moved from Germany to Western Germany
2 armour moved from France to Holland Belgium
3 bombers moved from Germany to Holland Belgium
1 bomber moved from Germany to 112 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 98 PUs;
Germans buy 4 armour, 4 bombers, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Samara to Urals
1 armour moved from Novosibirsk to Urals
3 armour moved from Russia to Urals
1 mech_infantry moved from Russia to Urals
2 infantry moved from Volgograd to Kazakhstan
3 bombers moved from Bryansk to Kazakhstan
2 infantry moved from Germany to Western Germany
4 bombers moved from Germany to Western Germany
2 armour moved from France to Holland Belgium
3 bombers moved from Germany to Holland Belgium
1 bomber moved from Germany to 112 Sea Zone
Combat - Germans
Battle in Urals
Germans attack with 5 armour and 1 mech_infantry
Russians defend with 4 aaGuns, 2 armour and 2 infantry
Russians win with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 5 armour and 1 mech_infantry
Casualties for Russians: 4 aaGuns, 1 armour and 2 infantry
Battle in Holland Belgium
Germans attack with 2 armour and 3 bombers
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 armour and 3 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Western Germany
Germans attack with 4 bombers and 2 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Western Germany from British with 4 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kazakhstan
Germans attack with 3 bombers and 2 infantry
British defend with 1 infantry
Germans win, taking Kazakhstan from British with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
3 bombers moved from Kazakhstan to Rostov
2 armour moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
3 armour moved from Bryansk to Rostov
2 fighters and 4 tactical_bombers moved from Bryansk to Germany
1 fighter moved from France to Germany
3 bombers moved from Holland Belgium to Germany
4 bombers moved from Western Germany to Germany
1 tactical_bomber moved from Bryansk to Germany
2 bombers moved from Bryansk to Germany
3 aaGuns moved from Bryansk to Rostov
1 armour moved from Volgograd to Rostov
1 carrier, 2 destroyers, 2 submarines and 2 transports moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from 112 Sea Zone to Germany
Place Units - Germans
1 infantry placed in France
2 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Volgograd
1 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
4 bombers and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 60 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 armour moved from Urals to Novosibirsk
Russians take Novosibirsk from Germans
1 armour moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 transports moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 artillery moved from 5 Sea Zone to Soviet Far East
1 destroyer moved from 5 Sea Zone to 4 Sea Zone
1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 fighter and 2 tactical_bombers moved from 5 Sea Zone to 4 Sea Zone
1 bomber moved from Japan to 4 Sea Zone
3 fighters moved from 5 Sea Zone to Soviet Far East
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour and 1 infantry moved from Shensi to Kansu
2 armour and 1 artillery moved from Yunnan to Burma
1 armour moved from Shan State to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Siam to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 bomber moved from Kwangsi to Kansu
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 transports moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 artillery moved from 5 Sea Zone to Soviet Far East
1 destroyer moved from 5 Sea Zone to 4 Sea Zone
1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 fighter and 2 tactical_bombers moved from 5 Sea Zone to 4 Sea Zone
1 bomber moved from Japan to 4 Sea Zone
3 fighters moved from 5 Sea Zone to Soviet Far East
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour and 1 infantry moved from Shensi to Kansu
2 armour and 1 artillery moved from Yunnan to Burma
1 armour moved from Shan State to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Siam to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 bomber moved from Kwangsi to Kansu
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 1 artillery, 3 fighters and 2 infantry
Americans defend with 2 infantry
Japanese win, taking Soviet Far East from Americans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Burma
Japanese attack with 2 armour, 1 artillery, 2 fighters and 2 tactical_bombers
British defend with 3 infantry
Japanese win, taking Burma from UK_Pacific with 2 armour, 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in 4 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 bomber, 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Kansu
Japanese attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 armour
Japanese win, taking Kansu from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Japanese
1 bomber moved from Kansu to Shensi
1 armour moved from Kweichow to Shensi
2 artilleries moved from Yunnan to Shan State
2 fighters and 1 tactical_bomber moved from Burma to Shan State
1 tactical_bomber moved from Burma to Shan State
1 armour moved from Yunnan to Shensi
1 armour moved from Yunnan to Shensi
2 fighters and 2 tactical_bombers moved from Kwangsi to Shensi
1 infantry moved from Kwangsi to Yunnan
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
2 infantry moved from French Indo China to Shan State
2 artilleries moved from French Indo China to Shan State
3 fighters moved from Soviet Far East to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from 4 Sea Zone to 5 Sea Zone
1 bomber and 1 tactical_bomber moved from 4 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 5 Sea Zone
4 transports moved from 36 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from 5 Sea Zone to Japan
Place Units - Japanese
3 mech_infantrys placed in Kwangtung
3 armour placed in Malaya
3 infantry placed in Japan
1 carrier and 1 destroyer placed in 6 Sea Zone
1 factory_minor placed in French Indo China
Turn Complete - Japanese
Japanese collect 73 PUs; end with 74 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 5 artilleries, 2 destroyers and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 armour and 1 infantry moved from Alaska to 2 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 3 Sea Zone to Soviet Far East
1 fighter and 1 tactical_bomber moved from 3 Sea Zone to 4 Sea Zone
1 destroyer moved from 3 Sea Zone to 4 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
5 infantry moved from Normandy Bordeaux to France
6 armour moved from Normandy Bordeaux to France
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Normandy Bordeaux to Southern France
2 bombers moved from Normandy Bordeaux to Holland Belgium
3 infantry moved from Norway to Finland
Americans take Finland from Germans
1 fighter moved from Norway to Holland Belgium
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 5 artilleries, 2 destroyers and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 armour and 1 infantry moved from Alaska to 2 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 3 Sea Zone to Soviet Far East
1 fighter and 1 tactical_bomber moved from 3 Sea Zone to 4 Sea Zone
1 destroyer moved from 3 Sea Zone to 4 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
5 infantry moved from Normandy Bordeaux to France
6 armour moved from Normandy Bordeaux to France
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Normandy Bordeaux to Southern France
2 bombers moved from Normandy Bordeaux to Holland Belgium
3 infantry moved from Norway to Finland
Americans take Finland from Germans
1 fighter moved from Norway to Holland Belgium
Combat - Americans
Battle in France
Americans attack with 6 armour and 5 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 infantry
Americans win, taking France from Germans, taking Morocco from British, taking Normandy Bordeaux from Americans, taking Algeria from British, taking Tunisia from British with 6 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Soviet Far East
Americans attack with 1 armour, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Soviet Far East from Japanese with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Holland Belgium
Americans attack with 2 bombers, 3 fighters and 2 infantry
Germans defend with 1 armour
Americans win, taking Holland Belgium from Germans with 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in 4 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 bomber, 1 fighter and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Italians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Non Combat Move - Americans
3 fighters moved from Holland Belgium to Normandy Bordeaux
2 bombers moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
1 aaGun and 2 armour moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 armour and 3 transports moved from 101 Sea Zone to 108 Sea Zone
6 transports moved from 102 Sea Zone to 101 Sea Zone
8 transports moved from 110 Sea Zone to 102 Sea Zone
2 submarines moved from 110 Sea Zone to 112 Sea Zone
3 destroyers moved from 110 Sea Zone to 112 Sea Zone
5 carriers moved from 110 Sea Zone to 112 Sea Zone
3 cruisers moved from 110 Sea Zone to 112 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Soviet Far East to 3 Sea Zone
1 tactical_bomber moved from 4 Sea Zone to 3 Sea Zone
2 armour moved from Western United States to Eastern United States
2 aaGuns moved from Western United States to Central United States
Place Units - Americans
3 infantry placed in Norway
5 artilleries and 5 infantry placed in Eastern United States
3 infantry placed in Alaska
3 infantry placed in Central United States
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 artillery and 6 infantry moved from Tsinghai to Kansu
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 artillery and 6 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 artillery and 6 infantry
Japanese defend with 1 armour and 1 infantry
Chinese win, taking Kansu from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 armour and 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to 93 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
1 cruiser and 1 transport moved from 77 Sea Zone to 81 Sea Zone
1 fighter moved from Eastern Persia to 39 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to 93 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
1 cruiser and 1 transport moved from 77 Sea Zone to 81 Sea Zone
1 fighter moved from Eastern Persia to 39 Sea Zone
Combat - British
Battle in Denmark
Battle in Western Germany
British attack with 3 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win, taking Denmark from Germans, taking Western Germany from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 39 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British win, taking 39 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 93 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
1 bomber moved from 93 Sea Zone to Normandy Bordeaux
1 aaGun moved from Normandy Bordeaux to France
3 fighters moved from Western Germany to France
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from West India to India
3 armour and 2 mech_infantrys moved from Eastern Persia to India
2 armour and 2 mech_infantrys moved from Eastern Persia to India
1 armour and 1 mech_infantry moved from Eastern Persia to India
7 armour moved from Northwest Persia to Persia
4 infantry moved from Northwest Persia to Persia
2 artilleries moved from Northwest Persia to Persia
2 infantry moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from 39 Sea Zone to India
Place Units - British
2 armour and 1 mech_infantry placed in Persia
2 infantry placed in United Kingdom
1 mech_infantry placed in Union of South Africa
1 infantry and 2 mech_infantrys placed in Egypt
British undo move 4.
1 fighter and 2 mech_infantrys placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 39 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 3 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from 95 Sea Zone to Western Germany
1 fighter moved from 95 Sea Zone to Southern France
1 bomber moved from Southern Italy to Southern France
1 armour moved from Southern Italy to Western Germany
1 artillery moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 armour moved from Southern Italy to Western Germany
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 3 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from 95 Sea Zone to Western Germany
1 fighter moved from 95 Sea Zone to Southern France
1 bomber moved from Southern Italy to Southern France
1 armour moved from Southern Italy to Western Germany
1 artillery moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 armour moved from Southern Italy to Western Germany
Combat - Italians
Battle in Western Germany
Italians attack with 2 armour, 1 artillery, 2 fighters and 1 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Western Germany from British with 2 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
French defend with 1 factory_minor and 1 harbour; Americans defend with 1 infantry
Italians win, taking Southern France from French with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 armour, 2 artilleries and 4 infantry moved from Rostov to Caucasus
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from Southern France to 93 Sea Zone
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 bomber moved from Southern France to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
Italians undo move 1.
1 fighter and 2 infantry placed in Southern Italy
2 artilleries and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 9 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 infantry moved from New South Wales to Queensland
3 armour moved from New South Wales to Queensland
Place Units - ANZAC
1 cruiser, 1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
4 infantry moved from France to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany