@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
15L mike48484(axis) vs luckyinmaroon (allies +19) REMATCH1
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
Non Combat Move - Russians
1 mech_infantry moved from Ethiopia to EgyptTurn Complete - Russians
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 armour, 2 artilleries, 1 fighter, 2 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
1 armour moved from Shensi to Kansu
1 armour moved from Shensi to Kansu
2 transports moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 3 infantry moved from 5 Sea Zone to Soviet Far East
1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
2 fighters and 2 tactical_bombers moved from 5 Sea Zone to Soviet Far East
2 fighters and 1 tactical_bomber moved from 5 Sea Zone to 4 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Shensi to Kansu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 armour, 2 artilleries, 1 fighter, 2 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
1 armour moved from Shensi to Kansu
1 armour moved from Shensi to Kansu
2 transports moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 3 infantry moved from 5 Sea Zone to Soviet Far East
1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
2 fighters and 2 tactical_bombers moved from 5 Sea Zone to Soviet Far East
2 fighters and 1 tactical_bomber moved from 5 Sea Zone to 4 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Shensi to KansuCombat - Japanese
Battle in Soviet Far East
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 armour and 3 infantry
Japanese win, taking Soviet Far East from Americans with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 armour and 3 infantry
Battle in 4 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kansu
Japanese attack with 3 armour, 1 bomber, 1 fighter and 1 tactical_bomber
Chinese defend with 1 artillery and 3 infantry
Japanese win, taking Kansu from Chinese with 3 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Chinese: 1 artillery and 3 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Soviet Far East to 5 Sea Zone
2 fighters moved from 4 Sea Zone to 5 Sea Zone
1 tactical_bomber moved from 4 Sea Zone to 5 Sea Zone
1 destroyer and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 armour and 2 mech_infantrys moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
2 tactical_bombers moved from Shan State to Burma
1 armour, 4 artilleries, 2 fighters and 2 infantry moved from Shan State to Burma
3 armour moved from Malaya to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from Shensi to Burma
1 artillery moved from Sikang to Szechwan
1 fighter and 1 tactical_bomber moved from Kansu to Yunnan
1 bomber moved from Kansu to YunnanPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
2 armour and 1 mech_infantry placed in Kwangtung
2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
2 carriers, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports moved from 3 Sea Zone to 9 Sea Zone
3 submarines moved from 3 Sea Zone to 9 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
2 infantry moved from British Columbia to Alaska
1 fighter and 1 tactical_bomber moved from 9 Sea Zone to Alaska
1 aaGun and 3 infantry moved from Central United States to Western United States
2 armour, 4 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 4 artilleries, 5 infantry and 6 transports moved from 101 Sea Zone to 64 Sea Zone
1 mech_infantry moved from Eastern United States to Southeast Mexico
1 aaGun moved from Central United States to Southeast Mexico
8 transports moved from 102 Sea Zone to 101 Sea Zone
2 submarines moved from 112 Sea Zone to 109 Sea Zone
1 aaGun, 2 armour and 3 transports moved from 108 Sea Zone to 106 Sea Zone
6 armour and 5 infantry moved from France to Normandy Bordeaux
3 bombers moved from Normandy Bordeaux to Southeast Mexico
3 infantry moved from Norway to FinlandPlace Units - Americans
1 carrier, 3 destroyers and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
3 armour placed in NorwayTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - British
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
1 infantry moved from Iraq to Northwest Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
1 infantry moved from Iraq to Northwest PersiaCombat - British
Battle in Northwest Persia
British attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
British win, taking Northwest Persia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Northwest Persia to Persia
4 armour moved from Persia to Eastern Persia
5 armour moved from Persia to Eastern Persia
1 mech_infantry moved from Persia to Eastern Persia
2 armour moved from Iraq to Eastern Persia
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Tobruk to Egypt
1 artillery and 2 infantry moved from Tunisia to Libya
1 bomber moved from Normandy Bordeaux to Egypt
1 aaGun moved from France to Normandy Bordeaux
3 fighters moved from France to Normandy Bordeaux
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
3 armour placed in Persia
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
British undo move 3.
British undo move 2.
3 infantry placed in Union of South Africa
3 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
British collect 29 PUs (2 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Vologda to Novosibirsk
Italians take Novosibirsk from Russians
1 armour moved from Novosibirsk to Urals
Italians take Urals from Russians
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Vologda to Novosibirsk
Italians take Novosibirsk from Russians
1 armour moved from Novosibirsk to Urals
Italians take Urals from Russians
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to MoroccoCombat - Italians
Battle in MoroccoNon Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 fighter and 1 transport placed in 93 Sea Zone
1 infantry placed in Southern France
1 armour and 1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 carriers moved from 63 Sea Zone to 33 Sea Zone
4 fighters moved from Queensland to 33 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 carriers moved from 63 Sea Zone to 33 Sea Zone
4 fighters moved from Queensland to 33 Sea ZoneCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
ANZAC win, taking Caroline Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
3 armour moved from Queensland to New South Wales
1 fighter and 3 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - French
French buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - French
1 fighter and 2 infantry moved from Normandy Bordeaux to Southern France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - French
French buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - French
1 fighter and 2 infantry moved from Normandy Bordeaux to Southern FranceCombat - French
Battle in Southern France
French attack with 1 fighter and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
retreated to Southern France
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Casualties for French: 2 infantryNon Combat Move - French
1 fighter moved from Southern France to Normandy BordeauxPlace Units - French
2 infantry and 1 mech_infantry placed in Normandy Bordeaux
1 infantry placed in FranceTurn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
French collect 12 PUs (1 lost to blockades); end with 12 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 bombers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to France
2 fighters and 2 tactical_bombers moved from Western Germany to France
2 bombers moved from Caucasus to Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 bombers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to France
2 fighters and 2 tactical_bombers moved from Western Germany to France
2 bombers moved from Caucasus to PersiaCombat - Germans
Battle in France
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
French defend with 1 airfield, 1 factory_minor and 1 infantry
Germans captures 12PUs while taking French capital
Germans win, taking France from French with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Air Battle in Persia
Germans attacks with 2 units heading to Persia
British launches 1 interceptors out of Persia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Persia to Caucasus
1 armour moved from Ukraine to Caucasus
2 infantry moved from Rostov to Caucasus
3 infantry moved from Volgograd to Caucasus
2 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Holland Belgium to Western Germany
1 armour moved from Holland Belgium to Western Germany
2 fighters moved from France to 93 Sea Zone
2 tactical_bombers moved from France to Western Germany
1 armour and 2 mech_infantrys moved from Denmark to Western Germany
6 infantry moved from Germany to Western Germany
4 armour moved from Germany to Western GermanyPlace Units - Germans
3 artilleries placed in Western Germany
Germans undo move 1.
2 bombers and 1 fighter placed in Western Germany
3 artilleries placed in Volgograd
Germans undo move 2.
3 artilleries placed in Novgorod
3 mech_infantrys placed in Volgograd
3 armour placed in UkraineTurn Complete - Germans
Germans collect 56 PUs; end with 68 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 7 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
8 armour, 5 artilleries, 3 fighters, 3 infantry, 2 mech_infantrys and 3 tactical_bombers moved from Burma to India
1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to India
1 armour and 2 mech_infantrys moved from Malaya to 37 Sea Zone
1 armour, 2 mech_infantrys and 3 transports moved from 37 Sea Zone to 39 Sea Zone
1 armour and 2 mech_infantrys moved from 39 Sea Zone to India
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to India
2 battleships moved from 37 Sea Zone to 39 Sea Zone
1 destroyer and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 37 Sea Zone to 39 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 7 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
8 armour, 5 artilleries, 3 fighters, 3 infantry, 2 mech_infantrys and 3 tactical_bombers moved from Burma to India
1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to India
1 armour and 2 mech_infantrys moved from Malaya to 37 Sea Zone
1 armour, 2 mech_infantrys and 3 transports moved from 37 Sea Zone to 39 Sea Zone
1 armour and 2 mech_infantrys moved from 39 Sea Zone to India
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to India
2 battleships moved from 37 Sea Zone to 39 Sea Zone
1 destroyer and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 37 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 destroyers, 1 submarine and 4 transports
British defend with 1 destroyer
Japanese win, taking 39 Sea Zone from UK_Pacific with 2 battleships, 3 carriers, 2 destroyers and 4 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in India
Japanese attack with 9 armour, 5 artilleries, 1 bomber, 6 fighters, 3 infantry, 7 mech_infantrys and 6 tactical_bombers
British defend with 1 airfield, 6 armour, 1 artillery, 1 fighter, 1 harbour, 15 infantry and 5 mech_infantrys; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 5 armour, 1 bomber, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Japanese: 4 armour, 5 artilleries, 3 infantry and 7 mech_infantrys
Casualties for British: 6 armour, 1 artillery, 1 fighter, 15 infantry and 5 mech_infantrysNon Combat Move - Japanese
3 fighters moved from India to 39 Sea Zone
3 tactical_bombers moved from India to 39 Sea Zone
3 tactical_bombers moved from India to Burma
2 fighters moved from India to Burma
1 fighter moved from India to Burma
1 bomber moved from India to Burma
3 armour moved from Kansu to Kweichow
1 artillery moved from Szechwan to Yunnan
1 artillery and 3 infantry moved from Soviet Far East to 5 Sea Zone
1 artillery, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 infantry, 3 tactical_bombers and 2 transports moved from 5 Sea Zone to 19 Sea Zone
1 destroyer and 1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Kiangsu
1 carrier and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 destroyer and 3 transports moved from 36 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
1 tactical_bomber placed in Japan
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 77 PUs; end with 82 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Southern France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Southern FranceCombat - Americans
Battle in Holland Belgium
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Americans win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 7 destroyers, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 9 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 carriers, 2 cruisers and 1 submarine moved from 9 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
2 submarines moved from 9 Sea Zone to 26 Sea Zone
3 bombers moved from Southeast Mexico to Hawaiian Islands
2 armour, 4 artilleries, 5 infantry and 6 transports moved from 64 Sea Zone to 26 Sea Zone
2 armour, 4 artilleries and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Southeast Mexico to Western United States
8 transports moved from 101 Sea Zone to 64 Sea Zone
2 submarines moved from 109 Sea Zone to 106 Sea Zone
1 aaGun, 2 armour and 3 transports moved from 106 Sea Zone to 64 Sea Zone
3 armour moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from Alaska to 26 Sea Zone
1 transport moved from 9 Sea Zone to 1 Sea Zone
2 infantry moved from Alaska to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
2 infantry moved from 10 Sea Zone to Western United States
3 infantry moved from Alaska to British Columbia
2 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from Southern France to United Kingdom
1 artillery moved from Eastern United States to Central United States
1 aaGun moved from Eastern United States to Central United StatesPlace Units - Americans
2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers placed in Western United States
3 infantry placed in NorwayTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,3,3,6,2,1,6,3,3,5,1,5,1,4,1,1,3,2
Americans collect 57 PUs (3 lost to blockades); end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total