@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
15L mike48484(axis) vs luckyinmaroon (allies +19) REMATCH1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to 93 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
1 cruiser and 1 transport moved from 77 Sea Zone to 81 Sea Zone
1 fighter moved from Eastern Persia to 39 Sea ZoneCombat - British
Battle in Denmark
Battle in Western Germany
British attack with 3 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win, taking Denmark from Germans, taking Western Germany from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 39 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British win, taking 39 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 93 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 bomber moved from 93 Sea Zone to Normandy Bordeaux
1 aaGun moved from Normandy Bordeaux to France
3 fighters moved from Western Germany to France
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from West India to India
3 armour and 2 mech_infantrys moved from Eastern Persia to India
2 armour and 2 mech_infantrys moved from Eastern Persia to India
1 armour and 1 mech_infantry moved from Eastern Persia to India
7 armour moved from Northwest Persia to Persia
4 infantry moved from Northwest Persia to Persia
2 artilleries moved from Northwest Persia to Persia
2 infantry moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from 39 Sea Zone to IndiaPlace Units - British
2 armour and 1 mech_infantry placed in Persia
2 infantry placed in United Kingdom
1 mech_infantry placed in Union of South Africa
1 infantry and 2 mech_infantrys placed in Egypt
British undo move 4.
1 fighter and 2 mech_infantrys placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 39 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 3 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from 95 Sea Zone to Western Germany
1 fighter moved from 95 Sea Zone to Southern France
1 bomber moved from Southern Italy to Southern France
1 armour moved from Southern Italy to Western Germany
1 artillery moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 armour moved from Southern Italy to Western Germany -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 3 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from 95 Sea Zone to Western Germany
1 fighter moved from 95 Sea Zone to Southern France
1 bomber moved from Southern Italy to Southern France
1 armour moved from Southern Italy to Western Germany
1 artillery moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 armour moved from Southern Italy to Western GermanyCombat - Italians
Battle in Western Germany
Italians attack with 2 armour, 1 artillery, 2 fighters and 1 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Western Germany from British with 2 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
French defend with 1 factory_minor and 1 harbour; Americans defend with 1 infantry
Italians win, taking Southern France from French with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 armour, 2 artilleries and 4 infantry moved from Rostov to Caucasus
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from Southern France to 93 Sea Zone
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 bomber moved from Southern France to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
Italians undo move 1.
1 fighter and 2 infantry placed in Southern Italy
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 9 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 infantry moved from New South Wales to Queensland
3 armour moved from New South Wales to QueenslandPlace Units - ANZAC
1 cruiser, 1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
4 infantry moved from France to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
4 infantry moved from France to Western Germany
1 fighter moved from Normandy Bordeaux to Western GermanyCombat - French
Battle in Western Germany
French attack with 1 fighter and 4 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 2 armour, 1 artillery and 1 infantry
retreated to Western Germany
Germans win with 1 armour remaining. Battle score for attacker is 1
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Casualties for French: 4 infantryNon Combat Move - French
1 fighter moved from Western Germany to Normandy BordeauxTurn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
French collect 13 PUs (1 lost to blockades); end with 13 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 16 infantry; Remaining resources: 2 PUs;Combat Move - Germans
2 mech_infantrys moved from Germany to Denmark
1 mech_infantry moved from Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
2 infantry moved from Kazakhstan to Turkmenistan
2 bombers moved from Rostov to Turkmenistan
15 bombers moved from Germany to 112 Sea Zone
6 fighters and 5 tactical_bombers moved from Germany to 112 Sea Zone
1 armour moved from Germany to Holland Belgium
1 armour moved from Germany to Denmark
1 mech_infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 16 infantry; Remaining resources: 2 PUs;Combat Move - Germans
2 mech_infantrys moved from Germany to Denmark
1 mech_infantry moved from Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
2 infantry moved from Kazakhstan to Turkmenistan
2 bombers moved from Rostov to Turkmenistan
15 bombers moved from Germany to 112 Sea Zone
6 fighters and 5 tactical_bombers moved from Germany to 112 Sea Zone
1 armour moved from Germany to Holland Belgium
1 armour moved from Germany to Denmark
1 mech_infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from BritishCombat - Germans
Battle in Holland Belgium
Germans attack with 1 armour and 2 mech_infantrys
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Turkmenistan
Germans attack with 2 bombers and 2 infantry
British defend with 1 infantry
Germans win, taking Turkmenistan from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Denmark
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Denmark from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 112 Sea Zone
Germans attack with 15 bombers, 6 fighters and 5 tactical_bombers
British defend with 1 cruiser, 1 destroyer, 1 infantry and 2 transports; Americans defend with 1 battleship, 5 carriers, 3 cruisers, 3 destroyers and 2 submarines
2 submarines owned by the Americans Submerged
Units damaged: 1 battleship owned by the Americans and 5 carriers owned by the Americans
Germans win with 12 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 119
Casualties for Germans: 3 bombers, 2 fighters and 2 tactical_bombers
Casualties for British: 1 cruiser, 1 destroyer, 1 infantry and 2 transports
Casualties for Americans: 1 battleship, 5 carriers, 3 cruisers and 3 destroyersNon Combat Move - Germans
4 fighters and 3 tactical_bombers moved from 112 Sea Zone to Western Germany
12 bombers moved from 112 Sea Zone to Western Germany
7 infantry moved from Germany to Western Germany
3 aaGuns moved from Germany to Western Germany
1 bomber moved from Rostov to Western Germany
1 armour moved from Ukraine to Caucasus
3 armour moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Rostov to Caucasus
1 aaGun and 2 armour moved from Rostov to Caucasus
1 armour moved from Rostov to Caucasus
2 armour and 1 mech_infantry moved from Volgograd to Caucasus
2 bombers moved from Turkmenistan to Caucasus
2 infantry moved from Ukraine to RostovPlace Units - Germans
3 infantry placed in Western Germany
4 armour and 6 infantry placed in Germany
1 armour and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
2 infantry placed in NovgorodTurn Complete - Germans
Germans collect 52 PUs; end with 54 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 95 Sea Zone: 1 carrier, 2 destroyers, 2 submarines and 2 transports
EDIT: Adding units owned by Germans to 93 Sea Zone: 1 carrier, 2 destroyers, 2 submarines and 2 transports
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
Non Combat Move - Russians
1 mech_infantry moved from Ethiopia to EgyptTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 armour, 2 artilleries, 1 fighter, 2 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
1 armour moved from Shensi to Kansu
1 armour moved from Shensi to Kansu
2 transports moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 3 infantry moved from 5 Sea Zone to Soviet Far East
1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
2 fighters and 2 tactical_bombers moved from 5 Sea Zone to Soviet Far East
2 fighters and 1 tactical_bomber moved from 5 Sea Zone to 4 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Shensi to Kansu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 armour, 2 artilleries, 1 fighter, 2 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
1 armour moved from Shensi to Kansu
1 armour moved from Shensi to Kansu
2 transports moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 3 infantry moved from 5 Sea Zone to Soviet Far East
1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
2 fighters and 2 tactical_bombers moved from 5 Sea Zone to Soviet Far East
2 fighters and 1 tactical_bomber moved from 5 Sea Zone to 4 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Shensi to KansuCombat - Japanese
Battle in Soviet Far East
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 armour and 3 infantry
Japanese win, taking Soviet Far East from Americans with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 armour and 3 infantry
Battle in 4 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kansu
Japanese attack with 3 armour, 1 bomber, 1 fighter and 1 tactical_bomber
Chinese defend with 1 artillery and 3 infantry
Japanese win, taking Kansu from Chinese with 3 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Chinese: 1 artillery and 3 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Soviet Far East to 5 Sea Zone
2 fighters moved from 4 Sea Zone to 5 Sea Zone
1 tactical_bomber moved from 4 Sea Zone to 5 Sea Zone
1 destroyer and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 armour and 2 mech_infantrys moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
2 tactical_bombers moved from Shan State to Burma
1 armour, 4 artilleries, 2 fighters and 2 infantry moved from Shan State to Burma
3 armour moved from Malaya to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from Shensi to Burma
1 artillery moved from Sikang to Szechwan
1 fighter and 1 tactical_bomber moved from Kansu to Yunnan
1 bomber moved from Kansu to YunnanPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
2 armour and 1 mech_infantry placed in Kwangtung
2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
2 carriers, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports moved from 3 Sea Zone to 9 Sea Zone
3 submarines moved from 3 Sea Zone to 9 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
2 infantry moved from British Columbia to Alaska
1 fighter and 1 tactical_bomber moved from 9 Sea Zone to Alaska
1 aaGun and 3 infantry moved from Central United States to Western United States
2 armour, 4 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 4 artilleries, 5 infantry and 6 transports moved from 101 Sea Zone to 64 Sea Zone
1 mech_infantry moved from Eastern United States to Southeast Mexico
1 aaGun moved from Central United States to Southeast Mexico
8 transports moved from 102 Sea Zone to 101 Sea Zone
2 submarines moved from 112 Sea Zone to 109 Sea Zone
1 aaGun, 2 armour and 3 transports moved from 108 Sea Zone to 106 Sea Zone
6 armour and 5 infantry moved from France to Normandy Bordeaux
3 bombers moved from Normandy Bordeaux to Southeast Mexico
3 infantry moved from Norway to FinlandPlace Units - Americans
1 carrier, 3 destroyers and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
3 armour placed in NorwayTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - British
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
1 infantry moved from Iraq to Northwest Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
1 infantry moved from Iraq to Northwest PersiaCombat - British
Battle in Northwest Persia
British attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
British win, taking Northwest Persia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Northwest Persia to Persia
4 armour moved from Persia to Eastern Persia
5 armour moved from Persia to Eastern Persia
1 mech_infantry moved from Persia to Eastern Persia
2 armour moved from Iraq to Eastern Persia
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Tobruk to Egypt
1 artillery and 2 infantry moved from Tunisia to Libya
1 bomber moved from Normandy Bordeaux to Egypt
1 aaGun moved from France to Normandy Bordeaux
3 fighters moved from France to Normandy Bordeaux
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
3 armour placed in Persia
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
British undo move 3.
British undo move 2.
3 infantry placed in Union of South Africa
3 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
British collect 29 PUs (2 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Vologda to Novosibirsk
Italians take Novosibirsk from Russians
1 armour moved from Novosibirsk to Urals
Italians take Urals from Russians
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Vologda to Novosibirsk
Italians take Novosibirsk from Russians
1 armour moved from Novosibirsk to Urals
Italians take Urals from Russians
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to MoroccoCombat - Italians
Battle in MoroccoNon Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 fighter and 1 transport placed in 93 Sea Zone
1 infantry placed in Southern France
1 armour and 1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 carriers moved from 63 Sea Zone to 33 Sea Zone
4 fighters moved from Queensland to 33 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 carriers moved from 63 Sea Zone to 33 Sea Zone
4 fighters moved from Queensland to 33 Sea ZoneCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
ANZAC win, taking Caroline Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
3 armour moved from Queensland to New South Wales
1 fighter and 3 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - French
French buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - French
1 fighter and 2 infantry moved from Normandy Bordeaux to Southern France