Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs15L Adam514 (Axis) vs Rasmustb (Allies+22)
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Haha yeah I would prefer LL if it didn’t make the Axis advantage even bigger…
How so?
It’s not common knowledge? By my estimates you need to almost double the bid in LL compared to dice to get a decent game… I haven’t had much difficulty winning as Axis against Allies with up to 32 bid.
Oh… Well I didn’t know. Can u say more about why this is so? I mean LL is LL for both sides… Maybe because they have so much aircraft? Or Germany can make better openings?
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Dice in initial rounds matter the most and the attacker is better off in LL than dice, so apart from UK1 and China it’s mostly the Axis that are attacking and so they make the greatest use of LL. Also, since luck is a lot less volatile, it favors the Axis since they have 2 big nations compared to the many small and scattered Allied ones, and so they can choose exactly how much air they are willing to lose and it makes it very hard for the Allies to trade and weaken the Axis.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 destroyer, 3 infantry, 3 mech_infantrys and 8 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 bomber moved from Norway to Novgorod -
Hi Adam
Intercept in Novgorod?
Also China is gonna attack Szechwan with everything ao I might/hopefully need OOL - wanna keep mech or arties? Or should we take it round by round as it happens?
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No intercept and OOL is AA inf art mechs.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 destroyer, 3 infantry, 3 mech_infantrys and 8 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 bomber moved from Norway to NovgorodCombat - Americans
Air Battle in Novgorod
Americans attacks with 1 units heading to Novgorod
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Americans
1 carrier and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Gibraltar to Norway
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 carrier, 1 fighter, 5 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 aaGun moved from 33 Sea Zone to Caroline Islands
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 4 carriers, 2 cruisers, 12 destroyers, 6 fighters, 3 infantry, 6 submarines, 2 tactical_bombers and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 destroyers and 8 submarines moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 bomber moved from Novgorod to NorwayPlace Units - Americans
3 infantry placed in Finland
3 mech_infantrys placed in Norway
1 destroyer and 8 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
ahhh crap I forgot to fly the fighter by Sikang so I would have the obvious retreat option :(
Will you allow an edit here? It was indeed my plan/hope to retreat to Sikang if the battle went well but Ill accept your decision
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I wouldn’t mind if you had a tank in Shensi and wanted to move to Sikang and then to Szechwan, but you can only retreat from territories from which came land units. You can’t move a fighter into a neighbouring territory and then to battle to have the choice to retreat.
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I wouldn’t mind if you had a tank in Shensi and wanted to move to Sikang and then to Szechwan, but you can only retreat from territories from which came land units. You can’t move a fighter into a neighbouring territory and then to battle to have the choice to retreat.
So you won’t let me brake the rules?? How rude… Sry 'bout this one Adam. I even checked up on the rules before I made my decision but somehow missed that it says “land” & “sea” units.
However, it feels like a good lucky battle like this one is the best I could hope for for the chinese forces. I have to go out now but the rest of my turn is coming in a few hours
cheers
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Lol sorry! If you want we can pretend as if that Chinese battle never happened and you get to redo China since you got a very good outcome in the battle, but you are probably better off like this even if you can’t retreat to Sikang. Up to you.
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Lol sorry! If you want we can pretend as if that Chinese battle never happened and you get to redo China since you got a very good outcome in the battle, but you are probably better off like this even if you can’t retreat to Sikang. Up to you.
Thanks but I’ll stick this outcome. I wanted to pick a good fight and Im not sure I would get a better chance than this
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 artilleries, 1 fighter and 14 infantry moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 3 artilleries, 1 fighter and 14 infantry
Japanese defend with 1 aaGun, 5 artilleries, 5 infantry and 5 mech_infantrys
Chinese win, taking Szechwan from Japanese with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 21
Casualties for Japanese: 1 aaGun, 5 artilleries, 5 infantry and 5 mech_infantrys
Casualties for Chinese: 13 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Northern Italy
2 infantry moved from Italian Somaliland to 76 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
1 tactical_bomber moved from Anglo Egyptian Sudan to Kenya
2 mech_infantrys moved from Egypt to Iraq
1 tactical_bomber moved from Trans-Jordan to Iraq
1 fighter moved from Trans-Jordan to Persia
2 infantry moved from Eastern Persia to PersiaCombat - British
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 112 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Northern Italy causes 8 damage total.
Battle in Holland Belgium
Battle in Denmark
Battle in Normandy Bordeaux
British attack with 6 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
British win, taking Holland Belgium from Germans, taking Denmark from Germans, taking Normandy Bordeaux from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Kenya
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Kenya from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Persia
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
retreated to Persia
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Iraq
British attack with 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
British win, taking Iraq from Germans with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Kenya to Trans-Jordan
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
3 fighters moved from Anglo Egyptian Sudan to Eastern Persia
1 fighter moved from Persia to Eastern Persia
1 tactical_bomber moved from Iraq to Eastern Persia
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Tobruk to Alexandria
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
4 fighters moved from Normandy Bordeaux to Norway
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
2 aaGuns and 1 artillery moved from United Kingdom to 110 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Northern Italy to NorwayPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Norway: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
8 infantry and 2 mech_infantrys placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Northern Italy
2 infantry moved from Italian Somaliland to 76 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
1 tactical_bomber moved from Anglo Egyptian Sudan to Kenya
2 mech_infantrys moved from Egypt to Iraq
1 tactical_bomber moved from Trans-Jordan to Iraq
1 fighter moved from Trans-Jordan to Persia
2 infantry moved from Eastern Persia to PersiaCombat - British
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 112 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Northern Italy causes 8 damage total.
Battle in Holland Belgium
Battle in Denmark
Battle in Normandy Bordeaux
British attack with 6 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
British win, taking Holland Belgium from Germans, taking Denmark from Germans, taking Normandy Bordeaux from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Kenya
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Kenya from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Persia
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
retreated to Persia
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Iraq
British attack with 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
British win, taking Iraq from Germans with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Kenya to Trans-Jordan
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
3 fighters moved from Anglo Egyptian Sudan to Eastern Persia
1 fighter moved from Persia to Eastern Persia
1 tactical_bomber moved from Iraq to Eastern Persia
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Tobruk to Alexandria
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
4 fighters moved from Normandy Bordeaux to Norway
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
2 aaGuns and 1 artillery moved from United Kingdom to 110 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Northern Italy to NorwayPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Norway: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
8 infantry and 2 mech_infantrys placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Norway: 2 aaGuns and 3 infantry
EDIT: Adding units owned by British to Finland: 2 aaGuns and 3 infantry
EDIT: Changing ownership of Vyborg from Germans to Russians
EDIT: Removing units owned by British from Finland: 1 mech_infantry
EDIT: Adding units owned by British to Vyborg: 1 mech_infantry
EDIT: Turning off Edit Mode -
Hi Adam
It became a very messy british turn with a lot of edits - sorry about that!
First I accidentally took an empty trn instead of an AC from 110 to 112 which would make a scramble very risky (ac, cc, bb vs. 2 fig). So with this in mind I assumed no scram and later I edited an extra inf, art from uk to norway.
So belgium: taken with inf from us trannie
Normandy: 2inf from uk tranny
Denmark: inf from tranny
NCM: 3inf, 3art uk-norwayOn top of that I forgot to take Vyborg and to move the british troops from norway to fin :( - more edits…
Let me know if you are not okay with theses edits and/or if you have any questions. I’ll try to be more careful in the future!
Right now there’s art, 2aagun on us trannies in 110 and 2uk fig on us ac in 112
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Western Germany to FinlandCombat - Italians
Strategic bombing raid in Finland
Bombing raid in Finland rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Finland causes 6 damage total.Non Combat Move - Italians
1 bomber moved from Finland to Western Germany
2 infantry moved from Eastern Poland to Belarus
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 armour moved from Northwest Persia to Caucasus
1 infantry moved from Western Germany to Germany
2 infantry moved from Northern Italy to Western Germany
2 infantry moved from Yugoslavia to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to France
1 fighter moved from Southern Italy to Western GermanyPlace Units - Italians
2 infantry placed in Northern Italy
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,6,6,4,3,3
Italians collect 5 PUs (12 lost to blockades); end with 5 PUs total -
Hi Adam
It became a very messy british turn with a lot of edits - sorry about that!
First I accidentally took an empty trn instead of an AC from 110 to 112 which would make a scramble very risky (ac, cc, bb vs. 2 fig). So with this in mind I assumed no scram and later I edited an extra inf, art from uk to norway.
So belgium: taken with inf from us trannie
Normandy: 2inf from uk tranny
Denmark: inf from tranny
NCM: 3inf, 3art uk-norwayOn top of that I forgot to take Vyborg and to move the british troops from norway to fin :( - more edits…
Let me know if you are not okay with theses edits and/or if you have any questions. I’ll try to be more careful in the future!
Right now there’s art, 2aagun on us trannies in 110 and 2uk fig on us ac in 112
No worries, it’s all good.
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Thanks Adam
5 ipc… Now were talking
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
3 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry, 2 submarines and 3 transports moved from 54 Sea Zone to 33 Sea Zone
3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Queensland to Caroline Islands
2 fighters moved from Queensland to 33 Sea Zone
1 artillery moved from South Australia to New South Wales
1 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 fighter moved from Trans-Jordan to Eastern Persia
1 destroyer moved from 76 Sea Zone to 72 Sea Zone
2 infantry moved from 112 Sea Zone to NorwayTurn Complete - French