Hmm, might not have been worth declaring war on Japan to save the Chinese troops for a round.
15L G40 Majikforce (Axis) vs Mitler (Allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 52 Sea ZonePlace Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from Trans-Jordan to MaltaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 83 PUs;
Germans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 unit repaired.
1 infantry moved from United Kingdom to Scotland
Germans take Scotland from British
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from Romania to Bessarabia
2 bombers moved from Western Germany to Bessarabia
2 fighters moved from 110 Sea Zone to 109 Sea Zone
3 bombers moved from Western Germany to 109 Sea ZoneCombat - Germans
Battle in 109 Sea Zone
Germans attack with 3 bombers, 1 destroyer and 2 fighters
Russians defend with 1 submarine
Germans win, taking 109 Sea Zone from Neutral with 3 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Bessarabia
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Bessarabia to Eastern Poland
1 aaGun and 2 infantry moved from Romania to Eastern Poland
1 aaGun, 5 armour, 2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun, 2 artilleries and 10 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
1 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
4 armour, 4 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
4 armour, 4 artilleries, 5 infantry and 8 transports moved from 110 Sea Zone to 112 Sea Zone
4 armour, 4 artilleries and 5 infantry moved from 112 Sea Zone to Norway
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 109 Sea Zone to 112 Sea Zone
3 bombers moved from 109 Sea Zone to Western Germany
3 tactical_bombers moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western GermanyPlace Units - Germans
10 mech_infantrys placed in Germany
3 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
1 artillery, 1 bomber and 1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour and 6 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Russians
1 armour moved from Vyborg to Baltic States
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
3 armour, 7 artilleries, 7 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
1 armour, 2 artilleries, 10 infantry and 1 mech_infantry moved from Belarus to Eastern Poland
3 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
2 infantry moved from Northwest Persia to Iraq
2 armour moved from Caucasus to Iraq
2 fighters and 1 tactical_bomber moved from Caucasus to Eastern Poland
1 armour moved from Karelia to Baltic StatesCombat - Russians
Battle in Baltic States
Russians attack with 2 armour
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iraq
Russians attack with 2 armour and 2 infantry
Neutral_Axis defend with 3 infantry
2 armour owned by the Russians retreated to Northwest Persia
Neutral_Axis win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Russians attack with 9 armour, 9 artilleries, 2 fighters, 17 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 6 armour, 4 artilleries, 2 bombers and 19 infantry; Italians defend with 1 aaGun, 2 armour and 1 artillery
Russians win, taking Eastern Poland from Italians with 5 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 42
Casualties for Germans: 3 aaGuns, 6 armour, 4 artilleries, 2 bombers and 19 infantry
Casualties for Italians: 1 aaGun, 2 armour and 1 artillery
Casualties for Russians: 4 armour, 9 artilleries, 17 infantry and 4 mech_infantrysNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Eastern Poland to Belarus
1 mech_infantry moved from Russia to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
1 aaGun moved from Western Ukraine to Eastern Poland
1 artillery and 2 infantry moved from Karelia to Novgorod
1 artillery moved from Vyborg to Novgorod
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
5 infantry moved from Timguska to Novosibirsk
1 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to TimguskaPlace Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs -
Ouch!!! In my head I swore I parked my German air force in Eastern Poland. What a huge blunder, how did I miss that, I’ll never know. Kudos to you for capitalizing on a big strategic error. Just made it that much harder for myself against Russia. Gonna be a big hole to dig out of!! No more playing at night when I’m exhausted :-D I should get to my turn maybe tonight or this weekend. Have a good one!! Game on!
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haha :P
Should be hard anyway since I blundered away britain ^^
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Alaska to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Sumatra to 42 Sea Zone
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
2 artilleries, 1 infantry and 1 mech_infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Kiangsu to Kweichow
1 bomber moved from Kiangsu to Kweichow
1 bomber moved from Kwangtung to Kweichow
1 bomber moved from Philippines to Kwangsi
1 artillery and 1 mech_infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
3 fighters moved from Kwangtung to KwangsiCombat - Japanese
Battle in Hawaiian Islands
Battle in Aleutian Islands
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win, taking Hawaiian Islands from Americans, taking Aleutian Islands from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
2 armour moved from Kiangsu to Kwangtung
1 aaGun and 5 infantry moved from Jehol to Anhwe
5 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Korea to Manchuria
1 armour moved from Soviet Far East to Sakha
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to Philippines
1 fighter moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangsi to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 bomber moved from Kwangsi to Kwangtung
2 bombers moved from Kweichow to KwangtungPlace Units - Japanese
3 infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 fighter and 1 infantry placed in Japan
1 carrier, 1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
I feel this game is lost. So I’d like to surrender.
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Okay I accept. It was a fun but weird game for me. I was more aggressive than I usually am especially with Japan. I lost alot of units with the axis! :-D I’ve never done a Sealion and been successful in the league. Seems like a huge task to overcome with the US. My UK buys will be much more conservative from now on! Good game, I had fun. I’d offer a rematch but I’m struggling to keep up with my other games plus I have crazy new work hours so sleep time has cut into game time considerably. Maybe we can play again in the future? Take care and good luck in your other matches.
PS do you know how to post the results and where to post them?
-Jason (majikforce)
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I think I’ve read it should be possible with the US to take back London and give Germany a hard time, but its just a huge task, and gives Japan so much space. I have no idea if it would’ve been possible but the thought of the task just made me sick :P. Thats part of why I used a lot of time for each turn, just postponing the turnmaking XD. I would really like a rematch, but I’m in the same spot as you, too many games^^. I can post the results. gg
mitler